The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

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  • 393 Topics
    9k Posts
    N
    Buff brick DPS 295 -> ~304, returning 50% of the DPS it lost after the last nerf (down from 312.5) because: the nerf's goal was to make brick weaker vs Percy, and now Percy is strong vs brick, so there is space to buff the DPS the nerf's goal was to make brick weaker vs othuum/harb, and while in a 1-unit-composition matchup this nerf made it more fair per mass, the brick needs to be more unfair because their lack of shields makes sniper DPS and Ythotha AoE very strong. Their stats also struggle to beat GC/ythotha + harb/othuum compositions a bit too much, which makes getting Megalith too difficult. Monkeylord is not good against GC/Ythotha at all, so mega is required to fight those T4s efficiently without just winning hard in T2 and getting an overpowering army at later T3. Add the Pulsar, which is the unreleased cybran T3 long range anti shield unit. It was wanted by old balance team, then it got delayed and eventually canceled by Rhaelya looking for an alternative solution before adding new units. Since no alternatives have been proposed and I don't see what would work better, I think the unit should finally be added. It solves the shieldless arty's low DPS against snipers and the struggle against mid-late gun coms that OC all your bricks if you try to attack anything while easily tanking with shield upgrades and mobile shields. Make firebeetles jump at enemies. it looks cool and fits the theme makes them hit in the middle of unit clumps more consistently, including on attack move/attack orders. reduces pathfinding needed increases their effective attack range The jump range in my prototype is around 5, which is the current detonation trigger range, and is small compared to any gun (LABs have 14 range). I think after the last nerf beetle is pretty good for gameplay but is a little weak because it dies very easily, especially at T3 stage, if you don't have basically equal unit counts and are in range to tank for the beetles, so that's why I'm interested in trying this new mechanic as a straight buff.
  • 33 Topics
    603 Posts
    CrofisC
    @Deribus 3 years and still no implementation? Keep it up harder then! XD
  • Dual Gap Slots Help!

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    SuzujiS
    A good approach, in my opinion, would be to gain experience in the subject matter before making any tutorials about it.
  • SACUs and Factories Upgrades questions

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    DeribusD
    I think there's been adequate discussion on the topic
  • Advanced reclaim info with ui scaling?

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    Azoth-A
    Stealing my code bruh :harold:
  • Picture worth 1000 words. lol

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  • Looking For A Map

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    T
    @arma473 I found it using that search query of old games. The map name is Spiritum, from 2018. I searched for it by name in the maps and found it. Thanks.
  • Enlightment needed on some details

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    Manimal_M
    Thanks
  • You are looking for 1v1 games without waiting for hours? Come here!

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    M
    I'm down!
  • Custom Map Guides (WIP)

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    Immortal-DI
    I have updated the first guide to show mirrored lanes, and be a little more concise. Barring any specific interest, the second guide will be the last. Suggestions are welcome of course. Otherwise, enjoy!
  • This topic is deleted!

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  • This topic is deleted!

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  • When should you let your units circle freely while shooting?

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    T
    Thanks Zelda, Explosive and Zlo. Explosive I will take you up in that next time I see you online. And Zlo, projectile speed being relative to map not unit - that’s some impressive advanced class stuff. Perhaps one day I’ll also consider getting my PhD in FaF.
  • This topic is deleted!

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  • Resistance to change VS What's best for the game/community

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    ResistanceR
    unlocked
  • Sparky overcharge

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    ?
    @arma473 You do realize they are not only for Overcharge, right? If you want to see in what situation I found them useful, try playing Operation Golden Crystals solo: Attacks come from all directions, bombers bomb everything, I build T2 factory and spam Sparkies: I get overcharge, they assist with building, build defenses, and shoot enemy units and don't die fast (1000 HP). Of course, after some time, I build Energy Storages. Here is a replay: https://replay.faforever.com/17891487
  • Fat Boy IRL. But without guns

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    Brutus5000B
    There was no budget left for guns, I'd assume
  • This topic is deleted!

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  • Matchmaker 0_0

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    BlackYpsB
    @caliber said in Matchmaker 0_0: Also might it be reasonable to start players of who are new to matchmaking with their global score to begin with? if they have a global score. SOmething like this is acutally happening. The 0 rating for the first game is just a visual bug from the client. If you look up the replay you will see that the 0 rated guy actually had a higher rating.
  • [Discontinued] Ethereal FAF Client 1.0

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    maggeM
    Closed, requested by OP. Continue: https://forum.faforever.com/topic/4724/ethereal-faf-client-2-0/1
  • Unable to obtain token

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    O
    @rowey I did set my profile to public. I'll wait till tomorrow, might be an error because I've tried to get the key too many times. Thanks, I'll let you know if I got the key.
  • Something something new caster.

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    E33144211332424E
    Dead Man Walkin' [image: 1661516483828-dead-man-walkin-resized.jpg]