The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

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  • 386 Topics
    9k Posts
    N
    @maudlin27 I think you're underrating the shield by rating it purely on its stats/mass for a few reasons: A big shield HP pool is super valuable to the UEF roster due to their reliance on Percies which are very vulnerable to AoE from Ythotha, Megalith, Fatboy, and SACUs. Percies are also vulnerable to overcharge which is imo a bit too early to be building shield SACU vs ACU, but Sera SACU can have OC that the shield would be good against. The shield generator also does not die to a single OC like other mobile shields. Due to overspill shields have a cap of 3.3x their HP in terms of how much damage a shield ball can block, so having 2.2x the HP of Sera which is 3.3x UEF and 2.85x Aeon lets even just the first shield have much more effective HP than stacked mobile shields. Sure you can micro shields in/out or off/on to mitigate overspill, but vs burst damage there's no time for micro, which plays especially nicely into UEF's roster countering the air snipes that Fatboys experience. The single large bubble takes less damage from AoE than stacked small bubbles. For example billy nuke definitely would not go straight through and kill the shield generator, while it can 1-shot giant stacks of T2 shields and 2-shots stacks of T3 shields due to how AoE interacts with multiple small shields defending each other to deal extreme damage. The SACU also has buildpower, can be upgraded with sensors, and has tons of HP letting it survive to recharge instead of dying like normal mobile shields.
  • 33 Topics
    603 Posts
    CrofisC
    @Deribus 3 years and still no implementation? Keep it up harder then! XD
  • 11 Votes
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    CantarolarC
    "Better to be a fruit than a vegetable" What a nice ending of interview
  • After losing game, player made death threats in chat.

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    LegionDarrathL
    This thread has run it's course and is now locked. For future reference please use the report tool to contact FAF moderation. If you feel the need to contact local authorities to press charges then you are of course free to do so.
  • Too many Dsyncs

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    UvesoU
    When a game desync you should first fix the desync. Desync means one of the players has different files for the game or mods installed. Sadly i can't view replay 14997979, so i can't see who was desyncing.
  • Seraphim Experimentals need a buff

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    veteranasheV
    If you nerf the lighting tanks and mobile sheilds
  • Seraphim ACU+SACU meme build? Does it work?

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    F
    the only game I can remember doing it and it working. https://replay.faforever.com/12876767
  • Torpedo Defence lvl 3

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    H
    Mobile shields, my friends. Makes t2 and t3 subs kill them with few losses. And floaty arty can ground fire them to.
  • Dual gap is actually a decent map played 4v4

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    SkratS
    Any map will be more fun and difficult if you play it 1v1 or 2v2
  • About the Chrono Dampner ACU Upgrade

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    veteranasheV
    Yes it was a spider. I went and found it and checked, there is 2 very good maser events in this cast at 31 mins and at 40 mins and is very entertaining. https://youtu.be/tG2ittNwfQc
  • Friends List or Player Location

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    V
    Awesome Stuff AngelofDeath, i friended a heap of AUS and NZ People,, i would talk to you on DC, however u are "do not disturb" Cheers for the info
  • Newbie here. Why not a lot of Aeon?

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    R
    I always feel uneasy when faced with a decent Aeon player, if they get air control things can go down hill slowly..painfully.. Lose air control and lose bomber options >> Get kited by tanks >> try counter with gun acu >> get kited by aeon gun com with range upgrade >> slowly die Could I do that same thing to myself using Aeon? no I don't have those multitasking skills..so I'm fine with losing to someone doing it to me.
  • T1 bombing reclaim on GAP

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    KeeneK
    If the enemy team bombs the rocks then whoever built the bomber should be losing their 'lane' due to the early bomber. As ZLO said, front com reclaiming and sending mass could be quite the optimal play -> haven't yet seen it happen. Even if ECO loses the rocks they should still be able to build and load an SMD against a nuke rush. It used to be on gap front got all of one group of rocks but now its meta for eco to get most. Front can still take 1 or 2.
  • Can we please talk about TMM match making

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    BlackYpsB
    Thank you for your offer! There have been two testing sessions already and everything seems to be working. There are no further tests planned. You can still help by providing feedback on the new system once it is live. Don't worry to miss it, there will probably be a pretty big announcement about it on the news and forum.
  • Can somebody fix the sorian AI's?

