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  • 393 Topics
    9k Posts
    N
    Buff brick DPS 295 -> ~304, returning 50% of the DPS it lost after the last nerf (down from 312.5) because: the nerf's goal was to make brick weaker vs Percy, and now Percy is strong vs brick, so there is space to buff the DPS the nerf's goal was to make brick weaker vs othuum/harb, and while in a 1-unit-composition matchup this nerf made it more fair per mass, the brick needs to be more unfair because their lack of shields makes sniper DPS and Ythotha AoE very strong. Their stats also struggle to beat GC/ythotha + harb/othuum compositions a bit too much, which makes getting Megalith too difficult. Monkeylord is not good against GC/Ythotha at all, so mega is required to fight those T4s efficiently without just winning hard in T2 and getting an overpowering army at later T3. Add the Pulsar, which is the unreleased cybran T3 long range anti shield unit. It was wanted by old balance team, then it got delayed and eventually canceled by Rhaelya looking for an alternative solution before adding new units. Since no alternatives have been proposed and I don't see what would work better, I think the unit should finally be added. It solves the shieldless arty's low DPS against snipers and the struggle against mid-late gun coms that OC all your bricks if you try to attack anything while easily tanking with shield upgrades and mobile shields. Make firebeetles jump at enemies. it looks cool and fits the theme makes them hit in the middle of unit clumps more consistently, including on attack move/attack orders. reduces pathfinding needed increases their effective attack range The jump range in my prototype is around 5, which is the current detonation trigger range, and is small compared to any gun (LABs have 14 range). I think after the last nerf beetle is pretty good for gameplay but is a little weak because it dies very easily, especially at T3 stage, if you don't have basically equal unit counts and are in range to tank for the beetles, so that's why I'm interested in trying this new mechanic as a straight buff.
  • 33 Topics
    603 Posts
    CrofisC
    @Deribus 3 years and still no implementation? Keep it up harder then! XD
  • Top level BO's from Tagada

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    12 Votes
    15 Posts
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    T
    @morax Young boy getting brutalized by an old man: #13414017 If you search by Seton's Clutch - FAF version for the past two years you can also find my practice games vs Turbo2 and Nexus right before LoTS 2020 but sadly I no longer have the replay files. Yet another thing I didn't copy from my hard drive when It died Perhaps if you really want to you can ask them for the replays.
  • Why did you queue for 4v4 Full Share and not 4v4 No Share?

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    George_W_CrushG
    Not a fan of team games ending because an ACU gets sniped... esp on 20x20 you really cannot just "move in and take over a base" so it is fairly lame.
  • Build orders for the May ladder pool

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    FemboyF
    @m0rph3u5 Agreed, need the pro duo to make more BOs to farm
  • Best game mode to win people over for FAF?

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    2 Votes
    11 Posts
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    ZartanZ
    Thermo map is always fun and it plays a lot like a tower defense game, killing waves. Add mods like double mass, vampire or build range etc then tinker with the difficulty and wave sizes and the fun is endless
  • AOE against air

    Locked
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    JipJ
    @jip said in AOE against air: This topic is no longer required - we've found an alternative and a fix for ASF battles being so notoriously slow. It will soon be on FAF Develop, make sure to get the #dev-news role on the official Discord server to stay up to date. The reason why this topic was made has already been tackled. It can be closed - any future discussions can be done in a new topic.
  • T3 omni countered by t2 stealth?

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    J
    Oops. Yes.
  • Can unit costs reflect adjacency bonus?

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    5 Posts
    423 Views
    J
    Also might have other factories with different adjacencies assisting that factory.
  • Feedback for the new client Newshub needed!

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    4 Votes
    11 Posts
    720 Views
    Eternal-E
    @javi it is not about color scheme. The color can be changed
  • Is it worth me writing a program to check the network?

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    2 Votes
    18 Posts
    2k Views
    S
    No, it is not too late. And It won't be untill all system level software will use some other language. In my humble opinion,one should not expect such event ... Networking adds a lot of power to simple programs. With networks, a single program can retrieve information stored in millions of computers located anywhere in the world. A single program can communicate with tens of millions of people. A single program can harness the power of many computers to work on one problem.What does a network programmer do? Network programmers make it possible for gamers to play with each other. They develop the code behind online multiplayer games so that everything that happens in a game gets transmitted from one machine to another. https://192168l254.com.mx/ES
  • Steam Sale: $2.59 (Sale Ended)

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    2 Votes
    1 Posts
    191 Views
    No one has replied
  • SCU upgrade enhancement dialog blocks everything

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    5 Posts
    518 Views
    J
    The oldest log I have is from the 1st of July, so sorry, no. I didn't think of saving the log back then.
  • Game version 3738

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    4 Votes
    17 Posts
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    T
    WOW, big thank you to you and all the people who coded this:) had yesterday a big setons game with ~800 asf on the map and no major slow downs! this is massive, huge! Marvelous, extraordinary amazing, wonderful!!!
  • FAF Leaderboards 4.0!

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    SwkollS
    If we could include accurate win rates that would be cool, but the current win rates used have been broken for some time. The streaks from AoE seem cool. It would also be interesting to have longer timespans as an option, but not default, perhaps all time, 5 years, and 1 year.
  • Campaign too fast bug - Red Flag

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    maggeM
    @hungryhippo said in Campaign too fast bug - Red Flag: Scathises? Scathi? Scathum? The Scathis is named after John Comes, better known by his internet alias Scathis, content engineer for both Supreme Commander games, and the original lead designer of Gas Powered Games' Demigod. https://supcom.fandom.com/wiki/Cybran_Experimental_Mobile_Rapid-Fire_Artillery Names (and all other nouns, for that matter) that end in sibilants (that is, the sounds s, sh, ch, z, and x) are made plural by the addition of es. Thus the name Williams in its plural form is Williamses Scathis ⇉ Scathises
  • 2nd regular community game

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    3 Votes
    2 Posts
    241 Views
    No one has replied
  • What do mass fabs do for adjacency?

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    13 Posts
    753 Views
    UvesoU
    @veteranashe The Tech2 Mass Fabricator is using the buff from the old Tech1 one with this line: Adjacency = 'T1MassFabricatorAdjacencyBuffs', It was not renamed when FAF changed it.
  • Button Size

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    JipJ
    A UI mod can do this just fine - I'd recommend the author to make it 1/4th the resolution of the screen. That should help.
  • Strange T1 radar issue possibly

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    JipJ
    I think I've asked KionX this at some point and if I recall correct the answer was that it isn't trivial to do.
  • Old Random Map Generator Code

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    7 Votes
    3 Posts
    301 Views
    S
    Thanks Duck, I had been curious to see if I could find the code on the old forum and was sad to see the bitbucket was no longer around. It will be fun to see how you did things and what the differences are.
  • Bind attack move to a key?

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    5 Posts
    512 Views
    N
    You can bind Attack to a key, which behaves the same i think as attack move (unless your unit is set to ground fire). It will however be like using the explicit "move" command, where you have to select the action and use it with left click.