FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login
    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Fix blazes so you can disengage them.

    Scheduled Pinned Locked Moved Suggestions
    13 Posts 7 Posters 1.0k Views 1 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • H Offline
      HLPstpBROimSTUCK
      last edited by

      Currently blazes are kind of land "mercy" it gets stuck attacking its current target and it's VERY hard to disengage with them. Basically it only moves after killing its current target and get's stuck in everything.

      If y send them in straight line to attack something they will dies cause will get stuck in buildings the only way to move them is to the side of traget and hope they won't get stuck attacking something else.

      Add some attack angle to them, so they won't constantly rotate in direction of shooting and can move back instead of circling while trying to disengage. Harbs usually don't have that problem maybe copy move settings from them.

      Example: https://www.awesomescreenshot.com/video/5748477?key=ad9ade336f8ebdfa5d9bf4d65167daa7

      1 Reply Last reply Reply Quote 0
      • ZLOZ Offline
        ZLO
        last edited by

        on the video it just hit factory twice....but yea it does have this wobbly behavior just like other hover units like aurora, ztsuee, riptide...
        each time you give it order it will wiggle around once before moving. There once was fix ready for aurora and whoever was responsible for that decided against that cause it drasticly changes that unit.

        TA4Life: "At the very least we are not slaves to the UI" | http://www.youtube.com/user/dimatularus | http://www.twitch.tv/zlo_rd

        1 Reply Last reply Reply Quote 0
        • T Offline
          Tagada Balance Team
          last edited by

          If you "fix" hover unit movement (the ones without turret) some of them will become OP like aurora and fobo since it's a huge buff to the kiting ability of those units that already have more range then other tanks.

          ValkiV 1 Reply Last reply Reply Quote 1
          • ValkiV Offline
            Valki @Tagada
            last edited by

            @tagada said in Fix blazes so you can disengage them.:

            If you "fix" hover unit movement (the ones without turret) some of them will become OP like aurora and fobo since it's a huge buff to the kiting ability of those units that already have more range then other tanks.

            Can't you fix them first and nerf their stats later?
            I would rather have a reliable 140 hp Aurora with 21 dps that behaves fluent like a Starcraft 2 unit than the current 155 hp Aurora with 23 dps and its movement quircks.

            1 Reply Last reply Reply Quote 0
            • T Offline
              Tagada Balance Team
              last edited by

              If I could I would but I can't, it also changes the unit a LOT, and the balancing of these units with new units would be really hard. I can already smell the salt when because of the fact that with perfect micro the new aurora would be much stronger it would need to be made much weaker so now you are punished even more for miss-microing your tanks.

              ValkiV H 2 Replies Last reply Reply Quote 1
              • ValkiV Offline
                Valki @Tagada
                last edited by

                @tagada said in Fix blazes so you can disengage them.:

                If I could I would but I can't, it also changes the unit a LOT, and the balancing of these units with new units would be really hard. I can already smell the salt when because of the fact that with perfect micro the new aurora would be much stronger it would need to be made much weaker so now you are punished even more for miss-microing your tanks.

                Good point - here I forget that Aeon is inaccessible enough as it is, and Aurora are unfun enough as it is

                It makes me think about the Starcraft 2 Stalker each time.
                The Stalker is easy to kite with thanks to its speed and range, but its dps for its cost is bad with each race having a counter to it.

                The Aurora begins to look like a failed unit, supposed to kite but not really allowed to. Noobs can't kite with it, some can but it is very punishing, and in a game between skilled players nobody likes them?
                Wait... are you saying that the existence of the Aurora now also forces the blaze to suck in terms of hover movement?

                1 Reply Last reply Reply Quote 0
                • H Offline
                  HLPstpBROimSTUCK @Tagada
                  last edited by

                  @tagada said in Fix blazes so you can disengage them.:

                  If I could I would but I can't, it also changes the unit a LOT, and the balancing of these units with new units would be really hard. I can already smell the salt when because of the fact that with perfect micro the new aurora would be much stronger it would need to be made much weaker so now you are punished even more for miss-microing your tanks.

                  So the balancing of unit is relying on luck that they won't get stuck and follow your orders ?
                  Ok imagine strat would be so random: sometimes it deals 1k, sometimes 6k and sometimes it does not fires at all and acts like a scout ?
                  Would you consider this 'balanced' ? Playing something that does not follows your orders feels terrible and there is like a lot of cases when you think 'i should have build anything else, cause at least i can control that'.

                  1 Reply Last reply Reply Quote 0
                  • KaletheQuickK Offline
                    KaletheQuick
                    last edited by

                    @hlpstpbroimstuck I believe the strategy comes in doctrine that prevents them from encountering situations where they would become stuck.

                    You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

                    H 1 Reply Last reply Reply Quote 0
                    • H Offline
                      HLPstpBROimSTUCK
                      last edited by HLPstpBROimSTUCK

                      Typical blaze in real game: gets stuck in building, i even tried to move them away(
                      I had to manually change target priorities to units and still could not get it out of pd range.
                      https://www.awesomescreenshot.com/video/5830944?key=b4cca50bd08b24a11250c26623ccc8d2

                      Any building is land mine for blazes, which can root them in place.

                      1 Reply Last reply Reply Quote 0
                      • H Offline
                        HLPstpBROimSTUCK @KaletheQuick
                        last edited by HLPstpBROimSTUCK

                        @kalethequick said in Fix blazes so you can disengage them.:

                        @hlpstpbroimstuck I believe the strategy comes in doctrine that prevents them from encountering situations where they would become stuck.

                        So strategy if 'y dont micro them they are useless'.
                        And why i cant even micro them if i try(
                        Uhm, why only aeon gets that strategy ? Can we fix hoplites/mangoses/ilshwohs to be same level of frustration to micro ?

                        KaletheQuickK 1 Reply Last reply Reply Quote 1
                        • TheVVheelboyT Offline
                          TheVVheelboy
                          last edited by

                          Just play different faction there. It's that simple.
                          Otherwise suck it up considering how good aurora is. Unless you wanna see 50hp aurora coming to you next patch with 15dps.

                          1 Reply Last reply Reply Quote 0
                          • maudlin27M Offline
                            maudlin27
                            last edited by

                            Seems strange to me to use a frustrating glitch/interaction to balance a unit if its fixable. Auroras are slower than other tanks but if responsive movement would make them too op then make them slightly slower or even weaker so in small numbers they get crushed/can be caught up with and overwhelmed, in medium numbers they do well if microd, and in large numbers theyll do very well against land, and you dont have the dice roll of whether you/your opponent benefits from responsive movement when its needed

                            M27AI and M28AI developer; Devlogs and more general AI development guide:
                            https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
                            https://forum.faforever.com/topic/5331/m28ai-devlog-v150

                            1 Reply Last reply Reply Quote 1
                            • KaletheQuickK Offline
                              KaletheQuick @HLPstpBROimSTUCK
                              last edited by

                              @hlpstpbroimstuck IDK man, i only play Aeon. just dont put blazes in urban environments. or try turning off their weapons and shiftG moving them. Some units are unweildy or get stuck in certain situatuons. so avoid those situations.

                              Hammer -> Nail
                              Screwdriver -> Screw

                              You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

                              1 Reply Last reply Reply Quote 0
                              • First post
                                Last post