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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
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    Fringillus

    @Fringillus

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    Latest posts made by Fringillus

    • RE: Seraphim Coop Campaign Suggestions

      @jip Let´s see if i got time for that after my master´s degree 😅
      Tho I will definitly continue to support FAF on Patreon. Keep up the awesome work!

      posted in Suggestions
      FringillusF
      Fringillus
    • Sound bug

      When changing the sound output while beeing in game (f.e switching from loud speakers to headphones and back), FAF does not change the output setting and becomes mute.

      Also there´s a quite annoying, very loud sound effect when you close the game.

      posted in Game Issues and Gameplay questions bugs
      FringillusF
      Fringillus
    • RE: Coop Campaign bugs

      @archsimkat Oh yes, my bad. Wrong mission title. I corrected it

      posted in Game Issues and Gameplay questions
      FringillusF
      Fringillus
    • Seraphim Coop Campaign Suggestions

      Just having played the first mission "Fort Clarke Assault", I thought it was great, even tho it still felt a bit empty compared to the official campaign because it had no transmissions or voice acting at all.
      Maybe an idea to make it a bit more lively would be to have the Seraphim listen in on some of the transmissions you would normally hear in the campaign (especially the death transmissions when failing) or just some of the Seraphim threats.

      This would have the advantage of massively reducing development time by using already given elements and letting the player experience some of the content, they would normally not get (assuming that you won´t fail every campaign mission).

      posted in Suggestions campaign coop seraphim suggestion
      FringillusF
      Fringillus
    • Coop Campaign bugs

      I twice encountered these similar bugs:

      • In "Fort Clarke Assault" killing the red Cybran Commander before getting the last mission to destroy the 3 defending enemy commanders will result in you beeing unable to finish the mission.

      • Killing the the T4 Seraphim bombers prematurely with Artillery in "Red Flag" prevents you from finishing the mission. Tho, you still receive the scripted messenges for completion time of the bombers - even tho there are none.

      posted in Game Issues and Gameplay questions bugs campaign coop
      FringillusF
      Fringillus