The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

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  • 386 Topics
    9k Posts
    LunyshkoL
    Please rethink your life choices, this is not what a real human would think of. This feels like it was written by AI.
  • 33 Topics
    603 Posts
    CrofisC
    @Deribus 3 years and still no implementation? Keep it up harder then! XD
  • BO Request - Auburn Canyon

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    AurikoA
    Don't listen to those haters, they're only here to be mean, kill your dreams and make you quit FAF. Here's a reasonable one : 17199921 I would advise to look at harzer's POV (BangerNOOB), his take is closest to generic BOs (so easier to reproduce), it looks better rounded and safer. Grim's one is interesting though. Here's my wacky aggressive BO : 17305261 Not perfect by any mean, bomber side is questionable, depending on what results the first lab got. Number and direction of labs can vary depending on your elo's meta. I'm making a bit too much power, you can remove one pgen after the second land fac. Follow up can be lots of power into gun, more land fac, more air fac, a transport if cliff build fails ...
  • Windows 11

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    ResistanceR
    topic has served it's purpose, locked
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  • Engineers on patrol travelling far away

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    FtXCommandoF
    I wouldn’t use it with this fix either, it’s terrible for reclaim compared to a default attack move anyway. I don’t want my engies not showing up as idle once they’re done reclaiming nor do I want them repairing random stuff and sporadically turning into resource sinks rather than resource producers. Only time I really use patrol move is for some small int cloud I don’t need to pay attention to at the edge of the map or to space out bombers/gunships before moving in so flak is less efficient. Ah, and reclaiming with sacus.
  • 1st (bi)weekly community game

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    Sinister208S
    thanks for the info
  • This topic is deleted!

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  • How to make it detrimental to have a low-rated teammate die

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    B
    There is also a new game option "no tech sharing" for which I added a mod for full share in the vault : fullshare but not for tech. This means if the player you kill is the last/only one for that faction you limit their unit options for the rest of the game.
  • A small analysis of teams in TMM 2v2

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    MylaurM
    @spikeynoob If you're interested, you can copy paste the table into R with datapasta. It's shockingly easy and then save it to a text file or something. I tried doing some fancy MDS but nothing interesting came out lol. faftmm2v2.csv [image: 1654723974924-rplot.png]
  • Mod to stop foe players joining your lobby?

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    AskaholicA
    There should be no need to refaf. If they’re on your foe list then they can’t join lobbies which you host. They can still be matched with you in matchmaker though and they can still join other custom games that you’re in when someone else is the host.
  • What happened with the latest update?

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    veteranasheV
    If the sim is running +10/+10 it's not the game slowing down, it's your computer
  • The ratio of rating to games

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    P
    Lately, I've noticed a large number of low rank players with a small number of games. I ask them if they have a new computer and a new account and some of them agree. So their true rank is masked because they have a new account. Some of these players are really high rank players in disguise. I'm not complaining, just making an observation, so I'm ALWAYS leary of low rank/low game players.
  • Auto Mass Fab Feedback/Discussion

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    J
    And a way to see if what is import and what you produce yourself. In half the cases where I make tele SCU's from air or eco slot, the naval player goes empty on E...
  • Intel not shared

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    J
    @jip said in Intel not shared: Ah - forgot about this post. The intel of players is not synced, as far as I am aware. That this happened is therefore possible. It was likely at the very edge of a scout at some point - intel is not updated at the same time, that caused this inconsistency. Whuut? This isn't Age of Empires? Intel is supposed to be shared!? But the spyplane was from the player that couldn't see the nuke afaik. So more intel was shared from his perspective than he got himself!?
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  • Cybran stealthing

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    @cyborg16 said in Cybran stealthing: What often confused me was a stealthed ACU under water. It turns out that the scout/spy planes all have sonar (equal to vision radius, I think), therefore can "see" underwater and spot the ACU. Nope. Only Cybran and Sera Spyplanes have Sonar, with range being equal to the radar range of the spyplane. UEF and Aeon Spyplanes DO NOT have sonar, although they will still spot underwater stuff in their much smaller omni ring. [image: 1653514509087-sonar-resized.png] See attached; above vision is from the player with the subs; two near each "enemy" spyplane. Bottom is the view from the player with the spyplanes. The most left and right spyplane are the sera and cybran one; they each see two subs. The UEF and Aeon spyplanes only see the sub that is in their red (omni) ring. So if you are out to hunt ACU's hidden in the water outside sonar range... you better use cybran or sera spyplane or you need to fly right over them and even then their blip will appear only shortly. Note that in both omni and sonar ring, there is still no unterwater vision.
  • Cybran Acu upgrades

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    @uveso said in Cybran Acu upgrades: The funny part, it depends if you are under water or on land when you issue the CoolingUpgrade. Way better, when you issue the upgrade on land, but remove the upgrade when you are in water... What do you mean?
  • Где скачать суприм командер онлайн???

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    B
    в стиме) там скидка щас
  • 100 days of ladder

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    L
    Hi Evan, still great to see this series even with some gaps. Really good way to improve, and it's inspiring me to go pick up some ladder to do the same thing. Laddering does seem to give more direct feedback on your gameplay, because any mistakes you may make aren't buffered by team mates, and vice versa. Looking forward to read more about your progress in the future.
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  • Rating degradation

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    W
    Resi, I'm faced with the fact that the players told me that the rate on the contrary stops being calibrated from a large number of games, that is, + 1 or 2, that is, you haven't played for 2 years, for example, you got a -600 rating, but you will fill these 600 for about six months or even two. I think degradation should be if a person does not play rating games for a year or six months. I think it's right to downgrade since more time has passed since the creation and calibration and this is a pure imbalance. That can stops smurf accounts.