@jip Let´s see if i got time for that after my master´s degree
Tho I will definitly continue to support FAF on Patreon. Keep up the awesome work!
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When changing the sound output while beeing in game (f.e switching from loud speakers to headphones and back), FAF does not change the output setting and becomes mute.
Also there´s a quite annoying, very loud sound effect when you close the game.
Just having played the first mission "Fort Clarke Assault", I thought it was great, even tho it still felt a bit empty compared to the official campaign because it had no transmissions or voice acting at all.
Maybe an idea to make it a bit more lively would be to have the Seraphim listen in on some of the transmissions you would normally hear in the campaign (especially the death transmissions when failing) or just some of the Seraphim threats.
This would have the advantage of massively reducing development time by using already given elements and letting the player experience some of the content, they would normally not get (assuming that you won´t fail every campaign mission).
I twice encountered these similar bugs:
In "Fort Clarke Assault" killing the red Cybran Commander before getting the last mission to destroy the 3 defending enemy commanders will result in you beeing unable to finish the mission.
Killing the the T4 Seraphim bombers prematurely with Artillery in "Red Flag" prevents you from finishing the mission. Tho, you still receive the scripted messenges for completion time of the bombers - even tho there are none.