The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

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  • 393 Topics
    9k Posts
    N
    Buff brick DPS 295 -> ~304, returning 50% of the DPS it lost after the last nerf (down from 312.5) because: the nerf's goal was to make brick weaker vs Percy, and now Percy is strong vs brick, so there is space to buff the DPS the nerf's goal was to make brick weaker vs othuum/harb, and while in a 1-unit-composition matchup this nerf made it more fair per mass, the brick needs to be more unfair because their lack of shields makes sniper DPS and Ythotha AoE very strong. Their stats also struggle to beat GC/ythotha + harb/othuum compositions a bit too much, which makes getting Megalith too difficult. Monkeylord is not good against GC/Ythotha at all, so mega is required to fight those T4s efficiently without just winning hard in T2 and getting an overpowering army at later T3. Add the Pulsar, which is the unreleased cybran T3 long range anti shield unit. It was wanted by old balance team, then it got delayed and eventually canceled by Rhaelya looking for an alternative solution before adding new units. Since no alternatives have been proposed and I don't see what would work better, I think the unit should finally be added. It solves the shieldless arty's low DPS against snipers and the struggle against mid-late gun coms that OC all your bricks if you try to attack anything while easily tanking with shield upgrades and mobile shields. Make firebeetles jump at enemies. it looks cool and fits the theme makes them hit in the middle of unit clumps more consistently, including on attack move/attack orders. reduces pathfinding needed increases their effective attack range The jump range in my prototype is around 5, which is the current detonation trigger range, and is small compared to any gun (LABs have 14 range). I think after the last nerf beetle is pretty good for gameplay but is a little weak because it dies very easily, especially at T3 stage, if you don't have basically equal unit counts and are in range to tank for the beetles, so that's why I'm interested in trying this new mechanic as a straight buff.
  • 33 Topics
    603 Posts
    CrofisC
    @Deribus 3 years and still no implementation? Keep it up harder then! XD
  • Disconnecting in ranked games

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    2 Posts
    295 Views
    No one has replied
  • Random unit ideas T1 (RP)

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    934 Views
    ValkiV
    "Dear cyborgs, I want to present my proposal. As you know, we are known for lasers, spikes, cloaking and stupid names for units. These qualities however are underrepresented in our immediately deployable arsenal. Therefore I am pleased to present the Catprince. This looks like a clamshell that moves with spikes. The spikes generate a cloaking field while unfortunately lighting it up as a beacon on radar, anyway... Yes, it uses a milliMegawatt laser, UEF would probably call it a kilowatt laser... Eh, a mM-laser with a short range that can cut down units as fast as a permanently cloaked dark psionic warrior that is raised in a Temple would with a psiblade. But as said, we prefer spikes and bad names like Catprince and Monkeylord, and the laser beam off course. "
  • Dual Gap Air build order question

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    554 Views
    M
    IMO for the "t3 rush" player its usually better to actually rush t3. Even if your opponent doesn`t have t3 yet, enemy team can still go nothas/artydrops/comdrops/corsairs (most of those things are pretty hard to stop with t1 air). Also, first t3 pgen will provide your team some free E which might be important if the "eco player" want to rush RAS upgrade. And if you feel safe&greedy you can always build mass storages connected to mexes.
  • 0 Votes
    34 Posts
    4k Views
    KaletheQuickK
    I am going to create a survey to get some good data on this kind of thing. Why people prefer this or that faction, etc (leave suggestions in inbox) But what sort of changes are viable? I doubt it would get to the point of adding whole new units, and there is a limit to what can be done that preserves the spirit of the Aeon. So I assume smaller stat tweaks to existing units is the name of the game. So, what are our sliders to adjust?
  • Patch 3721 / hotfix 3722 / hotfix 3723 / Patch 3724

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    18 Votes
    60 Posts
    11k Views
    rxnnxsR
    @amygdala Thank you, but for me, and I found it out just now, it works as follows: select an engie, press shift, and click once the right mouse button. I hope you do not mind when I ask another question: I found out how to use the "spread attack" button again. but: wasn't there a function called "split group"? When i had a large group I could split it in two, all units evenly divided. if I remember correctly. Just as useful as the "Tab"-Function, that shifts through sea, air and land classes.. Answer: It is a Mod: Group split. how do I increase the spacing of build templates? And while I am at it: is there a place where all this features are listed? Where is an explanation of the hotbuild preset and the alternative one. It is not that easy to find. You know, such stuff should be written somewhere for all those that start playing this game and for all that stopped playing for a while. Thanks for all of your energy and the great updated options!
  • Minor problem regarding 1v1 ladder pool

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    3 Votes
    4 Posts
    912 Views
    ThomasHiattT
    One month is simply not enough time to make a list of 20 maps and check if they are up to date. TAG_Craftious_Maximus also has a FAF version that could be used, if it hasn't been changed already.
  • Small issues?

