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    prodromos

    @prodromos

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    Best posts made by prodromos

    • Number of games played as seen in custom games, aka "ranked" games.

      Can I make a kind suggestion?

      Please listen to me , this is done in an effort to make the game better as most old players here, wish.

      When you enter a custom "ranked" game, that is with default rules, the number of games played in custom games, appear in your information. So far so good.

      But this is used erroneously by many, mainly new players as an index of your ingame online experience, which in great many of cases can be misleading.

      There are players mainly old ones , that have huge game experience playing ole good ladder. Players with hundreds or many thousands of games in ladder as opposed to custom, badly labeled ranked games(but this is another discussion).

      How can people rely on such an unreliable index? Yes, it's clear , that no matter how many games you played , there is the personal skill factor, and two people with 1000 games played don't have the same skill ingame. But still , 1000 or 10000 games make a huge difference when you enter a game with 50 or 100 custom ranked games and people think you started playing yesterday.

      What I am suggesting is include the ladder games on your overall games played as a more natural way for people to assess your game experience.

      Now , it is true , that even that may be misleading for these of us that were forced to stay on secondary accounts through all these years, because we bought a second, third or 10th pc , or subscribed to a second third or fourth internet provider, or because game transitioned from GPG net, to the first FAF and the forced adaptations we had to make along the way for various reasons , the last major being the linking with Steam.

      I am a fervent proponent of the ladder, but since nothing is always completely black or white , it is necessary to make a concession accepting the custom games as ranked.

      But jumping the gap and going to the other side accepting as ranked the custom games and letting the ladder games out of the equation, goes just too far and does not help much,

      especially the newcomers.

      posted in General Discussion
      P
      prodromos
    • RE: [solved] I renewed client version. I can't log in.

      fyi i was logging in with the wrong password. Because i am as ancient as vanilla, loggin details in lobby are different than for the site. Lots of pcs , lots of reinstalling, the cumbersome need for new loggin details , back in time , when buying a new pc or playing in a different location.... Linking with steam saved us. Anyway......

      posted in I need help
      P
      prodromos

    Latest posts made by prodromos

    • RE: I can't log in . An unseen until now problem

      @brutus5000
      You are my saviour!

      Back in the day , if I remember correctly, you could not log into forged allinace from 2 different computers. (home and office) hence my 2 accounts , one of which is now obsolete as only the prodromosregalid was linked to Steam. As years pass we forget.

      But I owe you one!

      Thank you a ton!

      posted in I need help
      P
      prodromos
    • I can't log in . An unseen until now problem

      Hello
      I have been playing Supreme Commander since Vanilla and FAF since its creation.

      Lately I try to log in and instead of going to the normal client the next window appears which prompts me to log in via browser(?)

      Screenshot_6.png

      Then this:
      Screenshot_7.png

      Then this:

      Screenshot_8.png

      Then this:
      Screenshot_9.png

      And then nothing happens. It should be happening as my game is linked to steam.

      Screenshot_12.png

      If I click out of curiosity on link account to steam , this happens
      Screenshot_13.png

      and then this:

      Screenshot_15.png

      Which is correct(my alias , last change is indeed prodromosregalid and it used to be somordorp an anagram of my real name prodromos. This used to work , no problem at all untill recently.

      I have a suspicion this is happening because I changed the internet provider , and so maybe the security checks identify a new player, because of a new connection.

      I don't really know.
      Can anyone help ?

      Thanks

      posted in I need help
      P
      prodromos
    • RE: [solved] I renewed client version. I can't log in.

      fyi i was logging in with the wrong password. Because i am as ancient as vanilla, loggin details in lobby are different than for the site. Lots of pcs , lots of reinstalling, the cumbersome need for new loggin details , back in time , when buying a new pc or playing in a different location.... Linking with steam saved us. Anyway......

      posted in I need help
      P
      prodromos
    • [solved] I renewed client version. I can't log in.

      I can't log in

      The following message appears. Any help?

