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    Cascade

    @Cascade

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    Best posts made by Cascade

    RE: The Last Thread about RAS SACU Balance

    After reading this thread my opinion on ras boys has changed. Taking away their energy income would be enough to nerf them to where they are still used, but then t3 pgen spam is needed, which makes game enders and such actually end the game when someone's power goes up.

    posted in Balance Discussion •
    Frigate spam beats any comp

    I decided to dig into some navy stat lines because I felt that frigates were quite strong and I was blown away.
    The Problem
    In both DPS/mass and HP/mass, frigates are extremely strong. So strong that any composition that replaces frigates for another unit will almost always lose. (granted that each navy is equal in mass totals) I have left out the battlecruiser because in my sandbox testing it is the only unit that dishes out enough dps with direct fire, combined with kiting ability that it reliably wins over frigates even with bad micro

    THE DATA
    Note: All data was pulled from the unit database which I assume is up to date

    DPS/MASS

    Frigate dps/mass
    UEF.......................0.178 dps/mass
    CYBRAN ...........0.257 dps/mass
    AEON..................0.202 dps/mass
    SERA....................0.202 dps/mass
    AVERAGE...........0.209 dps/mass

    Destroyer dps/mass
    UEF.....................0.122 dps/mass
    CYBRAN..........0.102 dps/mass
    AEON................0.094 dps/mass
    SERA..................0.093 dps/mass
    AVERAGE........0.102 dps/mass

    Battleship dps/mass
    UEF.....................0.056 dps/mass
    CYBRAN..........0.056 dps/mass
    AEON................0.045 dps/mass
    SERA..................0.050 dps/mass
    AVERAGE........0.051 dps/mass

    HEALTH/MASS

    Frigate hp/mass
    UEF.......................7.7 hp/mass
    CYBRAN............7.6 hp/mass
    AEON..................6.4 hp/mass
    SERA....................7.4 hp/mass
    AVERAGE..........7.3 hp/mass

    Destroyer hp/mass
    UEF.......................3.3 hp/mass
    CYBRAN............2.7 hp/mass
    AEON..................3.3 hp/mass
    SERA....................3.1 hp/mass
    AVERAGE...........3.1 hp/mass

    Battleship hp/mass
    UEF......................5.1 hp/mass
    CYBRAN...........5.6 hp/mass
    AEON.................5.3 hp/mass
    SERA...................5.4 hp/mass
    AVERAGE.........5.35 hp/mass

    CONCLUSION:

    Frigates have ...........2x the dps/mass of destroyers
    Destroyers have..... 2x the dps/mass of battleships
    Frigates have ...........4x the dps/mass of battleships

    Frigates have ..........~2x the hp/mass of destroyers
    Destroyers have ....~0.7x the hp/mass of battleships
    Frigates have ..........~1.4x the hp/mass of battleships

    A Few Scenarios
    10k mass
    40 frigates (2571.6 DPS) vs 2 destroyers, 22 frigates.......(1874.38 DPS)
    40 frigates (2571.6 DPS) vs 4.4 destroyers (10k mass)...(1012 DPS)
    40 frigates (2571.6 DPS) vs 1 battleship, 8 frigates............(1064 DPS) (lol)

    I don't really know how to measure range with these values but in my sandbox testing I found that the kiting ability of destroyers isn't enough to stop the mass equivalent in frigates, which in my opinion is a good thing. Pure destroyer spam should lose to frigates. The problem is that destroyers + frigates will lose to pure frigates

    My Proposal: Battleships and Destroyers should be more specialized to incentivize a 3 tech navy composition. Destroyers should become more glass cannon like with = or slightly worse dps/mass of the frigate but also have it's health dropped substantially. That way destroyers MUST be shielded with frigates but also good enough that a destroyer+frigate composition wins over pure frigates. Battleships should become far tankier, with their hp/mass = or slightly worse to the Frigate, but their dps should be dropped substantially. Also some range buff would be good. This means that battleships can act as a back row artillery section but they could also be cycled up front and act as sponges and the destroyers can fall behind them. This should make navy gameplay more engaging and make the current stalemate meta of lobbing battleship shells at each other while the frigates afk waiting for a full commit from the opponent less viable.

    Some common arguments against pure frigate spam being OP

    Just make torpedo bombers bro!

    frigate aa is good enough that a lot of them will stop torpedo bombers. Also this creates a weird dynamic that you/your team must be winning air in order to not lose to frigate spam

    Just kite them bro!

