New Map Generator UI!
With Downlord's Client 1.1.9 the map generator has gained a new UI for generating maps with user specified terrain options.
In order to GENERATE and PLAY maps which utilize the UI options you MUST HAVE Downlord's Client Version 1.1.9 or higher
The following options are available as inputs to map generation:
Number of Spawns: Number of spawn points the map is generated with. Supports 2 to 16 players. Currently only supports balanced team spawns.
Map Size: Size of the map to be generated. Only supports square maps (5km, 10km and 20km).
Water: The probability/amount of water appearing on the map
Plateaus: The probability/amount of plateaus appearing on the map
Mountains: The probability/amount of mountains appearing on the map
Ramps: The probability/amount of ramps appearing on the map (Note: Ramps are the connections between plateaus and ground level)
It is also now possible to regenerate a map by using the name of the form neroxis_map_generator_(version)(seed)(options)
This can also be utilized to specify the options directly. The format for parsing the options from the map name can be found in the source.
Client Version 1.1.9 also supports watching replays of generated map games
Additionally new features have been added and are included in the spoiler
As always if you have any suggestions for features of the map generator please comment in this thread.
If a generated map has issues please let me know by messaging me with the map name so that the cause can be investigated.
Now Released can be downloaded from https://github.com/FAForever/downlords-faf-client/releases/tag/v1.2.3
This topic is meant to introduce the new features and updates that are being added to the client for version v1.2.3. As the new PRs are merged they will be added here and when the release client is created for testing.
Chat User list CPU usage optimizations https://github.com/FAForever/downlords-faf-client/pull/2007
The chat user list was determined to be a large source of the lag that many users experience when running the client, especially as the number of players online has grown. Up to now the main solution has been to close the aeolus chat tab to decrease the lag. This update aimed to optimize how the chat user list is updated and displayed in order to reduce cpu usage.
Remove ability for foes to ping you in aeolus https://github.com/FAForever/downlords-faf-client/issues/2017
This update makes it so that users will not be pinged when mentioned by a foed player
Add Date Format Option https://github.com/FAForever/downlords-faf-client/pull/2014
Adds choice of date format to the client
Add button to join channels https://github.com/FAForever/downlords-faf-client/pull/2013
This will add a UI tab/button that can be used to join IRC channels in addition to the /join command in chat
Add generation type options to map generator UI https://github.com/FAForever/downlords-faf-client/pull/2005
This will add generation type options to the map generator. Specifically the options Casual, Tournament, and Blind.
Causal generates maps as they are done in v1.2.2.
Tournament forces all random options and will not display the preview in the client lobby to the generator as well as time stamps the map with the original time of generation and places it in the map description to prevent the use of pre-generated maps in tournaments
Blind generates maps without any preview in the client or in the game lobby.
Restart on Default Theme Selection https://github.com/FAForever/downlords-faf-client/pull/2003
This will ensure proper application of the default theme by alerting the user that a restart of the client will be needed.
Game Information on Chat Hover https://github.com/FAForever/downlords-faf-client/pull/2010
This allows for seeing the players in a particular game when hovering over the map image
API calls are now synchronized so that multiple function calls will not happen if the cache is empty
Add copy action to labels https://github.com/FAForever/downlords-faf-client/pull/2031
Map Name, Mod Name, Descriptions, Authors, and other labels can now be copied and pasted elsewhere using a context menu accessible via a right mouse click
Correct number of more mods in game tile view https://github.com/FAForever/downlords-faf-client/pull/2025
Number of mods now displayed correctly in game tile view
Paginate Local Replays https://github.com/FAForever/downlords-faf-client/pull/1820
Adds pagination to the local replays tab in the vault
Fix bug where removing players from friends list removes them from chat list https://github.com/FAForever/downlords-faf-client/pull/2022
Add experimental option to watch replays while waiting in lobby https://github.com/FAForever/downlords-faf-client/pull/1926
This add an option to allow watching of replays from the game lobby. This requires patching the game.prefs file which you can do from the settings in the client. This only allows for starting replays from the replay vault once the game is open it does not allow you to start a game while watching a replay. Please note that watching replays which are of conflicting patch version to the game you have open is not supported and will result in an error.
A server update killed the python client. Need to use the latest java client from the website
Soon TM is today as with the newest server updates games on generated maps are now ranked
Date Format Option
Add Channel Button
Additional Map Generator Options
Game info on Hover
Experimental Replay Option
You can install this version of the client and it should work https://github.com/FAForever/downlords-faf-client/releases/tag/v1.2.4-RC1
I already opened an issue for it
Unfortunately the API does not support querying based on number of players in the game so this is not possible
I was planning on pulling the replays out and making the search function more intuitive as the next project just an FYI
Currently working on a format
Unfortunately disconnects while in game are known to cause long delays of logging back in for an unknown reason.
That mod was made as a first step to just let people play around with it. If there is interest it can save some units as a percentage of mass cost as well. Just some effort would need to be added to make sure it was predictable and doesnt come across as random as that would be bad since it would make it harder for skill to be a factor
Hey Hussar thanks for updating and keeping it up.
There were two small issues I noticed. First the comm icon on the scoreboard overlaps with the Playing status tag
Second the tooltip for the resources actually obscures the storage values when you try to see them. Maybe you should be able to see the storage values when you hover over the numbers?
Make sure that the game list and friends list are both public
Probably would be good to do
Causal allows the host map generator to see the preview in the client.
Tournament forces all the options to random and does not display the preview in the client. Also the map description will contain the time and date the map was originally generated at