      com.faforever.client.login.TokenRetrievalException: {"error":"invalid_request","error_description":"The request is missing a required parameter, includes an invalid parameter value, includes a parameter more than once, or is otherwise malformed. Make sure that the various parameters are correct, be aware of case sensitivity and trim your parameters. Make sure that the client you are using has exactly whitelisted the redirect_uri you specified."}
      at com.faforever.client.api.TokenService.lambda$retrieveToken$5(TokenService.java:124)
      Suppressed: The stacktrace has been enhanced by Reactor, refer to additional information below:
      Error has been observed at the following site(s):
      *__checkpoint ⇢ 400 from POST https://hydra.faforever.com/oauth2/token [DefaultWebClient]
      Original Stack Trace:
      at com.faforever.client.api.TokenService.lambda$retrieveToken$5(TokenService.java:124)
      at reactor.core.publisher.MonoFlatMap$FlatMapMain.onNext(MonoFlatMap.java:125)
      at reactor.core.publisher.FluxMapFuseable$MapFuseableSubscriber.onNext(FluxMapFuseable.java:129)
      at reactor.core.publisher.FluxContextWrite$ContextWriteSubscriber.onNext(FluxContextWrite.java:107)
      at reactor.core.publisher.FluxMapFuseable$MapFuseableConditionalSubscriber.onNext(FluxMapFuseable.java:299)
      at reactor.core.publisher.FluxFilterFuseable$FilterFuseableConditionalSubscriber.onNext(FluxFilterFuseable.java:337)
      at reactor.core.publisher.Operators$MonoSubscriber.complete(Operators.java:1816)
      at reactor.core.publisher.MonoCollect$CollectSubscriber.onComplete(MonoCollect.java:160)
      at reactor.core.publisher.FluxMap$MapSubscriber.onComplete(FluxMap.java:144)
      at reactor.core.publisher.FluxPeek$PeekSubscriber.onComplete(FluxPeek.java:260)
      at reactor.core.publisher.FluxMap$MapSubscriber.onComplete(FluxMap.java:144)
      at reactor.netty.channel.FluxReceive.onInboundComplete(FluxReceive.java:400)
      at reactor.netty.channel.ChannelOperations.onInboundComplete(ChannelOperations.java:419)
      at reactor.netty.channel.ChannelOperations.terminate(ChannelOperations.java:473)
      at reactor.netty.http.client.HttpClientOperations.onInboundNext(HttpClientOperations.java:703)
      at reactor.netty.channel.ChannelOperationsHandler.channelRead(ChannelOperationsHandler.java:93)
      at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:379)
      at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:365)
      at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:357)
      at io.netty.channel.CombinedChannelDuplexHandler$DelegatingChannelHandlerContext.fireChannelRead(CombinedChannelDuplexHandler.java:436)
      at io.netty.handler.codec.ByteToMessageDecoder.fireChannelRead(ByteToMessageDecoder.java:327)
      at io.netty.handler.codec.ByteToMessageDecoder.channelRead(ByteToMessageDecoder.java:299)
      at io.netty.channel.CombinedChannelDuplexHandler.channelRead(CombinedChannelDuplexHandler.java:251)
      at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:379)
      at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:365)
      at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:357)
      at io.netty.handler.ssl.SslHandler.unwrap(SslHandler.java:1373)
      at io.netty.handler.ssl.SslHandler.decodeJdkCompatible(SslHandler.java:1236)
      at io.netty.handler.ssl.SslHandler.decode(SslHandler.java:1285)
      at io.netty.handler.codec.ByteToMessageDecoder.decodeRemovalReentryProtection(ByteToMessageDecoder.java:510)
      at io.netty.handler.codec.ByteToMessageDecoder.callDecode(ByteToMessageDecoder.java:449)
      at io.netty.handler.codec.ByteToMessageDecoder.channelRead(ByteToMessageDecoder.java:279)
      at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:379)
      at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:365)
      at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:357)
      at io.netty.channel.DefaultChannelPipeline$HeadContext.channelRead(DefaultChannelPipeline.java:1410)
      at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:379)
      at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:365)
      at io.netty.channel.DefaultChannelPipeline.fireChannelRead(DefaultChannelPipeline.java:919)
      at io.netty.channel.nio.AbstractNioByteChannel$NioByteUnsafe.read(AbstractNioByteChannel.java:166)
      at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:722)
      at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:658)
      at io.netty.channel.nio.NioEventLoop.processSelectedKeys(NioEventLoop.java:584)
      at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:496)
      at io.netty.util.concurrent.SingleThreadEventExecutor$4.run(SingleThreadEventExecutor.java:997)
      at io.netty.util.internal.ThreadExecutorMap$2.run(ThreadExecutorMap.java:74)
      at io.netty.util.concurrent.FastThreadLocalRunnable.run(FastThreadLocalRunnable.java:30)
      at java.base/java.lang.Thread.run(Thread.java:833)

      posted in I need help
      P
      prodromos
    • RE: Can't log in (Linux)

