@hlpstpbroimstuck IDK man, i only play Aeon. just dont put blazes in urban environments. or try turning off their weapons and shiftG moving them. Some units are unweildy or get stuck in certain situatuons. so avoid those situations.
What we would need is a regional loadbalancer. But that's not some simple software you get as open source.
The enterprise way us throwing shittons of money to CDN like cloudflare (yes it has a free tier but only for tiny websites / files < 100kb)
@veteranashe TBH that seems fine to me. I don't think ASF fly low enough for that to be a common problem. And T1 Arty should be able to shred through landed ASF, just like how some guys with Tommy guns in a Jeep can take down the Luftwaffe.
I've closed the issue in question - the default unit cap remains 1000. With a recent PR introduced by Askaholic and Blackyps we can now dynamically set the game options with the server. There we can inflate this number as required for ladder, without affecting the test setup of the AI developers. This will be available when TMM 3v3 / 4v4 is, and that shouldn't be too far out anymore.
Maybe instead of a new campaign you could do something like what age of empires 3 DE Art Of War did. At the end of each mission you are given a gold silver and bronze medal
Each mission focus on learning a new game mechanic.