The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
  • TMM 3v3 and 4v4 coming soon

    Moved Blogs development matchmaker
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    SYSTEM_FAILURES
    @thewheelie said in TMM 3v3 and 4v4 coming soon: Generally spawns that are far away from eachother, like open wonder, lead to way more boring gameplay due to the fact that it only leaves very little space on the map thats contestable. If you compare wonder with hilly the difference is very clear. Totally agree
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    FtXCommandoF
    Or just give some map names.
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    FtXCommandoF
    So in order to clarify this system a bit more, I'm going to walk through an example. Let's say we have a player that played pure astro in global games and is now 1500 rated with 150 sigma. This player would now like to play this new 2v2 matchmaker he heard about. What will happen to him? Initially, the system will rate him by taking his global rating values (1500,150) and adding additional sigma to him to account for the potential growing pains of the player. Evidently astro gameplay is quite different from traditional 2v2 gameplay, and so a slight decrease in certainty should be expected. This player will now be considered (1500,250) by the system. Why not 300 sigma? Because it chooses the smallest value between (global sigma+150, 250). In addition, this player, for his first 10 games, will utilize the linear interpolation method when deciding who he will MATCH against not what his actual rating IS. We know from the equation above that this would put him at ((10-0)x500+(0x1500))/10 or 500 mu for his first game. On his second game, he will have (9*500+1x1502)/10 or 600 mu. You can see the player gained from 1500 mu to 1502 mu. Why such a small change? Because he faced someone around 500 mu and the system would expect an individual with 1500 mu to easily trounce someone with 500 mu. The slight adjustment reflects that. The linear interpolation will continue until the player reaches 10 games. In addition, if this player is queueing with another player that is also below 1600 mu, then these players should be matching up quite frequently due to the random matchmaking protocol.
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    AurikoA
    I checked the map pool in the client, there's still a small mistake : it has Adaptive Corona, instead of Land Wilderness (according to Ftx thread). Not very important but since I noticed I thought i should notify it here.
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    AskaholicA
    You can start playing TMM now! Download link is available in this post: https://forum.faforever.com/topic/854/team-matchmaker-beta-release-now-available
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    BlackYpsB
    The answer to your question is in the original post. There is no more accurate release scedule yet.