    Not all destroyers can shoot while kiting, and half of them that can kite don't have all guns available while doing so, which just makes frigates even better

    being frigate locked is okay, I won't be punished until they send t2, bro!

    while true on some maps, 3/4 factions have good enough aa to stop torps, seraphim being the weakest and cybran being the strongest. Shards are great btw

    Frigates being OP is okay and I like it that way, anything above t1 should be used for punishing an already won navy position, bro!

    I understand that in a ladder game there is usually a lot on your plate and navy comp is just another addition to the long list of things to pay attention to, but it makes navy gameplay in team games so boring

    I'd like to hear what you guys think

    Edit: I mostly play Setons and large team games so my experience might be different than yours. Feel free to tell me why!

    posted in Balance Discussion •
    RE: League System Development: Division Icons Wanted

    I think Recruit ---> Sergeant ---> Lt. Colonel---> General ---> Support Commander ---> Supreme Commander
    Something like that would be cool

    posted in General Discussion •
    RE: TA Mapping Tournament (#6, 10x10 and under)

    Supreme Conflict
    supreme conflict.jpg
    Seton's Clutch
    setons clutch.png

    posted in Tournaments •
    RE: A Topic of Dumb Ideas!

    @myEmperor they make for great ocean floor vacuum cleaners

    posted in Balance Discussion •
    RE: Why would you have left FAF?

    I'm not a noob anymore but I did play FAF intermittently in 2016 and then I quit and came back a year later. Back then I only played dualgap because it's what was most welcoming for >100G >500R noobs. I had a very hard time finding games outside of dualgap/astro that would let me play at 600 rating and there was almost no chance that I could get into a wonder/1k+ random map team game. Eventually I gave up on improving to an acceptable rank and stopped playing altogether. Only did i manage to come back and git gud was when I found some friends to play with that would vouch for me in 1k+ lobbies.

    posted in General Discussion •
    RE: map-based rating

    That sounds cool at face value but then I remember that I already have three other ratings to keep track of, nevertheless a dozen new ones for all of the popular maps!

    posted in Suggestions •
    RE: Unpopular opinion? Team games are harder than 1v1s

    @Resistance the more i play setons at higher levels, the more i realize that it's really open to creative strategies. It can be static sure, but most players won't let their opponent just sit there and eco. The only position that needs to follow a strict BO is the air slot but even then you can still ignore it and do something unorthodox with a surprising level of success

    posted in General Discussion •
    RE: M&M Map Vault Plans for Fall 2020 and On

    Can we just have a vault for shitters and then a vault tailored for quality maps/approved authors?

    posted in Mapping •
    RE: Setons Wars Tournament

    sign up Cascade 1653

    posted in Tournaments •

    Latest posts made by Cascade

    RE: Setons Wars Tournament

    sign up Cascade 1653

    posted in Tournaments •
    RE: Slow coop mission downloads

    that works great! thanks sheikah

    posted in General Discussion •
    Slow coop mission downloads

    is there a way for me to download all of the missions outside of the client? It takes me ~30 minutes to download a single mission

    posted in General Discussion •
    Frigate spam beats any comp

    I decided to dig into some navy stat lines because I felt that frigates were quite strong and I was blown away.
    The Problem
    In both DPS/mass and HP/mass, frigates are extremely strong. So strong that any composition that replaces frigates for another unit will almost always lose. (granted that each navy is equal in mass totals) I have left out the battlecruiser because in my sandbox testing it is the only unit that dishes out enough dps with direct fire, combined with kiting ability that it reliably wins over frigates even with bad micro

    THE DATA
    Note: All data was pulled from the unit database which I assume is up to date

    DPS/MASS

    Frigate dps/mass
    UEF.......................0.178 dps/mass
    CYBRAN ...........0.257 dps/mass
    AEON..................0.202 dps/mass
    SERA....................0.202 dps/mass
    AVERAGE...........0.209 dps/mass

    Destroyer dps/mass
    UEF.....................0.122 dps/mass
    CYBRAN..........0.102 dps/mass
    AEON................0.094 dps/mass
    SERA..................0.093 dps/mass
    AVERAGE........0.102 dps/mass

    Battleship dps/mass
    UEF.....................0.056 dps/mass
    CYBRAN..........0.056 dps/mass
    AEON................0.045 dps/mass
    SERA..................0.050 dps/mass
    AVERAGE........0.051 dps/mass

    HEALTH/MASS

    Frigate hp/mass
    UEF.......................7.7 hp/mass
    CYBRAN............7.6 hp/mass
    AEON..................6.4 hp/mass
    SERA....................7.4 hp/mass
    AVERAGE..........7.3 hp/mass

