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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
    CascadeC Offline
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    Cascade

    @Cascade

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    Best posts made by Cascade

    • RE: The Last Thread about RAS SACU Balance

      After reading this thread my opinion on ras boys has changed. Taking away their energy income would be enough to nerf them to where they are still used, but then t3 pgen spam is needed, which makes game enders and such actually end the game when someone's power goes up.

      posted in Balance Discussion
      CascadeC
      Cascade
    • Give UEF and Aeon t3 scouts sonar

      As Aeon or UEF it's impossible to find nuke subs, commanders, RAS boys, etc without a sonar. I was going insane trying to find aeon nuclear subs because my scouts couldn't see them lol. It's something too important to leave up as a feature of faction flavor imo

      posted in Balance Discussion
      CascadeC
      Cascade
    • RE: I am loving the new reclaim batching in 2022.10.0

      One thing that I miss about the old additional reclaim info mod was that it gave you the total sum of reclaim on screen. It was fun to zoom out and see the exact amount of reclaim on the map or in a specific area

      posted in General Discussion
      CascadeC
      Cascade
    • Frigate spam beats any comp

      I decided to dig into some navy stat lines because I felt that frigates were quite strong and I was blown away.
      The Problem
      In both DPS/mass and HP/mass, frigates are extremely strong. So strong that any composition that replaces frigates for another unit will almost always lose. (granted that each navy is equal in mass totals) I have left out the battlecruiser because in my sandbox testing it is the only unit that dishes out enough dps with direct fire, combined with kiting ability that it reliably wins over frigates even with bad micro

      THE DATA
      Note: All data was pulled from the unit database which I assume is up to date

      DPS/MASS

      Frigate dps/mass
      UEF.......................0.178 dps/mass
      CYBRAN ...........0.257 dps/mass
      AEON..................0.202 dps/mass
      SERA....................0.202 dps/mass
      AVERAGE...........0.209 dps/mass

      Destroyer dps/mass
      UEF.....................0.122 dps/mass
      CYBRAN..........0.102 dps/mass
      AEON................0.094 dps/mass
      SERA..................0.093 dps/mass
      AVERAGE........0.102 dps/mass

      Battleship dps/mass
      UEF.....................0.056 dps/mass
      CYBRAN..........0.056 dps/mass
      AEON................0.045 dps/mass
      SERA..................0.050 dps/mass
      AVERAGE........0.051 dps/mass

      HEALTH/MASS

      Frigate hp/mass
      UEF.......................7.7 hp/mass
      CYBRAN............7.6 hp/mass
      AEON..................6.4 hp/mass
      SERA....................7.4 hp/mass
      AVERAGE..........7.3 hp/mass

      Destroyer hp/mass
      UEF.......................3.3 hp/mass
      CYBRAN............2.7 hp/mass
      AEON..................3.3 hp/mass
      SERA....................3.1 hp/mass
      AVERAGE...........3.1 hp/mass

      Battleship hp/mass
      UEF......................5.1 hp/mass
      CYBRAN...........5.6 hp/mass
      AEON.................5.3 hp/mass
      SERA...................5.4 hp/mass
      AVERAGE.........5.35 hp/mass

      CONCLUSION:

      Frigates have ...........2x the dps/mass of destroyers
      Destroyers have..... 2x the dps/mass of battleships
      Frigates have ...........4x the dps/mass of battleships

      Frigates have ..........~2x the hp/mass of destroyers
      Destroyers have ....~0.7x the hp/mass of battleships
      Frigates have ..........~1.4x the hp/mass of battleships

      A Few Scenarios
      10k mass
      40 frigates (2571.6 DPS) vs 2 destroyers, 22 frigates.......(1874.38 DPS)
      40 frigates (2571.6 DPS) vs 4.4 destroyers (10k mass)...(1012 DPS)
      40 frigates (2571.6 DPS) vs 1 battleship, 8 frigates............(1064 DPS) (lol)

      I don't really know how to measure range with these values but in my sandbox testing I found that the kiting ability of destroyers isn't enough to stop the mass equivalent in frigates, which in my opinion is a good thing. Pure destroyer spam should lose to frigates. The problem is that destroyers + frigates will lose to pure frigates

      My Proposal: Battleships and Destroyers should be more specialized to incentivize a 3 tech navy composition. Destroyers should become more glass cannon like with = or slightly worse dps/mass of the frigate but also have it's health dropped substantially. That way destroyers MUST be shielded with frigates but also good enough that a destroyer+frigate composition wins over pure frigates. Battleships should become far tankier, with their hp/mass = or slightly worse to the Frigate, but their dps should be dropped substantially. Also some range buff would be good. This means that battleships can act as a back row artillery section but they could also be cycled up front and act as sponges and the destroyers can fall behind them. This should make navy gameplay more engaging and make the current stalemate meta of lobbing battleship shells at each other while the frigates afk waiting for a full commit from the opponent less viable.