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    Dragun101D
    @teralitha The problem is define fix. A fix can be alot of things. Make it stronger? Fix Sorian excessive amount of checking and otherwise various conditionals. Sorian in many ways does what it should do and be doing. Asking to fix something can mean 101 different things
  • Sign petition to Square Enix to update SupCommander with FAF client

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    GiebmasseG
    Not really a viable thing, significant effort has already been made trying to unearth the source code. Can probably read about some of that and previous similar thoughts from the old and current forums.
  • keymap file?

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    Z
    @reckless_charger said in keymap file?: Back it up before you start messing with it... Clearly
  • Why does Fullshare exist?

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    ZeldafanboyZ
    Not really, maps like Wonder, Diversity, Twin Rivers etc. are almost never played with fullshare in my experience. Canis River has pretty dense spawns but it's definitely not a cancerous turtle map like Astro Craters or Dual Gap...
  • Game analysis - Replay #14886292

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    Z
    @corvathranoob said in Game analysis - Replay #14886292: @zappazapper said in Game analysis - Replay #14886292: Maybe we're not all trying to be 1900 rated players, and maybe it's not actually important to address every bad habit immediately, or maybe not ever. And maybe part of what frustrates new players is not just the game itself, but the message they're given when they seek advice - "this is what you need to do to become a 1900 rated player as soon as possible". That can be very intimidating. I totally agree with you on this. I stopped trying to improve years ago, lol. And I want to add another thing that I never explicitly stated, but I'm assuming pretty much everyone enjoys playing the game more than analyzing their replays for mistakes. So if that's the case then you especially should just play the game more and it will eventually come to you (with more enjoyment, AND faster, as long as you are consciously trying to improve on specific things). Well, you yourself said it was an assumption, so I guess I can hardly fault you on it, but yes, I think that's just an assumption. I rather enjoyed watching the replay and writing this analysis. And I question the wisdom of presenting analysis like it's some kind of loathsome chore. To use another musical analogy, I usually enjoy rehearsing with my band more than I enjoy actually playing the gigs. We all kind of do. Most musicians kind of do. And similarly, I don't consider analysis as some kind of negative consequence of making a genuine attempt to improve; I look at it like "WHAT?! I get to write analyses of my games TOO?!" I dunno, maybe everybody just looks at this like it's a video game. I can think of no other game where anybody would even think of doing an analysis of how well they're playing and what they have to do to improve. Usually you play the game and either you're good or you're not, and mostly the rest of the people playing the game are happy when you're not. There's just something different going on with this game, and like I said, I just recently decided that I wasn't going to deny myself the experience anymore. I'm GOING to write analyses. Lots of them. I might write analyses more than I actually play. I might start writing analyses of YOUR games Seriously though, whether it's been beneficial or not is debatable, but what's not is that it CAN be genuinely enjoyable if you allow yourself to enjoy it. We're all different.
  • FAF Lite, Supcom but simpler

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    A
    @archsimkat Of course you at some point need to learn how to play the game properly. A noob friendly mod is like learning to ride a bike with training wheels. At some point the training wheels obviously need to come off. The question is whether allowing (NOT forcing) games with training wheels to start can help some people not get too discouraged initially or actually learn the game a bit faster by not being overwhelmed by all of the different things there are to learn in the game right from the start, or if they simply develop bad habits that become entrenched. It certainly might be better to just learn decent build orders, but obviously, a lot of people don't bother. It's plausible that some people don't want to watch a build order youtube video, but will just play the noob mod, then eventually learn more and like the game more and stop using the mod because a lot less of their games were ruined in the first minute of the game. Edit: I think generally in the game, not just in a noob eco mod, it would be good for an audio warning if you are stalling. "You must build additional [pylons] Power!"
  • Helpful links for learning how to improve at FAF

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    Z
    @emperor_penguin said in Helpful links for learning how to improve at FAF: Ladder 1v1 - Beginner, Intermediate, and Advanced Topics - by arma473 - 27,175 words This one is great. It's like my bible right now.
  • Getting the patch

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    ZLOZ
    @jamieg hmm there should be an easy way.... but you can also just launch the fame and look if mantis has a tank icon or not