Let's go in opposite direction and nerf gun and oc for all factions so t2 unit can have some impact on the game and not get rolled over by acu that goes pew pew f your t2 for the fraction of the cost and time it gets for t2 unit to take hold, if ever.
I a pleb and a stickfigure animator.
Best posts made by The_Janitor
I think the ideas presented are intriguing, but I am concerned about the current player base for ladder and TMM. The number of people who play these modes is already quite low, and implementing features that allow players to choose which kind of map style they want to play could potentially harm the already small minority of players.
However, I do see potential for these ideas in the future. As the game evolves and attracts more players, these features could become more viable and beneficial. But for now, given the state of the game and its player base, I am not entirely convinced that implementing these features would be the best course of action.
This thread is terrible and it's actually featured on the news page of the FAF client-- why? It gives the wrong impression that ladder is unpopular, which is totally not true, but some people might just see the title and figure it's not worth queueing since apparently nobody plays it.
Well, the reason why it was promoted on FAF news is because I asked them to. No bribes or special deals for me - I asked and I got it.
That being said, I wanted to obtain some data from normal average Joe players and veterans, and it is my best odds of reaching both sides.
Furthermore, this not only helps me get valuable data but also helps balance teams, map makers, client developers, and plenty of others to understand some underlying root causes of player diminishment from ranked games.
I am not saying that they are evaporating at a rapid pace, but understanding some problems at a larger scale helps with solving them as well.
Since lower rated (500ish) players play about as well as some of the best faf AIs
tbh, i seen m27 beat up to 1.1k players (and 1.3k rated players globaly rated) that is something to consider.
@maudlin27 has made quite good job of it, as well other AI devs.
I have argued for position that rating should only be visible for the player and not the others since mental pressure and potential negativity from the peers makes it difficult to have a proper state of mind when playing. But my argument only comes from 1v1 2v2 and 4v4 matchmaking for global rating I would approve being seen in the lobby as it is needed for balancing but hiding it once the game starts.
Things that i have argued for the matchmaking:
Removing the name/s so you dont know versus who you are playing or playing with
Hiding the rating until end of the game where it can be previewed in the replay
It would increase more healthy mentality of the players and better altitude towards ongoing match
Hot take on this topic
What if fire beetle fired a single projectile and then after that it killed itself... So that means there wouldn't be any issues with them coming up close kissing the enemy unit feet before it blows up and it would partly solve the issue of the unit. So it gets into the range fires a single charged explosive projectile that does some amount of dmg in a AOE and after that projectile only husk (reclaim) of that unit stays behind.
So it is a different approach to a problem that gives them some utility in a fight and better micro potential.
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Lack of cope in my ranked and tmm games.
Sacu's are kind of a gray sheep sine there are only two valuable preset options, engineering and ras and engineering is just too good in navy support role both to scoop up the reclaim and to spam harms quickly... Now this is mostly DG problem with Setons here and there
What I trying to say give hrams slap on the wrist in the nerf department and figure out a way to make sacu more relevant and optimised for the mid t3 stage.
Would it be worth it for FAF to contact Nordic Games\Squeenix to see what it would cost or to get more information such as do they still have the source code?
I think attempts have been made and the reallty is that they don't care much for a hand full 2000~ player base, and yet they not going to relinquish the IP to us cuz because of us IP is getting value that we will never be able to buy out.
Source code is at most likelyhood lost since they are not even attempting to make a remake that is pretty cheap to do all things considered.
The best part of this is that you link a bunch of threads that conclude it's a bunch of dudes doing stuff for fun or doing stuff because they saw higher skill players do it and mock endranni for saying it was a bunch of ppl having fun.
Not sure how you managed to pull that out of all the links provided, but sure.
If somebody knows all you do is sit and base and idle for 20 minutes, then you get punished for being a one note player. Diversify your gameplay or get hardstuck at the rating where people develop the capacity to play around your one gameplan. Pointless to put into place a system to reward dudes doing the same thing every game.
Could go other way around and force the player to think of all possibilities not just of one cuz he played versus that player before. He could also diversify his gameplay instead of playing to counter enemy play.
Jip told me that report would work just fine with this implemented (PlayerID is still seen by moderators), implementation it self would not be difficult so i been told by old dev named Alex (i think that was his name)
If nobody wants to do it that is fine, this talk is not about that, but we cant deny that it does bring some kind of results based on what kind of implementation is in place.
@Jip Can you confirm first bit if is no trouble.