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  • 393 Topics
    9k Posts
    N
    Buff brick DPS 295 -> ~304, returning 50% of the DPS it lost after the last nerf (down from 312.5) because: the nerf's goal was to make brick weaker vs Percy, and now Percy is strong vs brick, so there is space to buff the DPS the nerf's goal was to make brick weaker vs othuum/harb, and while in a 1-unit-composition matchup this nerf made it more fair per mass, the brick needs to be more unfair because their lack of shields makes sniper DPS and Ythotha AoE very strong. Their stats also struggle to beat GC/ythotha + harb/othuum compositions a bit too much, which makes getting Megalith too difficult. Monkeylord is not good against GC/Ythotha at all, so mega is required to fight those T4s efficiently without just winning hard in T2 and getting an overpowering army at later T3. Add the Pulsar, which is the unreleased cybran T3 long range anti shield unit. It was wanted by old balance team, then it got delayed and eventually canceled by Rhaelya looking for an alternative solution before adding new units. Since no alternatives have been proposed and I don't see what would work better, I think the unit should finally be added. It solves the shieldless arty's low DPS against snipers and the struggle against mid-late gun coms that OC all your bricks if you try to attack anything while easily tanking with shield upgrades and mobile shields. Make firebeetles jump at enemies. it looks cool and fits the theme makes them hit in the middle of unit clumps more consistently, including on attack move/attack orders. reduces pathfinding needed increases their effective attack range The jump range in my prototype is around 5, which is the current detonation trigger range, and is small compared to any gun (LABs have 14 range). I think after the last nerf beetle is pretty good for gameplay but is a little weak because it dies very easily, especially at T3 stage, if you don't have basically equal unit counts and are in range to tank for the beetles, so that's why I'm interested in trying this new mechanic as a straight buff.
  • 33 Topics
    603 Posts
    CrofisC
    @Deribus 3 years and still no implementation? Keep it up harder then! XD
  • What should be done to address FAF patch download issues?

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    K
    I think my patch downloaded in less than a minute =\
  • Remove uploaded mods

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    JipJ
    I tried contacting him earlier this Monday - still awaiting a reply.
  • Tower Defence mode?

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    Anachronism_A
    @ovo There is an infinite build range mod on FAF's vault. You could use that mod on one of those survival wave maps and limit yourself to only building certain types of things. But, if you want those limitations to actually be coded into a map or a mod, you might want to create a forum suggestion thread describing what you think should be made in detail.
  • How should UI mod(s) change in-game icons?

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    ValkiV
    @emperor_penguin having worked in proces automation and HMI this springs to mind... High Performance HMI https://youtu.be/5GEvFF8pGlc?t=238 In particular in regard to color. There is something to be said for: Baseline everything is gray unless it matters Enemy icons are higher contrast gray lines vs background TML, SML and experimentals use red lines instead of gray PD, TMD and SMD use green lines instead of grey Highest tech units currently in the game use light blue instead of gray backgrounds until there are more than 20 of that tech level Dangerous units like Mercy, Fire Beetle, strategic bombers and maybe T2+ gunships and bombers use blue lines Player color is shown as a circle underneath icons and this never overlaps the real icons.
  • Downsides of the Advanced Strategic Icons mod

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    C
    I changed my Engies to have 1, 2, and 3 visible because I can't see the little tech lines zoomed out, but maybe that is also too much. I'm looking at your screenshots and not totally a fan, but I do agree that with the default icons finding that T2 engy is too hard. Perhaps use the spanner symbol, then make it a double/triple spanner for T2/T3 engies? But the 1/2/3 icon is good enough to also make an option, if you are willing to make a few variants.
  • archsimkat can you detail the MODS you used on this game?

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    AskaholicA
    As of the latest patch Advanced strategic icons style mods will be able to be put on the vault. I would check there first as I’m sure someone is gonna upload it there.
  • Slow coop mission downloads

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    CascadeC
    that works great! thanks sheikah
  • Tell me your Shard stories!

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    ZLOZ
    keep in mind that shards were buffed. From my own experience i remember chasing air units with shards cause they are just THAT fast Edit: also not 100% sure but also running away from torpedos dodjing almost any projectile Edit2: Even if you don't manage to completely run away from torpedos, you still greatly prolong time before unit dies and usually at that time torps are right above your aa boats... tho they still kinda don't feel that great against t2 torp bombers, tho you really need to take unit costs in account if you want to understand how good they are
  • Do air wrecks always bounce on shields?

