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  • Announcements regarding our community

    58 Topics
    130 Posts
    FichomF

    Today is a very special day. After more than a decade of waiting, countless memes, and enough "soon" jokes to power a Quantum Gateway, Galactic War is finally returning to Forged Alliance Forever!

    For the uninitiated, Galactic War is a meta MMO game for Forged Alliance, where players join a faction and remain loyal until the Infinite War ends. Each player controls an avatar that gains XP and ranks up through victories, but if their commander dies in battle, the avatar is lost, and they must start over from the lowest rank. Battles are resolved through FAF matches using a custom game mod that allows players to call in reinforcements or flee the battlefield to save themselves when the situation turns dire.

    Stay tuned for more information in the coming weeks, but don't hold your breath. The only thing more uncertain than a Cybran loyalty matrix is the FAF dev’s release schedule. But rest assured β€” Galactic War is coming (soon).

    Oh... and this one... it ain't a joke πŸ˜‰

  • The real competition starts here.

    205 Topics
    6k Posts
    NeytronN

    sing up 1559

  • 409 Topics
    5k Posts
    M

    NVM i found another way πŸ™‚

  • A place to talk about whatever you want

    1k Topics
    24k Posts
    TheWeakieT

    @Jip said in Another Novax conversation:

    A missile-based satellite. This would be the 'default' satellite, at the same costs of the current satellite. It fires a salvo of missiles. And those missiles can of course be intercepted by TMD. The missiles do not track, just like regular missiles. They will have some AOE though. And of course, you don't want to use this against Cybran missile deflectors . By being missile-based, the satellite is easier to counter:
    It makes the satellite worse against mobile armies. Just like mobile missile launchers.
    It makes the satellite unusable against naval armies, as they are usually packed with mobile TMD.
    You don't need to built shields everywhere, likely just 2 TMDs at each location.

    Imo it probably makes more sense to make it similar to this http://faforever.github.io/spooky-db/#/XNL0403. Firing an artillery barage of rockets that do decent AoE so it's usefull against armies (but is possible to be microed against it because i assume the missiles take some time to arrive due to travel time). That will also make it overcome being useless against atleast smaller quantities of navy.

    I really like the idea of building different kinds of sats though.

  • 3k Topics
    15k Posts
    S

    I have my FAF client on one of my drives and my mods on another and the one the mods were on failed on me and i was unable to change the location getting this error. i did find that a full reinstall fixes it but it seems like an issue on how FAF handles moving/changing the mods location

    Client Version: 2025.2.1
    java.nio.file.NoSuchFileException: E:\FAF Mods
    at java.base/sun.nio.fs.WindowsException.translateToIOException(WindowsException.java:85)
    at java.base/sun.nio.fs.WindowsException.rethrowAsIOException(WindowsException.java:103)
    at java.base/sun.nio.fs.WindowsException.rethrowAsIOException(WindowsException.java:108)
    at java.base/sun.nio.fs.WindowsFileAttributeViews$Basic.readAttributes(WindowsFileAttributeViews.java:53)
    at java.base/sun.nio.fs.WindowsFileAttributeViews$Basic.readAttributes(WindowsFileAttributeViews.java:38)
    at java.base/sun.nio.fs.WindowsFileSystemProvider.readAttributes(WindowsFileSystemProvider.java:197)
    at java.base/java.nio.file.Files.readAttributes(Files.java:1853)
    at org.springframework.util.FileSystemUtils.copyRecursively(FileSystemUtils.java:127)
    at com.faforever.client.preferences.tasks.MoveDirectoryTask.call(MoveDirectoryTask.java:61)
    at com.faforever.client.preferences.tasks.MoveDirectoryTask.call(MoveDirectoryTask.java:20)
    at javafx.concurrent.Task$TaskCallable.call(Task.java:1399)
    at java.base/java.util.concurrent.FutureTask.run(FutureTask.java:317)
    at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1144)
    at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:642)
    at java.base/java.lang.Thread.run(Thread.java:1583)

  • For people who want to add more stuff to FAF

    564 Topics
    7k Posts
    SaverS

    Hello, again a small addition for the people who use my units in the single mods. These mods will not be extended or updated by me anymore, only the modpack will be maintained by me.

    Furthermore CDRMV has the permission from me to use the units in their mods. If you are interested, please contact me in this post. I will try to answer you.

  • A readonly copy of our previous forums on phpbb3. (Not all uploaded files are available.)
    Search only via google using the site:forums.faforever.com option.