The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
  • Wish-A-Mod Foundation

    Modding & Tools
    66
    8 Votes
    66 Posts
    4k Views
    S
    Terraforming, or hardly restrictive building placement.
  • New "Random Events" Mod!

    General Discussion
    22
    3
    7 Votes
    22 Posts
    385 Views
    NuggetsN
    V20 with some fixes, new events and the requested range modifier feature. Changes: Mass defection (all engineers switch side) is now half as likely. The ghosts (also called Dummy Drone (ZXA0001)) removed from the transformations Static Storm (units standing still take damage over time) removed -> didnt work Commander Meltdown (all ACUs drop to 1 hp) removed -> this event had no real feature except that people randomly die to 1 unit. New events: Artillery Barrage - all weapons +100% range. Skirmish Lines - land units -50% range, +50% speed. Fortress Guns - structures +100% range, -30% damage. Overextended - mobile units +100% range, -30% damage. New "special events": Defector Vote: Each team gets a vote (with 20 second timer) to choose one teammate to move to the opponent team. This change is permanent. Every Man For Himself: For the duration of this events, teams are disbanded and its a FFA. As soon as the event runs out, everyone is back to their original team.
  • $150 2v2 Blitz | This Saturday (25/07) | u4600

    Tournaments
    14
    2
    4 Votes
    14 Posts
    290 Views
    wilson_W
    yeah, shout out to hybrid for crushing our dojo event
  • Hotbuild/Hotkey standalone Mod

    General Discussion
    13
    0 Votes
    13 Posts
    151 Views
    ZLOZ
    ZLO said: i remember having "hotbuild.zip" could not find it can maybe ask someone who is playing on steam version that includes members of LOUD community afaik
  • DDDX RPG survival (map and mod)

    Modding & Tools
    61
    8
    8 Votes
    61 Posts
    9k Views
    H
    I tried hosting this map a few times, and every time at the start, the civilians who were supposed to help defend our side all turned into enemies. I left all the settings at their defaults except for setting the teams to Top vs Bottom. The only mods I had installed were the four required ones. I also have Extreme Wars installed, but it wasn't enabled.
  • Average Joe Olympics #5 - 3v3 ($150 cash prize)

    Tournaments
    3
    1
    1 Votes
    3 Posts
    291 Views
    wilson_W
    Cancelled, less than four participating teams.
  • 9 Votes
    19 Posts
    539 Views
    NuggetsN
    V14 update for game master: Fixed some issues that were vibing in the mod for a while such as reclaim spawned by this mod taking ages Remove income modifications and replaced it with one time resource gifts (income modification was sometimes creating bugs causing players to stall billions of resources) Integrated random events (v19) into the mod! Any event from random events can now manually be triggered (including a search feature)! Duration can also be set per event V3 update for "minigames": You now wager mass when playing against a teammate
  • T3 Mobile Arty & Spearhead Cost Adjustments

    Balance Discussion
    1
    1 Votes
    1 Posts
    33 Views
    No one has replied
  • civilians turned into enemies

    Modding & Tools
    1
    1 Votes
    1 Posts
    31 Views
    No one has replied
  • M28AI Devlog (v311)

    AI development
    707
    2
    17 Votes
    707 Posts
    2m Views
    maudlin27M
    v311 Update 16 changes for various misc issues spotted in a couple of AI vs AI games Unfortunately I lost most of these changes when clicking on an old M28 replay (as I'd forgotten to save them, and loading the old replay caused the M28 code to be wiped), so hopefully I didn't introduce any errors when re-adding them 'blind' (i.e. without being able to test on the replay in question to confirm they worked without errors). Changes include things like: Fixing a weird bug that could cause asfs to chase an enemy asf that it has no chance of catching (weird in that the code to stop this had no apparent errors, but would only run if moved to a standalone function) making some improvements to strats so they're more likely to ignore low level AA threat and ignore asfs that arent trying to chase them down Small improvements if a paragon is built (plateaus no longer have a chance of building a land experimental that cant reach the enemy; combat units are given to teammates to free up unit cap; more engineers should be built and used to build experimentals outside the main base) Also added one change by request - fatboys (and other land experimentals) owned by M28Easy should, after a delay of a few second, move away from a ythotha lightning storm (so this remains much weaker than M28's normal logic, and also worse than what even a below average player should manage by way of micro)
  • experimental strategic missile defense system idea

    Modding & Tools
    3
    0 Votes
    3 Posts
    47 Views
    M
    @Nomander Thanks, I'll try))
  • 2 Votes
    35 Posts
    224 Views
    FtXCommandoF
    With my proposed rework a proxy would be kept safe with an smd that you built early on, it just becomes a high priority kill target and rushing the smd will delay ur land push by a minute while you build the missile. The idea is that SMDs operate as more of a conscious swap from units into defenses when right now they’re more just something you’re supposes to build at some point and passively fill as the game goes on without giving it any real thought
  • 4z0t's ScoreBoard

    Modding & Tools
    102
    13
    19 Votes
    102 Posts
    201k Views
    NuggetsN
    "4z0t's ScoreBoard" is old and was replaced by ReUI.Score. But for ReUI.Score to work you also need ReUI as a ui mod (required as dependency)
  • Historical Replays and 404'd Links

    I need help
    10
    0 Votes
    10 Posts
    161 Views
    ZLOZ
    @c0rtex i might need educate myself on how torrents work, cause i have two devices with partually downloaded things, and they are not seeding somehow usually it just works
  • New Setons Tourney Format Suggestion

    General Discussion
    11
    4 Votes
    11 Posts
    223 Views
    SheppyS
    I don't play setons and I loved watching the stream and the format. Have never been this close ever touching this map again after the tourney.
  • FA Companion / Training Tool

    General Discussion
    21
    7
    12 Votes
    21 Posts
    433 Views
    SheppyS
    Positional Buildorders are now supported (including basic symmetries) [image: 1784735221534-1ae82884-b7f9-45ea-8a30-2cfb34bb0781-grafik.png]
  • Seton's Summer Slam 2

    Tournaments concluded
    64
    3
    8 Votes
    64 Posts
    2k Views
    RadianceR
    @Skrat Hello Skrat, the king of setons avatar is to stay unique and only given to the team that wins in that year of the tourney. (not reawarded in a different tourney) This tourney was created for more of a fun mid year tourney and also to test the waters to see who are potential tournament participants for the big tourney in November. So not really worth it to give a unique avatar imo.
  • BlackOpsFAF Balance and Patch Mod 2026

    Modding & Tools
    15
    8 Votes
    15 Posts
    574 Views
    S
    It looks like the Nomad Protector (XNB4302) is missing its anti-sat missile projectile files. The /projectiles/NAntiNukeMissile2/ folder and its files are missing in the latest version.
  • Galactic War 2025

    General Discussion
    77
    20
    38 Votes
    77 Posts
    185k Views
    speed2S
    Small improvement in the galaxy view [image: 1784487266835-godot_v4.7-stable_win64_2026-07-19_17-52-58.png]
  • Replay filter for average player rating ?

    Suggestions
    2
    1
    1 Votes
    2 Posts
    54 Views
    Brutus5000B
    It doesn't exist. Technically it's possible but unlikely to find someone to do it.