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    Freedom_

    @Freedom_

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    Best posts made by Freedom_

    OC loading screen tooltip is wrong

    The loading screen tool tip for OC is now wrong, it says that a 15k damage OC takes around 49k power in storage, since the recent change it now requires 60k/max energy used percentage of storage.

    Also there is no forum category for reporting issues

    posted in Suggestions •
    RE: 3v3 Mapgen TMM queue

    I'm still of the opinion that there should just be 1 tmm queue which is capable of matching players in anything from 2v2 to 4v4, depending on balance, saves 6 dudes sat in the 4v4 queue forever condemned to not get a game.

    Also 3v3 maps:
    Twin Rivers
    Desert Crisis
    The Ditch
    Painted Desert
    TheAlpsV3
    X6
    Sands of Ablicka
    pyramid 3v3 version
    point of reach
    Paradise 3v3
    Mountain Lakes
    Crash site
    Icelands
    3v3 Death Valley
    Africa
    Darkfall

    Most of those are no worse than your average adaptive map

    posted in Suggestions •
    Aeon t1 pd building animation issue

    The Aeon t1's building animation/blob has so little height that most units shoot the floor when they shoot at it.
    I've had it with an ACU before but in this replay it's quite stupid, please fix so units don't stand there and shoot the floor all day, its really frustrating as the pd is quite high on the target priority list.

    replay Id https://replay.faforever.com/13951803
    grimplex's harbs bottom left starting location at 21 minutes

    posted in Balance Discussion •
    RE: Introducing Mapgen Week on Ladder

    Nice we get to see how good people truly are, instead of how good they are at copying builds.

    posted in General Discussion •
    RE: Before starting a game ender, what do you want your eco income to be?

    I hope you aren't starting a Yolo on 6k+ energy, you're going to stall like crazy, it costs 10,008,000 power, to build it in 6 minutes you're going to need like 34k power income.

    posted in General Discussion •

    Latest posts made by Freedom_

    RE: Strange T1 radar issue possibly

    This happens with vision as well. most noticeably with the blaze, with its tiny vision radius and high speed. if it's going flat out it will almost run into an oncoming unit before it sees it.

    posted in General Discussion •
    RE: Should the ACU stomp T1 units?

    @mach said in Could the ACU stomp T1 units?:

    unfortunately there seems to be no way to differentiate between tech level of units in code

    could you not use the TECH1 category to distinguish the t1 units

    Things like the stun effect of aeon t1 bomber only effect certain tech levels how is that done?

    posted in Balance Discussion •
    RE: 3v3 Mapgen TMM queue

    I'm still of the opinion that there should just be 1 tmm queue which is capable of matching players in anything from 2v2 to 4v4, depending on balance, saves 6 dudes sat in the 4v4 queue forever condemned to not get a game.

    Also 3v3 maps:
    Twin Rivers
    Desert Crisis
    The Ditch
    Painted Desert
    TheAlpsV3
    X6
    Sands of Ablicka
    pyramid 3v3 version
    point of reach
    Paradise 3v3
    Mountain Lakes
    Crash site
    Icelands
    3v3 Death Valley
    Africa
    Darkfall

    Most of those are no worse than your average adaptive map

    posted in Suggestions •
    RE: Gun splash upgrade

    I'd say either make it the same cost and dps as cybran laser, making the only option for mid game pushing the regen aura upgrade or change it to something along the lines of

    Damage per shot + 750 -> + 300 (1700 -> 800 dps with the gun upgrade)

    Cost (roughly same cost as chrono/tac pack)
    mass 5,400 -> 1,750
    energy 270,00 -> 52,500

    Which would put a gun nano splash sera acu in line with a heavily upgraded sACU rather than a mini exp.

    posted in Balance Discussion •
    RE: Cybran hives, idea for Seraphim and Aeon

    Alternatively there is always the option to remove Hives and Kennels, which would be better in my opinion.

    posted in Balance Discussion •
    RE: Why does the score not count units built/killed as highly as eco?

    I think they are weighted the same, building and killing, it is just you are building way more mass worth of stuff if you are ecoing than someone who is actively fighting, also you lose score for losing units so if your units are dying then you are losing score.

    Also power counts towards score and therefore an air player will have far more score than a front player on the same eco building land.

    posted in General Discussion •
    RE: Before starting a game ender, what do you want your eco income to be?

    I hope you aren't starting a Yolo on 6k+ energy, you're going to stall like crazy, it costs 10,008,000 power, to build it in 6 minutes you're going to need like 34k power income.

    posted in General Discussion •
    RE: League System Feedback Thread

    I think the 4v4 one is broken, I'm sandwiched between players who's 1v1 ladder rating is about 500 points higher than mine (Turin and Turbo)
    It clearly does not represent skill level
    7a69e695-9e1b-44e9-bab5-e038b67bf926-image.png

    I should be down in about masters 5 or diamond 1 but I'm still gaining 2 points a win...

    posted in General Discussion •
    RE: Introducing Mapgen Week on Ladder

    Nice we get to see how good people truly are, instead of how good they are at copying builds.

    posted in General Discussion •
    RE: Seraphim ACU+SACU meme build? Does it work?

    the only game I can remember doing it and it working. https://replay.faforever.com/12876767

    posted in General Discussion •