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    WhiteRush

    @WhiteRush

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    Best posts made by WhiteRush

    Game stuck and crash

    Hello i have some problem with game after 15-16 min in party with more than 7-8 players i get some flash and artefacts if i make something to remove frozen screen i get black screen alt+ tab can`t fix this, somebody know how can i solve this???

    posted in I need help •

    Latest posts made by WhiteRush

    Crash replay

    Unhandled exception:

    Premature EOF

    Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
    Cmd line arguments : /init init.lua /nobugreport /log C:\Users\EvilMystery58\AppData\Roaming\Forged Alliance Forever\logs\game_17787544.log /replay gpgnet://lobby.faforever.com/17787544/WhiteRush.scfareplay /replayid 17787544

    Callstack:
    Unknown symbol (address 0x008d462c)

    Last 100 lines of log...

    debug: SND: Loaded WaveBank 'x01_vo' at 5f75300
    info: IsStreamingWaveBank("/sounds/voice/ru/x02_vo.xwb") => true
    debug: SND: Loaded WaveBank 'x02_vo' at 5f755d0
    info: IsStreamingWaveBank("/sounds/voice/ru/x03_vo.xwb") => true
    debug: SND: Loaded WaveBank 'x03_vo' at 5f74d60
    info: IsStreamingWaveBank("/sounds/voice/ru/x04_vo.xwb") => true
    debug: SND: Loaded WaveBank 'x04_vo' at 5f75738
    info: IsStreamingWaveBank("/sounds/voice/ru/x05_vo.xwb") => true
    debug: SND: Loaded WaveBank 'x05_vo' at 5f74ec8
    info: IsStreamingWaveBank("/sounds/voice/ru/x06_vo.xwb") => true
    debug: SND: Loaded WaveBank 'x06_vo' at 5f758a0
    info: IsStreamingWaveBank("/sounds/voice/ru/x1t_vo.xwb") => true
    debug: SND: Loaded WaveBank 'x1t_vo' at 5f75a08
    info: IsStreamingWaveBank("/sounds/voice/ru/x_fmv.xwb") => true
    debug: SND: Loaded WaveBank 'x_fmv' at 5f75030
    info: IsStreamingWaveBank("/sounds/voice/ru/xgg.xwb") => true
    debug: SND: Loaded WaveBank 'xgg' at 5f75b70
    debug: SND: Loaded SoundBank 'briefings'
    debug: SND: Loaded SoundBank 'x01_vo'
    debug: SND: Loaded SoundBank 'x02_vo'
    debug: SND: Loaded SoundBank 'x03_vo'
    debug: SND: Loaded SoundBank 'x04_vo'
    debug: SND: Loaded SoundBank 'x05_vo'
    debug: SND: Loaded SoundBank 'x06_vo'
    debug: SND: Loaded SoundBank 'x1t_vo'
    debug: SND: Loaded SoundBank 'x_fmv'
    debug: SND: Loaded SoundBank 'xgg'
    debug: MEM: -796091502 bytes SND
    info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077
    debug: MEM: -796091502 bytes SND
    info: /replayid
    info: REPLAY ID: 17787544
    info: adding font file /fonts/arial.ttf
    info: adding font file /fonts/arialbd.ttf
    info: adding font file /fonts/arialbi.ttf
    info: adding font file /fonts/ariali.ttf
    info: adding font file /fonts/arialn.ttf
    info: adding font file /fonts/arialnb.ttf
    info: adding font file /fonts/arialnbi.ttf
    info: adding font file /fonts/arialni.ttf
    info: adding font file /fonts/ariblk.ttf
    info: adding font file /fonts/arlrdbd.ttf
    info: adding font file /fonts/butterbe.ttf
    info: adding font file /fonts/vdub.ttf
    info: adding font file /fonts/wintermu.ttf
    info: adding font file /fonts/zeroes_3.ttf
    info: Compiled shader: /effects/cartographic.fx
    info: Compiled shader: /effects/frame.fx
    info: Compiled shader: /effects/mesh.fx
    info: Compiled shader: /effects/particle.fx
    info: Compiled shader: /effects/primbatcher.fx
    info: Compiled shader: /effects/range.fx
    info: Compiled shader: /effects/sky.fx
    info: Compiled shader: /effects/terrain.fx
    info: Compiled shader: /effects/ui.fx
    info: Compiled shader: /effects/vision.fx
    info: Compiled shader: /effects/water2.fx
    info: SHADERS COMPILED
    info: SC_ToggleCursorClip 0
    info: ui_RenderCustomNames 1
    info: UI_ForceLifbarsOnEnemy 0
    info: cam_ZoomAmount 0.40000000596046
    info: ui_AlwaysRenderStrategicIcons 0
    info: ui_ScreenEdgeScrollView 1
    info: ui_ArrowKeysScrollView 1
    info: ui_KeyboardPanSpeed 90
    info: ui_KeyboardPanAccelerateMultiplier 4
    info: ui_KeyboardRotateSpeed 10
    info: ui_KeyboardRotateAccelerateMultiplier 2
    info: SC_SecondaryAdapter false
    info: ren_Skydome 1
    info: graphics_Fidelity 1
    info: shadow_Fidelity 1
    info: ren_MipSkipLevels 1
    info: cam_DefaultLOD 1
    info: cam_SetLOD WorldCamera 1
    info: cam_SetLOD WorldCamera2 1
    info: cam_SetLOD CameraHead2 1
    info: SC_CameraScaleLOD 1
    info: ren_bloom 0
    debug: Wavebank prepared: 5f03cd8
    debug: Wavebank prepared: 5f05248
    debug: Wavebank prepared: 5f06610
    debug: Wavebank prepared: 5f07778
    debug: Wavebank prepared: 5f09390
    debug: Wavebank prepared: 5f0b760
    debug: Wavebank prepared: 5f0e8d0
    debug: Wavebank prepared: 5f0fa38
    debug: Wavebank prepared: 5f10ba0
    debug: Wavebank prepared: 5f11d08
    debug: Wavebank prepared: 5f14e78
    debug: Wavebank prepared: 5f72a68
    debug: Wavebank prepared: 5f73bd0
    debug: Wavebank prepared: 5f755d0
    debug: Wavebank prepared: 5f74d60
    debug: Wavebank prepared: 5f75738
    debug: Wavebank prepared: 5f74ec8
    debug: Wavebank prepared: 5f758a0
    debug: Wavebank prepared: 5f75a08
    debug: Wavebank prepared: 5f75030
    and have some sounds trouble ( no speak )

