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    WhiteRush

    @WhiteRush

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    Best posts made by WhiteRush

    • Game stuck and crash

      Hello i have some problem with game after 15-16 min in party with more than 7-8 players i get some flash and artefacts if i make something to remove frozen screen i get black screen alt+ tab can`t fix this, somebody know how can i solve this???

      posted in I need help
      W
      WhiteRush
    • RE: Conect to faf but can`t conect to any lobby

      @magge I dug into the network adapter settings and removed the antivirus and it kind of helped, thanks for the advice. The problem has found a solution. TY

      posted in I need help
      W
      WhiteRush

    Latest posts made by WhiteRush

    • RE: Conect to faf but can`t conect to any lobby

      @magge I dug into the network adapter settings and removed the antivirus and it kind of helped, thanks for the advice. The problem has found a solution. TY

      posted in I need help
      W
      WhiteRush
    • Conect to faf but can`t conect to any lobby

      Client Version: 2023.2.0
      java.lang.RuntimeException: java.nio.file.AccessDeniedException: C:\ProgramData\FAForever\bin\ForgedAlliance.exe
      at com.faforever.client.patch.SimpleHttpFeaturedModUpdaterTask.lambda$call$0(SimpleHttpFeaturedModUpdaterTask.java:94)
      at java.base/java.util.ArrayList.forEach(ArrayList.java:1511)
      at com.faforever.client.patch.SimpleHttpFeaturedModUpdaterTask.call(SimpleHttpFeaturedModUpdaterTask.java:70)
      at com.faforever.client.patch.SimpleHttpFeaturedModUpdaterTask.call(SimpleHttpFeaturedModUpdaterTask.java:30)
      at javafx.concurrent.Task$TaskCallable.call(Task.java:1426)
      at java.base/java.util.concurrent.FutureTask.run(FutureTask.java:264)
      at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1136)
      at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:635)
      at java.base/java.lang.Thread.run(Thread.java:833)
      Caused by: java.nio.file.AccessDeniedException: C:\ProgramData\FAForever\bin\ForgedAlliance.exe
      at java.base/sun.nio.fs.WindowsException.translateToIOException(WindowsException.java:89)
      at java.base/sun.nio.fs.WindowsException.rethrowAsIOException(WindowsException.java:103)
      at java.base/sun.nio.fs.WindowsException.rethrowAsIOException(WindowsException.java:108)
      at java.base/sun.nio.fs.WindowsFileCopy.copy(WindowsFileCopy.java:171)
      at java.base/sun.nio.fs.WindowsFileSystemProvider.copy(WindowsFileSystemProvider.java:284)
      at java.base/java.nio.file.Files.copy(Files.java:1305)
      at com.faforever.client.io.FeaturedModFileCacheService.copyFeaturedModFileFromCache(FeaturedModFileCacheService.java:66)
      at com.faforever.client.patch.SimpleHttpFeaturedModUpdaterTask.lambda$call$0(SimpleHttpFeaturedModUpdaterTask.java:89)
      ... 8 more

      posted in I need help
      W
      WhiteRush
    • RE: Balance Patch 3750 - Feedback

      Somehow, the units have grown in price, but the meaning of their effectiveness has fallen. In the game, you can't balance a noob's ally so as to win a loss from the clutches of victory.The patch before these changes was better.

      posted in Balance Discussion
      W
      WhiteRush
    • Crash replay

      Unhandled exception:

      Premature EOF

      Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
      Cmd line arguments : /init init.lua /nobugreport /log C:\Users\EvilMystery58\AppData\Roaming\Forged Alliance Forever\logs\game_17787544.log /replay gpgnet://lobby.faforever.com/17787544/WhiteRush.scfareplay /replayid 17787544

      Callstack:
      Unknown symbol (address 0x008d462c)

      Last 100 lines of log...

