The loading screen tool tip for OC is now wrong, it says that a 15k damage OC takes around 49k power in storage, since the recent change it now requires 60k/max energy used percentage of storage.
Also there is no forum category for reporting issues
The loading screen tool tip for OC is now wrong, it says that a 15k damage OC takes around 49k power in storage, since the recent change it now requires 60k/max energy used percentage of storage.
Also there is no forum category for reporting issues
I'm still of the opinion that there should just be 1 tmm queue which is capable of matching players in anything from 2v2 to 4v4, depending on balance, saves 6 dudes sat in the 4v4 queue forever condemned to not get a game.
Also 3v3 maps:
Twin Rivers
Desert Crisis
The Ditch
Painted Desert
TheAlpsV3
X6
Sands of Ablicka
pyramid 3v3 version
point of reach
Paradise 3v3
Mountain Lakes
Crash site
Icelands
3v3 Death Valley
Africa
Darkfall
Most of those are no worse than your average adaptive map
The Aeon t1's building animation/blob has so little height that most units shoot the floor when they shoot at it.
I've had it with an ACU before but in this replay it's quite stupid, please fix so units don't stand there and shoot the floor all day, its really frustrating as the pd is quite high on the target priority list.
replay Id https://replay.faforever.com/13951803
grimplex's harbs bottom left starting location at 21 minutes
Nice we get to see how good people truly are, instead of how good they are at copying builds.
I hope you aren't starting a Yolo on 6k+ energy, you're going to stall like crazy, it costs 10,008,000 power, to build it in 6 minutes you're going to need like 34k power income.
This happens with vision as well. most noticeably with the blaze, with its tiny vision radius and high speed. if it's going flat out it will almost run into an oncoming unit before it sees it.
@mach said in Could the ACU stomp T1 units?:
unfortunately there seems to be no way to differentiate between tech level of units in code
could you not use the TECH1 category to distinguish the t1 units
Things like the stun effect of aeon t1 bomber only effect certain tech levels how is that done?
I'm still of the opinion that there should just be 1 tmm queue which is capable of matching players in anything from 2v2 to 4v4, depending on balance, saves 6 dudes sat in the 4v4 queue forever condemned to not get a game.
Also 3v3 maps:
Twin Rivers
Desert Crisis
The Ditch
Painted Desert
TheAlpsV3
X6
Sands of Ablicka
pyramid 3v3 version
point of reach
Paradise 3v3
Mountain Lakes
Crash site
Icelands
3v3 Death Valley
Africa
Darkfall
Most of those are no worse than your average adaptive map
I'd say either make it the same cost and dps as cybran laser, making the only option for mid game pushing the regen aura upgrade or change it to something along the lines of
Damage per shot + 750 -> + 300 (1700 -> 800 dps with the gun upgrade)
Cost (roughly same cost as chrono/tac pack)
mass 5,400 -> 1,750
energy 270,00 -> 52,500
Which would put a gun nano splash sera acu in line with a heavily upgraded sACU rather than a mini exp.
Alternatively there is always the option to remove Hives and Kennels, which would be better in my opinion.
I think they are weighted the same, building and killing, it is just you are building way more mass worth of stuff if you are ecoing than someone who is actively fighting, also you lose score for losing units so if your units are dying then you are losing score.
Also power counts towards score and therefore an air player will have far more score than a front player on the same eco building land.
I hope you aren't starting a Yolo on 6k+ energy, you're going to stall like crazy, it costs 10,008,000 power, to build it in 6 minutes you're going to need like 34k power income.
I think the 4v4 one is broken, I'm sandwiched between players who's 1v1 ladder rating is about 500 points higher than mine (Turin and Turbo)
It clearly does not represent skill level
I should be down in about masters 5 or diamond 1 but I'm still gaining 2 points a win...
Nice we get to see how good people truly are, instead of how good they are at copying builds.
the only game I can remember doing it and it working. https://replay.faforever.com/12876767