Navigation

    FAForever Forums
    • Login
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    1. Home
    2. SpikeyNoob
    S

    SpikeyNoob

    @SpikeyNoob

    bad

    69
    Reputation
    121
    Posts
    27
    Profile views
    0
    Followers
    0
    Following
    Joined Last Online

    • Profile
    • More
      • Following
      • Followers
      • Topics
      • Posts
      • Best
      • Groups
    SpikeyNoob Follow

    Best posts made by SpikeyNoob

    RE: WELL....I guess I give up.

    You know u can ask for help instead of bashing the people spending their free time to make FAF.

    posted in Suggestions •
    RE: Aeon: effort vs. reward (average-ish player?)

    @Immortal-D What is toxic about providing feedback on you suggestions? Why post them if u dont want to discuss it?

    posted in Balance Discussion •
    RE: Games that result in moderation action should be unrated.

    @Jip it just happened yesterday, thats what caused me to create the post. In the end i think i agree that the rating lose does not mean much and it would lead to more abuse if it was a way to unrank a game. Im just salty ig lol.

    posted in Suggestions •
    RE: New Player Councilor Discussion + Removal Announcements

    @espinosaurio What about Morax? I agree ftx will probably win and i think he has my vote but shouldn't we at least let Morax run?

    posted in General Discussion •
    RE: Setons Wars Tournament

    Signup! SpikeyNoob 1500

    posted in Tournaments •
    RE: cybran t3 navy

    @exselsior exactly!

    posted in Balance Discussion •
    RE: Suggestions for a Casual/Party game queue

    Maybe the shared armys mod.

    posted in General Discussion •
    RE: Scouts and labs should not break tree groups

    Imo a toggle would be too niche to be worth adding. I agree something should be done about being able to see trees through FoW but that should be in the form of some fix (not showing trees breaking through FoW) rather than a overly complex workaround that does not actually remove the issue.
    Also a toggle makes no sense from a perspective of realism (or consistency). Ik its just a game and there is plenty of unrealistic features, but it makes no logical sense for a mech marine to be able to with the push of the button go straight through trees. I think making labs/scouts not interact with trees and leaving tree interactions the same are both valid ideas, however i think both at once would be a mistake.

    posted in Balance Discussion •
    RE: New Player Councilor Discussion + Removal Announcements

    Wait are u referring to nine2? From what i gather he should be doing that. Honestly i was a bit confused as to why ftx was doing faflive and stuff as a player councler and not the promo councler. Also when will there be a promo election? Im not trying to attack nine i just am confused by what each role should be doing.

    posted in General Discussion •
    RE: Remove maps with capturable units or structures from matchmaking pool

    i mean all (most) maps favor someone who has played before

    posted in General Discussion •

    Latest posts made by SpikeyNoob

    RE: Scouts and labs should not break tree groups

    Imo a toggle would be too niche to be worth adding. I agree something should be done about being able to see trees through FoW but that should be in the form of some fix (not showing trees breaking through FoW) rather than a overly complex workaround that does not actually remove the issue.
    Also a toggle makes no sense from a perspective of realism (or consistency). Ik its just a game and there is plenty of unrealistic features, but it makes no logical sense for a mech marine to be able to with the push of the button go straight through trees. I think making labs/scouts not interact with trees and leaving tree interactions the same are both valid ideas, however i think both at once would be a mistake.

    posted in Balance Discussion •
    RE: What happened with the latest update?

    Seems to me like the fabs was done in a way where jip would have seen if it causes speed drops. But idk

    posted in General Discussion •
    RE: What happened with the latest update?

    Ive been having some crazy laggy games aswell. Any insight @Jip?

    posted in General Discussion •
    RE: Aeon: effort vs. reward (average-ish player?)

    @immortal-d I think what he is saying is that instead of commenting on balance maybe a change to your mindset would have better results. Does not seem toxic to me.

    posted in Balance Discussion •
    RE: Aeon: effort vs. reward (average-ish player?)

    @Immortal-D What is toxic about providing feedback on you suggestions? Why post them if u dont want to discuss it?

    posted in Balance Discussion •
    RE: #Aeolus

    L

    posted in FAF support (client and account issues) •
    RE: ★ Ethereal FAF Client Highlights ★

    @eternal no luck with wine sadly. I throws some sort of dot net error. Maybe proton tricks or some shit can fix it, I’ll try to mess with it in a bit.

    posted in General Discussion •
    RE: I want to start a noob support community, what do? Also, does anyone want to participate?

    Shared unit army is also a thing

    posted in General Discussion •
    RE: I want to start a noob support community, what do? Also, does anyone want to participate?

    @phong u do this great, we have won games just because of your coaching. I think if more people played like that we could have a much better new player environment

    posted in General Discussion •
    RE: TheDuelist's Dueling 2v2 Duel

    @TheDuelist i do not see any email. Maybe it just takes a bit or maybe I made a typo when I signed up. I just figured I should let u know in case it’s an issue effecting everyone.

    posted in Tournaments •