• RCVIII - Mars Attacks ~ 4v4 ~ $2,100

    Tournaments
    70
    8 Votes
    70 Posts
    3k Views
    Ctrl-KC
  • MapGen 1x1 Tournament

    Tournaments
    26
    2 Votes
    26 Posts
    584 Views
    hybrid_H

    Its seeded based on rating, highest rated player vs lowest rated player and so on

  • crash after game end

    FAF support (client and account issues)
    2
    0 Votes
    2 Posts
    23 Views
    maggeM

    Do you not get a popup message about "XACT3DApply" error, after the game crashed? The latest client should auto-detect such things.

    All we know about xact-errors and their solutions: https://forum.faforever.com/topic/4084/solutions-for-snd-error-xact-invalid-arg-xact3dapply-failed

  • Exit Code 1 Crash mid game

    Game Issues and Gameplay questions
    2
    0 Votes
    2 Posts
    14 Views
    maggeM

    Do you not get a popup message about "XACT3DApply" error, after the game crashed? The latest client should auto-detect such things.

    All we know about xact-errors and their solutions: https://forum.faforever.com/topic/4084/solutions-for-snd-error-xact-invalid-arg-xact3dapply-failed

  • u1500 1v1 tournament 3

    Tournaments
    7
    1 Votes
    7 Posts
    104 Views
    Paradox_of_WarP

    Paradox_alt_account 1492

  • M27 ai vs. m28 ai

    I need help
    2
    0 Votes
    2 Posts
    31 Views
    maudlin27M

    Best way of seeing how they're different is to play against each of them. M28 is a bit harder, runs faster (relevant if you have a bad CPU or play on large maps with lots of players), is more compatible with mods, and has a range of customisation options.

    M27 is a bit more 'player-like' in how it manages units (M28 coordinates its units as a team, whereas M27 does it on a per-player basis for the most part), and is more heavily impacted by intel (if it cant see a unit it doesnt realise it's there; whereas for M28 it remembers if it saw that unit a few seconds ago even if it loses intel). It also has a few strategies it still does better than M28 (such as rushing a strategic bomber, or building a firebase on a map like astro craters).

  • Wish-A-Mod Foundation

    Modding & Tools
    42
    8 Votes
    42 Posts
    1k Views
    ArranA

    A mod to play as Nomads in the Co-Op missions. If there is another way to accomplish this outside of a sim mod, let me know!

  • Why would you have left FAF?

    General Discussion
    789
    7 Votes
    789 Posts
    185k Views
    G

    Why are there different-colored names at all? Why can't everyone have white names?

  • 2 Votes
    29 Posts
    1k Views
    IndexLibrorumI

    @Strydxr said in Proposal for [Challenge Accounts] | Feedback Wanted!:

    Also, Challenge accounts don't have to be given out willy nilly, they can have a vetting process done by either mods or a chosen committee, which may help with keeping track of them.

    This is one part the moderation team think is critical for this kind of account to work. If we wouldn't limit the accounts to a very low number and allowed whatever challenge, it would just be smurfing with extra steps. And the consequences of that wouldn't weigh up to the potentional benefits.

    In any case, I've read all of the responses to this thread and I'm waiting for some free time to properly collate them all and discuss it with the moderation team. I hope to soon be able to share a more fleshed out concept, or maybe even an announcement for a trial run (if our internal discussion concludes with us thinking this could work).

  • M28AI Devlog (v193)

    AI development
    523
    18 Votes
    523 Posts
    1m Views
    maudlin27M

    v193 Update
    Small update based on an AI vs AI game I ran:

    Tweaked the initial build order from land factories and ACUs if the enemy base starts by M28's base (so factories build a few more engineers after the initial labs/tanks, and gets fewer LABs, while the ACU is more likely to stop building and engage an approaching enemy ACU) ACUs should consider helping out a friendly ACU that is fighting an enemy ACU over certain other actions such as reclaiming Land combat units should help any M28 ACUs in trouble in a nearby zone (not just the zone they're in), and should do this not just if they would be retreating, but also with any shorter ranged units that are protecting their kiting units.
  • u1900 1v1 Tournament Mapgen Edition