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    8 Posts
    464 Views
    JipJ
    One issue i have found is that sometimes the mouse icon (move, attack, assist) is sometimes invisible when giving orders maybe this is related?. I am not sure - one is sim and the other is UI. I'll need data to investigate.
  • FAF Live & Viewership Feedback

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    1 Votes
    18 Posts
    2k Views
    NathmateN
    What is a sufficient length for a stream? What is too short? I'm never catching anything live so agree with what others have said, I'll just watch the stream at my own pace. Only thing I'd mention is the FAF Live channel has a lot of quite short streams as there's typically a restart or two due to technical issues. I understand this is because the stream is used by many different people so nobody is proficient, but working out those issue before starting would give a more polished feel. Perhaps just a checklist provided by one of the experienced streamers to go through before beginning could help? (as Jip has suggested) When it comes to caster style, do you prefer a fun and entertaining personality or a deeply-analytical one? Considering FAF Live typically has multiple casters at once I think the most important thing is for them to have an entertaining dynamic. CaptainKlutz and Jip did a good job of bouncing off each other for the Settling Scores cast. A pattern I've seen in other RTS casts is to have a "colour" caster paired with an analytical one, since that leads fairly naturally to a fun dynamic (as FTX suggested). Another note on polish would be for the casters to take opportunity of 'empty' moments to introduce themselves to the chat, since people (or I at any rate) usually will know names but not voices. What kind of content do you want to see on FAF Live? Strictly high-level play, a mix of high-level and average-joe events, anything and everything possible (the more the merrier) I personally prefer high-level, but think a mix would be best for the audience more broadly. Another consideration is that the players, casters and tournament directors are mostly drawn from higher level players, as they're the ones volunteering their time what they want to do is probably more important than what the audience to see. And of course as most FAF Live coverage has mostly been high level play to this point, this is also what the existing audience has self-selected for. The FFA tournament a few months back was interesting to me, as an example of non high level 1v1 gameplay.
  • Stability is hard

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    13 Votes
    2 Posts
    433 Views
    No one has replied
  • Did they change something with mass extractors?

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    7 Posts
    671 Views
    ?
    @Jip I've got you cover on this now as seeing a lot of people ask this question https://www.youtube.com/watch?v=bIZNsHeCKmk
  • Serious issues with new update, please revert.

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    21 Posts
    2k Views
    JipJ
    Thanks for reporting it - that one is fixed and tested, available on FAF Develop. Tonight (10pm GMT +2) the next patch will be pushed and then it will be part of the regular branch too.
  • I´ve been crashing on dual gap

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    3 Posts
    181 Views
    JipJ
    This hard-crash has been fixed on FAF Develop for a week now. I've been telling people any way I can to play on it - including the red banner at the top in the news. On Monday it will be part of the patch.
  • Nomads?

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    5 Posts
    573 Views
    KaletheQuickK
    @jip said in Nomads?: It is hard enough to balance four factions, let alone five. Well one of these is going to have to go then... Eyeballs Sera
  • My game crashing when i drag select units

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    10 Posts
    557 Views
    JipJ
    Great, thank you for reporting back
  • How long does the 1v1 automatch takes?

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    0 Votes
    3 Posts
    293 Views
    C
    In my case the game often takes close to a minute just to start. I don't know why; I have a fast PC and haven't been able to find log messages. Something to do with Proton maybe. At any rate, it's plenty fast enough after starting.
  • Ping After Death - Could be Removed

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    5 Votes
    36 Posts
    3k Views
    JipJ
    We're going to aim for an implementation where you can mute other players ping messages for the next patch of November, see also this issue on the FA repository.
  • Galactic Colossus appears to use Supcom 2 icon

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    7 Posts
    576 Views
    JipJ
    And @arma473 the friend of @TauNoob1 was right - a similar merge (where it includes textures) is flawed. The new implementation is not - and then the icons can be activated / deactivated accordingly. You will also no longer have this issue where another mod accidentally overrides a base game texture as not all textures will be loaded, just icons and those are loaded in such a way that if they are not enabled then they do not clash with the base game icons.
  • Can I download an older version of FAF?

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    0 Votes
    7 Posts
    678 Views
    ?
    that should not be an issue as I know people who are still on v 1.5 of the far client and don't update unless they are forced to.
  • How do you survive Mavor fire right now?

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    13 Posts
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    ZartanZ
    @jip Ooh thats a smooth move i'll take that thanks
  • **Platinum question**

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    2 Votes
    56 Posts
    5k Views
    ValkiV
    @captainklutz You could simply require that by having T1, T2 and T3 air staging for each class. Then you can balance the cost of the air staging proportionally if you feel that for example ASF repair is too cheap an option.