The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

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  • 386 Topics
    9k Posts
    N
    @maudlin27 I think you're underrating the shield by rating it purely on its stats/mass for a few reasons: A big shield HP pool is super valuable to the UEF roster due to their reliance on Percies which are very vulnerable to AoE from Ythotha, Megalith, Fatboy, and SACUs. Percies are also vulnerable to overcharge which is imo a bit too early to be building shield SACU vs ACU, but Sera SACU can have OC that the shield would be good against. The shield generator also does not die to a single OC like other mobile shields. Due to overspill shields have a cap of 3.3x their HP in terms of how much damage a shield ball can block, so having 2.2x the HP of Sera which is 3.3x UEF and 2.85x Aeon lets even just the first shield have much more effective HP than stacked mobile shields. Sure you can micro shields in/out or off/on to mitigate overspill, but vs burst damage there's no time for micro, which plays especially nicely into UEF's roster countering the air snipes that Fatboys experience. The single large bubble takes less damage from AoE than stacked small bubbles. For example billy nuke definitely would not go straight through and kill the shield generator, while it can 1-shot giant stacks of T2 shields and 2-shots stacks of T3 shields due to how AoE interacts with multiple small shields defending each other to deal extreme damage. The SACU also has buildpower, can be upgraded with sensors, and has tons of HP letting it survive to recharge instead of dying like normal mobile shields.
  • 33 Topics
    603 Posts
    CrofisC
    @Deribus 3 years and still no implementation? Keep it up harder then! XD
  • Downsides of the Advanced Strategic Icons mod

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    C
    I changed my Engies to have 1, 2, and 3 visible because I can't see the little tech lines zoomed out, but maybe that is also too much. I'm looking at your screenshots and not totally a fan, but I do agree that with the default icons finding that T2 engy is too hard. Perhaps use the spanner symbol, then make it a double/triple spanner for T2/T3 engies? But the 1/2/3 icon is good enough to also make an option, if you are willing to make a few variants.
  • archsimkat can you detail the MODS you used on this game?

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    AskaholicA
    As of the latest patch Advanced strategic icons style mods will be able to be put on the vault. I would check there first as I’m sure someone is gonna upload it there.
  • Slow coop mission downloads

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    CascadeC
    that works great! thanks sheikah
  • Tell me your Shard stories!

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    ZLOZ
    keep in mind that shards were buffed. From my own experience i remember chasing air units with shards cause they are just THAT fast Edit: also not 100% sure but also running away from torpedos dodjing almost any projectile Edit2: Even if you don't manage to completely run away from torpedos, you still greatly prolong time before unit dies and usually at that time torps are right above your aa boats... tho they still kinda don't feel that great against t2 torp bombers, tho you really need to take unit costs in account if you want to understand how good they are
  • Do air wrecks always bounce on shields?

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    KaletheQuickK
    @kdrafa91 Yeah, this was done to fix the exploit of Ctrl+k a whole wing of aircraft to take out the shield or other targets under shields.
  • Map Gen Week Feedback Thread

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    MoraxM
    Placing this feedback here from Tex as it’s quite detailed: @Tex said in “Introducing MapGen Week on Ladder” I thought mapgen week was fun, but would not want to see it done for a period longer then a week. The last day or two was a little tedious. That being said, would be excited to see it kick off the first 5 days of any month. My two cents on the whole build whoring issue: What most people below 2k ladder think build whoring is, is just the other player having decent macro and a basic opener. That will not change regardless of if you play mapgen or not. I only know builds for a small handful of maps. Palms, badlands, and loki come to mind. The rest i just improvise on the spot. A good build should make sure that you plan to build only as much power as you need, more mex/reclaim on map means more power, so plan ahead. Engis should expand quickly, and you should have an early tank or two screen for your expanding engis. Thats all there is to it. If you are wasting power (or god forbid, mass) in the first 5 minutes, thats not the result of a bad build, but of poor macro. That will be the same on mapgen or any custom map. Its a skill that needs to be developed. Buildwhoring would be the tagada/nexus level creations. The secret badlands build, or any other build that requires you to have planned out engi reclaim/pathing to the absolute second, giving you a clear goal of a faster transport, bomber, or getting 2 factories ahead of your opponent by minute 5 due to cutting pgens or skipping mass extractors. It would be map specific, and have 0 power overflow with mass/energy storage at ~10% for the first 5 minutes. If its something that can be done on any map, its not build whoring, its good macro. If its something that you can plan in the first 15 seconds by pulling up the reclaim field on the map and sending an engi to the nearest rock/wreck, its just good macro. If it truly was a build order whore, the player would be up in the land of 2k. I say all of this not to antagonize or beat anyone down, but to help people try to understand how to better improve on their end. 90% of the people i train (or used to when i had more time), their biggest issues were their macro decisions. Not micro/gameplan choices. People up to 1600-1700 still spam t1 pgens in a line with 2-3 engis for the first 10 minutes, leaving their power management decided by the gods, regardless of the map. Once you have a decent understanding of the macro in this game, then you can start to learn how to really play it. Its really hard to outsmart people when they have 2-3x the stuff that you do. Its much easier to win when you have more tanks.
  • Favorite FAF anecdotes

