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    Sheikah

    @Sheikah

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    Best posts made by Sheikah

    Neroxis Map Generator

    New Map Generator UI!

    With Downlord's Client 1.1.9 the map generator has gained a new UI for generating maps with user specified terrain options.
    In order to GENERATE and PLAY maps which utilize the UI options you MUST HAVE Downlord's Client Version 1.1.9 or higher

    The following options are available as inputs to map generation:

    Number of Spawns: Number of spawn points the map is generated with. Supports 2 to 16 players. Currently only supports balanced team spawns.
    Map Size: Size of the map to be generated. Only supports square maps (5km, 10km and 20km).
    Water: The probability/amount of water appearing on the map
    Plateaus: The probability/amount of plateaus appearing on the map
    Mountains: The probability/amount of mountains appearing on the map
    Ramps: The probability/amount of ramps appearing on the map (Note: Ramps are the connections between plateaus and ground level)

    It is also now possible to regenerate a map by using the name of the form neroxis_map_generator_(version)(seed)(options)
    This can also be utilized to specify the options directly. The format for parsing the options from the map name can be found in the source.

    Client Version 1.1.9 also supports watching replays of generated map games

    Notes:

    • Generation time increases with map size. Optimizations are underway.
    • Generating 16 player 5km maps may occasionally fail due to space constraints. If this occurs generate with new seed.
    • Map Terrain Generation originally optimized for 10km maps. Optimization for 5km and 20km maps still underway.
    • Terrain control options are not a guarantee that a certain amount of that feature will be present in the generated map. They are used for initial seeding only.
    • Maps with mostly water will generate water mexes where possible rather than clumping mexes on small amounts of land
    • Map Generation not supported on the python client
    • Maps Generated Names of the form neroxis_map_generator_(version)_(seed) where seed is numeric will be compatible with older clients

    Feel free to stop by the Map Generator Discord: https://discord.gg/XZW62UdYfm

    Additionally new features have been added and are included below

    Version 1.0.10

    • Unit Wrecks now spawn as reclaim (T1-T3 Land, T2 Destroyers, T2 Navy Factories)
    • New Symmetries Added (Symmetries: X, Y, XY, YX, QUAD, DIAG, POINT)
    • Reclaim Generation Improved (Added cliff rocks and variation of placement)
    • Mex Expansions Added (Expansions of 2-4 mexes randomly placed on map)
    • Support Mexes Added (Each Base will have 1-3 support mexes nearby)
    • Generate previews with better coloring and lighting
    • Guarantee space for base building at spawn points
    • Odd/Even Teams are guaranteed on all maps and represent mirror positions

    As always if you have any suggestions for features of the map generator please comment in this thread.
    If a generated map has issues please let me know by messaging me with the map name so that the cause can be investigated.

    Screenshot (59).png

    posted in Mapping •
    Client v1.2.3 Upcoming Features

    Now Released can be downloaded from https://github.com/FAForever/downlords-faf-client/releases/tag/v1.2.3

    This topic is meant to introduce the new features and updates that are being added to the client for version v1.2.3. As the new PRs are merged they will be added here and when the release client is created for testing.

    • Chat User list CPU usage optimizations https://github.com/FAForever/downlords-faf-client/pull/2007
      The chat user list was determined to be a large source of the lag that many users experience when running the client, especially as the number of players online has grown. Up to now the main solution has been to close the aeolus chat tab to decrease the lag. This update aimed to optimize how the chat user list is updated and displayed in order to reduce cpu usage.

    • Remove ability for foes to ping you in aeolus https://github.com/FAForever/downlords-faf-client/issues/2017
      This update makes it so that users will not be pinged when mentioned by a foed player

    • Add Date Format Option https://github.com/FAForever/downlords-faf-client/pull/2014
      Adds choice of date format to the client

    • Add button to join channels https://github.com/FAForever/downlords-faf-client/pull/2013
      This will add a UI tab/button that can be used to join IRC channels in addition to the /join command in chat

    • Add generation type options to map generator UI https://github.com/FAForever/downlords-faf-client/pull/2005
      This will add generation type options to the map generator. Specifically the options Casual, Tournament, and Blind.
      Causal generates maps as they are done in v1.2.2.
      Tournament forces all random options and will not display the preview in the client lobby to the generator as well as time stamps the map with the original time of generation and places it in the map description to prevent the use of pre-generated maps in tournaments
      Blind generates maps without any preview in the client or in the game lobby.

