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    Sheikah

    @Sheikah

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    Sheikah Follow

    Best posts made by Sheikah

    Who is AutoHost?

    AutoHost is a bot that I created whose sole purpose is to host games 24/7 for people to join. All games are intended to be All Welcome games so that anyone can join and be able to play without fear of being kicked due to rating or due to low game count. As part of this AutoHost games are Full Share, Optimal Balance mirrored, hosted on mapgen maps. the purpose of these settings is to try and create an environment where any player can get a game and not be punished or flamed for dying early or not knowing a map meta and additionally FullShare has seemed more conducive to games with larger rating disparities.

    AutoHost Games will launch once all players slots are filled and every player is X'ed. It will notify players to X and will kick anyone who is AFK for greater than a minute when all the player slots are full.

    Additionally if AutoHost does not have any players join the lobby for greater than 10 minutes then a new lobby with a new map will be created.

    Feel free to join an AutoHost lobby and get playing.

    Please note this is an alpha implementation which is running on my local machine and is not an official FAF bot so there may be times when AutoHost is down. Feel free to report any bugs or issues here and I can work on fixing them and implementing additional features.

    posted in Blogs •
    Neroxis Map Generator

    New Map Generator UI!

    With Downlord's Client 1.1.9 the map generator has gained a new UI for generating maps with user specified terrain options.
    In order to GENERATE and PLAY maps which utilize the UI options you MUST HAVE Downlord's Client Version 1.1.9 or higher

    The following options are available as inputs to map generation:

    Number of Spawns: Number of spawn points the map is generated with. Supports 2 to 16 players. Currently only supports balanced team spawns.
    Map Size: Size of the map to be generated. Only supports square maps (5km, 10km and 20km).
    Water: The probability/amount of water appearing on the map
    Plateaus: The probability/amount of plateaus appearing on the map
    Mountains: The probability/amount of mountains appearing on the map
    Ramps: The probability/amount of ramps appearing on the map (Note: Ramps are the connections between plateaus and ground level)

    It is also now possible to regenerate a map by using the name of the form neroxis_map_generator_(version)(seed)(options)
    This can also be utilized to specify the options directly. The format for parsing the options from the map name can be found in the source.

    Client Version 1.1.9 also supports watching replays of generated map games

    Notes:

    • Generation time increases with map size. Optimizations are underway.
    • Generating 16 player 5km maps may occasionally fail due to space constraints. If this occurs generate with new seed.
    • Map Terrain Generation originally optimized for 10km maps. Optimization for 5km and 20km maps still underway.
    • Terrain control options are not a guarantee that a certain amount of that feature will be present in the generated map. They are used for initial seeding only.
    • Maps with mostly water will generate water mexes where possible rather than clumping mexes on small amounts of land
    • Map Generation not supported on the python client
    • Maps Generated Names of the form neroxis_map_generator_(version)_(seed) where seed is numeric will be compatible with older clients

    Feel free to stop by the Map Generator Discord: https://discord.gg/XZW62UdYfm

    Additionally new features have been added and are included below

    Version 1.0.10

    • Unit Wrecks now spawn as reclaim (T1-T3 Land, T2 Destroyers, T2 Navy Factories)
    • New Symmetries Added (Symmetries: X, Y, XY, YX, QUAD, DIAG, POINT)
    • Reclaim Generation Improved (Added cliff rocks and variation of placement)
    • Mex Expansions Added (Expansions of 2-4 mexes randomly placed on map)
    • Support Mexes Added (Each Base will have 1-3 support mexes nearby)
    • Generate previews with better coloring and lighting
    • Guarantee space for base building at spawn points
    • Odd/Even Teams are guaranteed on all maps and represent mirror positions

    As always if you have any suggestions for features of the map generator please comment in this thread.
    If a generated map has issues please let me know by messaging me with the map name so that the cause can be investigated.

