Subcategories

  • "What will you do if you lose the election" and 5 Questions for FTX

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    ResistanceR

    locking that for 6 hours with a frinedly reminder that this is supposed to be Ftx responding to questions and not the rerall to the drama fest we've already gone through.

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    FtXCommandoF

    Or just give some map names.

  • Matchmaker Rotation/System Comments

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    FtXCommandoF

    Just so people know, the pools have been updated but I haven't made a post yet because I need to confirm with arch whether the 1v1 pool is also final.

  • How to repair naval units?

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    arma473A

    @kdrafa91 said in How to repair naval units?:

    @raquaza if i wait for them to die the reclaim will be near the enemy

    I played Cybran on gap, i had stealth boats with the battleships, the enemy dude was playing aeon and he did like 10 tech 3 sonars, does that makes a diference nullifying the stealth field?

    Tech 3 sonars do not have omni. So it does not make a difference against stealth field.

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    ResistanceR

    locking this,none of those follow the balance rules and overall it's some pointless statistics.

  • delete all maps, except dual gap

    Locked
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    ResistanceR

    locked for obvious reasons.

  • TMM 3v3/4v4+ testing - volunteers needed!

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    M

    Winner!!!

  • Hate hate

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    LegionDarrathL

    I think this thread has served its purpose. Locked.

  • Moderation reports being actioned?

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    GiebmasseG

    @voodoo said in Moderation reports being actioned?:

    @gruffman said in Moderation reports being actioned?:

    Again, just curious how much work is involved in verifying the accuracy of reports?

    Here are the steps we do normally:

    Open the moderation tool and read the report. Check for name changes. Check for previous bans or warnings. Watching the replay or the game chat. Closing the report with a notice of our decision. Creating a forum post about the user/action. If it is only a warning, pming the user.

    A problem is also if the users talked in other languages in game.

    In addition an action might be brought up within the moderation team for discussion, especially before handing out perma bans, which adds more time to the process.
    Investigating smurfs can also be way more time consuming than other reports.

  • Got kicked from 3 rooms in a row cause im "Grey"

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    O

    @ftxcommando maybe show ranking only for me and question marks for others or say that i must play at least n games in alert window or notifications?
    People would still ban "no ranks", but at least other grays wont, and there wont be situations where you basically cannot host any game because low-ranks are afraid when your "noobs welcome" sits near starcraft-level "1200+ 250 gmaes+" rooms.

  • Protecting mexes in early game

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    arma473A

    You want to find a good balance between aggression (raiding, attacking, or just threatening an attack), defensiveness (having units or PD to defend your stuff), and greed (making t1 mexes or upgrading them to t2)

    @Blodir uses the analogy of "rock-paper-scissors": if your opponent is aggressive, you want to defend (have enough units to intercept his units, win the fight, scoop the mass). if your opponent is defending, you want to eco. if your opponent is ecoing, you want to be aggressive so you can punish him with raids.

    It’s best to scout your opponent so you know what they are doing so you can counter their strategy. Early in the match (like the first 2-3 minutes) you can’t do this, you have to play “blind,” meaning you have to choose how much aggression/defensiveness/greed you want without knowing anything about what your opponent is doing.

    There's a thing called "defender's advantage," which basically means if he makes 10 tanks and sends them at you, you might have time to make 3 engineers before you start making your own tanks. By the time his 10 tanks arrive, you have 11 tanks to match him. So you get the benefit of 3 engineers doing engineer stuff and you can blunt his attack. If you beat his attack, you will be ahead because you have 3 engineers making mexes, and if you can scoop the mass from the battle, you will be really ahead.

    You might feel like you're "losing" because you make tanks instead of engineers, so you can't build your mexes as fast as you'd like to build them. But you also have to consider whether your opponent is building his mexes. By making tanks he is also slowing himself down. You can always check the replay after to see whose strategy was more effective.

    On ladder maps, it's generally better in the early game to have more units than your opponent, even if it means slightly less eco, as long as you are aggressive with your units. You should be able to do enough damage to your opponent to justify making the units. You're seeing that firsthand when you see how much damage your opponent does to you with early raiding.

    The main thing about choosing to spend more on "unit spam" than your opponent is that you need to use the units, or you actually will fall behind. If you invest in 3 extra factories and 30 extra tanks while your opponent makes 2 T2 mexes or makes air factory + transport to drop an island for 4 extra mexes, you need to use those tanks, or you will fall behind and your opponent can afford to out-produce you.

