The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
  • Neural networks for creating mods

    Modding & Tools
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    NuggetsN
    @Nomander I can try to create something generic in the next couple of days
  • M28AI Devlog (v324)

    AI development
    728
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    17 Votes
    728 Posts
    3m Views
    maudlin27M
    @Malitarh Thanks, checking the replay the enemy AI kept trying to TML M28's ACU when it was upgrading, so it'd cancel the upgrade and move the ACU when it could see the TML missile approaching. However I can refine slightly so it considers if it has TMD that will block the missile. Mass storage not being built would've been that M28 didnt have many engineers in its core base as it was focusing on building units since its base was under near-constant attack (and those engineers it did build had more urgent issues to deal with), but I'll look at having T2 land factories build a few engineers even where it has a T3 HQ if it's lacking storages for a t3 mex.
  • Better Carriers - Carrier Overhual

    Modding & Tools
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    N
    It's cool but clearly too powerful if you look at the unit mass costs (8k mass carrier coming with a free 10 * (1750+1500+195+1650) mass of units + no massive aircraft energy cost). I would turn down the initial numbers even if not aiming for a well-balanced, modded game.
  • AI Wave Survival Mod Information

    Modding & Tools
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    R
    @Retributer Yeah, Rift Orbs really aren't balanced for vanilla play. I had some plans sketched out for adding a Rift War section to the game, basically rifts opening up everywhere and different kinds of rifts. Could add a vanilla option for Rift Orbs that don't have T3PD equivalent built in. @raider00321 Ah, I thought I fixed that bug. Will have to add in a NIL check.
  • 2026 Fall Invitational | $500 | 1v1

    Tournaments
    5
    2
    1 Votes
    5 Posts
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    hybrid_H
    The Swiss Stage is now over. I'd like to thank everyone for participating so far, and I hope its been a good experience. As for the players who have made it to the playoffs, congratulations! They are: 3-0: Grimplex Blast Chilled 3-1: callasoiled FFF Wifi 3-2: Nexus- Lunyshko Turinturambar The standings are in order of the highest sum of total score of the opponents you beat - the Buchholz system. This is also used to determine who gets to pick their opponents and what seed they will be. Mappool is also released and can be found in the "maps" tab on the website. The final bracket: [image: 1790686783413-175d1a08-46bc-46a1-b318-4a338a19e08c-image.png]
  • Challengers Cup III | 4v4 | u6600 | $300

    Tournaments
    1
    1
    1 Votes
    1 Posts
    51 Views
    No one has replied
  • Stepping away from FAF — permanently

    General Discussion
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    1 Votes
    8 Posts
    360 Views
    N
    @Nuggets You're right, I found a different private message where he said it more explicitly.
  • [$50-100] The Brawl 2026 - 1v1 - 5x5 only - Oct. 10th

    Tournaments
    3
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    wilson_W
    Sorry, I've been busy elsewhere. Round two and three have been dropped, the final pool will be dropped this Saturday! Current state of signups: u1100: 3/16 u1700: 11/16 1700+: 2/16
  • 0 Votes
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    wilson_W
    Thanks for the quick response, gods. I was 99% expecting this to be the outcome. It was worth asking anyways
  • New "Random Events" AND Roguelike-Mode Mod!

    General Discussion
    126
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    NoRest4TheWickedN
    @Nuggets I figured out the problem with the Nuke Defense missing because i decided to just play a few missions to test the theory and its not that the nuke def misses it's target it's that the damage doesn't register. When the damage buff for the smd gets too high the damage for the smd missile unregisters and the missile looks like it misses. but in actuality the damage buff stops the nuke def missile from registering. But if you get the structure splash damage upgrade you no longer have to worry about that or so i have seen so far
  • Can't access FAF replays

    FAF support (client and account issues)
    3
    0 Votes
    3 Posts
    126 Views
    B
    ok problem solved - if anyone will have this kind of problem as we here - uncheck "run as admin" this specific exe file - "C:\ProgramData\FAForever\replaydata\bin\ForgedAlliance.exe" it looks like because of FAF replays have separate engine to run. this specific file which is used toi run replays ForgedAlliance.exe - is hidden in FAF folder in "replaydata\bin"
  • AI vs AI Tournament series

