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    Freedom_

    @Freedom_

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    Best posts made by Freedom_

    OC loading screen tooltip is wrong

    The loading screen tool tip for OC is now wrong, it says that a 15k damage OC takes around 49k power in storage, since the recent change it now requires 60k/max energy used percentage of storage.

    Also there is no forum category for reporting issues

    posted in Suggestions •
    RE: Introducing Mapgen Week on Ladder

    Nice we get to see how good people truly are, instead of how good they are at copying builds.

    posted in General Discussion •
    Aeon t1 pd building animation issue

    The Aeon t1's building animation/blob has so little height that most units shoot the floor when they shoot at it.
    I've had it with an ACU before but in this replay it's quite stupid, please fix so units don't stand there and shoot the floor all day, its really frustrating as the pd is quite high on the target priority list.

    replay Id https://replay.faforever.com/13951803
    grimplex's harbs bottom left starting location at 21 minutes

    posted in Balance Discussion •
    RE: Before starting a game ender, what do you want your eco income to be?

    I hope you aren't starting a Yolo on 6k+ energy, you're going to stall like crazy, it costs 10,008,000 power, to build it in 6 minutes you're going to need like 34k power income.

    posted in General Discussion •

    Latest posts made by Freedom_

    RE: Cybran hives, idea for Seraphim and Aeon

    Alternatively there is always the option to remove Hives and Kennels, which would be better in my opinion.

    posted in Balance Discussion •
    RE: Why does the score not count units built/killed as highly as eco?

    I think they are weighted the same, building and killing, it is just you are building way more mass worth of stuff if you are ecoing than someone who is actively fighting, also you lose score for losing units so if your units are dying then you are losing score.

    Also power counts towards score and therefore an air player will have far more score than a front player on the same eco building land.

    posted in General Discussion •
    RE: Before starting a game ender, what do you want your eco income to be?

    I hope you aren't starting a Yolo on 6k+ energy, you're going to stall like crazy, it costs 10,008,000 power, to build it in 6 minutes you're going to need like 34k power income.

    posted in General Discussion •
    RE: League System Feedback Thread

    I think the 4v4 one is broken, I'm sandwiched between players who's 1v1 ladder rating is about 500 points higher than mine (Turin and Turbo)
    It clearly does not represent skill level
    7a69e695-9e1b-44e9-bab5-e038b67bf926-image.png

    I should be down in about masters 5 or diamond 1 but I'm still gaining 2 points a win...

    posted in General Discussion •
    RE: Introducing Mapgen Week on Ladder

    Nice we get to see how good people truly are, instead of how good they are at copying builds.

    posted in General Discussion •
    RE: Seraphim ACU+SACU meme build? Does it work?

    the only game I can remember doing it and it working. https://replay.faforever.com/12876767

    posted in General Discussion •
    OC loading screen tooltip is wrong

    The loading screen tool tip for OC is now wrong, it says that a 15k damage OC takes around 49k power in storage, since the recent change it now requires 60k/max energy used percentage of storage.

    Also there is no forum category for reporting issues

    posted in Suggestions •
    Aeon t1 pd building animation issue

    The Aeon t1's building animation/blob has so little height that most units shoot the floor when they shoot at it.
    I've had it with an ACU before but in this replay it's quite stupid, please fix so units don't stand there and shoot the floor all day, its really frustrating as the pd is quite high on the target priority list.

    replay Id https://replay.faforever.com/13951803
    grimplex's harbs bottom left starting location at 21 minutes

    posted in Balance Discussion •
    RE: (seemingly) illogical ratings changes

    @FtXCommando said in (seemingly) illogical ratings changes:

    Mu is the top of your individual rating bell

    Mu is the middle of your bell curve 😉 alt text

    @Reckless_Charger said in (seemingly) illogical ratings changes:

    Does the rating system take account of how often you are playing when determining variation (sigma) I. E looking at frequency of games rather than just total? I would expect greater variation if you play irregularly (as you derust).

    Technically if you were a good player but are de-rusting, as you win and lose games you are likely to get a larger sigma as your range of level of play will be increased as you get lucky and kill higher level opponents and make stupid mistakes against weaker opponents.
    The system doesn't directly look at your frequency of games, but I expect there is some correlation between sigma and how long it's been since a player last played enough for there rating to hone in correctly.

    posted in General Discussion •
    RE: I cannot see any units upon loading a game

    I'm not sure why you have that "Forged Alliance forever" mod in your mods folder, but you should delete it.

    If you want to run Supreme commander Forged alliance with none of the FAF improvements or balance you need to run it from steam.

    To launch a standard game of FAF all you need is game type FAF and no mods. That will give you a game with the base FAF "mod". It's not really a mod of SC FA, more like a stand alone expansion of the game.

    posted in FAF support (client and account issues) •