    If you feel like you're losing because your opponent is being more aggressive than you, you should practice being more aggressive yourself. Avoid making t2 mexes when you can make extra land factories to churn out extra units. Don't make 100% engineers out of your early factory, make more like 50% engies 50% tanks, and see how it goes. Make sure you don't carry around a full mass bar. Spend your mass (and make enough pgens so you can afford to spend your mass). If you feel like you have too many tanks and not enough engineers, you can always make further adjustments. Being aggressive isn't the only way to play, but you should definitely at least experiment with it so you are more flexible in the future about what strategies you want to use. Try going for extreme t1 spam, meaning that apart from making pgens and an air factory, you put ALL of your economy into making enough T1 factories to spend all the mass you get from mexes and reclaim. If you can get way more units than your opponent you can try to overwhelm them while they're working on getting t2 mexes or a t2 hq. Then when you think “it’s finally time to make a t2 mex,” instead make an air fac, use it to make a transport to drop arty next to his t2 mexes. You want to see how far you can push the aggression before you start losing games because you were TOO aggressive. Then you can try to find balance between aggression and defense.

    You should also learn how to adjust your strategy during the match. For example if you have a lot more tanks than your opponent, but you don’t want to risk everything by sending them all into your opponent’s base, you can pause all of your land factories and upgrade 6 mexes to t2 with lots of engineer assistance and then make a t2 hq. When you have more units than your opponent, you have the freedom to adjust how you spend your mass. If you desperately need to make more tanks to avoid being overrun, you don’t have that freedom. Making a big amount of factories doesn’t actually “lock” you in to a t1 spam strategy as long as you are willing to pause them or even recycle some of them.

    One thing low-rated players usually skip doing is making early air. Air is good for defense. Your air scout can show where the enemy raids are so you can stop them, and you can use bombers or jesters to clean up raids. Having an early air factory (like the 2nd factory or 3rd factory you make) helps to put your opponent on the defensive because you can make bombers to pick off their engineers or to bomb clumps of units. And you get intel from the scout planes. If you have 3 mech marines on his side of the map, an air scout can show you where to send them to find engineers and avoid tanks.

  • Bored with 5x5 maps - why I am considering quitting FAF

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    @tomalak While 5x5 maps force you to use t1 early , and your com, that does not mean you should quit. Neurokinetic skills is sth all RTS players eventually develop one way or another. I am a rusty old player too. Plus, SupCom is not so unforgiving regarding this, compared to other RTS games, cough cough starcraft!
    I am not judging , I am simply stating a fact. For a game to degenerate simply to a com rush the other player must allow it. Go on and learn the skills or rather relearn them. You are not going to write a novel if you don't know the alphabet. The illusion that you would be better in big maps, if allowed will not help you . A player that can win against you easily on a small map, because he/she is faster will very probably win against you in a big map, even if he/she deploys simplistic strategies, by virtue of being fast enough . If you think a small map does not allow you to breathe, be certain that in a big map you will only be thinking you have time to think and deploy big strategies, only to find out the other player is coming at you with t3 and t4 until and before you implement them .

    PS. The above is exactly the reason why all players should begin from 1v1 ladder then develop to 2v2 or bigger games.

  • Lags with other players since 3 days

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  • Is need to boost ED?

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    N

    i think ED5 is too weak

  • Seraphin and faction diferences

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    J

    ED1 is the absolute king. I wish it would cost less buildtime though.

  • Game was not rated wrong victory condition

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    S

    Most likely the game was set to the sandbox victory condition in the lobby options. You can check the game options if you click download more info on the replay in the client.

  • This topic is deleted!

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  • Mexes upgrading, reclaim and mods

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    FtXCommandoF

    Advanced strategic icons are not preference they are evil and deserve eternal damnation

  • what unti you think you should attent?

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    arma473A

    You must balance your attention depending on the circumstances. The duke can be given "target priority" and ignored. The nuke and nuke defense only need to be paused or unpaused. Mercy and fire beetle probably don't have any targets in range if they're next to a duke/nuke on the Seraphim Glaciers map so you can ignore them. A single corsair/janus, strat bomber, and aeon torp bomber aren't going to do much by themselves so you can ignore them, or fly them somewhere safe.

    The nuke sub requires attention, you have to consider turning off its tactical missiles to avoid being spotted, and then move it somewhere safe.

    But the most important thing is probably to tell the SACU to build stuff. Whether it's mexes, or a land fac, so you can make engineers, or a shield for the Duke. You will want to be building something before you consider putting it into a transport.

  • Portal tech3

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    Brutus5000B

    You could also snipe the enemies energy.
    (Assuming the chickens are already in the enemy base)