Your browser does not seem to support JavaScript. As a result, your viewing experience will be diminished, and you have been placed in read-only mode.
Please download a browser that supports JavaScript, or enable it if it's disabled (i.e. NoScript).
Thanks !
By the name it seems to be the same but when I play it don't act the same.
Alt alrightclick (attack move) : unit first want to group together and then do the attack at maximum range :not always the case... Sometime it did it sometime not. Bug ?
Sniper mode : unit go at wanted point directly even if they are not grouped together. I don't see any different with default attack mode.
Is it normal ?
@Deribus thanks a lot this is terrific !!! If I choose the mode 'move and attack what you want is there a risk that facing a lot of unit they will choose to attack the same one (the closer one) ?
Do we need to use spread move ? Attack move ? Or just a move ? Or nothing can avoid this ?
Currently it is painfully I need to group my bomber in small team and allocate a different target for each team...
It could be great to have bomber killing lot of unit by thelself without bombing all the same target.
ok, thanks, is there a "used by all" shortkey file to import ? something that is widely used by all people ?
I see the option for shortcut but I have only letters on action command... is it because by default there is not shortcut for unit ?
i have picture and letters only on order on the left, not on building, normal ?
Hello,
i saw a video where all shotcut where displayed on each button, how to enable this ? this is very convenient !
also, is there a way to create template in a game and to reuse them for all other games ? is it possible ?
To build quicker t3 units, instead of adding X t3 engineers (10 ? 20 ? 30 ?) To build twice quicker maybe it is cost effective and speed effective to build building that replace engineer (forget the name)
@Katharsas thanks so for mass T1, it is useless to have several factories with each 3 or 4 engineers. It is better to never have engineer on factories and build several ones instead. Good. Maybe it is not the case for t2 and t3 because of the cost of t3 factories