    • Restart on Default Theme Selection https://github.com/FAForever/downlords-faf-client/pull/2003
      This will ensure proper application of the default theme by alerting the user that a restart of the client will be needed.

    • Game Information on Chat Hover https://github.com/FAForever/downlords-faf-client/pull/2010
      This allows for seeing the players in a particular game when hovering over the map image

    • Sync Cache
      API calls are now synchronized so that multiple function calls will not happen if the cache is empty

    • Add copy action to labels https://github.com/FAForever/downlords-faf-client/pull/2031
      Map Name, Mod Name, Descriptions, Authors, and other labels can now be copied and pasted elsewhere using a context menu accessible via a right mouse click

    • Correct number of more mods in game tile view https://github.com/FAForever/downlords-faf-client/pull/2025
      Number of mods now displayed correctly in game tile view

    • Paginate Local Replays https://github.com/FAForever/downlords-faf-client/pull/1820
      Adds pagination to the local replays tab in the vault

    • Fix bug where removing players from friends list removes them from chat list https://github.com/FAForever/downlords-faf-client/pull/2022

    • Add experimental option to watch replays while waiting in lobby https://github.com/FAForever/downlords-faf-client/pull/1926
      This add an option to allow watching of replays from the game lobby. This requires patching the game.prefs file which you can do from the settings in the client. This only allows for starting replays from the replay vault once the game is open it does not allow you to start a game while watching a replay. Please note that watching replays which are of conflicting patch version to the game you have open is not supported and will result in an error.

    posted in Blogs •
    RE: Neroxis Map Generator

    @Blackheart said in Neroxis Map Generator:

    Now the only thing left for my wet dream to come into existence is Blind mapgen mode + unexplored mode ingame. If anyone manages that, ill host a doubleblind tourney

    Progress
    https://www.youtube.com/watch?v=evXdLnIBvMY

    posted in Mapping •
    Client v1.4.0 Upcoming Features

    This topic is meant to introduce the new features and updates that are being added to the client for version v1.4.0. As the new PRs are merged they will be added here. The Release is now available https://github.com/FAForever/downlords-faf-client/releases/tag/v1.4.0

    • Team MatchMaking Integration https://github.com/FAForever/downlords-faf-client/pull/2059
      Add in team match making with ability to invite players to a party and join a queue for one of the queues in FAF. Supports joining multiple queues and has a party chat. Please note you cannot watch replays while in queue or in someone else's party

    • Use new leaderboard api for ratings https://github.com/FAForever/downlords-faf-client/pull/2080
      Use the new leaderboards created to support team matchmaking. Allow searching by replays via leaderbaord. Note the new api does not allow searching games by rating. Old rating may be not be present in user info graph or replays until database history is migrated to the new format

    • Fix Reviews on Maps https://github.com/FAForever/downlords-faf-client/pull/2072
      Fixes the map review button so that players who have played on a map can review it

    • Add Unexplored, Mex and Reclaim options to map generator https://github.com/FAForever/downlords-faf-client/pull/2093
      Adds the options to control mex and reclaim density as well as generated unexplored maps

    • Use Alarm Bell for notifications https://github.com/FAForever/downlords-faf-client/pull/2101

    • Remember only friends game setting https://github.com/FAForever/downlords-faf-client/pull/2097

    • Add debugging logging option https://github.com/FAForever/downlords-faf-client/pull/2000
      This will add the option to enable higher level of logging to assist in debugging issues

    • Ensure chat user graphics update https://github.com/FAForever/downlords-faf-client/pull/2104

    posted in Blogs •
    RE: Team Matchmaker beta release NOW AVAILABLE!

    The next version of the client which includes tmm has now been released. Please note that if you are running the beta client you will not get a notification to update your client and must do so manually.
    https://github.com/FAForever/downlords-faf-client/releases/tag/v1.4.0

    posted in General Discussion •
    RE: Neroxis Map Generator

    It has been a while since I last updated here's what has been in progress and what is going to be worked on in the future. As of this post the generator is currently at Version 1.2.4

    As always feel free to leave feedback in this thread or also get in touch with me at the map generator discord: https://discord.gg/XZW62UdYfm

    What's been done:

    New Generation Types
    Two additional types of map generation have been added to allow for three different ways of generating maps. The types are described below.

