After reading this thread my opinion on ras boys has changed. Taking away their energy income would be enough to nerf them to where they are still used, but then t3 pgen spam is needed, which makes game enders and such actually end the game when someone's power goes up.
I think Recruit ---> Sergeant ---> Lt. Colonel---> General ---> Support Commander ---> Supreme Commander
Something like that would be cool
Can we just have a vault for shitters and then a vault tailored for quality maps/approved authors?
@myEmperor they make for great ocean floor vacuum cleaners
What is the point of the timer? Genuinely curious
Aren't cybran t2 shields cheap enough to spam around and creep with?
There is already an any% leaderboard for the coop missions where you can flex on nerds. (I have the world record for the first aeon mission )
spam shields in front of their firebase and make them waste a bunch of mass on t2 arty so they can feel safe in their immobile impenetrable fortress
I'd argue that the ahwassa has a lot of utility outside of just being a glorified mercy, (unlike the czar which it's only utility is landing on top your base and smothering it to death) the ahwassa is super quick which allows it to be used as a hit and run bomber. It can also run quite a distance before ASF catches up which means that half of the time it will get back to your AA and be safe or in the best scenario, have an air fight on your side of the map over your AA, creating a delicious reclaim field that the other team can't use.
The ahwassa is very powerful if properly microed. It has a ground fire radius so large and lenient that it can almost ground fire behind itself and completely sideways is very easy to do. The AOE is insane which is it's best quality, not it's ability to break shielded bases or kill things with lots of hp such as other t4s. The Ahwassa has one purpose and that is to completely destroy unshielded bases and t3 armies/navies with one bomb, then quickly get back to safety.
Multiple ahwassahs will break a heavily shielded base but that mass is usually better spent elsewhere and if it fails then you have just donated what's equivalent to a game ender worth of mass in their base
I think RAScoms are pretty balanced where they're at. They're quite a large investment and they don't start snowballing until you have a handful of them. If you really want to nerf them i'd do something like halve their bp so they can't be both eco machines and fast base builders, because at the moment there is pretty much no need for engineers once rascoms start rolling out. In the current meta rascoms make more power than they really need and you can use the surplus to spam fabs with rascom bp which makes them even better. I think another way to nerf them would be to make their energy yield less than the power/mass ratio that's spent to build them, so you still need to make pgens if you are dumping your entire eco into gateways.
personally I think they're fine, but a lot of you seem to have a problem with them