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  • Announcements regarding our community

    55 Topics
    127 Posts
    archsimkatA

    Matchmaker Pools March 2025

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  • The real competition starts here.

    200 Topics
    6k Posts
    FearghalF

    Congratulations to Team A =
    TheWeakie, FtXCommando, Neytron + BlissfulNoob
    For winning the Rainbow Cup VIII tournament!

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    Also -Congratulations to TheWeakie, FtXCommando, Neytron + BlissfulNoob
    for winning the tournament in only 11 games.
    Tying the record by TheWeakie, FtXCommando + Nuggets in RCVI
    for the fewest number of games played to win.
    Only losing 1 game -1 game more than a perfect 10 game run.

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  • 407 Topics
    5k Posts
    BlackYpsB

    There is a Improved Graphics 2024 mod in the vault that changes a bunch of render settings. You can have a look there and modify the mod to your liking.
    I also found a text file on my hard drive where I collected some explanations of some of the graphics settings. No guarantees on correctness as it is based on my understanding of the time and also some years old.

    ConExecute("ren_DecalNormalLodCutoff 560")
    ConExecute("ren_DecalAlbedoLodCutoff 560")
    ConExecute("fog_DistanceFog off") -- map fog
    ConExecute("efx_WaveCutoff 560")
    ConExecute("UI_StrategicProjectileLOD 185") --standard 128, there is no apparent reason for changes
    ConExecute("ren_ShorelineCutoff 560")
    ConExecute("ren_SyncTerrainLOD 560")
    ConExecute("cam_HighLOD 0.2") --sets the LOD value for the detail level “high” that can be selected in the menu
    ConExecute("cam_MediumLOD 0.3") --sets the LOD value for the detail level “medium” that can be selected in the menu
    ConExecute("cam_LowLOD 0.4") --sets the LOD value for the detail level “low” that can be selected in the menu
    ConExecute("cam_DefaultLOD 0.2")
    ConExecute("cam_SetLOD 0.2")
    ConExecute("cam_DefaultMiniLOD 1.65")
    ConExecute("ren_shadowsize 4096") --Resolution of the shadow map
    ConExecute("ren_shadowLOD 400") --At what FocusDistance do we stop rendering shadows
    ConExecute("cam_ShakeMult 0.1")
    ConExecute("ren_IgnoreDecalLOD") --force render decals
    ConExecute("ren_Meshdissolve 40") --double default value, individual value to be compared with LODMetric is defined in the blueprint exact function and interaction with ren_MeshdissolveCutoff unclear

    SC_CameraScaleLOD 0 or 1 or 2 most likely determines which of the three LOD scales is used

    LODMetric is the FocusDistance multiplied by cam_HighLOD, cam_MediumLOD or cam_LowLOD, measured at the respective location

    Depending on FocusDistance, the strategic symbols are displayed (Standart 130, set in the blueprint)

  • A place to talk about whatever you want

    1k Topics
    24k Posts
    CrofisC

    @IndexLibrorum i must have been mistaken then, was sure i got blocked from unpausing a few times. That's one problem less ig.

    Before making a somewhat lenghty explanation as to what i think the problem is, i'd like to make sure i'm not starting from a wrong assumption: in ladder (and even custom unless people decide to change the setting) everyone has 3 pauses, right? If not, what's the current system like?

  • 3k Topics
    15k Posts
    K

    I just tried ladder 1v1. That worked on the first try. But 3v3 has been failing at least 20 times over the past week with the above behavior.
    With the 1v1, the map rendered on the connection screen, and then the game started.
    I wish I had some idea about what the root cause might be. Perhaps it's related to the maps in 3v3 and my client not being able to render them?

  • For people who want to add more stuff to FAF

    561 Topics
    7k Posts
    J

    That title scared me.

    Thank you for all the work.

    On the question; I will defer to those with more knowledge on this issue.

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    Search only via google using the site:forums.faforever.com option.