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  • 344 Topics
    8k Posts
    N

    Pathing stuff like this is really tied into the engine so there's not much we can do. I think you can't even make ACUs path over units because it would automatically apply that 1x1 footprint to all 1x1 units (all t1-t3). So a lot of it is wishful thinking unless you dive deep into reverse engineering.

    I think this would be a good thing as I dont believe players consider the known poor pathing in this game to be a positive aspect.

    The bad pathing has cemented itself in the game's balance and micro so for some it is a positive aspect just to diversify supcom from other games, even though it has its frustrating moments.

  • 33 Topics
    609 Posts
    D

    ACU and all units increase is physical size as they vet.

  • Team Matchmaker - hard to get games to develop rating

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    ValkiV

    @Tagada said in Team Matchmaker - hard to get games to develop rating:

    If you would loose to players that are lower rated then you, let's say 200-300 Mu then yes, your sigma would increase since the system will suddenly go : oh this guys is loosing a game he should have 70% chance of winning, maybe he is over rated and it increases your sigma. Ofc 1 game doesn't change much but if you loose 5-10 games to ppl 150-300 below your rating you will loose like 20 points per game maybe even more.

    That might start to happen, I will hold on my despair for a week and see what happens ๐Ÿ™‚

  • Team Matchmaker beta release NOW AVAILABLE!

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    16 Votes
    44 Posts
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    AurikoA

    I checked the map pool in the client, there's still a small mistake : it has Adaptive Corona, instead of Land Wilderness (according to Ftx thread). Not very important but since I noticed I thought i should notify it here.

  • My ver of supcom cant make RAS coms? Any info??

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    FemtoZettaF

    Yes, sounds like you're just using the steam version, and not playing the FAF version.

  • More detailed replay statistics (mass killed etc.)

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    6 Posts
    403 Views
    Brutus5000B

    Sounds cool, give it a try

  • A FAQ for Supcom Gameplay

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    10 Posts
    838 Views
    B

    New WST!!! This one teaches how to nuke.

    As usual, reminder that there are a lot of constraints for the amount of time in these vids, so dense, to the point, and as few tangents as possible. I could go for an hour on the finer points of nukes and build power xD

    Here's the link, and added it to the top - https://youtu.be/BPi5RjVQiNw

  • Is it a good thing to tell matchmakers how many are queuing?

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    FtXCommandoF

    There has been no discernible impact, good or bad, since the introduction of queue times/showing people who is in queue.

  • Is it easy to create coop maps/games?

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    6 Posts
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    biassB

    Luckily, someone has already done a lot of edits to mutiplayer maps to enhance the PVE experience,
    You can find them by searching teamplay ai or teamplay_ai on the map vault.

  • Unpopular opinion? Team games are harder than 1v1s

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    884 Views
    CascadeC

    @Resistance the more i play setons at higher levels, the more i realize that it's really open to creative strategies. It can be static sure, but most players won't let their opponent just sit there and eco. The only position that needs to follow a strict BO is the air slot but even then you can still ignore it and do something unorthodox with a surprising level of success

  • Tutorial for new players with zero RTS experience

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    1 Votes
    7 Posts
    389 Views
    F-OdinF

    There is a tutorial mission in FA for complete beginners, but by the look of it, it hasn't been brought over into FAF, or if it has, it's not easy to find

  • This topic is deleted!

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  • This topic is deleted!

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  • About the faf website

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    F-OdinF

    First of all FAForever.com has a news hub, yes it requires you to click on the link which says news, but it allows the main page to be cleaner and more informative to the user. I imagine a good proportion of people who visit the website for the first time will get all the information they need and the little effects like "Currently hosting x number of players" or the Global map of players show new people that it is active, without pushing important information aside. More isn't necessarily merrier in this case.

    https://imgur.com/a/m8g7HMH

    I've linked the image above as I think that's the bigger issue at the moment. People get Supcom FA but don't get transitioned to FAF because they don't know what FAF is, let alone get to the website. Maybe its worth using the Official FAF YouTube to just go over what FAF is, where to find it, what are the features and other activity and put it as a feature video so people can come off watching their favourite Gyle video, or watching the Chris Taylor interview to find themselves watching some sort of tour/guide of the client and community where the client can be sold to people who have never heard of FAF before. All it takes is 1% of Yuri's or Gyle's uninformed Veiwers to see that and you have potentially over 1000 people informed about the client.

    This is my opinion on how things can be approached so feel free to scrutinise, personally though I think the website does a good job of selling the client. Getting people to the website may be a more effective use of your time at this moment.

    Quick other note, the Facebook page and patreon page also seem very lacklustre, Facebook just shares Gyle casts while the patreon hasn't had a post in over 3 years.

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  • About UI mods

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    Dragun101D

    Only exception as far I know are featued and fxExplosion mods. For a mod to be ranked, one of the mod admins need to set it so if its Sim.

  • Target priority for AI

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    UvesoU

    Well, mostly means exactly that.

    My AI will always attack the closest enemy units first.
    Except the targetmanager has a high priority target like nuke, paragon or incoming experimental.

    There are also 2 different attack vectors for AIR experimentals.
    The 1st also attacks the closest enemy, the second tries to fly in the middle of the enemy base.

    Have also in mind there are different AIs with different tactics.
    Did you test Relentors RNGAI or the Swarm AI from Azrael ?

    You can join us on Discord (link at bottom of my AI post) for more information.

  • 2v2 Ranked?

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    1 Votes
    4 Posts
    375 Views
    ResistanceR

    @Malkerian tap on play-matchmaking-under the <2v2> or <1v1> there's a big grey button called <map pool>,tap on it,download everything that looks like a closed box

  • All My Stuff Blows Up on Exit?

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    FtXCommandoF

    Itโ€™s not about preventing some exploit, itโ€™s the fact that people would just stack games so that a low rated guy can walk into the enemy base and ctrl+k and then his stuff goes to the better player.

    This then results in share until death becoming default which in turn encourages people to play comfy teamgame maps where dying is either unlikely (gap) or easily recoverable (canis) rather than more open ones.

    Sheikah has recently created a sim mod for a share condition that blows up your units but not your structures.

  • UEF TMD Bug report & reproduce

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  • Legacy client not working

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    40 Posts
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    D
    Forbid inviting those who are currently in game to party Do not send "stop search" command as party guest Display TMM ratings in the chatter's rank tooltip Append correct TMM rating at game launch

    Unofficial Python client 0.19.11 psi TMM

  • Number of games played as seen in custom games, aka "ranked" games.

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    BlackYpsB

    The matchmaking tab will probably display your total number of games (all gamemodes added together) in the near future. I don' t know the plans for the in-game lobby, though.