    Screenshot (59).png

    posted in Mapping •
    Client v1.2.3 Upcoming Features

    Now Released can be downloaded from https://github.com/FAForever/downlords-faf-client/releases/tag/v1.2.3

    This topic is meant to introduce the new features and updates that are being added to the client for version v1.2.3. As the new PRs are merged they will be added here and when the release client is created for testing.

    • Chat User list CPU usage optimizations https://github.com/FAForever/downlords-faf-client/pull/2007
      The chat user list was determined to be a large source of the lag that many users experience when running the client, especially as the number of players online has grown. Up to now the main solution has been to close the aeolus chat tab to decrease the lag. This update aimed to optimize how the chat user list is updated and displayed in order to reduce cpu usage.

    • Remove ability for foes to ping you in aeolus https://github.com/FAForever/downlords-faf-client/issues/2017
      This update makes it so that users will not be pinged when mentioned by a foed player

    • Add Date Format Option https://github.com/FAForever/downlords-faf-client/pull/2014
      Adds choice of date format to the client

    • Add button to join channels https://github.com/FAForever/downlords-faf-client/pull/2013
      This will add a UI tab/button that can be used to join IRC channels in addition to the /join command in chat

    • Add generation type options to map generator UI https://github.com/FAForever/downlords-faf-client/pull/2005
      This will add generation type options to the map generator. Specifically the options Casual, Tournament, and Blind.
      Causal generates maps as they are done in v1.2.2.
      Tournament forces all random options and will not display the preview in the client lobby to the generator as well as time stamps the map with the original time of generation and places it in the map description to prevent the use of pre-generated maps in tournaments
      Blind generates maps without any preview in the client or in the game lobby.

    • Restart on Default Theme Selection https://github.com/FAForever/downlords-faf-client/pull/2003
      This will ensure proper application of the default theme by alerting the user that a restart of the client will be needed.

    • Game Information on Chat Hover https://github.com/FAForever/downlords-faf-client/pull/2010
      This allows for seeing the players in a particular game when hovering over the map image

    • Sync Cache
      API calls are now synchronized so that multiple function calls will not happen if the cache is empty

    • Add copy action to labels https://github.com/FAForever/downlords-faf-client/pull/2031
      Map Name, Mod Name, Descriptions, Authors, and other labels can now be copied and pasted elsewhere using a context menu accessible via a right mouse click

    • Correct number of more mods in game tile view https://github.com/FAForever/downlords-faf-client/pull/2025
      Number of mods now displayed correctly in game tile view

    • Paginate Local Replays https://github.com/FAForever/downlords-faf-client/pull/1820
      Adds pagination to the local replays tab in the vault

    • Fix bug where removing players from friends list removes them from chat list https://github.com/FAForever/downlords-faf-client/pull/2022

    • Add experimental option to watch replays while waiting in lobby https://github.com/FAForever/downlords-faf-client/pull/1926
      This add an option to allow watching of replays from the game lobby. This requires patching the game.prefs file which you can do from the settings in the client. This only allows for starting replays from the replay vault once the game is open it does not allow you to start a game while watching a replay. Please note that watching replays which are of conflicting patch version to the game you have open is not supported and will result in an error.

    posted in Blogs •
    Client v1.4.3 Upcoming Features

    This topic is meant to introduce the new features and updates that are being added to the client for version v1.4.3. As the new PRs are merged they will be added here. Pre-release for testing can be found here https://github.com/FAForever/downlords-faf-client/releases/tag/v1.4.3-RC5

    • Client no longer tries to open port 8080 https://github.com/FAForever/downlords-faf-client/pull/2170

    • Live Replays can be sorted by Start Time https://github.com/FAForever/downlords-faf-client/pull/2163

    • Use Replay Available flag in database https://github.com/FAForever/downlords-faf-client/pull/2195

    • Use forceGPU flag to alleviate client lag https://github.com/FAForever/downlords-faf-client/pull/2199

    • Support displaying generated maps in map pools and use new endpoint https://github.com/FAForever/downlords-faf-client/pull/2190
      This will just show generated maps if they are in the pool when using the map list button as will be supported by the upcoming server update.