      debug: SND: Loaded WaveBank 'x01_vo' at 5f75300
      info: IsStreamingWaveBank("/sounds/voice/ru/x02_vo.xwb") => true
      debug: SND: Loaded WaveBank 'x02_vo' at 5f755d0
      info: IsStreamingWaveBank("/sounds/voice/ru/x03_vo.xwb") => true
      debug: SND: Loaded WaveBank 'x03_vo' at 5f74d60
      info: IsStreamingWaveBank("/sounds/voice/ru/x04_vo.xwb") => true
      debug: SND: Loaded WaveBank 'x04_vo' at 5f75738
      info: IsStreamingWaveBank("/sounds/voice/ru/x05_vo.xwb") => true
      debug: SND: Loaded WaveBank 'x05_vo' at 5f74ec8
      info: IsStreamingWaveBank("/sounds/voice/ru/x06_vo.xwb") => true
      debug: SND: Loaded WaveBank 'x06_vo' at 5f758a0
      info: IsStreamingWaveBank("/sounds/voice/ru/x1t_vo.xwb") => true
      debug: SND: Loaded WaveBank 'x1t_vo' at 5f75a08
      info: IsStreamingWaveBank("/sounds/voice/ru/x_fmv.xwb") => true
      debug: SND: Loaded WaveBank 'x_fmv' at 5f75030
      info: IsStreamingWaveBank("/sounds/voice/ru/xgg.xwb") => true
      debug: SND: Loaded WaveBank 'xgg' at 5f75b70
      debug: SND: Loaded SoundBank 'briefings'
      debug: SND: Loaded SoundBank 'x01_vo'
      debug: SND: Loaded SoundBank 'x02_vo'
      debug: SND: Loaded SoundBank 'x03_vo'
      debug: SND: Loaded SoundBank 'x04_vo'
      debug: SND: Loaded SoundBank 'x05_vo'
      debug: SND: Loaded SoundBank 'x06_vo'
      debug: SND: Loaded SoundBank 'x1t_vo'
      debug: SND: Loaded SoundBank 'x_fmv'
      debug: SND: Loaded SoundBank 'xgg'
      debug: MEM: -796091502 bytes SND
      info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077
      debug: MEM: -796091502 bytes SND
      info: /replayid
      info: REPLAY ID: 17787544
      info: adding font file /fonts/arial.ttf
      info: adding font file /fonts/arialbd.ttf
      info: adding font file /fonts/arialbi.ttf
      info: adding font file /fonts/ariali.ttf
      info: adding font file /fonts/arialn.ttf
      info: adding font file /fonts/arialnb.ttf
      info: adding font file /fonts/arialnbi.ttf
      info: adding font file /fonts/arialni.ttf
      info: adding font file /fonts/ariblk.ttf
      info: adding font file /fonts/arlrdbd.ttf
      info: adding font file /fonts/butterbe.ttf
      info: adding font file /fonts/vdub.ttf
      info: adding font file /fonts/wintermu.ttf
      info: adding font file /fonts/zeroes_3.ttf
      info: Compiled shader: /effects/cartographic.fx
      info: Compiled shader: /effects/frame.fx
      info: Compiled shader: /effects/mesh.fx
      info: Compiled shader: /effects/particle.fx
      info: Compiled shader: /effects/primbatcher.fx
      info: Compiled shader: /effects/range.fx
      info: Compiled shader: /effects/sky.fx
      info: Compiled shader: /effects/terrain.fx
      info: Compiled shader: /effects/ui.fx
      info: Compiled shader: /effects/vision.fx
      info: Compiled shader: /effects/water2.fx
      info: SHADERS COMPILED
      info: SC_ToggleCursorClip 0
      info: ui_RenderCustomNames 1
      info: UI_ForceLifbarsOnEnemy 0
      info: cam_ZoomAmount 0.40000000596046
      info: ui_AlwaysRenderStrategicIcons 0
      info: ui_ScreenEdgeScrollView 1
      info: ui_ArrowKeysScrollView 1
      info: ui_KeyboardPanSpeed 90
      info: ui_KeyboardPanAccelerateMultiplier 4
      info: ui_KeyboardRotateSpeed 10
      info: ui_KeyboardRotateAccelerateMultiplier 2
      info: SC_SecondaryAdapter false
      info: ren_Skydome 1
      info: graphics_Fidelity 1
      info: shadow_Fidelity 1
      info: ren_MipSkipLevels 1
      info: cam_DefaultLOD 1
      info: cam_SetLOD WorldCamera 1
      info: cam_SetLOD WorldCamera2 1
      info: cam_SetLOD CameraHead2 1
      info: SC_CameraScaleLOD 1
      info: ren_bloom 0
      debug: Wavebank prepared: 5f03cd8
      debug: Wavebank prepared: 5f05248
      debug: Wavebank prepared: 5f06610
      debug: Wavebank prepared: 5f07778
      debug: Wavebank prepared: 5f09390
      debug: Wavebank prepared: 5f0b760
      debug: Wavebank prepared: 5f0e8d0
      debug: Wavebank prepared: 5f0fa38
      debug: Wavebank prepared: 5f10ba0
      debug: Wavebank prepared: 5f11d08
      debug: Wavebank prepared: 5f14e78
      debug: Wavebank prepared: 5f72a68
      debug: Wavebank prepared: 5f73bd0
      debug: Wavebank prepared: 5f755d0
      debug: Wavebank prepared: 5f74d60
      debug: Wavebank prepared: 5f75738
      debug: Wavebank prepared: 5f74ec8
      debug: Wavebank prepared: 5f758a0
      debug: Wavebank prepared: 5f75a08
      debug: Wavebank prepared: 5f75030
      and have some sounds trouble ( no speak )

