@DeivisJenkins said:
The key point of the suggestion is to make it an optional feature. A middle ground between forcing or removing it.
The backlash you mention was because there are users that like it, which is perfectly fine.
What I suggest would be more of an optional cosmetic toggle.
That's rather idealistic. If we make country flags optional then people who turn them off are going to be harassed because the impression is they're doing so because they have something to hide.
Reddit has a feature where you can hide your profile. If you do so, someone clicking on your profile cannot see your post and comment history. It's a common sentiment in the Reddit community that if you stumble across a hidden profile they're either a bot or a troll, because there's something on their profile they don't want seen and they went through the trouble to hide it.
Overwatch went through this some years ago with hiding profiles because people would get harassed for playing certain characters. They avoided this by making ALL profiles are hidden by default and you have to click a button to un-hide your profile. If you see someone with a hidden profile they at least have the plausible deniability that they never bothered to or didn't know about clicking the button.
Given these two approaches (which were both controversial) I don't expect an option to hide or reveal country flags to go over smoothly.
Combining a country flag with a username, playstyle, time zone, and language can easily narrow down an identity faster than intended.
I really don't think that's true.
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Username
-- Usernames are already unique. There's no Deribus with a Brazilian flag so flags don't let you narrow anything down within FAF. I suppose if someone uses that same username in a different service which does allow non-unique names then you could get some information, but again you can only narrow down to an entire country.
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Playstyle
-- I fail to see how playstyle gives you any information you could use to identify someone in real life
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Time zone
-- First, that's not something FAF reveals, so this would only affect people who both are uncomfortable sharing their country but also are comfortable sharing their time zone in chat. Second apparently the smallest population country with multiple time zones is Micronesia which has 114,000 people, so even in that edge case it doesn't narrow down a ton.
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Language
-- Not sure how this would work. If I see someone with an Italian flag speaking Russian they could be living there, on holiday, or just using a VPN.
I think there are more objective ways to measure connection, like regular pinging.
Ping is already displayed in lobby if over 500ms. It's just not enough to establish connection stability in anything other than a 1v1. You would need to somehow check their network stability over time, with higher unit counts, across every single other player in the game. That is possible to do but it's a much more complicated request than just turning flags on and off.