    • Allow selection of map style for map generation https://github.com/FAForever/downlords-faf-client/pull/2185

    • Sort map pool maps by size and name https://github.com/FAForever/downlords-faf-client/pull/2179

    • Show list of names in leaderboard search https://github.com/FAForever/downlords-faf-client/pull/2159

    • Keep password column visible in coop table https://github.com/FAForever/downlords-faf-client/pull/2172

    • Fix dutch language bug when displaying play tab https://github.com/FAForever/downlords-faf-client/commit/e69b8d72d6123552b6750b751dd414b76c6734e7

    posted in Blogs •
    RE: About Neroxis map generator...

    Just going to drop in here and add that I also am actively looking for high level feedback on the map generator with regards to making it better at all the map sizes so feel free to drop feedback in the map gen thread.

    posted in General Discussion •
    RE: Neroxis Map Generator

    As a quick update. I just released version 1.4.0 and this includes a major overhaul to the backend code to introduce more variation to the generated maps. The main change is that the map generator can now work on the basis of map styles.

    The current map styles are DEFAULT, ONE_ISLAND, BIG_ISLANDS, SMALL_ISLANDS, CENTER_LAKE, VALLEY, DROP_PLATEAU, LITTLE_MOUNTAIN, MOUNTAIN_RANGE at the moment there is no UI element in the client to generate use these styles specifically so this is more informational. But hopefully this enables greater variety and allows it to be easier to add other styles in the future as well.

    If you have ideas for styles of maps feel free to reach out to me and we can see about bringing it in to the map gen.

    posted in Mapping •
    1v1 MapGen Tournament

    Tournament Director (TD): Sheikah
    Date: February 20th, 2021
    Start Time: 14:00 GMT
    Seeding: Ladder Rating at February 6th 2021, 00:00 UTC
    Format: BO3 Single Elimination (Map Size Order: 10km, 20km, 5km)
    Challonge Bracket 1: https://challonge.com/mz8kq3tj
    Challonge Bracket 2: https://challonge.com/jd8jpajd
    Channel: #MapGenTourney

    Bracket 1 Prize Pool

    • 1st Place: $75 and MapGen Avatar
    • 2nd Place: $50 and Faction Face Avatar
    • 3rd Place: Faction Logo Avatar

    Bracket 2 Prize Pool (Need at least 8 in Bracket)

    • 1st Place: MapGen Avatar and Lesson with Tagada
    • 2nd Place: Faction Face Avatar
    • 3rd Place: Faction Logo Avatar

    This will be a BO3 Single Elimination 1v1 Tournament played using generated maps.

    There will be 2 Brackets for this tournament and players will be seeded according to their ladder rating on February 6th 2021 in the FAF Database. The top 16 players will be entered into Bracket 1. The remaining players will be entered into Bracket 2.

    Players can sign up by posting in this thread.

    Each Round will be a BO3 played on a generated map. Each game in the BO3 will be played on a different size map in the following order.
    Game 1: 10km, Game 2: 20km, Game 3: 5km (if needed)

    Generation Rules: Maps will be generated using the Tournament generation type with the number of spawns set to 2 with the appropriate map size for each game as shown in the image below. Tournament generation will force all options to be random
    Host generator will alternate with the lower ranked player generating first
    Using previously generated maps will be considered cheating and treated accordingly
    Tournament Style maps have the time of generation in UTC included in the map description. Players can check this in game if there is any doubt by pressing f12 and clicking on the map name in the pop-up window. The map description will be at the bottom of the window.

    Map Veto: During Each BO3 each player will be able to veto a single map. The lower seeded player will decide if they want to veto first followed by the higher seeded player. If a map is vetoed the player who used the veto will be required to send the map name they veto to the TD. Once sent that player will no longer have any vetoes for the rest of the round. The host for that game will then generate another map. Once both vetoes are used in a BO3 the map as generated must be used. Vetoes can only be used before a game has started when both players are in the game lobby. You cannot launch into the game and then decide to veto the map.