      Some common arguments against pure frigate spam being OP

      Just make torpedo bombers bro!

      frigate aa is good enough that a lot of them will stop torpedo bombers. Also this creates a weird dynamic that you/your team must be winning air in order to not lose to frigate spam

      Just kite them bro!

      Not all destroyers can shoot while kiting, and half of them that can kite don't have all guns available while doing so, which just makes frigates even better

      being frigate locked is okay, I won't be punished until they send t2, bro!

      while true on some maps, 3/4 factions have good enough aa to stop torps, seraphim being the weakest and cybran being the strongest. Shards are great btw

      Frigates being OP is okay and I like it that way, anything above t1 should be used for punishing an already won navy position, bro!

      I understand that in a ladder game there is usually a lot on your plate and navy comp is just another addition to the long list of things to pay attention to, but it makes navy gameplay in team games so boring

      I'd like to hear what you guys think

      Edit: I mostly play Setons and large team games so my experience might be different than yours. Feel free to tell me why!

      posted in Balance Discussion
      CascadeC
      Cascade
    • Decapitation

      it's a fun game mode but atm there's no way to tell how many coms are left. Are there any plans to implement a UI or something else?

      posted in General Discussion
      CascadeC
      Cascade
    • RE: Give UEF and Aeon t3 scouts sonar

      The Omni range is about 1/5th the size of the sonar range on cybran and seraphim scouts. It makes avoiding scouts very easy

      posted in Balance Discussion
      CascadeC
      Cascade
    • RE: League System Development: Division Icons Wanted

      I think Recruit ---> Sergeant ---> Lt. Colonel---> General ---> Support Commander ---> Supreme Commander
      Something like that would be cool

      posted in General Discussion
      CascadeC
      Cascade
    • RE: TA Mapping Tournament (#6, 10x10 and under)

      Supreme Conflict
      supreme conflict.jpg
      Seton's Clutch
      setons clutch.png

      posted in Tournaments
      CascadeC
      Cascade
    • RE: A Topic of Dumb Ideas!

      @myEmperor they make for great ocean floor vacuum cleaners

      posted in Balance Discussion
      CascadeC
      Cascade
    • RE: Why would you have left FAF?

      I'm not a noob anymore but I did play FAF intermittently in 2016 and then I quit and came back a year later. Back then I only played dualgap because it's what was most welcoming for >100G >500R noobs. I had a very hard time finding games outside of dualgap/astro that would let me play at 600 rating and there was almost no chance that I could get into a wonder/1k+ random map team game. Eventually I gave up on improving to an acceptable rank and stopped playing altogether. Only did i manage to come back and git gud was when I found some friends to play with that would vouch for me in 1k+ lobbies.

      posted in General Discussion
      CascadeC
      Cascade

    Latest posts made by Cascade

    • RE: What is considered a fast mavor in eco (dual gap)

      @Defiant wow that is cool, its a shame how many things in the faf ecosystem are broken because of security issues

      posted in General Discussion
      CascadeC
      Cascade
    • RE: If you could change one thing about FAF/Supcom, What would it be and why?

      my com needs to do the orange justice as it tele's back to safety
      its very important for game balance

      posted in General Discussion
      CascadeC
      Cascade
    • RE: I can't log in

      There are a few countries that have been blocked from accessing the servers to combat the ddos attacks, try using a vpn and see if that works

      posted in I need help
      CascadeC
      Cascade
    • RE: Cant get in FAF

      BRS they temporarily blocked all IPs coming from brazil to combat the ddos attack, you need to use a VPN to get around it

      posted in Game Issues and Gameplay questions
      CascadeC
      Cascade
    • RE: Decapitation

      legend

      posted in General Discussion
      CascadeC
      Cascade
    • RE: Decapitation

      whats ur rating im just curious

      posted in General Discussion
      CascadeC
      Cascade
    • RE: Open discussion on testing and rollout of the new ice adapter

      i can get back on wifi and turn on the microwave if you need a stress test 🙂

      posted in General Discussion
      CascadeC
      Cascade
    • RE: Decapitation

      @NoRest4TheWicked you must have an insane attention span because there's no way i can pay attention to who died in the 4 player com explosion without some notification telling me who died

      posted in General Discussion
      CascadeC
      Cascade
    • RE: Decapitation

      @NoRest4TheWicked I know it's only for commanders but it can still be confusing when you have to keep track of 12 coms in a 6v6 or worse.

      posted in General Discussion
      CascadeC
      Cascade
    • Decapitation

      it's a fun game mode but atm there's no way to tell how many coms are left. Are there any plans to implement a UI or something else?

      posted in General Discussion
      CascadeC
      Cascade