• M28AI Devlog (v210)

    AI development
    547
    18 Votes
    547 Posts
    1m Views
    maudlin27M

    v210 Update
    13 changes mostly relating to unusual maps and mods:

    Various adjustments to fix and then improve how M28 handles maps with no mexes Improved speed of getting upgrades if a 'low cost upgrade' mod is enabled (and fixing some bugs that would cause ACUs to get stuck in an upgrade loop) Reducing the mass cost limit at which to consider experimental shielding, and adding better support for QUIET/LOUD experimental shielding (in the event they were to be cheap)

    Acknowledgements

    Chucups - Highlighting a no mex map where M28 wasn't working
  • Perpetual Failure to launch game

    Game Issues and Gameplay questions
    1
    0 Votes
    1 Posts
    3 Views
    No one has replied
  • BUG co-op "Red Revenge"

    FAF support (client and account issues)
    1
    0 Votes
    1 Posts
    12 Views
    No one has replied
  • Friends / Foe list location

    Game Issues and Gameplay questions
    4
    0 Votes
    4 Posts
    32 Views
    AskaholicA

    Maybe in the client prefs file?

  • Game randomly crashes.

    Game Issues and Gameplay questions
    3
    0 Votes
    3 Posts
    24 Views
    maggeM

    Enable debugger in the FAF client, reproduce the issue and post the new log, please.

  • AI Development Guide and M27AI v80 Devlog

    AI development
    216
    15 Votes
    216 Posts
    42k Views
    maudlin27M

    v80 Update
    Fixed a bug from v79 that caused M27 to no longer build navy

    Acknowledgements

    Relent0r - highlighting that M27 wasn't building navy on a naval map
  • Coop missions intermittent lag

    Game Issues and Gameplay questions
    10
    0 Votes
    10 Posts
    243 Views
    P

    @Jip Only the mods that are bundled with the coop missions (usually none) because we want to get on the leaderboards.

    I booted a solo game up to get a recording for you but it doesn't freeze/stutter/lag for me. Which means either its >1p situations, or my friend's computer(s) that are the problem. I will get them to test individually.

  • Double Allied Tournament 4

    Tournaments
    14
    3 Votes
    14 Posts
    295 Views
    N

    Signing up with FtXCommando

  • Looking for casual coop duo central european time

    General Discussion
    1
    0 Votes
    1 Posts
    27 Views
    No one has replied
  • Check out a new mod

    Modding & Tools
    12
    10 Votes
    12 Posts
    479 Views
    CaliberC

    @LightWire yes I have made several improvements to the mod including new projectiles ile post some new pictures soon 🙂

  • u1100 1v1 Tournament III

    Tournaments
    7
    2 Votes
    7 Posts
    310 Views
    waffelzNoobW

    The tournament has concluded and the winner is Nyx! Congratulations, well played from all players and thanks for participating
    FInal standings: https://challonge.com/rsz21p8h

  • Commander Survival Kit (A new SIM Mod)

    Modding & Tools
    224
    19 Votes
    224 Posts
    77k Views
    T

    @CDRMV
    Thanks you! 😊

  • Improvement of Leaderboards

    Suggestions
    25
    21 Votes
    25 Posts
    2k Views
    S

    Add 3v3 to the website leaderboards

  • Exodus has wrong icon

    General Discussion
    6
    0 Votes
    6 Posts
    158 Views
    N

    @RakeAnomander Mantis lost its bot icon shape for the tank icon shape a while back, but aside from that I don't think there are many such things because most types of units ("what they are") correctly corresponds to what it's good against. UEF destroyer is just an outlier because it has really weak torpedoes due to the existence of the cooper. In theory it can be confusing but people never faction mix coopers + other faction destros.

    An icon change we can draw parallels to was Brick/Percy getting the "x" symbol instead of the directfire "+" symbol to differentiate from Loyalist/Titan (12 years ago). Nobody would disagree with this change, and having separate cooper/valiant icons is a similar case.

  • Need help with unit modding(New Monkey Lord) & effects.

    Modding & Tools
    2
    4 Votes
    2 Posts
    74 Views
    L

    Looks awesome.

  • adjustable LOD cutoffs

    Suggestions
    7
    0 Votes
    7 Posts
    215 Views
    D

    I don't think this would be a good thing. I have an extremely powerful computer but recently (over the last few months) noticed I was getting in-game crashes after going years with none. The crashes would occur anytime I was zooming in or out really quickly. The game would just freeze and after some messing around turning anti aliasing off is what worked and I haven't had crashes for a few days now.

    I know it maybe seems like it's not related to this thread but it feels like it is because I sthnk the overload of rendering when zooming so quick is what was causing the system crashes. Strange that it would all the sudden start happening but nonetheless it proves the point that draw distances are important.

    I'd love to be able to see reclaim and such as I'm zoomed out more but with this game it just seems like you got to take what you get.

  • 0 Votes
    8 Posts
    214 Views
    S

    @Band228 As a quick workaround you could use a free VPN like Proton.

    So I'm starting to think, if you read it like that, they jump through the lobbies, collect the IPs (logs / Wireshark) of the players and then DDoS them. And so you have a 12 player match destroyed quite quickly.

    Players don't change their IPs that often, 24-hour forced disconnection hardly exists anymore, so the IP remains the same for most private connections until the router is restarted.

    That's not so far-fetched. There was a time when they went through the lobbies and crashed them with a ?bug? (I don't know if they were the same ones).

    @Brutus5000 Couldn't you force all connections to be established via relay (global) and prevent all P2P connections so that the private IPs don't appear anywhere (as with a VPN)? Might be worth a try.

  • FAF Statistics Megathread

    General Discussion
    58
    7 Votes
    58 Posts
    6k Views
    K

    hi @tatsu

    Could you please share the code to the API to generate this data . I would like to do some statistics

  • 0 Votes
    1 Posts
    25 Views
    No one has replied
  • Ask Wargaming.net to release the source code of SCFA

    General Discussion
    8
    1 Votes
    8 Posts
    283 Views
    TheVVheelboyT

    100$k dollars is not even gonna cut it. If remember correctly Visionik was willing to offer much more for the rights to the game and he still heard no.
    There's also no reason for Linus to buy the IP or anything. If anything I think he would be more inclined with simply helping FAF do it's thing as a non-profit community project rather than try wrestling with Square enix for the rights to the IP and shit.