      Hello I can't log in
      This is the error message any help?
      Thanks

      com.faforever.client.login.TokenRetrievalException: {"error":"invalid_request","error_description":"The request is missing a required parameter, includes an invalid parameter value, includes a parameter more than once, or is otherwise malformed. Make sure that the various parameters are correct, be aware of case sensitivity and trim your parameters. Make sure that the client you are using has exactly whitelisted the redirect_uri you specified."}
      at com.faforever.client.api.TokenService.lambda$retrieveToken$5(TokenService.java:124)
      Suppressed: The stacktrace has been enhanced by Reactor, refer to additional information below:
      Error has been observed at the following site(s):
      *__checkpoint ⇢ 400 from POST https://hydra.faforever.com/oauth2/token [DefaultWebClient]
      Original Stack Trace:
      at com.faforever.client.api.TokenService.lambda$retrieveToken$5(TokenService.java:124)
      at reactor.core.publisher.MonoFlatMap$FlatMapMain.onNext(MonoFlatMap.java:125)
      at reactor.core.publisher.FluxMapFuseable$MapFuseableSubscriber.onNext(FluxMapFuseable.java:129)
      at reactor.core.publisher.FluxContextWrite$ContextWriteSubscriber.onNext(FluxContextWrite.java:107)
      at reactor.core.publisher.FluxMapFuseable$MapFuseableConditionalSubscriber.onNext(FluxMapFuseable.java:299)
      at reactor.core.publisher.FluxFilterFuseable$FilterFuseableConditionalSubscriber.onNext(FluxFilterFuseable.java:337)
      at reactor.core.publisher.Operators$MonoSubscriber.complete(Operators.java:1816)
      at reactor.core.publisher.MonoCollect$CollectSubscriber.onComplete(MonoCollect.java:160)
      at reactor.core.publisher.FluxMap$MapSubscriber.onComplete(FluxMap.java:144)
      at reactor.core.publisher.FluxPeek$PeekSubscriber.onComplete(FluxPeek.java:260)
      at reactor.core.publisher.FluxMap$MapSubscriber.onComplete(FluxMap.java:144)
      at reactor.netty.channel.FluxReceive.onInboundComplete(FluxReceive.java:400)
      at reactor.netty.channel.ChannelOperations.onInboundComplete(ChannelOperations.java:419)
      at reactor.netty.channel.ChannelOperations.terminate(ChannelOperations.java:473)
      at reactor.netty.http.client.HttpClientOperations.onInboundNext(HttpClientOperations.java:703)
      at reactor.netty.channel.ChannelOperationsHandler.channelRead(ChannelOperationsHandler.java:93)
      at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:379)
      at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:365)
      at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:357)
      at io.netty.channel.CombinedChannelDuplexHandler$DelegatingChannelHandlerContext.fireChannelRead(CombinedChannelDuplexHandler.java:436)
      at io.netty.handler.codec.ByteToMessageDecoder.fireChannelRead(ByteToMessageDecoder.java:327)
      at io.netty.handler.codec.ByteToMessageDecoder.channelRead(ByteToMessageDecoder.java:299)
      at io.netty.channel.CombinedChannelDuplexHandler.channelRead(CombinedChannelDuplexHandler.java:251)
      at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:379)
      at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:365)
      at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:357)
      at io.netty.handler.ssl.SslHandler.unwrap(SslHandler.java:1373)
      at io.netty.handler.ssl.SslHandler.decodeJdkCompatible(SslHandler.java:1236)
      at io.netty.handler.ssl.SslHandler.decode(SslHandler.java:1285)
      at io.netty.handler.codec.ByteToMessageDecoder.decodeRemovalReentryProtection(ByteToMessageDecoder.java:510)
      at io.netty.handler.codec.ByteToMessageDecoder.callDecode(ByteToMessageDecoder.java:449)
      at io.netty.handler.codec.ByteToMessageDecoder.channelRead(ByteToMessageDecoder.java:279)
      at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:379)
      at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:365)
      at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:357)
      at io.netty.channel.DefaultChannelPipeline$HeadContext.channelRead(DefaultChannelPipeline.java:1410)
      at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:379)
      at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:365)
      at io.netty.channel.DefaultChannelPipeline.fireChannelRead(DefaultChannelPipeline.java:919)
      at io.netty.channel.nio.AbstractNioByteChannel$NioByteUnsafe.read(AbstractNioByteChannel.java:166)
      at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:722)
      at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:658)
      at io.netty.channel.nio.NioEventLoop.processSelectedKeys(NioEventLoop.java:584)
      at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:496)
      at io.netty.util.concurrent.SingleThreadEventExecutor$4.run(SingleThreadEventExecutor.java:997)
      at io.netty.util.internal.ThreadExecutorMap$2.run(ThreadExecutorMap.java:74)
      at io.netty.util.concurrent.FastThreadLocalRunnable.run(FastThreadLocalRunnable.java:30)
      at java.base/java.lang.Thread.run(Thread.java:833)

      posted in I need help
      P
      prodromos
    • RE: CPU performance tests

      @zlo

      Any gpu with 1 teraflops single precision or more theoretical performance is enough for supcom graphics.
      That goes back a decade or more. For example first cards to achieve this were Radeon 4850 and gtx 470.

