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  • 393 Topics
    9k Posts
    N
    Buff brick DPS 295 -> ~304, returning 50% of the DPS it lost after the last nerf (down from 312.5) because: the nerf's goal was to make brick weaker vs Percy, and now Percy is strong vs brick, so there is space to buff the DPS the nerf's goal was to make brick weaker vs othuum/harb, and while in a 1-unit-composition matchup this nerf made it more fair per mass, the brick needs to be more unfair because their lack of shields makes sniper DPS and Ythotha AoE very strong. Their stats also struggle to beat GC/ythotha + harb/othuum compositions a bit too much, which makes getting Megalith too difficult. Monkeylord is not good against GC/Ythotha at all, so mega is required to fight those T4s efficiently without just winning hard in T2 and getting an overpowering army at later T3. Add the Pulsar, which is the unreleased cybran T3 long range anti shield unit. It was wanted by old balance team, then it got delayed and eventually canceled by Rhaelya looking for an alternative solution before adding new units. Since no alternatives have been proposed and I don't see what would work better, I think the unit should finally be added. It solves the shieldless arty's low DPS against snipers and the struggle against mid-late gun coms that OC all your bricks if you try to attack anything while easily tanking with shield upgrades and mobile shields. Make firebeetles jump at enemies. it looks cool and fits the theme makes them hit in the middle of unit clumps more consistently, including on attack move/attack orders. reduces pathfinding needed increases their effective attack range The jump range in my prototype is around 5, which is the current detonation trigger range, and is small compared to any gun (LABs have 14 range). I think after the last nerf beetle is pretty good for gameplay but is a little weak because it dies very easily, especially at T3 stage, if you don't have basically equal unit counts and are in range to tank for the beetles, so that's why I'm interested in trying this new mechanic as a straight buff.
  • 33 Topics
    603 Posts
    CrofisC
    @Deribus 3 years and still no implementation? Keep it up harder then! XD
  • The 4v4 No Share Matchmaker Has Been Fixed

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  • Bug with TML on randomly generated map

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    222 Views
    S
    This is not an issue with the generated maps. What happened is that the terra-forming that the game naturally does to ensure structures are on flat ground caused the terrain under the tml to be higher than the hitbox of the missile. This happens on any map when you build tml first on a ramp and then place a large structure adjacent to it like you did with the shield generator. [image: 1642962929835-untitled.png]
  • Prebuilt engis

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    ThomasHiattT
    I don't think you want to kill build orders though. People have a hard enough time figuring out how to play the game already when they can just use the same generic build order on almost every map. It's so bad that the majority of the playerbase just plays the same map with the same predefined roles and build orders over and over.
  • Nomad Mod in FA Campaign

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    Brutus5000B
    As of now it is impossible to play Nomads in the regular campaign. Nobody is working on changing this. Also I don't know if this is possible (Nomads would need to be turned into a regular mod - but as far as I can see Nomads is no longer developed - so also I do not believe a Nomads campaign will come).
  • Tactic for Dual Gap with 100% win rate (for 1-3 players)

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    A
    @zxccursed Of course it can be countered, this is not imbalance tactic. I just pointed at the fact, that it works for majority of games on Dual Gap.
  • Increase units count

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    I
    Shall I next make a thread about getting a Quantum gate teleport "Stand alone" mod for FAF?
  • Thought about the 4vs4 MM

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    770 Views
    Z
    Yes, please make a TMM with map gen only.
  • Co-operative maps

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    340 Views
    speed2S
    Coop section was on the old forums and it was pretty inactive https://forums.faforever.com/viewforum.php?f=78
  • PC Problems

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    J
    @bisky37 you should be able see the currend sim speed on the scoreboard or if you hit F11. my 5600x also isn't able to run a high rated setons replay on +0 towards the end. But just be aware that the whole game runs as slow as the slowest cpu in the game.
  • This topic is deleted!

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  • This topic is deleted!

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  • Endless autorization in FAF client

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  • 4v4 TMM slot assignment

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    547 Views
    Eternal-E
    @thewheelie What do you know about real conspiracy... I`m getting always aeon on random. Even in TMM
  • This topic is deleted!

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  • Looking for a Clan/Guild

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    HolmenlundH
    @femboy Thanks for the post and help man! I'll reach out to them
  • I would like to share this high level omicron brain play

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  • My friend had a CPU of +/- 250 now its sudently +400

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    JipJ
    Correct - we're working on a small benchmark map. That way there is no theoretical score anymore - your score represents how fast your computer was able to finish the benchmark map, in seconds. The average should be about one minute.
  • Manual /doc for 4vs4 matchmaking?

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    C
    I see. Well, I'm glad we do have a rating system, Forged Alliance (under GPGnet) did not have anything. I was not aware it had that many problems. Thanks for explaining it.
  • 2v2 TMM Matchmaker Pool

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    C
    January 2022 TMM Map Pool Happy new year! Please leave your feedback down below. [image: 1641233864722-draft-2v2-reall.png] EDIT: >>IMPORTANT<< The team agreed to add a 5th bracket so therefore we're increasing the map pool from 25 to 28.
  • FAF Youtube LotS Video Stats

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