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    Freedom_

    @Freedom_

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    Best posts made by Freedom_

    RE: Weekly Discussion #23 - T2 MMLs

    They are a pointless waste of mass, you should put the mass into mexes and then a t3 land HQ and build t3 mobile arty

    posted in Weekly Discussions •
    RE: Players asking for engies using markers without stating their name

    You can always just ignore them, it's a valid tactic that I implement regularly

    posted in Game Issues and Gameplay questions •
    OC loading screen tooltip is wrong

    The loading screen tool tip for OC is now wrong, it says that a 15k damage OC takes around 49k power in storage, since the recent change it now requires 60k/max energy used percentage of storage.

    Also there is no forum category for reporting issues

    posted in Suggestions •
    RE: The SCU Rebalance

    The real issue with any of this is that there is no temporal space in the game to have a force of SACUs become the core of your army.

    The power and built time cost of all units and buildings that come after the SACUs need pushing up by an order of magnitude

    In team games there is barely temporal space for t3 atm nevermind a whole extra phase before t4 come out

    posted in Balance Discussion •
    RE: Arty destroys building through operational shield.

    it's fairly simple,
    Aeon t3 arty does 6000 damage twice about a second apart for a total of 12k damage, firing a shot every 20 seconds for 600 dps.

    Your t3 reactor that explodes was not entire under the t3 shield indicated in your second screenshot, but is entirely under the t3 shield that is down in the first screenshot and up in the second.

    The t2 shield covering the reactor - just to the left of the reactor - has less than 50% health in the first screenshot.

    The shell impacts in a way that downs the t2 shield with the first 6k damage and then because the reactor is sticking out of the assisted t3 shield takes the second 6k damage. Because you are cybran it kills it, note any other factions reactor would have survived.

    Equally AOE damage is sometimes transferred through shields to the units below them when they collapse/AOE just hits units under shields (partial why the Ahwassa is a beast). Which might have killed it instead. You'll need a better viewing angle to be certain.

    Your second t3 sera shield comes back on to shield the now dead reactor.

    posted in Game Issues and Gameplay questions •
    RE: 3v3 Mapgen TMM queue

    I'm still of the opinion that there should just be 1 tmm queue which is capable of matching players in anything from 2v2 to 4v4, depending on balance, saves 6 dudes sat in the 4v4 queue forever condemned to not get a game.

    Also 3v3 maps:
    Twin Rivers
    Desert Crisis
    The Ditch
    Painted Desert
    TheAlpsV3
    X6
    Sands of Ablicka
    pyramid 3v3 version
    point of reach
    Paradise 3v3
    Mountain Lakes
    Crash site
    Icelands
    3v3 Death Valley
    Africa
    Darkfall

    Most of those are no worse than your average adaptive map

    posted in Suggestions •
    RE: Infinite matchmaking

    The other day, I joined the queue, started watching something on youtube, forgot I'd joined the queue, went to make dinner, ate dinner, came back to my PC and got matched in a game, all in all it was over an hour 😁

    posted in FAF support (client and account issues) •
    RE: Introducing Mapgen Week on Ladder

    Nice we get to see how good people truly are, instead of how good they are at copying builds.

    posted in General Discussion •
    Aeon t1 pd building animation issue

    The Aeon t1's building animation/blob has so little height that most units shoot the floor when they shoot at it.
    I've had it with an ACU before but in this replay it's quite stupid, please fix so units don't stand there and shoot the floor all day, its really frustrating as the pd is quite high on the target priority list.

    replay Id https://replay.faforever.com/13951803
    grimplex's harbs bottom left starting location at 21 minutes

    posted in Balance Discussion •
    RE: Before starting a game ender, what do you want your eco income to be?

    I hope you aren't starting a Yolo on 6k+ energy, you're going to stall like crazy, it costs 10,008,000 power, to build it in 6 minutes you're going to need like 34k power income.

    posted in General Discussion •

    Latest posts made by Freedom_

    RE: 4v4 TMM January 2023 Map Pool Tier List

    @morax
    Because it was imba with the bottom team having an extra mex; It is generally good to see that maps are fixed regardless of whether I like them or not. Equally I think it is a nice map, but it is a 5v5, with the air spot unpopulated and the fact no one really knows what they are doing on it because of that makes me not want to play it in tmm.

    Therefore it gets an E.

    posted in General Discussion •
    RE: Feedback on Cybran vs Uef ground only

    If you are playing super late game, it all depends on where you have omni.

    With no Omni, Cybran is better, with stealthed bricks and megas.
    With Omni fatty just kites everything to death and percys mop up the rest.

    If you aren't allowed radar except for land scouts, then Cybran wins, stealthed megas will waste everything before the UEF gets vision to shoot.

    posted in General Discussion •
    RE: 4v4 TMM January 2023 Map Pool Tier List

    ac7ec944-0142-4a15-ad2d-e5aa92b1affe-image.png

    tmm : 1906

    Good to see Falcon Stone River got fixed 👍

    posted in General Discussion •
    RE: Weekly Discussion #23 - T2 MMLs

    They are a pointless waste of mass, you should put the mass into mexes and then a t3 land HQ and build t3 mobile arty

    posted in Weekly Discussions •
    RE: You have failed to find a place for your building. Try again

    @melanol said in You have failed to find a place for your building. Try again:

    @freedom_ I use it. Unrelated.

    well then you don't

    @melanol said in You have failed to find a place for your building. Try again:

    have to click on the building icon again

    posted in Suggestions •
    RE: Players asking for engies using markers without stating their name

    You can always just ignore them, it's a valid tactic that I implement regularly

    posted in Game Issues and Gameplay questions •
    RE: You have failed to find a place for your building. Try again

    Use hotbuilding instead, press f1 and then go to the hotbuilding section

    posted in Suggestions •
    RE: Novax needs to be nerfed, here's why.

    @thewheelie said in Novax needs to be nerfed, here's why.:

    @freedom_ said in Novax needs to be nerfed, here's why.:

    Ideally, it needs a complete rework, where it cannot stray further than roughly 256 range from the control centre but has better weaponry to compensate

    That will literally do the opposite of what you want. It'll be similar as old scathis. Target in range = OP. Tqrget not in range = useless

    What I want is the novax just deleted from the game.

    posted in Balance Discussion •
    RE: Novax needs to be nerfed, here's why.

    Ideally, it needs a complete rework, where it cannot stray further than roughly 256 range from the control centre but has better weaponry to compensate

    posted in Balance Discussion •
    RE: Arty destroys building through operational shield.

    it's fairly simple,
    Aeon t3 arty does 6000 damage twice about a second apart for a total of 12k damage, firing a shot every 20 seconds for 600 dps.

    Your t3 reactor that explodes was not entire under the t3 shield indicated in your second screenshot, but is entirely under the t3 shield that is down in the first screenshot and up in the second.

    The t2 shield covering the reactor - just to the left of the reactor - has less than 50% health in the first screenshot.

    The shell impacts in a way that downs the t2 shield with the first 6k damage and then because the reactor is sticking out of the assisted t3 shield takes the second 6k damage. Because you are cybran it kills it, note any other factions reactor would have survived.

    Equally AOE damage is sometimes transferred through shields to the units below them when they collapse/AOE just hits units under shields (partial why the Ahwassa is a beast). Which might have killed it instead. You'll need a better viewing angle to be certain.

    Your second t3 sera shield comes back on to shield the now dead reactor.

    posted in Game Issues and Gameplay questions •