I just want to say thanks to everyone who commented here, from those that examined the lore aspect of it and the top players and admins throwing in their view as well, its all good stuff
Best posts made by MajorTrouble
-
RE: Why does Fullshare exist?
-
RE: Can somebody fix the sorian AI's?
I suspect there is much less drive or even ability to fix them-AI a class aren't very good in SupCom and are effectively worthless for training purposes. I know I talked to you a few days ago and suggested some other AI for you to try. There is a great deal more effort in creating new and improved AI that aren't limited by the underlying code of existing AI, something I am very happy about, nothing would thrill me more than effective AI for this game that can actually be used for training the lower ranked players
-
RE: Supreme Computer Cup
I'd love to play! some friends of mine have been playing against AI a lot recently and wishing for an AI that doesn't need cheats to be good-this is a good way for me to contribute!
-
RE: DilliDalli - 1v1 specialist AI
@zappazapper said in DilliDalli - 1v1 specialist AI:
I haven't played any other user created AI, but I like this one. It puts the kind of pressure on me that I need to be able to improve. And ya, that's a spicy commander.
Try Swarm AI and RNG AI-both can be quite challenging in the right situation
-
RE: Supreme Computer Cup
Some things I noted while playing
SACU AI might've actually competed with me had it done any reclaim, it had ample opportunity but didn't
Sorian Edit didn't build any hydro plants
DilliDalli was VERY aggressive - I liked that, too many new players including myself have to learn to be aggressive and the AI generally aren't aggressive enough to teach that
AI Swarm gave me the most trouble and if it weren't for the 45 min time limit, it would've been a loss for me
I might've done better with a different faction(aeon probably) but regardless, well done to the devAlso, I copied the graph from FemtoZetta-Very Nice
https://replay.faforever.com/14790162
https://replay.faforever.com/14790329
https://replay.faforever.com/14790775
https://replay.faforever.com/14790896
https://replay.faforever.com/14790994
https://replay.faforever.com/14791317
https://replay.faforever.com/14791498 -
Why does Fullshare exist?
Full share is anathema to the spirit of the assassination victory condition. Please let me explain. The goal in assassination style games is to pull off a crippling blow that gives your team an edge. Full share removes this edge as any com death doesn't do much other than possibly reducing APM for the enemy team. This is an advantage to be sure and the ability to split your attention is finite but its not as big as an advantage as seeing the whole base go up in smoke.
If the goal for certain players is to not cripple your team with your death, why not just use one of the other victory conditions? Annihilation or Supremacy have roughly the same effect as full share without the transfer of units/structures.
I watched a high level replay last night and boy was it wild-in the sense that it was utterly incomprehensible.
https://replay.faforever.com/11070199
Don't get me wrong, it was hilarious to watch and I certainly had fun watching, but can any high rated player honestly tell me they would make the exact same choices without full share? Marching half the team into mids base with little backup and no air cover-the fact that the air player chose to send his strat for the mexes first speaks volumes I would say.Coms are supposed to be important, they are valuable-with full share reduces the value of the unit from a metaphorical King into a pawn. This defeats the point of the assassination win condition as far as I can tell.
Can someone explain the value of full share? is it to make higher rated players feel better when they get paired with noobs? So if the noob screws up it doesn't cost a higher rated player the match? if that is the goal, then it does a poor job, it teaches the nooob nothing and radically alters the state of the game
https://replay.faforever.com/14844824
That is a replay of my own game where a better player took control of a position early on and allowed us to take the game-WITHOUT full share enabled, but with full share I'm sure it would have taken longer.Is the object of full share to allow risky and insane plays that would otherwise be discouraged in a match? If so, again I tell you supremacy exists.
Someone explain this contradiction in apparent goals to me please
Edit: tl;dr what niche does full share provide that supremacy and annihilation do not?
-
RE: Why does Fullshare exist?
@ftxcommando Arguably this entire game is a team game, those that coordinate are more likely to succeed than those that do not. But to be honest, you haven't really answered my question, what niche does full share fill that the other victory conditions do not? I suppose I should have made that question more clear in my original post
-
RE: Why does Fullshare exist?
@biass said in Why does Fullshare exist?:
same dudes who sit in discord training channel saying they have no apm
thinking randomly getting double your current unit count is not a big deal
stay classy faf
I assume this is directed at me and trust me I don't take it lightly, I understand it is a huge deal-just not a big a deal as losing a position and I think you would agree with that
-
RE: Why does Fullshare exist?
