Subcategories

  • 343 Topics
    8k Posts
    N

    As Deribus mentioned, I think reducing the size without changing the stats would make it too powerful in firebases, since you can basically stack 4+ instead of 3 shields to defend a T2 PD and they are high HP and low cost compared to UEF/Cybran.

    Shield HP Mass HP/Mass Cybran ED2 7000 460 15.22 Cybran T2 ED1 4000 160 25.00 Sera T2 13000 700 18.57 UEF T2 9000 600 15.00 Aeon T2 11000 480 22.92

    Here's the overlap possible for a PD with the current shields:
    5470f661-39dd-449f-9674-bfd7c851af38-{F9516D52-138F-4B4C-A8CF-E9D47783D4F8}.png

    I don't think being unable to upgrade the shield is a huge drawback, it just requires you to ctrl-k the shield and reclaim the small wreck before building the very cheap T3 shield. It requires some APM but definitely isn't impossible if you're defending something important that requires your attention with shields.

    For the size complaint, I'm not sure what you want to shield. It can shield adjacent structures pretty well. Not entirely but almost everything:
    fa870dbf-585d-4f6f-8b34-a5ca92cbf4bc-{790AA499-AC52-4949-9C23-C4EFCD199CFF}.png
    For this pgen specific case I'd rather opt for a tiny increase in shield size instead of making the structure smaller.

    I've been testing your size idea with the "Create entities" dialog (its in the hotkeys, you use the hotkey while a unit is selected and you can change its blueprint values. Spawn a new copy of the unit to make sure you get all the changes. Requires cheats):
    4x4 size is just way too OP, since you get ~8 overlapping shields instead of 3:
    0f8146df-8744-4fd2-8b93-37ffeee1a32b-{B23F00F0-CCDE-4267-8FBD-7183F0AFB807}.png
    5x5 size is enough to cover a pgen but its still a small shield so its not reaching towards diagonals:
    c37ebfaf-9937-4a09-ae23-c5274924572a-{1C4F88FF-55A4-42B5-829D-7077D634F129}.png
    It also still increases the coverage from 3 to 4-6 shields:
    e517f83b-d566-4420-a13e-697eca9fd3fb-{964C95FB-5B81-4CE1-A786-2607A7EEBCFA}.png
    Decreasing the size even by 1 seems to bring more problems than solutions.

    All in all, I understand why you dislike the shield but I think its strengths in HP and cost make it above average for firebases and protecting most directly adjacent things like T3 shields, pgens, factories, or engineers. The T3 shield is also very strong because it's super cheap and the 2nd most powerful, while giving sufficient radius imo: I've seen Aeon T3 shields easily protect air grids, artillery, or game enders from artillery barrages when a sufficient number are built (and number of shields is the most mass-efficient way of defending, so having a cheap shield helps a huge amount - natural regen is nearly worthless while recharge from 0 is extremely strong).

    Shield Shield HP Mass BT HP/Mass Sera T3 21000 3600 5841 5.83 UEF T3 17000 3300 4988 5.15 Aeon T3 18000 2400 4097 7.50 Cybran ED5 16500 4260 7100 3.87 Cybran T3 ED4 13000 2460 3515 5.28
  • 33 Topics
    609 Posts
    D

    ACU and all units increase is physical size as they vet.

  • FAF Discord Reform

    5
    12 Votes
    5 Posts
    1k Views
    nine2N

    You can pick your role in the #role-selection channel of the FAF discord.

    83b273ef-4cac-4a4a-a033-926461dd0f75-image.png

  • tied of smurfs

    5
    1 Votes
    5 Posts
    653 Views
    SpikeyNoobS

    I could be wrong but i don't think anyone thinks rating is a 100% perfect test of skill. One player could get up to 1400 from winning astro games while someone like me stays around 1200 cus i play all sorts of different games. Rating is just a general guide and means different things for different people. Now if someone has 2 accounts thats not great but if they just have a low rating for their skill i agree that is not at all smurfing.

  • Strange issue with custom hotkeys for bomber selection

    4
    0 Votes
    4 Posts
    290 Views
    AmygdalaA

    @treos i had the same issue and was finally able to find a rather easy fix. Selection deprioritzer use "exotic" units which are excluded from the selection. However, you can change which units are tagged as exotic in the file "SelectionDeprioritizerConfig.lua" whithin the mod.

    e.g change the line:
    "uea0304", -- Ambassador
    to this
    --"uea0304", -- Ambassador (so the whole line is now a comment and the change is easy to revert)
    will untag the UEF strat bomber from your exotic units.

    Your bomber hotkey and your select all air units hotkey will select UEF strat bombers now again.

  • FAF Campaigns

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    0 Votes
    23 Posts
    4k Views
    K

    @rowey said in FAF Campaigns:

    So im currrley not quite sure how to best aproch displaying the leaderboard right now as im removeing the mission selected from the main page so will need a way to select the mission from the Leaderboard Ui

    Thats exactly what i meant in my last post's edit. You need a new type of leaderboard dropdown entry like "coop", and then you need another dropdown where people select the mission:

    86e6869a-6fcf-4804-9f80-7efee81937a7-image.png

  • Who was this woman?

