The probelm is mostly in people's heads. Nothing but educating the comminity can fix it. There are two very big and very real problems with that:
o) People are extremely boneheaded, and once an idea is in there it's really hard to remove.
o) Some ISPs in Australia really really suck, so every now and again there's confirmation that /all/ australian's suck.
There's also the FPS experience. Most gamers have seen how much difference a 40ms ping plays to an 80ms ping in FPS, and then they see a 400ms ping in a lobby here and just reject it out of hand.
I've spent over a decade now trying to get people to give aussies a chance, and at least look at them on an individual case by case basis. My campaign wil continue.
Is there a way for a player to report it and have their symptom resolved, or does it just have to wait til the next server reboot?
Is it possible to identify the relevent thread on the server and kill it?
Is it possible to create criteria by which you could keep some replays for longer... IE if it was a game with stronger players it gets kept longer... Or if it was a game with a certain number of downloads... Or 5 star reviews...
That might be a cool thing. It would be a decent way to raise the overall value of the replay library.
Exactly. Maybe we could remove the flags from the client?
I was sort of volunteering myself for the task. I would be more keen if given a general plan and some devs to bounce off.
Would you be interested in someone implementing it...? Do you thkn it would be a good thing?
Put me down for this too
Is it possibel to downtick and uptick maps in your client so you have more chance of getting your favourite maps and less chance of getting the maps you don't enjoy playing?
@FemtoZetta At the moment, the victory condition is find and kill the ACU. If the ACU is so tough that it really needs to be at the vangaurd of your army, then finding it is not really a problem is it?
It just becomes a game of ACU at the front taking out many units and sucking mucho damage before retreating and repairing and repeating.
This singlular tactic is overridingly dominant. So... More RTT than RTS.
I think that you need to have an ACU that is tough enough that it can brush away an early rush, because getting out-rushed in a game like this isn't any fun. And so in order to do that, we have an ACU that's so tough it leads the line until t3.
I once came up with an idea I was going to call Totem Mod, which would introduce a Totem unit. It would be the slowest unit in the game, and it's main function would be to enhance any friendly ACU within it's radius. That way, ACUs are still really tough at home, but no so great at raiding.
(I did say I didn't think my idea would be popular though, didn't I?)
I know that this opinion won't be popular amongst the folk who still play a lot, but the thing I would like to see in a sequel is to make the ACU be a tiny little bit more fragile to ground troops. Especially t2 and t3 armies. IT would make this more RTS than RTT, which is what it seems to be.