The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

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  • 393 Topics
    9k Posts
    N
    Buff brick DPS 295 -> ~304, returning 50% of the DPS it lost after the last nerf (down from 312.5) because: the nerf's goal was to make brick weaker vs Percy, and now Percy is strong vs brick, so there is space to buff the DPS the nerf's goal was to make brick weaker vs othuum/harb, and while in a 1-unit-composition matchup this nerf made it more fair per mass, the brick needs to be more unfair because their lack of shields makes sniper DPS and Ythotha AoE very strong. Their stats also struggle to beat GC/ythotha + harb/othuum compositions a bit too much, which makes getting Megalith too difficult. Monkeylord is not good against GC/Ythotha at all, so mega is required to fight those T4s efficiently without just winning hard in T2 and getting an overpowering army at later T3. Add the Pulsar, which is the unreleased cybran T3 long range anti shield unit. It was wanted by old balance team, then it got delayed and eventually canceled by Rhaelya looking for an alternative solution before adding new units. Since no alternatives have been proposed and I don't see what would work better, I think the unit should finally be added. It solves the shieldless arty's low DPS against snipers and the struggle against mid-late gun coms that OC all your bricks if you try to attack anything while easily tanking with shield upgrades and mobile shields. Make firebeetles jump at enemies. it looks cool and fits the theme makes them hit in the middle of unit clumps more consistently, including on attack move/attack orders. reduces pathfinding needed increases their effective attack range The jump range in my prototype is around 5, which is the current detonation trigger range, and is small compared to any gun (LABs have 14 range). I think after the last nerf beetle is pretty good for gameplay but is a little weak because it dies very easily, especially at T3 stage, if you don't have basically equal unit counts and are in range to tank for the beetles, so that's why I'm interested in trying this new mechanic as a straight buff.
  • 33 Topics
    603 Posts
    CrofisC
    @Deribus 3 years and still no implementation? Keep it up harder then! XD
  • Installed to secondary drive now cant find mod directory

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    QuantumTyphoonQ
    thanks. found it.
  • Is the client super instable???

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    416 Views
    Z
    No - most likely it is something on your end.
  • This topic is deleted!

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  • Spearhead the underappreciated

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    17 Posts
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    E
    @aulex Fair that is iconic, I guess useless is too strong of a word.
  • MapGen Ladder Week #2 - February 1st through 8th

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    22 Posts
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    FemboyF
    @stormlantern Agreed, mapgen week really motivates me to play more ladder, feels like there is more exploration and fun
  • This topic is deleted!

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    No one has replied
  • Completely 2.1k+ ladder scene is dead

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    DeliD
    new players will rise, old players will go, cycle of life bro Money will never be a solid motivator
  • Survive 5v5 map as Aeon

    Moved
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    ValkiV
    I can't comment on balance, but I always play Aeon and often hope to get a 5x5 map so I can definitely say that Aeon on 5x5 is not "unfun". I think.... if you lose on 5x5 especially with Aeon you tend to lose quickly and can get to the next game. I like quick games, it might bias me.
  • How should we explain FAF's differences to FA on Steam?

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    LightBearerL
    I didnt read the whole thread so If i repeat what someone has already said than you can all call me an idiot. I am thinking that new players that are familiar with FA but not FAF are not so concerned about each specific unit difference (because they can easily refer to an attached spreadsheet that has them side by side in a column for easy comparison) but are rather concerned with how the game plays differently. So is reclaim the same? Overcharge the same? ACU upgrades the same? What is different about the core meta of the game rather than simply unit differences. How do these unit differences change the core gameplay. Maybe in FA the ASF are weaker than in FAF so it needs to be explained how air battles are different because of that. I am struggling to find examples but I think I have said enough to make my point.
  • Every ranked 1v1 map is generated?

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    ThomasHiattT
    I'd say fighting to the death with giant robots and missiles is more stressful when done in an unknown environment rather than one you are familiar with.
  • Watching local replays while queuing (workaround)

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    4 Votes
    2 Posts
    284 Views
    ThomasHiattT
    Finally starting to see the light.
  • My 1v1 ranked games have been disconnecting

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    10 Posts
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    T
    I have tried to post the game log but it is too lengthy. I will try to find you when you are online.
  • MM why 3min queue?

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    GeosearchefG
    Do you know what wait time the algorithms of other games use? No, they don't show you the timer. So here's my suggestion, just replace the wave countdown with a continously increasing counter,that way everyone's happy.
  • History Of FAF

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    6 Posts
    635 Views
    Brutus5000B
    Subtitle: The song of fans and bans
  • takes me 30 minutes to launch

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    LightBearerL
    I just read a different post about a player who was having troubles launching and it was as simple as cleaning old files from the install directory as there were old exe files that were causing conflict so perhaps cleaning the disk/cache/folder would help you out?...
  • Moving and atacking as a formation

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    R
    CTRL-RMB (with or without shift) for formation move. CTRL-ALT-RMB (plus shift) for formation attack move.
  • The biggest Problem with faf is lag

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    ZartanZ
    I think it's fair to say that everyone knows lag can be an issue but the volunteers have been looking into it. If you want to contribute time or effort to fixing this issue just reach out to the team.
  • Should ACU's be giftable units?

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    ZartanZ
    @ftxcommando said in Should ACU's be giftable units?: if a dc or quit happened Wow, that would actually be a fantastic improvement to the game, wonder how possible that would be to implement...?
  • Quantum Gate teleport

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    I
    @jip Ok let me think about this. & let this thread be an example for the rest of you NoObs!
  • MM game quality question

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    AskaholicA
    Because there is a trade off to requiring higher quality, which is that you will be sitting in the queue for a very, very, long time. This is exacerbated by FAF having a pretty small player base, so the algorithm has to be pretty forgiving in terms of game quality so that any matches can happen at all. Generally the more players are in queue the higher you should expect the game quality to be. As @NoOneCares said, there is also the fact that if your rating has high deviation (I.e. you are new) then the maximum possible quality you could get even against someone with exactly the same rating as you tends to be very low (as low as ≈40% for brand new players).