    Tournaments
    25
    4 Votes
    25 Posts
    720 Views
    B

    @Vindex it was a meme 😞

  • AI MEGATHREAD

    General Discussion
    29
    5 Votes
    29 Posts
    2k Views
    maudlin27M

    Ranking of the AI is available from this thread:
    https://forum.faforever.com/topic/2931/monthly-ai-tourney-series/26
    i.e. ranked from hardest to weakest (based on AI vs AI games which give a reasonable proxy for overall difficulty but this will still vary based on playstyle and map):

    M28 (the above link predated M28, but it beats M27 on most maps)
    M27
    RNG (may be comparable with M27 on some maps now)
    Swarm / DilliDalli (I'd rank dillidalli a bit higher than swarm, but it'll depend heavily on playstyle)
    Sorian Edit
    Uveso
    SCTA
    Adaptive

    I'm hoping at some point this year to do a new series of AI vs AI matchups to give details of how the AI compare on different maps.

    Discussion on introducing AI into ladder (there was a more detailed discord discussion, but finding things in discord is difficult):
    https://forum.faforever.com/topic/5549/the-what-ais-in-ladder-season-2?_=1676483393475

  • 6 Votes
    52 Posts
    2k Views
    G

    @Nuggets Oh well. Leave the game and join a different one.

  • Allow the ACU to ignore pathing of friendly units.

    Balance Discussion
    3
    2 Votes
    3 Posts
    68 Views
    N

    Pathing stuff like this is really tied into the engine so there's not much we can do. I think you can't even make ACUs path over units because it would automatically apply that 1x1 footprint to all 1x1 units (all t1-t3). So a lot of it is wishful thinking unless you dive deep into reverse engineering.

    I think this would be a good thing as I dont believe players consider the known poor pathing in this game to be a positive aspect.

    The bad pathing has cemented itself in the game's balance and micro so for some it is a positive aspect just to diversify supcom from other games, even though it has its frustrating moments.

  • AEONS are GARBAGE!

    Suggestions
    56
    5 Votes
    56 Posts
    2k Views
    D

    @Arran If I recal restorers were the OP meta. No mobile T3 AA, high unit health, etc.

  • problem since new version

    Game Issues and Gameplay questions
    4
    0 Votes
    4 Posts
    135 Views
    N

    Full reinstall includes: FAF, Supcom (on steam) and Java

  • Ranked vs unranked games

    I need help
    8
    0 Votes
    8 Posts
    155 Views
    N

    @Nuggets said in Ranked vs unranked games:

    i have 0 trust in anything else it shows from lobby settings

    Its display of the share condition is bugged but everything else is good I think.

  • Index Librorum's Maps, assorted projects, and Gaea tutorials

    Mapping
    41
    11 Votes
    41 Posts
    124k Views
    IndexLibrorumI

    glacies.png

    We need ice for our drinks, commander. Remove these enemies and secure that ice! -- Licensed under CC BY-NC-SA 4.0. Based on a map design by StaySane0.

    Project Glacies is a 10x10km map made for at most 4v4. The map is a rework and redesign of a map originally designed by StaySane0, who was kind enough to give me permission to adjust his original concept. Changes involve significant changes to the heightmap, a redistribution of mexes and reclaim, as well as a complete overhaul of the textures and decals. Assets from my previous map Project Albus were used for the design of this map.

    As with most of my maps, there is a good amount of reclaim spread out all over the map, with larger chunks of reclaim on the route most engineers will take to reach mexes. Those players with the extra APM to spare will find it rewarding to give the manual reclaim orders to their expanding engineers.

    This map also features clumps of dense forests, which also contain a hefty amount of mass and energy. Like with Project Tumulus, keeping the tree clumps intact will make scaling your economy significantly easier. Some slots may find that an extra greedy build of starting with 2 factories and no mexes is just about possible if you pay enough attention at manually reclaiming the trees.

    62d29ef7-0ec4-413c-ac74-4a4e3cb3b101-image.png

    38be89da-d58f-49e3-bd21-bd240d6d7b86-image.png

    37bc1759-75e3-4741-9702-22de1b93884d-image.png

    fff70e75-06ca-461e-99f0-c1634840ec54-image.png

    079be861-bb2e-4e25-a582-ea9e7155f5ce-image.png

  • 0 Votes
    10 Posts
    259 Views
  • 2 Votes
    1 Posts
    51 Views
    No one has replied