    posted in FAF support (client and account issues) •
    How about about rules for stack players?

    I almost always notice that some players assemble a lobby where they simulate a ballance, and then play together, I do not know how the faf rules look at the fact that the game was planned in advance and if you are a random player and you enter such a lobby, a certain disbalance scenario turns out. I played in team, where are some friends who had previously won by creating one for 3 players (this is not possible in random) and got a big rating increase. Now I have played with them a couple of times with a balance, and it turns out that they have nothing to do with these rating figures. But for those who play for them and lose, if 1 player of them plays in a party, which is 1500, the rating deduction is significant. Is it possible to somehow revise the policy regarding the stack of players - breaks any balance. I understand friends players but how about real ballance tru rating?
    Smurfs get in rules but what about rigged game?
    (Stack players out of rules) alt text

    posted in General Discussion •
    RE: Rating degradation

    Resi, I'm faced with the fact that the players told me that the rate on the contrary stops being calibrated from a large number of games, that is, + 1 or 2, that is, you haven't played for 2 years, for example, you got a -600 rating, but you will fill these 600 for about six months or even two. I think degradation should be if a person does not play rating games for a year or six months. I think it's right to downgrade since more time has passed since the creation and calibration and this is a pure imbalance. That can stops smurf accounts.

    posted in General Discussion •
    RE: I want to start a noob support community, what do? Also, does anyone want to participate?

    @phong it would be better to make a certain number of initial games for the rating not count, given that the players do not know any builds or timings, they do not have banal mods, constantly walking back and forth to build mexes in the range. I personally have not seen anyone particularly trying to teach someone from 2k+ players except for Resistance, the problem here is that there will essentially be no new players if everyone plays king of the hill. I can lose 1900 100 times, I don’t know if he will become 2000 from this))

    posted in General Discussion •
    RE: The ratio of rating to games

    @jcvjcvjcvjcv Suppose a person plays the same card every day for six months, but there are no +/- in the rating, and in the number of games, if a beginner enters the card, then he is actually raped by a skill player, but the point is not yet, the balance writes adequate numbers , such as 91 or 86, despite the fact that a fairly high number of games have been played there. My opinion is the second account. As for the skill, check it yourself.

    posted in General Discussion •
    RE: The ratio of rating to games

    Try to play that cart with this person u will understand all.

    posted in General Discussion •
    The ratio of rating to games

    I ran into a couple of times with a problem that, in my opinion, faf is sick of. People who only play unrated games and have 0 games and 0 ratings. My question is whether this is adequate, players enter the map for the first time, not understanding anything in the game and meet a player with 381 games and maybe not 1 account and how to be, rating games are more honest in this regard. Since you can understand the rating, skill and number of games. And then it turns out a beginner comes in and gets the maximum humiliation from some 0.
    In my understanding, the number of unrated games should be displayed. (kazbek analytics)
    112344.PNG 12233434.PNG

    posted in General Discussion •
    Game stuck and crash

    Hello i have some problem with game after 15-16 min in party with more than 7-8 players i get some flash and artefacts if i make something to remove frozen screen i get black screen alt+ tab can`t fix this, somebody know how can i solve this???

    posted in I need help •
    RE: Some strange on gameplay

    @arma473 its faf beta too strange mod to faf cant get normal build for this

    posted in Game Issues and Gameplay questions •
    Some strange on gameplay

    Jemfor159rus or Freza get some kind of game mode, it is impossible to play the energy in the minus from the very beginning and it drops to minus all the time, I built several generators, but I just can't see that this would give any effect, even t3, next i cant report it and cant understand how it to ply if your energy is random fall in - can u check what is it
    #15653665 and #15653456

    posted in Game Issues and Gameplay questions •