• Escape mode?

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    arma473A
    Have you looked into the "Claustrophobia" game mode? It's not exactly the same thing but it has the same vibe as what you're suggesting. https://wiki.faforever.com/index.php?title=Claustrophobia
  • Let's make global rating affected by TMM

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    Dragun101D
    @FtXCommando actually that sounds brilliant/somewhat related to the idea I talked with you about shown rating. But more reasonable/logical.
  • 3 Votes
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    JipJ
    Tagada is working on the tutorial tab
  • Do we really need veterancy?

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    ZeldafanboyZ
    Veterancy costs very little to compute and it’s an important game mechanic that rewards skill. Don’t change it.
  • Streamer tab

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    RoweyR
    That just pulls anyone whom is streaming in the forged alliance forever category and its not visible unless you type the command a who tab is verry diffrnet to a chat command
  • Make it obvious that a game is rated or not

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    KazbekK
    Few months ago I used modified kyros lobby client to show is map ranked or not just be adding prefix by [R] or [U]. R with default settings always rating game. May be show is map ranked can be good in general.
  • More loading screen tips?

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    No one has replied
  • Auto delete text?

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    KaletheQuickK
    @intel_wins_games I had figured it out though. It's the same command to remove orders from a queue. Like if you do move-attack-move, but want to just delete the attack.
  • Ребят помогите ♥ Guys HELP ♥

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    S
    Yes unfortunately that server status has to be manually updated so in situations like this it likely is not accurate
  • maps veto for ladder

    Locked
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    angelofd347hA
    @jip said in maps veto for ladder: I think this topic served its purpose and should be closed by a moderator ( Deribus ). Done. I suggest for those with an actual plan on implementation to work with the development team
  • We need to talk about TMM rating brackets

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    AskaholicA
    I think the probability fall off could be more or less implemented by the map pool curator without any code changes because we already define a weight for each map in the database. We added this so we could balance the frequency of getting map gen maps, but it can be applied to any map.
  • Create A New Matchmaker Councillor Position

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    J
    Pls no more FAF elections.
  • Option to Disable UEF Drone Autobuild

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    ResistanceR
    can try pausing the acu but then you won't be able to construct anything
  • Individual rewards from teamgames

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    biassB
    made the "noob team i played epic" joke one too many times and now I don't have enough FAF social credit score to ride the bus, what should I do?
  • Divide Ladder by map size

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    CaliberC
    100% agree with this need seperate ladder for map sizes sometimes i dont want to sweat for 30-40 minutes on a 20x20 and just fancy a quick game for 10-15 mins but you dont need a seperate rating system for each map size just an average rating over all, so if your really good at 5x5 but hate 20x20 it should even itself out and incentivize mixing it up a bit
  • Ship FAF with PD + walls template by default

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    B
    @deribus Second this BRilliant idea. To many times pref reset and I had to manually reset up that template mid game. urgh
  • Make tree groups visible from further than broken trees

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    maudlin27M
    Yeah some way of easily telling tree groups would help - I just don't bother and use attack move as I don't have the time to try and figure out what's a tree group and what isn't, but would be nice to have better information on this so if I wanted to I could try and make better use of tree groups without needing to memorise the map in question. I'd probably prefer including the mass and energy values for tree groups (but not individual trees, to avoid too much information on the overlay), or some special icon/other visual indication (that happens when activating the reclaim overlay), over 'zoom out to a particular level and you can see tree groups but not individual trees', although the zoom out option would still be better than nothing.
  • Player Councilor elections - shorten future timeframe

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    FtXCommandoF
    Most positions are closed or appointed. Moderation Councillor is voted upon by the current moderators. Balance Councillor is voted upon by the current balance team. Game Councillor is effectively appointed because like 2 dudes even touch the lua repo. DevOps precedent has basically been appointment but that's because there hasn't been a situation of multiple qualified candidates wanting to have the position. And so on and so forth. For Player Councillor to operate in a similar fashion you'd need it to basically be like the trainers, TDs, and matchmaker team vote for their manager but the whole issue here is that these teams are quite fluid and low in barrier to entry. If I had a closed election like this, I'd have 4 dozen complaints about rigging the vote because I didn't let some dude that hadn't logged onto FAF for 3 years that had a trainer avatar in 2017 for a few months participate etc. Same thing with TDs. I already dealt with a ton of moaning because I would remove people as TDs if they failed to host a tournament within the last year, imagine that also carried the loss of some voter privilege.
  • Noob matchmaker queue

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    E
    I agree that practicing apm in FAF is of questionable usefulness. I'm mostly certain my apm is generally higher when I'm playing well compared to at least a few different 2k players, all of whom would wipe the floor with me regardless of how well I was playing. The main time apm really becomes an issue is in large full share team games when teammates start dying. Even then it's not so much apm as it is how quickly you can think to make good decisions and movements. My apm has actually gone down when I'm in the situation of taking over multiple bases because my game sense or whatever just wasn't up to the task of managing three different bases made by other people with three different factions fighting on every front. The exception to this is if you're doing highly optimized manual reclaim dependent builds, then yeah you can need good apm and clicking accuracy. Look at Yudi for instance. But for the vast majority of players in the vast majority of situations you'd be better off not doing that anyway.
  • Link external Tutorials in Client's "Tutorials" Section

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    CheeseBerryC
    Just as a proof of concept, here are a couple tutorials that we could link: ------- For the new player ------- WiseOldDog's guide is not about gameplay itself, but about the time and mindset between games. A very valuable and short read. arma473's 1v1 guide. While it focusses on 1v1, a large majority generalizes to team games as well. A great first guide to read! FtXCommando's guide to the economy, and what that means for your gameplay. Very competently breaks down some of FAF's more obtuse systems to be much more transparent. (Not sure if all the numbers are still correct, but the general sentiment certainly is. Should check that, probably) Heaven's Guide about generic build orders. He made a lot of tutorials (see below) but this one specifically is great for new players as the first couple minutes of every game just matter so much. ------- For the intermediate player ------- Blackheart’s guide to improving forever. It's mostly about mindset and meta-analysis but also has some great points about how your game, e.g. hotkeys, should be set up. Heaven's full list of Tutorials. 60 tutorials in total covering a wide range of topics: Macro and micro advice. generic and specific build orders, faction overviews, etc. A great place to look after you have gathered some experience. BRNKoINSANITY's "Weirdly Specific Tutorials for Supcom". As the name implies, tutorials about niche topics. Sadly there are only four of them. ------- UI Mods and Game Setup ------- Blackheart’s guide to UI mods. Some of this is debatable, but it's nonetheless valuable advice by one of the best players in the game. nine2's guide to writing your own custom hotkeys, if the build in ones are just not enough for you. Very technical and nothing a new player should concern themselves with. I just put it here for completeness sake. ------- Other stuff I'm not sure how to classify ------- Jagged Appliance's impromptu com drop tutorial on stream. It's great stuff, but linking to individual tutorials like this in the client seems tedious. We could maybe make our own Youtube playlist with all the scattered pieces of information out there?