The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
  • Remove Novax omni?

    Balance Discussion
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    0 Votes
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    101 Views
    NoRest4TheWickedN
    @Firv The omni i think was for larger maps that omni sensors cannot reach. for example: missions that are more than 20x20 omni only goes so far and the radar attached to it, is double the omni strength. the red ring on a omni sensor is the omni range. the blue ring is just radar. The game is balanced its just most people play 10x10 and/or 20x20 when in the 40x20 40x40 and 80x80 maps it makes more sense for the novax to have omni
  • Seton's Summer Slam 2

    Tournaments
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    7 Votes
    37 Posts
    738 Views
    S
    Sign me up Sainse sainse__
  • 1 Votes
    2 Posts
    27 Views
    wilson_W
    And we need it to unlock at 30.000 games.
  • Content Creators Updated

    General Discussion
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    5 Votes
    8 Posts
    157 Views
    H
    I'm a neophyte but working on tutorials: Creator Description Link Cheese's Cheese FAF Tutorials, Tricks. Focus on math. https://www.youtube.com/@CheesesCheeseFAF
  • $30 u1900 1v1 Tournament #9 - Mapgen edition

    Tournaments
    8
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    2 Votes
    8 Posts
    123 Views
    S
    sadly i dont have time and cannot compete in this tourney
  • New "Random Events" Mod!

    General Discussion
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    5 Votes
    5 Posts
    109 Views
    N
    Some quick patch notes: V8: Fixed structures which have finished an upgrade during a tech lockout disappearing. Fixed structures disappearing upon transfer when a tech lockout is active because of the restriction Intensified meteor shower (lowered damage of the meteors, but massively increased meteor amount) V9: Since a previous update unintentionally made it possible to transfer the ACU and I kinda liked that feature, I added a prompt that asks if you are sure if you want to transfer, as no ACU means death! [image: 1782759504860-a7b7ddff-5e70-4f00-a707-b1d1c6644f55-image.png] (basegame feature when?!)
  • Average Joe Olympics #5 - 3v3 ($150 cash prize)

    Tournaments
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    2 Votes
    1 Posts
    15 Views
    No one has replied
  • Experimental changes on 2026.06.25 Feedback

    Balance Discussion
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    -4 Votes
    6 Posts
    231 Views
    maudlin27M
    @Nomander Ythotha was the main unit I had in mind where it'd be beneficial as I'd have thought fatboy's firing nature means it deals much higher DPS against a bubble shield than it does normally (all its shots hit); but I was thinking not just as a standalone unit if it might be worthwhile but also compared to old bubble shield which was rarely seen and would also give aoe protection to percies. Since megalith's firing nature is a bit easier to control in sandbox and you've suggested it as a use case, I figured I'd run some simple sandboxes to test my theory that I'd be better off just getting more percies vs getting percies+new bubble shield (as if that's an example of the bubble SACU use case, I'd expect it to come off reasonably well). Granted this isn't perfect 'live-game' type scenario since you wouldn't expect a megalith to be unsupported, but it does still give useful information on how the new bubble shield compares. I'd kite the megalith backwards after it started firing (until all percies were in range of it). Percies would start off grouping in a 2 line group before advancing as a group. Effects of crash damage were ignored (as that was reliant on at what point I got around to just having percies attack when switching army views). 25 percies vs 1 megalith: 4 percies survive 17 percies + 2 new balance shield SACUs vs 1 megalith: 3 percies survive 19 percies + 1 old balance shield SACU: If the shield SACU is grouped with percies and advanced such that the megalith fires at the unprotected percies first, mega wins; if instead the shield SACU is put slightly ahead of the percies so a kiting megalith targets it down first, then 8 percies survive. Worth noting in most cases this setup would be expected to be favourable to the shield SACUs - 2 new balance shield SACUs with 17 percies mean the shield SACUs cover every percy, without the shields overlapping. I'm also ignoring energy costs, or the cost of building a gateway (essentially assuming they're free). One other thing that might give the shield SACU a better result is if say it was x3 the number of units so percies took more aoe damage from the megalith, but then there'd be shield overspill balance to counter it. TLDR sandbox results Getting more percies results in a better position than mixing percies with new bubble shield SACUs Old bubble shield SACU gives a better result if the megalith can be baited into firing at the shield SACU first (and/or if the percies can all fit under it initially I expect, but that'd be harder to micromanage) #27323961 #27324001
  • [MOD UI] Build Grid

    Modding & Tools magge ui mods
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    4 Votes
    2 Posts
    44 Views
    C
    Fabulous!
  • Anyway to see the build grid?