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    KaletheQuickK
    @kdrafa91 Yeah, this was done to fix the exploit of Ctrl+k a whole wing of aircraft to take out the shield or other targets under shields.
  • Map Gen Week Feedback Thread

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    George_W_CrushG
    Placing this feedback here from Tex as it’s quite detailed: @Tex said in “Introducing MapGen Week on Ladder” I thought mapgen week was fun, but would not want to see it done for a period longer then a week. The last day or two was a little tedious. That being said, would be excited to see it kick off the first 5 days of any month. My two cents on the whole build whoring issue: What most people below 2k ladder think build whoring is, is just the other player having decent macro and a basic opener. That will not change regardless of if you play mapgen or not. I only know builds for a small handful of maps. Palms, badlands, and loki come to mind. The rest i just improvise on the spot. A good build should make sure that you plan to build only as much power as you need, more mex/reclaim on map means more power, so plan ahead. Engis should expand quickly, and you should have an early tank or two screen for your expanding engis. Thats all there is to it. If you are wasting power (or god forbid, mass) in the first 5 minutes, thats not the result of a bad build, but of poor macro. That will be the same on mapgen or any custom map. Its a skill that needs to be developed. Buildwhoring would be the tagada/nexus level creations. The secret badlands build, or any other build that requires you to have planned out engi reclaim/pathing to the absolute second, giving you a clear goal of a faster transport, bomber, or getting 2 factories ahead of your opponent by minute 5 due to cutting pgens or skipping mass extractors. It would be map specific, and have 0 power overflow with mass/energy storage at ~10% for the first 5 minutes. If its something that can be done on any map, its not build whoring, its good macro. If its something that you can plan in the first 15 seconds by pulling up the reclaim field on the map and sending an engi to the nearest rock/wreck, its just good macro. If it truly was a build order whore, the player would be up in the land of 2k. I say all of this not to antagonize or beat anyone down, but to help people try to understand how to better improve on their end. 90% of the people i train (or used to when i had more time), their biggest issues were their macro decisions. Not micro/gameplan choices. People up to 1600-1700 still spam t1 pgens in a line with 2-3 engis for the first 10 minutes, leaving their power management decided by the gods, regardless of the map. Once you have a decent understanding of the macro in this game, then you can start to learn how to really play it. Its really hard to outsmart people when they have 2-3x the stuff that you do. Its much easier to win when you have more tanks.
  • Favorite FAF anecdotes

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    Inspektor_KotI
    -- Listen, son! That was an usual day, one classic 1v1 equilibrium tournament. As always, I signed up, came to participate to try to crash someone's face with my new big brain strategies. I was a noob, only 1100 ladder. So, first opponents were quite easy until faced one strong and expirienced player. The fight was difficult, very difficult. I were shedding sweat a lot, my hands were shaking so hard, this was a fight to the death... -- And? What happened nextly, grandpa?! -- I lost in this tourney, but anyway got very cool and precious prize! *I'm taking a lone little box from the shelf behind my couch and giving it to the small hands. Little boy opens it and see... * https://imgur.com/868EE0Q
  • How Sacrifice REALLY works.

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    ArranA
    In FAF there are already balanced sources of Mass to Energy conversion (Mass Fabricators) and Energy to Mass conversion (Mass Extractors). Sacrifice could use these ratios from those structures (at say the T2 stage) to balance resource conversion per say.
  • Introducing Mapgen Week on Ladder

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    bananiB
    How have you not realised that if you want to become better than you need not onlu practice but the theoretical part as well. Like the most efficient way to get the theory part is to watch freaking replays. You cant really imprpve yourself at a somewhat decent rate without those **this is only for sub 1700 rating.
  • Seriously when are you guys going to undo the Scathis changes

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    A
    I support making the scathis into a transformer. I want to see more optimus prime inclusion in this game.
  • Open Training Session w/ Tagada

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    T
    I needed to move the Training Session to Friday, sorry for any inconvenience.
  • Looking for an epic screenshot of 2 ACU

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  • Game Lobby Reinstall Issue

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    K
    Did you start the game from your steam library or from somewhere else (Desktop shortcut, FAF, etc.) ? If you started it from Steam you are probably looking for a non-FAF mod that mods the Vanilla steam lobby to support 16 players. Can you remember where you found that "updated lobby"? Or maybe you added the FAF version (non-steam) to your steam library as link, in which case you would have to install FAF first.
  • A cast on faf devolop has some showcases on it

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    DerpFAFD
    Ah hi there, the slowdown fix is really impressive. Great work FAF develop team. If it helps my FAF CPU score is 154. i5-9600K @ 3.70GHz
  • This topic is deleted!

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  • faf develop bug

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    JipJ
    [image: 1630692214675-bdb251a1-2260-4200-ab4c-1d516cf67c6f-image.png] There's this error - that sounds like a good source