If someone except Gatsik is still interested in this client they can try to test it:
The client that respects the Seton's Clutch and shows the King's of Setons avatar
(yes, that is the main and only advantage of using it)
Best posts made by Didvul
- The client now can keep game files in cache like the Java client.
- Fix fafbeta and fafdevelop updating issues.
I have not enough acquaintances to test it properly (and too dumb to write unit tests), so here it is:
Unofficial Python client 0.19.1 omega TMM
If it's OK, then I'll do a pull request a little bit later, because I had connection issues today (but also I had the same issues with 0.19.0, so It shouldn't be related to TMM).
Anyway, It needs further work.
- Forbid inviting those who are currently in game to party
- Do not send "stop search" command as party guest
- Display TMM ratings in the chatter's rank tooltip
- Append correct TMM rating at game launch
For those who have downloaded the previous build and still is not disgusted with the lack of functionality I recommend to download this instead: Unoffcial release of the unofficial client
As with x32 python and older libraries, it is lighter, uses less resources, and has no problems with displaying tooltips and scaling the chat. (Also, with this version I haven't had a single reconnection yet for no reason, but I wouldn't be so optimistic about it)
- Display the leaderboards web page from the FAF website as leaderboards
- Newstab: display images and links
- Vaults tab: items' icons (known or unknown) are always shown
Unofficial Python client 0.18.13
Created a pull request so other people who might want to build on top of these changes are able to do this.
Defessus
Ladder: 1215
Global: 1312
@white_owl said in Road to Glory! 1v1. 1000-1500 ladder rating. 50$ prize:
- Never had more than 1500 ladder rating in all time in faf.
Why has this player been accepted?
- Now it is possible to browse and search mods/maps by name in the vaults. Looks pretty ugly, but works! (i hope so)
@Brutus5000 I mean I read the docs, and I'm sure my code is awful inconsistent in terms of these requirements, I didn't use logger as I'm not sure where it is needed, repetitions that probably could've summarized into some classes, etc.
I can do a pull request so someone who has expertise can review it if that is what you want from me.
@ThomasHiatt I was thinking about using those internal 'Air scouts', 'Tech 1', ... tabs to rename them and asking api, since the playerDivisionInfo is available here, but probably adding the website would be easier.
But they are on Github, aren't they? Because I'm not a programmer and, firstly, I don't want to spoil anything, and secondly, I don't know when I'll stop trying to fix it.
P.S. Updated the release binary of the previous post from here, so map search should start to work
Latest posts made by Didvul
@mazornoob I just got this error in the game Inspektor_Kot VS silentNoob (16949778)
And for some reason lots of replays are not available (including this)
@thomashiatt said in Legend of The Stars 2021 Championship Tournament:
Needs 3x as many 5x5 maps.
@Morax upvoted, but did nothing about it
@brutus5000 said in API access for legacy client:
Of course it can. We can give it it's own OAuth client id.
Could you give legacy client its own client_id
and client_secret
to access the API like the Java client 1.4.7 does?
OK, understood. Thank you for your responses.
@brutus5000 said in API access for legacy client:
... but I wouldn't put any app to the old solution anymore just because it seems easier.
Anyway for python client this solution would be new.
@sheikah said in API access for legacy client:
I am not sure what error you are talking about. I haven't gotten any reports about failure to login.
Probably because no one tried to login to the test server. (You've already told that it is not functional right now, so it was to Askaholic who had skipped your message apparently)
I'm sure i'm sending uid, it worked like week or two ago, but now you'll get the error in the Java client (1.4.7, for example), too.
Oh, I see. It will kill the offline mod, which is one of the most advantageous features (and I am lazy, of course).
But will the current working authentication method work in the future (the one that the Java client 1.4.7 uses)?
And what about the test server? It sends "invalid" to my "hello" commands, and there are no login parameters in the Java client 1.5.0 RC2. Is it suspended forever?
Can the legacy client also have access to API (via OAuth or smth)? If so, how to organise this?
Defessus
Ladder: 1215
Global: 1312
@white_owl said in Road to Glory! 1v1. 1000-1500 ladder rating. 50$ prize:
- Never had more than 1500 ladder rating in all time in faf.
Why has this player been accepted?