Let's go in opposite direction and nerf gun and oc for all factions so t2 unit can have some impact on the game and not get rolled over by acu that goes pew pew f your t2 for the fraction of the cost and time it gets for t2 unit to take hold, if ever.
The_Janitor
@The_Janitor
I a pleb and a stickfigure animator.
Best posts made by The_Janitor
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RE: Aeon Gun ACU
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RE: yet another half baked mapgen queue idea
I think the ideas presented are intriguing, but I am concerned about the current player base for ladder and TMM. The number of people who play these modes is already quite low, and implementing features that allow players to choose which kind of map style they want to play could potentially harm the already small minority of players.
However, I do see potential for these ideas in the future. As the game evolves and attracts more players, these features could become more viable and beneficial. But for now, given the state of the game and its player base, I am not entirely convinced that implementing these features would be the best course of action.
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RE: Script finalization for YouTube tutorials
Video is out.
What is a gun upgrade? What is it for?
https://www.youtube.com/watch?v=mIO4xxHQlAE -
RE: How come you don't play ladder?
@zeldafanboy said in How come you don't play ladder?:
This thread is terrible and it's actually featured on the news page of the FAF client-- why? It gives the wrong impression that ladder is unpopular, which is totally not true, but some people might just see the title and figure it's not worth queueing since apparently nobody plays it.
Well, the reason why it was promoted on FAF news is because I asked them to. No bribes or special deals for me - I asked and I got it.
That being said, I wanted to obtain some data from normal average Joe players and veterans, and it is my best odds of reaching both sides.
Furthermore, this not only helps me get valuable data but also helps balance teams, map makers, client developers, and plenty of others to understand some underlying root causes of player diminishment from ranked games.
I am not saying that they are evaporating at a rapid pace, but understanding some problems at a larger scale helps with solving them as well.
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RE: faf easy ai not doing anything
@gamersbemad said in faf easy ai not doing anything:
@jip but what if i want to play against easy?
If you require help to learning the game so that you are more ready and capable of beating "normal" AI find me on discord i will help you out. Normal AI are quite easy to beat if that is your sole focus. There is a whole @trainer team dedicated to helping out and teaching new users, i advise you to at least give it a try.
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RE: What would make ladder less stressful, intense, or scary?
@ftxcommando said in What would make ladder less stressful, intense, or scary?:
Since lower rated (500ish) players play about as well as some of the best faf AIs
tbh, i seen m27 beat up to 1.1k players (and 1.3k rated players globaly rated) that is something to consider.
@maudlin27 has made quite good job of it, as well other AI devs.
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RE: How come you don't play ladder?
@rezy-noob said in How come you don't play ladder?:
my man, you are not playing bar, scouts literally do no damage whatsoever in this game
I am thinking he is talking about serra scouts.
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RE: Remove rating from (default) scoreboard
I have argued for position that rating should only be visible for the player and not the others since mental pressure and potential negativity from the peers makes it difficult to have a proper state of mind when playing. But my argument only comes from 1v1 2v2 and 4v4 matchmaking for global rating I would approve being seen in the lobby as it is needed for balancing but hiding it once the game starts.
Things that i have argued for the matchmaking:
Removing the name/s so you dont know versus who you are playing or playing with
Hiding the rating until end of the game where it can be previewed in the replayIt would increase more healthy mentality of the players and better altitude towards ongoing match
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RE: Script finalization for YouTube tutorials
This is the first public script for a video.
Why you should build frigates.
Did you know that frigates are the most mass efficient navy units? That is the number one reason why we build them. It's not because of the utility that they provide but rather the sheer amount of units on the field that they can present as themselves.
Although the firepower of a frigate is incomparable to the one of the battleship, yet get many of them on the same target and they will sink any ship in sight. They lack range, so you should avoid taking free damage from ships with superior range. Luckily though, the speed of frigates allows you to choose when to engage in a fight and when not to, allowing you to offset the range disadvantage.
Did I mention that it provides radar coverage? Since frigates are core of any navy army it also has the best radar coverage for a navy unit that can be used to detect and track enemy forces or structures.
You should still use higher tier navy factories to build higher tier units but frigates are useful all game long.
Frigates are strong because numbers are big. -
RE: Cheating in SupcomFA
I was hoping for some cheats. fake news
Yea what a bait...ffs.
Latest posts made by The_Janitor
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RE: faf easy ai not doing anything
@gamersbemad said in faf easy ai not doing anything:
@jip but what if i want to play against easy?
If you require help to learning the game so that you are more ready and capable of beating "normal" AI find me on discord i will help you out. Normal AI are quite easy to beat if that is your sole focus. There is a whole @trainer team dedicated to helping out and teaching new users, i advise you to at least give it a try.
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RE: Commander Survival Kit (A new SIM Mod)
Hopefully a future of FAF at some point, keep up the good work!
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RE: What is the biggest issue that plagues FAF in your opinion?
Lack of cope in my ranked and tmm games.
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RE: Pending Balance Changes Feedback Thread
Sacu's are kind of a gray sheep sine there are only two valuable preset options, engineering and ras and engineering is just too good in navy support role both to scoop up the reclaim and to spam harms quickly... Now this is mostly DG problem with Setons here and there
What I trying to say give hrams slap on the wrist in the nerf department and figure out a way to make sacu more relevant and optimised for the mid t3 stage.
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RE: What would be an efficient use of FAF's funds to improve FAF?
Would it be worth it for FAF to contact Nordic Games\Squeenix to see what it would cost or to get more information such as do they still have the source code?
I think attempts have been made and the reallty is that they don't care much for a hand full 2000~ player base, and yet they not going to relinquish the IP to us cuz because of us IP is getting value that we will never be able to buy out.
Source code is at most likelyhood lost since they are not even attempting to make a remake that is pretty cheap to do all things considered. -
RE: Pending Balance Changes Feedback Thread
May the common folk partake in these gatherings? @SpikeyNoob
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RE: Pending Balance Changes Feedback Thread
Hath there no planned shifts for the land and air at this present moment?
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RE: Upgradeable mass and energy storage
There are some sim mods i think that lets you upgrade your storage. But as far being in a normal ranked game i dont think it will happen anytime soon, economy changes are tricky and dont happen often.
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RE: Aeon Gun ACU
Let's go in opposite direction and nerf gun and oc for all factions so t2 unit can have some impact on the game and not get rolled over by acu that goes pew pew f your t2 for the fraction of the cost and time it gets for t2 unit to take hold, if ever.