Hey fellas,
The Inquisitor is nigh unkillable.
I wish I could get a snapshot that features all different angles for the incoming fire. In any case the only unit doing damage was the engineer seen in the pic.
I previously rammed the Experimental with a Mazer ACU, and the only angle from which it was able to deal damage was directly below.
Even torpedoes miss that bastard.
There are still quite a few issues with BlackOps that I'm willing to organize into a list if that would be useful.
Off the top of my head, the Aeon ACU's second intel upgrade -the one with Eye of Rihanne-style quantum optics- costs 270 mass, which I'm pretty sure is meant to be 2700, matching the cost of a similar intel upgrade for another ACU.
(270 is unbalanced for multiple reasons: 1. it grants too much health for such a low cost, 2. the peeping module is extremely powerful on its own, and 3. Aeon can exlusively get their commander into T3 power level in early stages)
Less important but still there:
Vanisher: T3 T3 Air Transport.
ED5 UI and economy values (the entry itself is unnecessary IMO due to it being a clutter but right now it's worse: a suboptimal choice that costs more than building ED4 then upgrading it)
These issuesare hard to remember, but very easy to write down in a note when they pop-up in play, so lemme know if you need such a list.
There are also some inconsistencies immersion-wise: Cybran structures lose their regenerative capabilities from vanilla on higher tier (eg. Hydrocarbon Power Plants and T3 Storage), Manticore T3 PD sits on UEF pavement.
Unrelated to BlackOps: the track mark bug in vanilla, produced by every unit rolling on treads like the Viper, Fatboy, etc. is extremely disturbing. Do you know who to reach out to? I don't care if mass spot or hydrocarbon marks are low resolution, the track mark glitches are way worse.
[image: 1783629538848-inquisitor_hitbox_issue.jpg]