@cocainediesel said in TML height needs to be lowered:
Additionally, there's carveouts (see MaxHeightDiff in weapon blueprint) for weapons to have cylindrical rather than spherical ranges, so it was meant to happen in some cases.
I don't know why that comment on the blueprint value is that way (gotta ask Hdt80bro) but the blueprint editor's comment for MaxHeightDiff says
The maximum height diff range for the weapon. Keep in mind weapons are now cylinder in nature.
and there is 0 history of talk about weapons having a spherical range as far as I know, so the blueprint annotation must be incorrect.