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The loading screen tool tip for OC is now wrong, it says that a 15k damage OC takes around 49k power in storage, since the recent change it now requires 60k/max energy used percentage of storage.
Also there is no forum category for reporting issues
The Aeon t1's building animation/blob has so little height that most units shoot the floor when they shoot at it. I've had it with an ACU before but in this replay it's quite stupid, please fix so units don't stand there and shoot the floor all day, its really frustrating as the pd is quite high on the target priority list.
replay Id https://replay.faforever.com/13951803 grimplex's harbs bottom left starting location at 21 minutes
@FtXCommando said in (seemingly) illogical ratings changes:
Mu is the top of your individual rating bell
Mu is the middle of your bell curve
@Reckless_Charger said in (seemingly) illogical ratings changes:
Does the rating system take account of how often you are playing when determining variation (sigma) I. E looking at frequency of games rather than just total? I would expect greater variation if you play irregularly (as you derust).
Technically if you were a good player but are de-rusting, as you win and lose games you are likely to get a larger sigma as your range of level of play will be increased as you get lucky and kill higher level opponents and make stupid mistakes against weaker opponents. The system doesn't directly look at your frequency of games, but I expect there is some correlation between sigma and how long it's been since a player last played enough for there rating to hone in correctly.
I'm not sure why you have that "Forged Alliance forever" mod in your mods folder, but you should delete it.
If you want to run Supreme commander Forged alliance with none of the FAF improvements or balance you need to run it from steam.
To launch a standard game of FAF all you need is game type FAF and no mods. That will give you a game with the base FAF "mod". It's not really a mod of SC FA, more like a stand alone expansion of the game.
What you remembering was in one of the co-op betas where all players had there own ACU but could control everyone's stuff with shared mass income and storage.
Just to put this argument to bed. A real game on the 2v2 ladder, https://replay.faforever.com/13506640 I had gun and nano 1600 mass, 2 t2 pgens 2400 mass and 7 e storages 1750 mass, totals 5750 mass, Go to my view for the battle before the one where reds com dies and watch my energy bar, everything just melts before the OC's. My team mate also had 2 t2 pgens.
Look at the mass killed by my ACU at the end, if anything you could nerf it again XD
You can't stack nano and t2 on sera com if you want to go splash in 5 minutes (the true rambo com upgrade), therefore the upgrade stacking argument is invalid (splash needs buffing as you have to have already won for it to do anything in team games).
Just put sera and aeon t3 engies bp back to 40 and leave there mass cost the same (to negate the bumper cars cost)