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    Inspektor_KotI
    -- Listen, son! That was an usual day, one classic 1v1 equilibrium tournament. As always, I signed up, came to participate to try to crash someone's face with my new big brain strategies. I was a noob, only 1100 ladder. So, first opponents were quite easy until faced one strong and expirienced player. The fight was difficult, very difficult. I were shedding sweat a lot, my hands were shaking so hard, this was a fight to the death... -- And? What happened nextly, grandpa?! -- I lost in this tourney, but anyway got very cool and precious prize! *I'm taking a lone little box from the shelf behind my couch and giving it to the small hands. Little boy opens it and see... * https://imgur.com/868EE0Q
  • How Sacrifice REALLY works.

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    ArranA
    In FAF there are already balanced sources of Mass to Energy conversion (Mass Fabricators) and Energy to Mass conversion (Mass Extractors). Sacrifice could use these ratios from those structures (at say the T2 stage) to balance resource conversion per say.
  • Introducing Mapgen Week on Ladder

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    LunyshkoL
    How have you not realised that if you want to become better than you need not onlu practice but the theoretical part as well. Like the most efficient way to get the theory part is to watch freaking replays. You cant really imprpve yourself at a somewhat decent rate without those **this is only for sub 1700 rating.
  • Seriously when are you guys going to undo the Scathis changes

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    A
    I support making the scathis into a transformer. I want to see more optimus prime inclusion in this game.
  • Open Training Session w/ Tagada

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    T
    I needed to move the Training Session to Friday, sorry for any inconvenience.
  • Looking for an epic screenshot of 2 ACU

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  • Game Lobby Reinstall Issue

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    K
    Did you start the game from your steam library or from somewhere else (Desktop shortcut, FAF, etc.) ? If you started it from Steam you are probably looking for a non-FAF mod that mods the Vanilla steam lobby to support 16 players. Can you remember where you found that "updated lobby"? Or maybe you added the FAF version (non-steam) to your steam library as link, in which case you would have to install FAF first.
  • A cast on faf devolop has some showcases on it

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    DerpFAFD
    Ah hi there, the slowdown fix is really impressive. Great work FAF develop team. If it helps my FAF CPU score is 154. i5-9600K @ 3.70GHz
  • This topic is deleted!

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  • faf develop bug

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    JipJ
    [image: 1630692214675-bdb251a1-2260-4200-ab4c-1d516cf67c6f-image.png] There's this error - that sounds like a good source
  • Idea of New Fraction Tournament

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  • Playing co op on faf dev?

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    BlackrobeB
    No worries. Better late than never Jip. I've posted the issue in github. Thanks for following this up, I appreciate that.
  • Should FAF clans matter more? What should be different?

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    FtXCommandoF
    The point is that there is zero reason for a clan identity to exist, explaining that clans currently have zero identity doesn’t showcase anything. I’d also argue that history shows that when clans are given a purpose they absolutely respond to changed circumstances. Recent example: The last major restructuring of clans happened during the last clan war when com, lol, and bc combined into jop. Beyond that, the last dying breaths of baw and a few other high level players that didn’t bother being in a clan formed SA. Pretty sure SCR was also formed with playing in the clan war as a main reason since that clan also began to die around the end of the clan war. This also happened during the first clan war. Basic idea would be to use rating brackets and allow a clan leader to assign themselves for a rating bracket. You can have 2000 rated players in a clan to make 1300s improve, but don’t expect the dude to be playing in the 1000-1500 bracket. Use that as the first kernel for clan identity and then people will also begin to market themselves in whatever appealing way to attract more motivated players in their rating bracket. Nothing really needs to be tied down by rules, have events for singular maps like sentons between senton clans. Have events where 4-5 1000 rated dudes interested in getting trained get paired with a clan and after a month they do a 1v1 tournament. You can also reward clan leaders with some ava, unique or not, if they become an “official clan” that participates in said events.
  • Is it possible to cache faf versions?

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    ThomasHiattT
    There is an option you can enable in the clients to cache versions of the game so they do not need to be redownloaded.