      Regarding integrated graphics most APUs today do pack about 1 teraflops of performance in their gpu, but I would not lose my sleep over them, because they are usually found in expensive packages (more expensive than some decent gaming laptops). And I would not pay more to get some shiny surfaces and good for nothing substance.

      Regarding CPUs, any cpu with single core geekbench score of about 400 is good enough for most 1v1 scenarios, with the exception of 20x20 or bigger maps(which is depressing if you think how much silicon is wasted in modern smartphones). Any cpu with single core geekbench score of about 1000 will get you through almost all scenarios,

      except the "epic" games of 12v12 players on 81x81 maps. I guess from this viewpoint SupCom is still not played optimally, though latest Alder Lakes should be good enough for a full blown Seton's without a hitch.

      PS. And yes , I am old enough to have seen bans on people trying to play Seton's if their cpu did not have a GB score of 400, which was considered to be awesome, getting bans when the demand became 500 , 600 and so on. All these years no-one acknowledging the fact that they did not actually have a Seton's capable cpu 😀

      posted in General Discussion
      P
      prodromos
    • RE: Why would you have left FAF?

      I am an old player, that will never really abandon FAF. But in order to play this game more often I need to get new ladder games faster, not waiting like 3-10 minutes to get a new one. This literally kills me and practically makes me avoid "team" games because I know that the situation there is light years worse in terms of finding and actually beginning a new game.

      Also , through the years a ton of changes happened, first GPG, then FAF through the years of Ze_Pilot, then gradually the forced link of the game with Steam , and the inability during the previous years to install the game on a different computer and connection with the same name, means I am shown as a player that I have played only a few custom games(nowadays called ranked) and about same amount of ladder(no matter the fact that I have certainly played over 10000, about half of them 1v1); being in danger to be called out as a smurf as well. I am pretty average to low skill, but still the experience accumulated through the years means if you pit me against a new player with a "low" but same rating he/she will have an unpleasant experience. So it is very basic , the true number of our games is displayed properly which is difficult , I know.

      posted in General Discussion
      P
      prodromos
    • RE: Age vs Skill

      Maybe this should be renamed as experience vs skill. They are not the same but they have common elements. Skill is not only related to your training hours but also physical condition. An experienced player would be rather rusty at responding but has accumulated many automated habits some useful , some not. Point is , the experienced player would win against a more fit but still learning player. Or at least until the new player has accumulated enough training hours to overcome the handicap of a lack of years of experience.

      For this reason , not all 2000, 1000 and 500 players are the same. This can have a negative effect on the mood of players , that have just begun playing and see ratings with an absolute and rather naive way.
      This maybe one of the main reasons newcomers get quickly disappointed. If a young and promising player, say 700 with lightning fast responses but crude skills, got matched with an old rusty player , say 600,but with countless hours of playing could lose a game like that. Erroneously assuming about smurfs and so on.

      posted in General Discussion
      P
      prodromos
    • Number of games played as seen in custom games, aka "ranked" games.

      Can I make a kind suggestion?

      Please listen to me , this is done in an effort to make the game better as most old players here, wish.

      When you enter a custom "ranked" game, that is with default rules, the number of games played in custom games, appear in your information. So far so good.

      But this is used erroneously by many, mainly new players as an index of your ingame online experience, which in great many of cases can be misleading.

      There are players mainly old ones , that have huge game experience playing ole good ladder. Players with hundreds or many thousands of games in ladder as opposed to custom, badly labeled ranked games(but this is another discussion).

      How can people rely on such an unreliable index? Yes, it's clear , that no matter how many games you played , there is the personal skill factor, and two people with 1000 games played don't have the same skill ingame. But still , 1000 or 10000 games make a huge difference when you enter a game with 50 or 100 custom ranked games and people think you started playing yesterday.

      What I am suggesting is include the ladder games on your overall games played as a more natural way for people to assess your game experience.

      Now , it is true , that even that may be misleading for these of us that were forced to stay on secondary accounts through all these years, because we bought a second, third or 10th pc , or subscribed to a second third or fourth internet provider, or because game transitioned from GPG net, to the first FAF and the forced adaptations we had to make along the way for various reasons , the last major being the linking with Steam.

      I am a fervent proponent of the ladder, but since nothing is always completely black or white , it is necessary to make a concession accepting the custom games as ranked.

      But jumping the gap and going to the other side accepting as ranked the custom games and letting the ladder games out of the equation, goes just too far and does not help much,

      especially the newcomers.

      posted in General Discussion
      P
      prodromos
    • RE: Cheating in SupcomFA

      @Psions are people still cheating in FA?

      posted in General Discussion
      P
      prodromos