Great work guys. I hope a lot of underplayed maps get more played this way.
Best posts made by H-master
@freemp said in Make the tactical missile from the t3 submarines more usefull:
Personally I wouldn't change the "nuke behavior" of the subs. I think it is nice the way it is (even though I understand the logic behind this proposition).
I would only make the tml play a more active role in the gameplay. Today, they are almost exclusively used for nuke purposes, people always disable their tml ability to keep them stealth (making their tml obviously useless). I wouldn't see this change as making the sub more powerful as you would either use the sub for nuke launch (in this case you would reasonably not use the tml to keep the stealth behavior), or you would use it as a tml platform, never both for all practical purposes.
I believe this enhancement could really be beneficial: it would give you a choice in using your t3 subs: surprize nuke or sneaky tml. It could enrich the gameplay and lead to more interesting "behind the line" attacks. Their tml are today too weak to make anyone reasonably use the sneaky tml option.
Of course all this requires a wise decision about how to change the tml behavior. This would have to be discussed in further details.
Burst mode sounds like an interesting option as well. Especially if it looks like it does on this old Gamespy screenshot:
Link to the article here.
On the list there is Madness -6-with the comment:
"Spawns are not odd-even + terrain issues in the middle of the map."
This is one of my maps. I've just uploaded a new version to fix this.
- Spawns are odd vs even now
- Middle heightmap has been redone so there shouldn't be any terrain issues anymore. There is a lot more building space now.
- In addition, some textures and decals have been placed on the main mountains, to give a visual clue to where the edge of the mountain is.
On the Discord channel, I also submitted another map: Madness -2-.
Changes for that map are:
- Lighting and textures have been redone to make the map darker
- A pool has been placed on the main island as a place for commanders to hide with low HP
- Some mex spots on the main island have been placed closer to sea, to promote naval play of main island players
- A couple of decals have been placed
Please send me a PM on these forums if you have comments.
When groundfire is the solution, you might as well put it above water.
The idea of the unit being underwater imo is that you can't hit it with surface weapons.
Perhaps place it above water and give it stealth and or cloak. Then you still have the ambush element while not being a pain to deal with.
@zeldafanboy said in Steam shows i am ingame in Supcom when FAF is open:
I kicked my brother off a competitive CS match because I launched FAF with Steam open. We share a Steam account so now I have to make sure Steam is closed before I launch FAF
That will teach him. Great time to introduce him to FAF
ICE has been amazing. Multiplayer is way more stable than a couple of years ago.
Atlantis being able to build air units while moving, would make it more useful.
I know it's an engine limitation, but a workaround exists.
Also, why not make it's torpedo's do much more damage? Than it could do something for it's price.
@dragun101 said in WD #3 - Ridiculous Balance Ideas:
Add the 3 Xbox Exclusive Units and Sera Campaign crystals as buildable units
What are those three units again? UEF had a t3 anti artillery unit if I remember correctly.
The carrier will forgot its build que when it gets a move command.
There is a mod that has a workaround. I sugested to implement it in the game, but it didn't receive positive feedback.
Suggestion: infinite build button for movable experimentals.
Result: the builder will Keep trying to build a new experimental on the same spot.
There is a key combination for it I believe, but a button is probably easier to find.
Latest posts made by H-master
@zeldafanboy said in Steam shows i am ingame in Supcom when FAF is open:
I kicked my brother off a competitive CS match because I launched FAF with Steam open. We share a Steam account so now I have to make sure Steam is closed before I launch FAF
That will teach him. Great time to introduce him to FAF
The Bismarck from Black Ops
@eternal said in Steam shows i am ingame in Supcom when FAF is open:
It is a known future
Thatâs a great feature. Happy to advertise FA to my steam friends.
Got some friends to buy FA during a Steam Sale. The problem is, I can't get them to actually play the game
Only a couple of times they gave the game a half-baked chance.
My question is, what's in your experience the best way to get them hooked? Especially when the person in question isn't willing to spend a lot of time trying FAF.
Campaign or vs AI is pretty boring, because you miss the thrill of a human opponent. On the other hand, if I bring them online, they will get beated by a -100 for sure.
Any ideas?
@nex said in CounterIntel:
Wouldn't cloak be the logical fourth faction mechanic as stealth/jamming and cloak/fake units seems like the obvious counterparts for radar to vision counter-intel.
To make it possible to âfightâ against the only thing I could think of was that the units wouldnât show radar signatures if in the fog of war. I wasnât sure if it was actually possible to have an icon show up in visual range but no gray dot show up in the fog of war, but that would be a great solution and would make you curious if maybe you just missed the units before your scout went over them.
Also having them always show blips when in vision would make them uncounterable, so the blips would need to disappear once you have them on radar.
Yes, I think more could be done with cloak. An expensive cybran t3 cloak bot for example.
Just an idea, add a cheaper version of the Novax that acts as a spy satellite that can't shoot. It would provide intel for a high price. Could be useful late game.
Cybran. The UEF nuke is good, but the sphere has some very large textures, which don't look good.
@jcvjcvjcvjcv remembered it as an infinite resource generator, but it upon closer inspection, the discription says "nearly" infinite.
@magge said in Weekly Discussion #4 - Sexiest Unit:
UEF T3 Battleship (Summit Class) - Seeing that unit in action with his tremendous firepower and range is just majestic.
Excellent choice. I would go for the Summit as well
The Bismarck dreadnought is even sexier though, but it's a modded unit (blackops).
When groundfire is the solution, you might as well put it above water.
The idea of the unit being underwater imo is that you can't hit it with surface weapons.
Perhaps place it above water and give it stealth and or cloak. Then you still have the ambush element while not being a pain to deal with.