The loading screen tool tip for OC is now wrong, it says that a 15k damage OC takes around 49k power in storage, since the recent change it now requires 60k/max energy used percentage of storage.
Also there is no forum category for reporting issues
The loading screen tool tip for OC is now wrong, it says that a 15k damage OC takes around 49k power in storage, since the recent change it now requires 60k/max energy used percentage of storage.
Also there is no forum category for reporting issues
Nice we get to see how good people truly are, instead of how good they are at copying builds.
The Aeon t1's building animation/blob has so little height that most units shoot the floor when they shoot at it.
I've had it with an ACU before but in this replay it's quite stupid, please fix so units don't stand there and shoot the floor all day, its really frustrating as the pd is quite high on the target priority list.
replay Id https://replay.faforever.com/13951803
grimplex's harbs bottom left starting location at 21 minutes
I hope you aren't starting a Yolo on 6k+ energy, you're going to stall like crazy, it costs 10,008,000 power, to build it in 6 minutes you're going to need like 34k power income.
Alternatively there is always the option to remove Hives and Kennels, which would be better in my opinion.
I think they are weighted the same, building and killing, it is just you are building way more mass worth of stuff if you are ecoing than someone who is actively fighting, also you lose score for losing units so if your units are dying then you are losing score.
Also power counts towards score and therefore an air player will have far more score than a front player on the same eco building land.
I hope you aren't starting a Yolo on 6k+ energy, you're going to stall like crazy, it costs 10,008,000 power, to build it in 6 minutes you're going to need like 34k power income.
I think the 4v4 one is broken, I'm sandwiched between players who's 1v1 ladder rating is about 500 points higher than mine (Turin and Turbo)
It clearly does not represent skill level
I should be down in about masters 5 or diamond 1 but I'm still gaining 2 points a win...
Nice we get to see how good people truly are, instead of how good they are at copying builds.
the only game I can remember doing it and it working. https://replay.faforever.com/12876767
The loading screen tool tip for OC is now wrong, it says that a 15k damage OC takes around 49k power in storage, since the recent change it now requires 60k/max energy used percentage of storage.
Also there is no forum category for reporting issues
The Aeon t1's building animation/blob has so little height that most units shoot the floor when they shoot at it.
I've had it with an ACU before but in this replay it's quite stupid, please fix so units don't stand there and shoot the floor all day, its really frustrating as the pd is quite high on the target priority list.
replay Id https://replay.faforever.com/13951803
grimplex's harbs bottom left starting location at 21 minutes
@FtXCommando said in (seemingly) illogical ratings changes:
Mu is the top of your individual rating bell
Mu is the middle of your bell curve
@Reckless_Charger said in (seemingly) illogical ratings changes:
Does the rating system take account of how often you are playing when determining variation (sigma) I. E looking at frequency of games rather than just total? I would expect greater variation if you play irregularly (as you derust).
Technically if you were a good player but are de-rusting, as you win and lose games you are likely to get a larger sigma as your range of level of play will be increased as you get lucky and kill higher level opponents and make stupid mistakes against weaker opponents.
The system doesn't directly look at your frequency of games, but I expect there is some correlation between sigma and how long it's been since a player last played enough for there rating to hone in correctly.
I'm not sure why you have that "Forged Alliance forever" mod in your mods folder, but you should delete it.
If you want to run Supreme commander Forged alliance with none of the FAF improvements or balance you need to run it from steam.
To launch a standard game of FAF all you need is game type FAF and no mods. That will give you a game with the base FAF "mod". It's not really a mod of SC FA, more like a stand alone expansion of the game.