    Draws: In the event of a draw the game will be replayed on a new map of the same size. No additional vetoes will be given.

    Disconnects: In the event of a disconnect prior to 5 minutes the game will be replayed on the same map. Disconnects occurring after 5 minutes will be determined at the discretion of the TD

    Prove that you are more than just your build orders.

    Bracket 1:
    Fremy_Speeddraw: 2362
    Blodir: 2309
    Espeperant: 2243
    Nexus-: 2229
    Shinobu: 2207
    JaggedAppliance: 2125
    Tex: 2115
    Swkoll: 2048
    WoundedElkNoob: 2006
    Blast_Chilled: 2000
    BlInChik: 1977
    Raider-: 1944
    archsimkat: 1907
    Box-: 1906
    Eternal-: 1825
    Inspektor_Kot: 1807

    Bracket 2:
    Bloodoath: 1722
    BIG-BENNIS-MAGIC: 1698
    cocAurico: 1693
    harzer99: 1674
    YUNGAUTONoob: 1606
    sadnoob: 1490
    Neytron: 1440
    darkym: 1434
    Vaginator_: 1374
    Thalia: 1363
    kite: 1358
    AHTOHOB: 1161
    Winner1: 1160
    Exselsior: 1110
    grimplex: 1069
    MassNotFound: 981
    Yadle: 873
    tatsu: 828
    Wainan: 824
    Skouby: 695
    Arran: 684
    Mightypeasant: 626
    CoochieMan: 385

    posted in Tournaments •
    Client v1.4.1 Upcoming Features

    This topic is meant to introduce the new features and updates that are being added to the client for version v1.4.0. As the new PRs are merged they will be added here. Pre-release for testing can be found here https://github.com/FAForever/downlords-faf-client/releases/tag/v1.4.1

    • Automatically Update Maps when hosting https://github.com/FAForever/downlords-faf-client/pull/2114
      Latest version of the map will be downloaded when clicking create game

    • Support zstandard compression in replay files https://github.com/FAForever/downlords-faf-client/pull/2124
      Adds the ability to parse the new compression for replays when it is eventually used

    • Use FLowless for listview for chat user list https://github.com/FAForever/downlords-faf-client/pull/2127
      Changes the list view to use a new type control for display which should cut down on the number of graphic updates and thus cpu usage.

    • Add discord invite as topic to matchmaker chat https://github.com/FAForever/downlords-faf-client/pull/2131
      Discord button moved to the matchmaker chat with more text added

    • Use system path for java with map generator https://github.com/FAForever/downlords-faf-client/commit/a89ac22c3a84c02aa7693180dcd1aa7eddbcc12f
      Uses the system java to run the map generator which should hopefully mitigate issues some users have of not being able to generate maps

    • Join saved Auto Channels https://github.com/FAForever/downlords-faf-client/commit/dbe5a37993ed2aecbc3c0779fdf90bce5a08eba1
      User specified auto channels should be joined

    • Convert ChatService to KittehIRC https://github.com/FAForever/downlords-faf-client/pull/2126
      This changes the underlying library used for the chat from Pircbotx to kitteh. Kitteh is non-blocking so will hopefully use less cpu. Additionally it is more straightforward to implement irc interactions enabling opportunity for more IRC integration if desired.

    • Display Rating History Correctly https://github.com/FAForever/downlords-faf-client/pull/2142
      This fixes the display bug with the rating history so that all points will be shown again.

    • Fix Rating Range Table Sorting https://github.com/FAForever/downlords-faf-client/pull/2150

    • Refactor Notifications UI https://github.com/FAForever/downlords-faf-client/pull/2153
      Change the notifications UI to include a button to the tech help forums as well as crash detection for faf. The error is now hidden by default and user input errors now have the error stack trace hidden.

    • Allow Moderator reports through the client https://github.com/FAForever/downlords-faf-client/pull/2139
      Players can now submit moderator reports through the client and report buttons added to online replays

    • Fix discord join button https://github.com/FAForever/downlords-faf-client/pull/2155

    • Add management of installed Maps https://github.com/FAForever/downlords-faf-client/pull/2079

    posted in Blogs •
    RE: About Neroxis map generator...

