Subcategories

  • 344 Topics
    8k Posts
    CaliberC

    Title says it really.

    ACU is blocked by own units and friendly units of team members during vital engages.

    It would be nice to be able to move ACU freely without bumping into own units, enemy units would still block ACU for all of you dirty shift G enjoyers out there.

    I think this would be a good thing as I dont believe players consider the known poor pathing in this game to be a positive aspect.

  • 33 Topics
    609 Posts
    D

    ACU and all units increase is physical size as they vet.

  • AI MEGATHREAD

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    tatsuT

    @obydog002 said in AI MEGATHREAD:

    Thanks, I had it accidentally set with some weird queries

    you also need to enable them once you start a lobby go into "option"->"mods"-> then find them in the list and click on them to enable. after you do that you'll have them in the dropdown.

  • More detailed replay statistics (mass killed etc.)

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    Brutus5000B

    Sounds cool, give it a try

  • A FAQ for Supcom Gameplay

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    B

    New WST!!! This one teaches how to nuke.

    As usual, reminder that there are a lot of constraints for the amount of time in these vids, so dense, to the point, and as few tangents as possible. I could go for an hour on the finer points of nukes and build power xD

    Here's the link, and added it to the top - https://youtu.be/BPi5RjVQiNw

  • Is it a good thing to tell matchmakers how many are queuing?

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    FtXCommandoF

    There has been no discernible impact, good or bad, since the introduction of queue times/showing people who is in queue.

  • Is it easy to create coop maps/games?

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    biassB

    Luckily, someone has already done a lot of edits to mutiplayer maps to enhance the PVE experience,
    You can find them by searching teamplay ai or teamplay_ai on the map vault.

  • Unpopular opinion? Team games are harder than 1v1s

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    CascadeC

    @Resistance the more i play setons at higher levels, the more i realize that it's really open to creative strategies. It can be static sure, but most players won't let their opponent just sit there and eco. The only position that needs to follow a strict BO is the air slot but even then you can still ignore it and do something unorthodox with a surprising level of success

  • Tutorial for new players with zero RTS experience

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    F-OdinF

    There is a tutorial mission in FA for complete beginners, but by the look of it, it hasn't been brought over into FAF, or if it has, it's not easy to find

  • This topic is deleted!

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  • This topic is deleted!

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  • About the faf website

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    F-OdinF

    First of all FAForever.com has a news hub, yes it requires you to click on the link which says news, but it allows the main page to be cleaner and more informative to the user. I imagine a good proportion of people who visit the website for the first time will get all the information they need and the little effects like "Currently hosting x number of players" or the Global map of players show new people that it is active, without pushing important information aside. More isn't necessarily merrier in this case.

    https://imgur.com/a/m8g7HMH

    I've linked the image above as I think that's the bigger issue at the moment. People get Supcom FA but don't get transitioned to FAF because they don't know what FAF is, let alone get to the website. Maybe its worth using the Official FAF YouTube to just go over what FAF is, where to find it, what are the features and other activity and put it as a feature video so people can come off watching their favourite Gyle video, or watching the Chris Taylor interview to find themselves watching some sort of tour/guide of the client and community where the client can be sold to people who have never heard of FAF before. All it takes is 1% of Yuri's or Gyle's uninformed Veiwers to see that and you have potentially over 1000 people informed about the client.

    This is my opinion on how things can be approached so feel free to scrutinise, personally though I think the website does a good job of selling the client. Getting people to the website may be a more effective use of your time at this moment.

    Quick other note, the Facebook page and patreon page also seem very lacklustre, Facebook just shares Gyle casts while the patreon hasn't had a post in over 3 years.

  • This topic is deleted!

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  • About UI mods

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    Dragun101D

    Only exception as far I know are featued and fxExplosion mods. For a mod to be ranked, one of the mod admins need to set it so if its Sim.

  • Target priority for AI

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    UvesoU

    Well, mostly means exactly that.

    My AI will always attack the closest enemy units first.
    Except the targetmanager has a high priority target like nuke, paragon or incoming experimental.

    There are also 2 different attack vectors for AIR experimentals.
    The 1st also attacks the closest enemy, the second tries to fly in the middle of the enemy base.

    Have also in mind there are different AIs with different tactics.
    Did you test Relentors RNGAI or the Swarm AI from Azrael ?

    You can join us on Discord (link at bottom of my AI post) for more information.

  • 2v2 Ranked?

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    ResistanceR

    @Malkerian tap on play-matchmaking-under the <2v2> or <1v1> there's a big grey button called <map pool>,tap on it,download everything that looks like a closed box

  • All My Stuff Blows Up on Exit?

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    FtXCommandoF

    It’s not about preventing some exploit, it’s the fact that people would just stack games so that a low rated guy can walk into the enemy base and ctrl+k and then his stuff goes to the better player.

    This then results in share until death becoming default which in turn encourages people to play comfy teamgame maps where dying is either unlikely (gap) or easily recoverable (canis) rather than more open ones.

    Sheikah has recently created a sim mod for a share condition that blows up your units but not your structures.

  • UEF TMD Bug report & reproduce

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  • Legacy client not working

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    40 Posts
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    D
    Forbid inviting those who are currently in game to party Do not send "stop search" command as party guest Display TMM ratings in the chatter's rank tooltip Append correct TMM rating at game launch

    Unofficial Python client 0.19.11 psi TMM

  • Number of games played as seen in custom games, aka "ranked" games.

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    3 Posts
    295 Views
    BlackYpsB

    The matchmaking tab will probably display your total number of games (all gamemodes added together) in the near future. I don' t know the plans for the in-game lobby, though.

  • FAForever logo

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  • Questions about how the meta has changed since GPG days

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    B

    Back in the day you could stop a bomber mid flight and slowly move backwards by clicking behind the bomber. The bomb cooldown was also shorter. This allowed you to eg. land 3 bombs on pgens in a quick succession. Nowadays you can't hover backwards with t1 bombers anymore (well you can but it breaks after a few meters and is super slow, also takes some skill to pull off) and it's pretty limited with t3 bombers too. With the higher attack cooldown it's better to do short passes anyways.

    Yes you can still micro the bomber, you just can't* go backwards anymore. The usual use case for micro is to stop bomber mid air to let it reload so that you can get multiple bombs off in a single pass (but not against a single target like before)