    General Discussion
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    9 Posts
    99 Views
    C
    @IndexLibrorum Looks like that is the final version he posted a preview of above. Thanks for the heads up!
  • LEGO/GoBrick MOC for the Cybran Mantis

    General Discussion
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    7
    17 Votes
    4 Posts
    181 Views
    IndexLibrorumI
    This one is much improved! Double hinge on the legs is absolutely the way to go, and the extra details look really good.
  • 5 Votes
    9 Posts
    779 Views
    wilson_W
    Congratulations to our winners! 1st place: "Average Stealth Enjoyers" (TheCommissar, DarkStalker69, Kageyama177) Thanks for everyone that signed up for the tournament ; those that joined to play today and watched the stream. Next Super-Noob event will be held on August 22th, and it's going to rotate back to 2v2.
  • M28AI Devlog (v306)

    AI development
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    17 Votes
    702 Posts
    2m Views
    maudlin27M
    v306 Update 16 changes, mostly from having M28 complete forged alliance campaign missions 2-4, including: Units dodging shots that would move off-map should look for alternative angles, while ACUs that don't want to retreat but who lack a factory (e.g. start of M2) shouldn't dodge away from the enemy Expanded cases where M28 will treat its original base as lost and treat a new location as its new core base Air factory upgrades should be obtained sooner by sub-1.0 build modifier M28s T3 sub hunter and atlantis's anti-air threat is greatly reduced when submerged Fixed a bug with t3 arti and mavors that meant they were calculating the angle they were facing at a 90 degree offset (which on mission 4 caused the mavor to fire 1 shot north, and immediately rotate to fire 1 shot south, causing a massive decrease in dps) Fixed a bug where requesting an engineer from M28 could crash the game Acknowledgements Tollan – Replay and highlighting the game crashed when requesting an engineer.
  • 0 Votes
    38 Posts
    970 Views
    S
    Hello, did I see how you repaired the voice acting, and will it be the same with the Russian language?
  • Acount Log in .

    FAF support (client and account issues)
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    28 Views
    No one has replied
  • onedrive

    FAF support (client and account issues)
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    0 Votes
    7 Posts
    223 Views
    M
    One other detail: I installed SupCom Forged Alliance first, then at some later point I uninstalled OneDrive, and then recently I installed FAF Client, so OneDrive was long gone but it seems like SupCom Forged Alliance used the OneDrive path for its files, and even when OneDrive was uninstalled, the file paths it used were still there, probably because Win11 didn't move all the stuff and delete those folders, it just kept a shortcut to those folders, or redirected to them. My desktop is still :\Users\me\OneDrive\Desktop. Perhaps this issue is caused by file permissions/properties trouble or shenanigans from installing SupCom Forged Alliance using folders that OneDrive needs to access.
  • MapGen Selection Tool/Website

    General Discussion
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    12 Votes
    15 Posts
    312 Views
    Q
    Would be nice to be able to multiselect like this [image: 1782382980119-4b23d773-679e-4f54-be22-1bf84bc57aa5-image.jpeg]
  • Ground texture bug

    Game Issues and Gameplay questions
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    L
  • 0 Votes
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    28 Views
    X
    Okay, this hasn't been working for the last week, and I spent most of today trying to fix it. About 5 minutes after creating this thread, the map generator downloaded and worked, lol. Fastest tech support in the universe. Overall, I don't think it's related to anything I did. The rating issue still persists, but since it's not constant, it's not critical. Just in case, I won't delete this thread, as I'm still interested in finding out what was causing the error, and maybe it will be useful to someone in the future.
  • Replays cutoff after the first disconnect/ejection?

    General Discussion
    8
    0 Votes
    8 Posts
    98 Views
    N
    https://github.com/FAForever/fa/pull/7153