@zlo said in Why does Fullshare exist?:
to lazy to read whole thread... but answer is balance and gameplay.
- If you have no fullshare, then game can become all about t2-t3 air ACU snipes
- Therefore you can't use acu in combat, and even then you can get sniped
- As soon one player dies game ends
- people also may randomly disconnect and with fullshare game will not end there
I personally don't really like fullshare as it enables you to suicide acu to kill enemy army, and i also don't really like the "spirit" of it.
and fullshare games can often be about t3 acu drops with TML to cause cancer and at the same time acu loss will not lead to loss of the gameAs the highest rated player in this thread (I think) what do you do to mitigate air snipes? Beyond just achieving air control is there anything a player can do to prevent these kinds of snipes? or is the mass cost in flak and SAMS too much in comparison to ASAF and Strat bombers? Air snipes are frustrating to be sure and deadly quick but shouldn't the object be to encourage better gameplay?
As to your 3rd point, aren't the upset victories just that more thrilling? the second replay I linked is one of my own games in which we lost a player and came back for the win-how often does this occur in high ranked play? And yes-I agree with the suicide of coms being antithetical to the core game play, that's kind of what I was getting at
Thanks in advance for your insights
Latest posts made by MajorTrouble
-
RE: Importance and amount of shields on firebases, for Aeon vs Cybran
@rezy-noob decrease in travel time or stealth kills come to mind-holding a choke point would also be a big one
-
RE: About the Chrono Dampner ACU Upgrade
@exselsior this sounds amazing but hard to implement-did they also discus increasing the cost? I don't mind its brokeness as much if it was expensive to implement like a stealthed and cloaked cybran com with laser and t3 suite
sure that will crush most anything that doesn't have built in omni or isn't in omni range but the power costs to both upgrade that far and run it are simply crippling
-
RE: Can somebody fix the sorian AI's?
I suspect there is much less drive or even ability to fix them-AI a class aren't very good in SupCom and are effectively worthless for training purposes. I know I talked to you a few days ago and suggested some other AI for you to try. There is a great deal more effort in creating new and improved AI that aren't limited by the underlying code of existing AI, something I am very happy about, nothing would thrill me more than effective AI for this game that can actually be used for training the lower ranked players
-
About the Chrono Dampner ACU Upgrade
I don't know about many of you but I rarely seen it used in play-having said that, I recently played a game in which it was used against me. wow
It seems broken to me but since I have so little experience with it, I'd like some more insight on it. Checking the unit database shows that it has the range of a t1 arty basically, I didn't count the seconds for interval(how often it fires) but it seemed rather high as well. and glancing at cost shows that as upgrades go its dirt cheap. Why? The cybran laser is ridiculously expensive so as to make generally unusable except in late game play or telelaser(I would think). Both the laser and chrono upgrade really weight fights in that coms favor-why is the chrono so much cheaper? For that matter, its so op to me, why is it so underutilized?
I can promise you that personally I will be using chrono a lot more now-if only to get more experience with it
Can anybody give more insight here? Weaknesses of the upgrade or reasons for the current balance?
-
RE: Why would you have left FAF?
@khaldounn there is an api for the game, I know of thread around here that uses this to pull data on players such as game stats
how you would go about using the API yourself, I have no idea
-
RE: RCVII ~ 4v4 AI ~ Tournament Dev
What kind of players are you looking for? I played in the computer cup earlier this year and found it to be quite fun-if this is similar then I would love to play here as well
-
RE: DilliDalli - 1v1 specialist AI
@zappazapper said in DilliDalli - 1v1 specialist AI:
I haven't played any other user created AI, but I like this one. It puts the kind of pressure on me that I need to be able to improve. And ya, that's a spicy commander.
Try Swarm AI and RNG AI-both can be quite challenging in the right situation
-
RE: Why would you have left FAF?
@optymistyk I actually know the command for this! Queue up the order in which you want units attaacked and then while holding shift press G, this changes the targeting to only deal enough damage to kill the first target and the next few bomber, tanks etc, will target the next target and so on
It dramatically improved my play
-
RE: Critical UI Mods
@swkoll bless you, I didn't know of that thread, you can lock the thread if you would like
-
Critical UI Mods
its my understanding that UI mods can be used and not impact if a game is ranked or not, if that is the case, what mods do you guys recommend that I download and use? I use the nvidia fix mod for obvious reasons but little else
Hit me with your collective wisdom FAF