    Tournaments
    9
    4 Votes
    9 Posts
    307 Views
    M
    I suggest an additional AI for the next competition. I found it on the vast internet: https://github.com/Siesher/AI_For_Supreme_Com?ysclid=muk3xbmox1975635691 There is combination of strict logic and LLM. The last change was made in the spring of this year.
  • [Concluded][$100]Average Joe Olympics #6 - 2v2

    Tournaments
    5
    1
    3 Votes
    5 Posts
    137 Views
    wilson_W
    Thanks. It's been a bit sad that only five teams showed up in the end. There's been roughly 20 people who had signed up at one point or another. It should've been a full grid!
  • Commander Survival Kit Project

    Modding & Tools
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    C
    Hello everyone, its been a while since the latest Development Update. This time I want to show you the recent new Additions, which has been added into Mechdivers recently. However that is not all Mechdivers is getting a really huge Content Expansion soon. What this Content Expansion is in detail will be revealed soon but you can find a little Teaser in the End of this Post. Whats new: [image: 1790441320649-f83989b7-248c-4b9d-af54-054ef338695d-image.png] [image: 1790441328614-62aff21d-8696-44a8-a581-48e8b966fc14-image.png] 'OC-130 Dora' - UEF Tech 3 Heavy Anti Orbital Cannon This Artillery Structure is designed to shot its Hiro Plasma Projectiles on enemy Spaceships to damage them. With modifications on its Targeting Systems this Artillery can be used against Ground Targets as well. The Design is based on the SEAF Orbital Cannon from Helldivers 2 [image: 1790441793632-e6064808-8764-44a4-afd6-70295a049ee9-image.png] "UD-310 Maelstorm MK V" - Tech 3 Heavy Combat Tank A modified Version of the famous Bastion Tank to support Mech Marines on the Battlefield. The Primary Weapon of this Tank are two Cruise Missile Launchers to give Long Distance Fire Support These Missile Launchers can fire 10 Missiles (20 in Total). For Close Combat he has access to two Heavy Penetration Gatling Guns with short Range but High Damage Output. Additionally this Tank has access to the Smoke Screen Ability. This Ability creates an Smoke Cloud around the Tank to hide himself or ally Land Units in Range. The Design is based on the new recently added TD-110 Maelstrom Tank from Helldivers 2. [image: 1790441368294-8eb6c057-8de2-4771-a662-8ce2e048f95b-image.png] 'Amigo SG-100' - Tech 2 Supply Truck A more armored Variant of the Razer G-167 which is armed with an Automated MG Turret.It has the Ability to give ally Land Units an temporary Rate of Fire Buff for their Weapons. The Design is based on the Supply Variant of the Fast Reacon Vehicle from Helldivers 2. [image: 1790441395737-2ae41019-2d40-44e5-8edf-0bf66902a046-image.png] 'Firey M-13' - Tech 2 Flamethrower Truck A improved Variant of the Razer G-167 armed with an Flamethrower It has access to the Kamikaze Mode. This allows the Truck to move Faster. If he dies it causes an larger Explosion than usual. The larger Explosion is caused by the integrated Fluid Canister. If the Movespeed increases the Fluid becomes instable. If enabled the Unit will explode in the near of enemy Land Units automatically. The Design is based on the Flamethrower Variant of the Fast Reacon Vehicle from Helldivers 2. [image: 1790441446158-33cb1f92-aa01-4c89-8233-b91265b5d7fb-image.png] 'T 120 Peacekeeper' - Tech 3 Heavy Tank A large Tank, which comes with an Heavy Gauss Cannon as its primary Weapon. He is armed with an Machine Gun Casemate Turret and a Maching Gun on its Turret too.This Unit is an Custom, because it is based on an Fan Concept Artwork for Helldivers 2. [image: 1790441504346-e0b3dfff-b74e-4236-977c-5764e3cfee12-image.png] [image: 1790441474199-405bd659-1942-4180-b8a1-1fb5c030ad4c-image.png] Tech 1 Wall Segment Basically similar like the regular Wall Segment Comes with the ability to Rotate it. The Design is based on the Illuminate Wall Segment from Helldivers 2 [image: 1790441529586-055cc39f-0181-4dc3-b563-85cc4b8e68e5-image.png] Tech 2 Warp Gateway (Factory) This Gate is able to build these following Units: All Overseer Variants The Watcher and Obtruder Drones, The NeoMob The Gatekeeper and Veracitor Tripods The Design is based on the Illuminate Warp Gateway from Helldivers 2. [image: 1790441583128-c912b2c5-a0d9-432f-93c1-9a67a37f4944-image.png] 'Crusher' - Tech 2 Advanced Melee Android A large bipedal Android, which is armed with an Titanium Club. Has access to Regenerate too and more Health compared to the Neomob The Design is based on the Illuminate Crusher from Helldivers 2. [image: 1790441653570-8d2be834-41f2-44ae-9453-6d4c04defd99-image.png] 'Wretch' - Tech 2 Melee Android A special Variant of an Android, which is designed for Ambush Attacks. He is armed with two sharp Titanium Claws. If he spots an enemy Unit he will teleport to it automatically in an specific Distance for an surprise attack. The Design is based on the Illuminate Wretch from Helldivers 2. [image: 1790441699294-bdbbdf7c-2411-41e7-9743-3ebc1b4a828d-image.png] Tech 2 Overship Communication Relay A special Sensor, which etablishes a stable Connection to the Overship in an specific Range. This enables this followng Main Ability: Can call in Land Reinforcements if it has an Target. The Relay will Target an enemy Unit automatically if it is in Range. Once it has an Target the Ability Button to call in a Warpship. The Ability Button has an reload of 100 Seconds. Only 3 can be builded by each Player. The Design is based on the Illuminate Sensor Flower Prop in Helldivers 2. [image: 1790441753331-b843d455-d924-4222-b2f5-75cf7c090358-image.png] [image: 1790441772311-93285ef8-6dd1-49ac-94a0-b3ce2a81d925-image.png] 'Exospire' - Experimental Weather manipulator This unique Structure generates an artificial thunderstorm. The Storm will target hostile ground units within range. It will Damage them with Lightning Bolts. Only 1 can be builded. The Design is based on the Exospire from Helldivers 2. TEASER / COMING SOON An aerial reconnaissance scout recently took this picture during a patrol on Seton. Something Big is coming for Sure. (Models seen in this Teaser are created with Meshy AI) [image: 1790442004386-a152957c-94c7-44c0-890d-675946b5deb3-image.png] Stay turned for more Updates. Best regards CDRMV
  • I cannot play with friends.

