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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Lots 2022 Promotion Work Prep

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    • RoweyR Offline
      Rowey
      last edited by

      Its that time of year when the Promotion Team is at work prepping all the materials for the Legends of the Stars Tournament and to kick thing off id like to extend the credit of the work to Promotions Team Associate Member Phong for using the style of older lots images to create a new and clean logo which we will be able to use beyond this years tournament.

      Here are the Assets that have been created. If you have any feedback I'm sure @phong would appreciate it.

      Icons and Banners

      ea1ff80d-06a1-4382-a132-3820fff01fd5-image.png

      YouTube Thumbnail

      c77f06bd-945c-4505-8d10-d235bdcf99ad-image.png

      Stream Splash Art

      0e80f7e0-a6fa-47eb-b087-e5a3295e239f-image.png

      "The needs of the many outweigh the needs of the few" - Spock

      1 Reply Last reply Reply Quote 9
      • phongP Offline
        phong
        last edited by

        lots vs.png

        1 Reply Last reply Reply Quote 1
        • archsimkatA Offline
          archsimkat
          last edited by

          I think the "ON MAP: Seton's Clutch" will be very hard to see in thumbnail form, my suggestion would be to convey the map information with the image of the map as the background instead, currently that one image with two colors looks cool but doesn't convey any information beyond the fact that this is supcom fa.

          phongP 1 Reply Last reply Reply Quote 0
          • Eternal-E Offline
            Eternal-
            last edited by Eternal-

            Another lover of strokes

            Why not make it otherwise? More readable

            f0b9b400-74e3-4443-8235-fe04b3221c71-image.png

            Example without strokes:

            12324ytujh.png13e1fdf4-e528-40e6-98d9-a9b0fe03b3d3-image.png

            splash screens no strokes (they knew something):

            b9b49355-0b6d-44ca-87dd-734ed4193ea5-image.png 7fec3608-0f2b-41d0-9ce7-3116088ff3f1-image.png

            check.png

            Profile | Eternal MOD pack | Check new client

            phongP 1 Reply Last reply Reply Quote 0
            • phongP Offline
              phong @archsimkat
              last edited by phong

              @archsimkat I think your suggestion, properly implemented, could make the thumbnails a lot more varied and interesting, but I'm put off by the amount of work that would require.

              Let me explain. To do this right, I couldn't really focus on showing the map. I tried this and failed and here's why: most maps are square when zoomed out so either don't fit a 16/9 rectangle or get trimmed, which makes them a lot less recognizable. They also come in a dizzying array of colors which at some point will clash with other elements of the thumbnail but can't be altered because color pallettes are central characteristics of maps.

              I came to the conclusion this might even be counter-productive. Map images just can't compete with robot battles and explosions when it comes to how visually interesting they are. To you, a map image might be meaningful, but not to any viewer unfamiliar with faf, and that's a wasted opportunity to make the thumbnail attractive to them, which is the whole point of doing promo work.

              What about zoomed in, heavily recolored beauty shots? Going this route could potentially show off some interesting action that happened in that particular game. Unfortunately, there's no chance the twitch video of the game in question contains even one frame that achieves this potential and is uncluttered by unit icons or UI and framed such that the action is visible in the final thumbnail. That means I would have to hunt down each replay and make screenshots for this purpose.

              In addition to finding good action (hard when you can't rewind the replay), I'd have to find a camera angle that works well after all the other text and logos are added. I'd have to then adapt the color and exposure corrections for each image.

              I'm confident this would look great and would make the YouTube feed as a whole look a lot more interesting, but it's more than I'm willing to do in my spare time, partly because I'm nowhere near as good as Sid at wrestling with the game's camera so that aspect would feel very tedious to me. If there are any volunteers out there that are willing to help with capturing the screenshots, let me know. If I had help with that, and only had to do the Photoshop work, I might be up for it.

              1 Reply Last reply Reply Quote 1
              • phongP Offline
                phong
                last edited by phong

                Here's a version removing inner strokes as well, to make it more consistent with @Eternal 's suggestion. If you prefer this to the original, upvote this or @Eternal 's post.

                lots_vs.jpg

                pluto.jpg

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                • phongP Offline
                  phong @Eternal-
                  last edited by

                  @eternal your suggestion in red lines would put more emphasis on the words "OF THE" and less emphasis on the words "LEGENDS" and "STARS" so I am not a big fan of it for that reason

                  Eternal-E 1 Reply Last reply Reply Quote 0
                  • Eternal-E Offline
                    Eternal- @phong
                    last edited by

                    @phong Just make font size the same

                    Profile | Eternal MOD pack | Check new client

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                    • phongP Offline
                      phong
                      last edited by phong

                      @Eternal while working on the logo, I started out with a constant font size and after failing to fit the elements together to my satisfaction with that constant font size, I came to this solution. If you could make your suggestion more concrete I'd love to see it, especially how the text fits in with the faf logo and "2022" and how they relate to the ACU's crotch and arms

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