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@FtXCommando said in Atlantis:
yes, that is what i asked
a game play should be straight forward to understand. There shouldn't be tactics abusing a dubious logic to be part of the meta. For a new comer, a bs with little torpedo capability shouldn't be able to counter submarine.
on top of this, the way you have to do it seems counter intuitive :
Thanks again for what you have done and especially for handling that role which have quite a lot of responsibilities and relies on making decision on topic that are often controversial.
i've learnt to read only the relevant post, i guess you should try ignoring these guys.
because they behave the same otherwise. but if you want to ground fire, you just need to give an attack order on the ground, and you don't need to change the attack mode before that
plot twist : https://github.com/FAForever/fa/pull/3155
it's called a signature
@TheWheelie said in Atlantis:
Even though it is unintuitive it doesnt mean that it is broken and/or a bad mechanic
yes it means that it is a bad mechanic game design wise. It works (read : game is balanced ish), but it isn't healthy; and a balance avoiding this mechanism is preferable.
Alright can we get the ability to hide comment for spreading "fake news". Some fact checking or something, or we remove right to post in here. Kind of sick of reading random noobs posting bullshit like "Cybran stealth is one of the strongest upgrades in the game. It improves your regen, gives a HP boost, and gives you stealth (AT THE FRIGGIN T1 STAGE). For a very economical cost."
those changes sneaked in by mistake and weren't tested. I will do a hotfix to revert that. Thanks for the report.
@archsimkat said in Fire beetle balance suggestion:
Also, btw, beetles don’t target enemy beetles. Beetles also cannot do damage to enemy beetles. Pls fix.
beetles can target enemy beetles, for the other issue it is already fixed and will be pushed in the next game patch.
just to be more precise : current sera rambo preset is useless (doesn't have the range upgrade) and you should always build the advanced combatant preset. This will be fixed in the patch with scu, as we remove advanced combatant preset and we change the nano preset to be as the current advance combatant preset.
Try deleting your shader cache C:\Users\username\AppData\Local\Gas Powered Games\Supreme Commander Forged Alliance\cache
Well said!!!
@Resistance said in Need UI Mod? Let me know:
at least compatible with downlords
That doesn't make any sense, kyros lobby is about the lobby so the game code. Which is completely independent from the client.
Hello, i've already downscaled the fx quite a bit in this PR : https://github.com/FAForever/fa/pull/3200 if you ask me, this suits better the sub nuke explosion and not a billy; but it took me already a big amount of time to down scale it at that point, and i'm not sure (most likely not) if i will find more time and the will to downscale it more.
don't worry shift g, will disappear soon enough :4head:
wagner aren't stealthed
@harzer99 Not sure what you are talking about with delay in live game. Streamer were sometime observing directly in the game, thus stream sniping is possible, and that's why delay in the stream was introduced. You can obviously cast from live games or replay vault, but then streamers aren't synced and we need to use the sync tool (i heard from JA that it was still working iirc)
Ftx wanted only 1 stream to be available to cater all the viewers. So i don't get your 2nd point.