    3
    0 Votes
    3 Posts
    690 Views
    K

    @funkoff said in Who was this woman?:

    aggressive tyrant

    Hmmm this looks very possible, good idea.

  • Carriers - how to get them to auto launch

    6
    0 Votes
    6 Posts
    526 Views
    S

    The engine itself cancels ALL building as soon as a movement order of any kind is given. This is the fundamental reason than none of the mobile factories can build while moving and it's not something that can easily modded.

    There is a workaround, that would require some substantial coding - to create an Economy Event for the cost of the unit(s) ordered - which, when completed, would spawn the requested units above the unit in question - but that's a bit of fiddly code that would require some UI changes to implement seamlessly.

    This same restriction comes into play whenever a 'deploy' order is given. ALL other orders are cancelled by the engine.

  • 4gb patch

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    0 Votes
    5 Posts
    411 Views
    A

    Great, thank you very much man!

  • Complaint about TMM and Ladder Pool Rating Brackets

    29
    1 Votes
    29 Posts
    2k Views
    FtXCommandoF

    No there is no way in the client itself. The only thing that shows it is the faforever.log file where it states your mu and sigma next to your nickname.

  • Alternative to game quality indicator - Handicaps/Bonuses

    35
    2 Votes
    35 Posts
    1k Views
    D

    This would be better as a MOD which friends can use to help balance informal gameplay.

  • FAFLive Roadmap

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    10 Votes
    14 Posts
    1k Views
    archsimkatA

    It would be like a 1v1 sure, but between 2.8k rated players.

  • What's a good CPU for FAF?

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    0 Votes
    16 Posts
    2k Views
    A

    I'm a big ultrabook fan and fell for the thermal throttle trick in 2017. My HP Envy is having big issues running games with more than 4 players, rest is fine. I used to play on my old work laptop that had a normal cooling system (i5, gen 5) and worked fine even in dual gap, getting to -2 simspeed at its worst.
    I have a question, though, how much have ultrabooks improved in the past several years? I am looking into getting a ZenBook Duo 14 UX482, which is supposed to consistently run at good GHz, but I'm sceptical about longer time under heavier load. Has anyone had an opportunity to try the laptop yet (or similar higher-end ultrabooks)?

  • What am I playing supcom for?

    13
    1 Votes
    13 Posts
    982 Views
    QuietJoyQ

    The constant learning curve and the constant unexpected tricks/tactics/strategies used against me. I always feel like a beginner (in a good and exciting way) and I've been playing for 5+ years. When I get wrecked the feeling is usually "wow, how did they do that, i must learn that" as opposed to "i never had a chance".
    The full map zoom is something you cannot live without when you play other rts and the constant rebalancing of units with the updates to the client etc shows the constant evolution of the game. In no way has this game reached its peak and I dont see it reaching it anytime soon. i honestly believe if not for the single thread on cpu bottleneck issue then this game would be a top esport game.

  • System Requirements?

    4
    0 Votes
    4 Posts
    222 Views
    E

    Honestly your hardware is massively overkill for the game and I would imagine if you're playing multiplayer you're not the one slowing the game down. It's an unfortunate downside of the game engine being largely single threaded while doing realtime calculations of all projectiles, pathing, veterancy, and so on. If you're doing unranked games then check out the quality of performance mod, and also take a look at this thread talking about an optimization you can do: https://forum.faforever.com/topic/123/guide-fake-fullscreen-and-optimisation/2

  • Supcom Benchmark

    9
    2 Votes
    9 Posts
    415 Views
    TheVVheelboyT

    Icedreamer did better benchmark than this. Not only it's shorter but also shows the most taxing part of game, ASF fights.

  • 3D Printing the Paragon

    2
    3 Votes
    2 Posts
    191 Views
    AurikoA

    Glorious !

  • Is there any other way apart Steam link to play FAF?

    4
  • Why attack-move order can't be done with left mouse click?

    3
    0 Votes
    3 Posts
    360 Views
    loxpooigL

    hey Zlo, thanks for sharing the facts, most of them I didn't even know about.. but what I would like is to use the left click for ENGIES, and they don't have the regular mode, just the ground fire one, and they can't switch it.

    In few words I would like to make the attack-move the same as reclaim, patrol, move etc. functions, i.e. that when clicking Alt your cursor become of the attack-move instantaneously and you can use the left click. This also because when your cursor is above a reclaim field if you are zoom in close it becomes of the reclaim type and if you click Alt it won't change. But I think this can't be done without some new UI mod..

  • LANFest April 2021

    5
    5 Votes
    5 Posts
    606 Views
    cybtachyonC

    do you want live casters or would me doing casts of games after the fact work?

    Live casters is the preferred format, since they'll have a full livestream and record at the same time.

  • pings at minimap

    2
    0 Votes
    2 Posts
    256 Views
    Eternal-E

    @MCTarakan it is not installed there. Maybe it is possible to add them but it will looks ugly on small minimap

  • 1v1 and 2v2 matchmaker pools for March

    36
    4 Votes
    36 Posts
    2k Views
    ValkiV

    @arma473 these are games where I do enter into the game, but "x has been defeated" is the first thing I see, immediately on entering.

    I have never seen a replay of such a game when I checked.

    I assumed in these cases my opponent enters the game first and also leaves it before I enter.