    • Casual - This method is for casual gameplay with the generator. When used the generator will use the settings specified by the client for the various options. Additionally the generator will produce a preview of the map that the host can view from the client before launching the game

    • Tournament - This method is for when the generator is used in tournaments. All the options in the client will be forced to be random and there will be no preview visible for the host in the client, however the preview will be visible in the game lobby. This is so that the player hosting the game does not have an unfair advantage as to what the map will look like. Additionally the time that the map is originally generated at is added to the map description so that players can verify that the map was not generated at an earlier time. The map generation process in this case depends on the time the map was originally generated so any attempt to falsify the generation time will result in a different map being generated.

    • Blind - This method is for when players want the full random experience. This method of generation will also replace the in game preview with the dice icon so that players will not see the map until the game is launched. This method will also use the timestamp similar to the tournament method.

    Biome/Texture Overhaul
    The biomes that the map generator uses have been entirely reworked. Previously generated maps only used 4 out of 8 possible textures and they now currently use all 9 available textures for map detail. The textures are placed according to the map features such as slope, height, and terrain type so that can both look more realistic as well as better communicate the terrain to players in game. Additionally individual props have been specified to complete the theme of the map. This means no more evergreens in the desert. There are currently 9 biomes that the map generator can choose from. 3 Red, 3 Green, 1 Snow, 2 Yellow, 1 Desert.

    Additional biomes can be added as well. If are interested in contributing a biome the following section describes how each texture layer is used.

    To submit a biome you can create a map which uses textures as defined. Send the map files to me along with a name for the biome and it can be tested and added to the list of biomes upon approval. Please send me the map files and do not upload the map to the vault

    Additionally you will need to specify props that should be used with the map as well. The generator currently has three categories of props that should be used. tree groups, rocks, and boulders. Rocks are the smaller rocks seen around cliffs or fields. Boulders are the larger props.

    The layers are used as follows:

    • Layer 0: Base layer - used for sea level ground.
    • Layer 1: Ground Accent - used to accent land not on plateaus
    • Layer 2: Plateau Accent - used to land higher than sea level
    • Layer 3: Slopes - used to texture ramps
    • Layer 4: Slopes Accent - used to accent slopes
    • Layer 5: Steep Hills - used to texture high slope areas
    • Layer 6: Beach Texture - used to texture the beaches
    • Layer 7: Rock - used to texture impassable terrain
    • Layer 8: Rock Accent - used to accent impassable terrain

    Terrain Generation Overhaul
    The terrain generation has been reworked to produce more realistic looking mountains and plateaus while also introducing more variety to the types of maps that can be generated.Additionally new symmetries have been added as well.

    Civilians
    Civilians bases have been added as a possibility to the map generator. Currently there are 4 civilian bases possible, 2 neutral and 2 enemy. If you would like to contribute a civilian base layout you can design a base on a map and send the map file to me for review and approval. There are not strict guidelines however it should allow for reasonable gameplay if it were to be placed anywhere on the map.

    AI Markers
    All generated maps should now include AI Path Markers.

    Prop Placement
    Props are now placed more randomly so you will not see perfect grids of rocks.
    Trees and cliff rock will also have greater appearance variety from map to map.

    What's to come (planned but not yet implemented):

    • FFA and multi-team maps - Allow for generation of symmetric and asymmetric FFA maps as well as arbitrary number of teams (e.g 3v3v3)
    • Additional generation options (e.g. reclaim, mex count, ...)
    • Improved 20km map generation
    posted in Mapping •
    RE: Neroxis Map Generator

    I have now gotten a version that I think is in a state to be released soon. See here https://youtu.be/LaxFmVwHI8o

    The resolution is limited by the engines capability to render the map so what you see is most likely the limit. If I tried to go lower there were visual bugs under various conditions and this was the lowest that worked in all the cases I tried.

    Additionally I released a mod onto the vault that should be used in conjunction with these maps called Unexplored Maps. This supplements the map by performing some work I could not do in the map script alone. It is not necessary per say but it does ensure a certain degree of fairness between players.

    As seen in the video, props, mexes, and hydros dynamically spawn in when discovered so that you cannot see them until you find them.

    posted in Mapping •
    RE: Uncaught exception

    A server update killed the python client. Need to use the latest java client from the website

    posted in FAF support (client and account issues) •
    RE: Legacy client not working

    I was planning on pulling the replays out and making the search function more intuitive as the next project just an FYI

    posted in General Discussion •
    RE: After a DC (Router restarted) login takes forever (30 min+)

    Unfortunately disconnects while in game are known to cause long delays of logging back in for an unknown reason.

    posted in I need help •

    Latest posts made by Sheikah

    RE: Client v1.4.0 Upcoming Features

    The old leaderboard access point in the api https://api.faforever.com/leaderboards is being depreciated and will be removed at some point the future since it is all hardcoded. To enable its removal the client cannot access these old endpoints.