    Game Issues and Gameplay questions
    6
    0 Votes
    6 Posts
    45 Views
    ipconfig-releaseI
    He's likely referring to the coturn servers: [image: 1790426921777-b9eac3ac-5e90-4355-a177-e26d1a5f10c7-immagine.png] Are you playing from the same household?
  • ACU Walk Animations – Adjustments as a Test Mod

    Modding & Tools
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    No one has replied
  • Non-mandatory country flags in lobbies (or anywhere)

    Suggestions
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    D
    @speed2 said: It sounds like you're just making up theoretical issues we don't have Sorry if my response was too long or overly complicated, I was simply describing how doxxing works, since there seemed to have been a slight misunderstanding. In any case, it wasn't the main argument for the suggestion; the first post is. Though I don't want this part to go under the radar : PS: Relying on VPNs as the only workaround creates a double standard: Users who care about connection quality and privacy are forced to experience high latency on other programs (or pay VPN), while anyone wanting to spoof their location or misbehave can bypass the mandatory flag system in seconds anyway. A client-side toggle solves the privacy issue cleanly without forcing players into VPNs. @speed2 said in Non-mandatory country flags in lobbies (or anywhere): Since the contributor count and time is limited. We'll be working on the real issues FAF has right now. I understand thisand have nothing to say about it, so I'll just quote thismerely as a future reminder. (not as an "umm no, do mine first") DeivisJenkins said in Non-mandatory country flags in lobbies (or anywhere): From a technical standpoint, the entire flag system is already set up and I know being able to straight up disable would bring problems on it's own, so all that would need to be done is to allow it to show something else. It could be something nice like a faction symbol, or even just the question mark that it can already show.
  • Rate without t4 GEs

    Suggestions
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    0 Votes
    7 Posts
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    DeribusD
    @CpaHb said: This does not apply to mapgens or other options, only for dual gap type maps. No, there are no plans to implement special rules for specific map types.
  • 0 Votes
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    66 Views
    S
    Исправил, это было связано с картой v 2, только их не грузит
  • FA freezes when Score is displayed and game has ended

    I need help
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    0 Votes
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    No one has replied