Subcategories

  • 40K Map Tourney Proposal

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    FtXCommandoF

    The ideas would be to buff the speed of everything so the map functionally becomes 20x20.

  • SCFAReplay files ... any way to read that ?

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    AskaholicA

    I’ve been writing a tool that can decode the replay format and I’ve tested it on .supremecommanderreplay files and it does seem to work.

    https://forum.faforever.com/topic/1551/faf-scfa-replay-parser-library

    It won’t let you watch the replay though, just get some information about it and inspect the command stream. You’ll have to rename the replay to .scfareplay atm or the tool will refuse to read it. Hope to change that at some point.

    EDIT: The latest version of the tool can detect what type of replay it is automatically. It should work for vanilla SupCom, SupCom: FA and SupCom 2 replays.

  • How to fight Aeon gun com?

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    LunyshkoL

    Basicly if you run away and then turn back he wont he able to react on time and his gun acu is in range of your gun acu.

  • In-lobby Auto Balancing

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    phongP

    @thecore said in In-lobby Auto Balancing:

    @emperor_penguin just tested it, the AutoBalance works well, however I think there could be bug where some players were not placed correctly (their positions in the lobby did not match their game positions). I was the host on gap map and I was front on team 1, then I auto balanced and I was moved to air team 2. However when the game started I was placed front on team 1 (not sure on the other players) can you confirm this?

    I've also experienced this bug just now. I used autobalance, then did 4 more swaps to fix lane balance. then someone said they had a premade, so i did one more swap, the last one. I was one of the players. This last swap didn't carry over to the game, instead, we spawned in the last position before this swap, which had also been set by a manual swap operations for each of us post autobalance.

    I was using fixed spawns

  • This topic is deleted!

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  • Suggestions for a Casual/Party game queue

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    T

    I’m only just seeing this discussion from 9 months ago, but I love the suggestions on shining a light I some of the party mods.

    With regards to the question of what mods people would like to see combined: I think having the option to mix Claustrophobia and Murder Party would be great.

    That would a) allow players to basically set a time limit on a game, and b) potentially address one challenge of Murder Party where actually getting your army to your target opponent can be tricky (depending on the map) while others are trying the same. (Claustrophobia incentivizes establishing yourself in the center, which would expose you more when adding Murder Party.)

  • Searching for UEF ACU dance gif

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    QuietJoyQ

    I feel there is a 0.09% chance this gif is responsible for inspiring all the awful Fortnite emotes 🙂

  • Xtreme Wars mod vs game type

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    UvesoU

    @niloc1308 said in Xtreme Wars mod vs game type:

    So choosing the 'game type' Xtreme Wars uses the 1.0 version, but playing a normal FAF game and using the Xtreme Wars mod will include bug and balance fixes.

    exactly.

    And thank you for your nice feedback!

    Btw, i mostly don't do any balance changes. I try to keep the mod like the author has created it.
    When you see things like aicrash damage, then they where added because they did not exist in older units and
    need to be added for FAF.

    [Edit] Forgot to advertise the other mods you may be interested in: 😄
    https://forum.faforever.com/topic/364/updated-mods-for-faf-and-vanilla-steam

  • FA is on sale at Steam

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    F
  • How do you ground fire TML

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    ZLOZ

    There is a UI mod by Strogo, it prevents start bombers and nukes and maybe something else from snapping to the things so you can easy groundfire between things.

    you can modify the mod
    open this file Mods\RUI\hook\lua\ui\game\commandmode.lua

    14th row change from:
    local selectTolerance = {RULEUCC_Attack = true, RULEUCC_Nuke = true}
    to
    local selectTolerance = {RULEUCC_Attack = true, RULEUCC_Nuke = true, RULEUCC_Tactical = true}

    Edit: mod name random UI improvements

  • Binding extra mouse buttons to commands

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    phongP

    if you installed Autohotkey, there's a way to find out what the buttons are.
    Once you have the script running, there should be a green H in your system tray. Double click it.
    A text window pops up. In the menu, find " View > key history and script info "
    the text window should change to a list of recently pressed keys. spam the mouse button a few times and hit f5
    now near the bottom of the list, you can read the name of the button pressed under the Key column
    this name should replace XButton1 in the script above. Edit it, save it, then right click the green H again and select "reload this script".

  • Removing A Pink

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    JipJ

    I'm afraid that at the moment that is not within the reach of a UI mod. We're looking into providing alternatives for color blind people, but there has not been a lot of progression in that area yet.

  • Season 2 has started

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    JipJ

    @Scout_More_Often If I recall you were working with some APIs. This would be a great candidate 🙂

  • A Shocker bug?

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    veteranasheV

    Might be nice to turn the claws off so you can be sure to leave reclaim

  • How do you destroy wreckage?

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    waffelzNoobW

    Pretty sure you can just press the attack hotkey (default A) or click the attack button bottom left, and then click on the wreck. no groundfiring needed

  • List of must have Mods

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  • Setting up automatch

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    H-masterH

    How come it takes longer in TMM compared to a hosted game?

    In a hosted game somebody connects in about 20 sec. Even multiple people at the same time.

  • Who created the Dual Gap phenomenom?

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    FtXCommandoF

    gap of rohan

  • Divisions in player info window

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    BlackYpsB

    It's called visual hierarchy. I can make the text a bit lighter, but it won't be white. If I put global in a line with 1v1 it floats too high. It is now visually in the middle of the leaderboard and division name of the others. As there is no league for global I think it fits to indicate that.
    Why do y'all want an earth image? It's a global rating in the sense that it is affected by all other ratings. Not because it is valid in the whole world. Putting a globe there only encourages that misunderstanding. It is supposed to not be consistent with the other ratings as global has no league associated with it.

  • Why are russians still allowed to spread their hate after rule change?

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    Brutus5000B

    I don't expect any valuable outcome here. If you see things like this please report it to the moderators.