    Destroyer hp/mass
    UEF.......................3.3 hp/mass
    CYBRAN............2.7 hp/mass
    AEON..................3.3 hp/mass
    SERA....................3.1 hp/mass
    AVERAGE...........3.1 hp/mass

    Battleship hp/mass
    UEF......................5.1 hp/mass
    CYBRAN...........5.6 hp/mass
    AEON.................5.3 hp/mass
    SERA...................5.4 hp/mass
    AVERAGE.........5.35 hp/mass

    CONCLUSION:

    Frigates have ...........2x the dps/mass of destroyers
    Destroyers have..... 2x the dps/mass of battleships
    Frigates have ...........4x the dps/mass of battleships

    Frigates have ..........~2x the hp/mass of destroyers
    Destroyers have ....~0.7x the hp/mass of battleships
    Frigates have ..........~1.4x the hp/mass of battleships

    A Few Scenarios
    10k mass
    40 frigates (2571.6 DPS) vs 2 destroyers, 22 frigates.......(1874.38 DPS)
    40 frigates (2571.6 DPS) vs 4.4 destroyers (10k mass)...(1012 DPS)
    40 frigates (2571.6 DPS) vs 1 battleship, 8 frigates............(1064 DPS) (lol)

    I don't really know how to measure range with these values but in my sandbox testing I found that the kiting ability of destroyers isn't enough to stop the mass equivalent in frigates, which in my opinion is a good thing. Pure destroyer spam should lose to frigates. The problem is that destroyers + frigates will lose to pure frigates

    My Proposal: Battleships and Destroyers should be more specialized to incentivize a 3 tech navy composition. Destroyers should become more glass cannon like with = or slightly worse dps/mass of the frigate but also have it's health dropped substantially. That way destroyers MUST be shielded with frigates but also good enough that a destroyer+frigate composition wins over pure frigates. Battleships should become far tankier, with their hp/mass = or slightly worse to the Frigate, but their dps should be dropped substantially. Also some range buff would be good. This means that battleships can act as a back row artillery section but they could also be cycled up front and act as sponges and the destroyers can fall behind them. This should make navy gameplay more engaging and make the current stalemate meta of lobbing battleship shells at each other while the frigates afk waiting for a full commit from the opponent less viable.

    Some common arguments against pure frigate spam being OP

    Just make torpedo bombers bro!

    frigate aa is good enough that a lot of them will stop torpedo bombers. Also this creates a weird dynamic that you/your team must be winning air in order to not lose to frigate spam

    Just kite them bro!

    Not all destroyers can shoot while kiting, and half of them that can kite don't have all guns available while doing so, which just makes frigates even better

    being frigate locked is okay, I won't be punished until they send t2, bro!

    while true on some maps, 3/4 factions have good enough aa to stop torps, seraphim being the weakest and cybran being the strongest. Shards are great btw

    Frigates being OP is okay and I like it that way, anything above t1 should be used for punishing an already won navy position, bro!

    I understand that in a ladder game there is usually a lot on your plate and navy comp is just another addition to the long list of things to pay attention to, but it makes navy gameplay in team games so boring

    I'd like to hear what you guys think

    Edit: I mostly play Setons and large team games so my experience might be different than yours. Feel free to tell me why!

    posted in Balance Discussion •
    RE: map-based rating

    That sounds cool at face value but then I remember that I already have three other ratings to keep track of, nevertheless a dozen new ones for all of the popular maps!

    posted in Suggestions •
    RE: Can't change forum profile picture

    very weird. @arma473 that is the picture i currently have set. Btw everything looks fine on my end at the moment

    posted in FAF support (client and account issues) •
    RE: Can't change forum profile picture

    Interesting. So i've deleted my cookies and image caches again, and I could see that my pfp did change. So it's certainly something to do with my Chrome browser. on my end I still see eternal's avatar on my profile but you guys should see something else. I'll just have to clear my caches everytime i want to change something on here. thanks guys 😄

    posted in FAF support (client and account issues) •
    RE: Can't change forum profile picture

    That did not work, it still has my old pfp (the one i have on right now) saved in it's cache for whatever reason. I also tweaked the image, saved it as both a png and jpg, neither worked. Eternal's didn't work either

    posted in FAF support (client and account issues) •
    Can't change forum profile picture

    I can remove my uploaded image and go back to the default pfp (like i am now) but every time i go to upload a new image, it reverts back to my old one. I've tried deleting cookies, signing in and out, nothing is working for me 😞

    posted in FAF support (client and account issues) •
    RE: Ahwassa tournament

    sign me up
    Cascade
    1600 global

    posted in Tournaments •