    The new leaderboard api where we query for the historical ratings for each game at https://api.faforever.com/data/leaderboardRatingJournal currently only stores the mean and deviation not the actual rating itself. This makes searching by rating an underspecified problem. The old format stored the global and ladder ratings as hard coded values however this is not being extended and as mentioned will be removed.

    I have inquired if we can include the rating in addition to the mean and deviation and intend to bring back searching by rating in the replays as soon as that happens.

    posted in Blogs •
    RE: Team Matchmaker beta release NOW AVAILABLE!

    The next version of the client which includes tmm has now been released. Please note that if you are running the beta client you will not get a notification to update your client and must do so manually.
    https://github.com/FAForever/downlords-faf-client/releases/tag/v1.4.0

    posted in General Discussion •
    RE: Client v1.4.0 Upcoming Features

    Client is now released

    posted in Blogs •
    RE: Neroxis Map Generator

    Quick Update:

    With Client Version 1.4.0 Mex and Reclaim options have been added. Additionally the Unexplored option was added so that players can generate their own unexplored maps similar to the examples I posted above.

    Screenshot (200).png

    posted in Mapping •
    RE: Friend getting kicked for not having mods, despite DLing them each time

    @Katharsas the default for new client installs was changed to the fallback location due to many users having issues with the default game location due to system issues or oneDrive

    posted in FAF support (client and account issues) •
    RE: What I think about the timer in the Ladder/TMM?

    People reported from the beta that even that caused the game not to start due to file locking issues

    posted in General Discussion •
    RE: Team Matchmaker beta release NOW AVAILABLE!

    The RC of the next client is available here https://github.com/FAForever/downlords-faf-client/releases/tag/v1.4.0-RC2. This also includes TMM

    posted in General Discussion •
    RE: What I think about the timer in the Ladder/TMM?

    Unfortunately this is not possible currently while sitting in queue as watching replays on an older version would prevent you from having the correct version of the game when the matchmaker game starts which would cause either a crash or a desync of the game. The experimental feature of watching features while in the game lobby currently does not support launching a new game while watching a replay

    posted in General Discussion •
    Client v1.4.0 Upcoming Features

    This topic is meant to introduce the new features and updates that are being added to the client for version v1.4.0. As the new PRs are merged they will be added here. The Release is now available https://github.com/FAForever/downlords-faf-client/releases/tag/v1.4.0

    • Team MatchMaking Integration https://github.com/FAForever/downlords-faf-client/pull/2059
      Add in team match making with ability to invite players to a party and join a queue for one of the queues in FAF. Supports joining multiple queues and has a party chat. Please note you cannot watch replays while in queue or in someone else's party

    • Use new leaderboard api for ratings https://github.com/FAForever/downlords-faf-client/pull/2080
      Use the new leaderboards created to support team matchmaking. Allow searching by replays via leaderbaord. Note the new api does not allow searching games by rating. Old rating may be not be present in user info graph or replays until database history is migrated to the new format

    • Fix Reviews on Maps https://github.com/FAForever/downlords-faf-client/pull/2072
      Fixes the map review button so that players who have played on a map can review it

    • Add Unexplored, Mex and Reclaim options to map generator https://github.com/FAForever/downlords-faf-client/pull/2093
      Adds the options to control mex and reclaim density as well as generated unexplored maps

    • Use Alarm Bell for notifications https://github.com/FAForever/downlords-faf-client/pull/2101

    • Remember only friends game setting https://github.com/FAForever/downlords-faf-client/pull/2097

    • Add debugging logging option https://github.com/FAForever/downlords-faf-client/pull/2000
      This will add the option to enable higher level of logging to assist in debugging issues

    • Ensure chat user graphics update https://github.com/FAForever/downlords-faf-client/pull/2104

    posted in Blogs •
    RE: Nvidia driver performance problem

    I cannot confirm if it helps as I have not done it myself. I just passed along a potential solution someone said they found from the technical-help discord

    posted in Game Issues and Gameplay questions •