    Thanks for the feedback biass. I am continually working on making the terrain more readable. And honestly after staring at so many of these maps for so long I really have started to dislike how the "ramps" and slopes are textured so may start looking to change those going forward.

    posted in General Discussion •
    RE: Neroxis Map Generator

    @Blackheart said in Neroxis Map Generator:

    Now the only thing left for my wet dream to come into existence is Blind mapgen mode + unexplored mode ingame. If anyone manages that, ill host a doubleblind tourney

    Progress
    https://www.youtube.com/watch?v=evXdLnIBvMY

    posted in Mapping •

    Latest posts made by Sheikah

    RE: Can't install on Ubuntu 20.04: missing Java 15

    On windows the client is packaged with the adoptOpen java 15 so it may be that the environment variable is not properly set

    posted in FAF support (client and account issues) •
    RE: Can't install on Ubuntu 20.04: missing Java 15

    https://adoptopenjdk.net/releases.html?variant=openjdk16&jvmVariant=hotspot

    posted in FAF support (client and account issues) •
    RE: What fonts does the client use?

    It uses Java 15

    posted in FAF support (client and account issues) •
    RE: Plz help! Game crashed

    This is a case where most likely not all the old files got removed for some reason. you can try to delete the installation folder and do a clean installation

    posted in I need help •
    Client v1.4.3 Upcoming Features

    This topic is meant to introduce the new features and updates that are being added to the client for version v1.4.3. As the new PRs are merged they will be added here. Pre-release for testing can be found here https://github.com/FAForever/downlords-faf-client/releases/tag/v1.4.3-RC5

    • Client no longer tries to open port 8080 https://github.com/FAForever/downlords-faf-client/pull/2170

    • Live Replays can be sorted by Start Time https://github.com/FAForever/downlords-faf-client/pull/2163

    • Use Replay Available flag in database https://github.com/FAForever/downlords-faf-client/pull/2195

    • Use forceGPU flag to alleviate client lag https://github.com/FAForever/downlords-faf-client/pull/2199

    • Support displaying generated maps in map pools and use new endpoint https://github.com/FAForever/downlords-faf-client/pull/2190
      This will just show generated maps if they are in the pool when using the map list button as will be supported by the upcoming server update.

    • Allow selection of map style for map generation https://github.com/FAForever/downlords-faf-client/pull/2185

    • Sort map pool maps by size and name https://github.com/FAForever/downlords-faf-client/pull/2179

    • Show list of names in leaderboard search https://github.com/FAForever/downlords-faf-client/pull/2159

    • Keep password column visible in coop table https://github.com/FAForever/downlords-faf-client/pull/2172

    • Fix dutch language bug when displaying play tab https://github.com/FAForever/downlords-faf-client/commit/e69b8d72d6123552b6750b751dd414b76c6734e7

    posted in Blogs •
    RE: Why would you have left FAF?

    On the website you have to log in first. But it should work on the client

    posted in General Discussion •
    RE: Why would you have left FAF?

    If you have client 1.4.2 there is also a button to report games from the replay in the vault.

    posted in General Discussion •
    RE: Lost connection to server during login

    That happens because the login failed so the current player isn't set. Unfortunately it a symptom of the login failure not a cause.

    posted in FAF support (client and account issues) •
    RE: Can't see any games, chat is still available

    If you have your client language set to dutch there is a known issue with version 1.4.2 you can either use a language other than dutch or use the beta release of the next version found here https://github.com/FAForever/downlords-faf-client/releases/tag/v1.4.3-RC3 which fixes the bug.

    posted in I need help •
    RE: Replay Vault - criteria gone for search by Player Ranking

    The leaderboard api was changed to support team matchmaking and an arbitrary number of rankings. The database needs to be updated again to support search by the new player ranking database so until that happens it is not possible.

    posted in FAF support (client and account issues) •