      posted in FAF support (client and account issues)
      W
      WhiteRush
    • How about about rules for stack players?

      I almost always notice that some players assemble a lobby where they simulate a ballance, and then play together, I do not know how the faf rules look at the fact that the game was planned in advance and if you are a random player and you enter such a lobby, a certain disbalance scenario turns out. I played in team, where are some friends who had previously won by creating one for 3 players (this is not possible in random) and got a big rating increase. Now I have played with them a couple of times with a balance, and it turns out that they have nothing to do with these rating figures. But for those who play for them and lose, if 1 player of them plays in a party, which is 1500, the rating deduction is significant. Is it possible to somehow revise the policy regarding the stack of players - breaks any balance. I understand friends players but how about real ballance tru rating?
      Smurfs get in rules but what about rigged game?
      (Stack players out of rules) alt text

      posted in General Discussion
      W
      WhiteRush
    • RE: Rating degradation

      Resi, I'm faced with the fact that the players told me that the rate on the contrary stops being calibrated from a large number of games, that is, + 1 or 2, that is, you haven't played for 2 years, for example, you got a -600 rating, but you will fill these 600 for about six months or even two. I think degradation should be if a person does not play rating games for a year or six months. I think it's right to downgrade since more time has passed since the creation and calibration and this is a pure imbalance. That can stops smurf accounts.

      posted in General Discussion
      W
      WhiteRush
    • RE: I want to start a noob support community, what do? Also, does anyone want to participate?

      @phong it would be better to make a certain number of initial games for the rating not count, given that the players do not know any builds or timings, they do not have banal mods, constantly walking back and forth to build mexes in the range. I personally have not seen anyone particularly trying to teach someone from 2k+ players except for Resistance, the problem here is that there will essentially be no new players if everyone plays king of the hill. I can lose 1900 100 times, I don’t know if he will become 2000 from this))

      posted in General Discussion
      W
      WhiteRush
    • RE: The ratio of rating to games

      @jcvjcvjcvjcv Suppose a person plays the same card every day for six months, but there are no +/- in the rating, and in the number of games, if a beginner enters the card, then he is actually raped by a skill player, but the point is not yet, the balance writes adequate numbers , such as 91 or 86, despite the fact that a fairly high number of games have been played there. My opinion is the second account. As for the skill, check it yourself.

      posted in General Discussion
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      WhiteRush
    • RE: The ratio of rating to games

      Try to play that cart with this person u will understand all.

      posted in General Discussion
      W
      WhiteRush
    • The ratio of rating to games

      I ran into a couple of times with a problem that, in my opinion, faf is sick of. People who only play unrated games and have 0 games and 0 ratings. My question is whether this is adequate, players enter the map for the first time, not understanding anything in the game and meet a player with 381 games and maybe not 1 account and how to be, rating games are more honest in this regard. Since you can understand the rating, skill and number of games. And then it turns out a beginner comes in and gets the maximum humiliation from some 0.
      In my understanding, the number of unrated games should be displayed. (kazbek analytics)
      112344.PNG 12233434.PNG

      posted in General Discussion
      W
      WhiteRush