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    goblinsly2

    @goblinsly2

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    Best posts made by goblinsly2

    RE: Sorian AI - isn't it supposed to be better ?

    I tried also the rush variant and it is indeed more vicious early. I tried uveso vs 2 sorians and just now, uveso adaptive vs sorian adaptive, sorian air and sorian navy. Took some pics and videos also. Uveso obviously won all the games, but was getting hammered quite well early on, mostly by sorian air, which actualy did very good bomber runs (though never built a T2 airplane in like 90 minute game), doing lots of damage and also upped to T2 navy and did really lots of damage with destroyers. Uveso didnt react that well in this game, i expected T2 arty or/and T2 tacs. In previous game, it did wonders with a single T2 artilery, i thought to myself, there is an MVP unit. At moments i got pretty nervous when the commander got into the water next to like 10 T1 enemy subs, but it got out in time. Though experienced player would go for the snipe.

    Ok, then it somehow took out the air player, which was the only player actualy doing something of worth. Then the "navy" player who didnt get to T2 navy in 80 minutes of the game. And then the sorian adaptive who didnt do anything at all, except building the biggest T1 land spam i ever saw and just sat on his island, sending a transport every 10 minutes or soo. Had T1 mass extractors by minute 60 and by the end of the game, actualy upped some to T2. But it seemed like uveso had the most problems with this player. It sat tons of units in the water by the beach, occasionaly trying to rush with about 10 amphibious tanks, but getting slaughtered by about 150 mantises. Didnt use the experimental. It really should have used T2 navy to bombard the beach. It took a looooooong time for him to send a nuke, missing the commander that was sitting by the beach, but the second nuke got him. I wrote down some things that got into my mind as i was watching the game. Keep in mind that while i think as a programmer, i have no idea how the AI programming is actualy done in this game, its just pseudo thinking. Might be impossible to implement, might not even be smart to implement.

    1. sending transports from A to B, to the same point, over and over, no unit survives the landing. Between points A and B are stationary antiair, enough to drop everything. Would be cool if there was a way to assess a path and avoid it if it detects to much AA to actualy land

    2. Units, mostly in water, getting torpedoed, not sending torpedoes back (out of range) but not moving away either. A lot of T3 mailboxes got shot this way.

    3. As i already said, detect when arty/tacs and navy are needed

    4. maybe a plan who to kill in 1v more enemies ... instead of sending few transports to 1 enemy, then the next, etc.

    5. maybe defend expansion bases a bit ? If not with buildings, at least few units. It made like T2/T3 mexes on empty islands, only to be lost to enemy engies seconds later

    posted in I need help •
    RE: Unrealistic rating

    I went into 2v2 game where my rating is about 300 and ended in a game with 2 other 300's and a 1900, obviously in the opposite team. With custom games its about 2 different maps all the time, i wonder where that nice 2v2 isis map is and similar maps. In the end, me and my friend, who belive it or not is even worse than me, went playing 2v2 vs uveso AI. On 5x5 map we won quite easily. Then went to 10x10 map and it was pure luck that we won - 1 of the enemy commanders stupidily went almost to the middle of the map while it was like minute 20, so we sniped him. Same with the other commander - he killed my friends base with bots and even had chicken coming, only to get killed by his destroyers at like mid map. That AI is really tough, the only thing i would change is the same thing i would change with human players - keep ur com hidden in ur freakin base if its past minute 10 or u will get sniped.

    Anyway i felt that i learned a lot more from this 2v2 game vs uveso than i did from that gap 6v6. I had to do so much multitasking and was quickly overwhelmed but knew what i need to improve.

    posted in I need help •

    Latest posts made by goblinsly2

    RE: Question about maps and AI

    Hmm, out of all those AI's i think only M27 and M28 will be viable since other AI's appear much weaker, at least on maps i tried. And Uveso is for max 20x20 maps as far as i understand. Its good to know that M28 is indeed a bit weaker than M27, for a while i thought i am doing something wrong since M27 appeared a bit better. Knowing this, it might be a good idea to put M27 in enemy team and then mix M27 and M28 in my and friends team until we lose. I hope we will see more AI's in the future for those who like to challenge AI from time to time 🙂

    posted in I need help •
    RE: Question about maps and AI

    But if i disable AI-Uveso mod i can't use your AI and all other AI's depending on your AI to do its analyze thing, will be also useless without it right ? So then im stuck with Sorian AI :S

    posted in I need help •
    RE: Question about maps and AI

    I like to test different maps and wierd and fun is what i am looking for. Wierdly on maps i tested, M27 was better than M28. Dillidalli, didnt get the hang of it yet. On maps i tested it, it did some wierd things with their commander, like going into allys base and leaving own base unprotected.

    I think the biggest mistake i did so far was that apart from me and my friend, i put same AIs in both teams. And i wanted entertaining challenging non cheating experience but what i didnt account for is that if i put M27 in both teams, they effectively negate themselves. M27 and Uveso are frighteningly good. But they still have trouble dealing with certain scenarios. Ok, i will leave aside rush experimental since thats not easy to deal with, though when they spot it, i would expect big change in strategy since if i finish that its game over. But then there is wierd things like my friend spaming nothing but destroyers and cruisers, getting a big builk and just going to their shore. His skills is like 400, but the bulk of ships was enough to drop like 4 cities, among them M27, M28 and Uveso. I was surprised that i didnt see mass T2 torp bombers from any of them since i saw that used against other AIs in other games. Wonder if they treat AI and human player the same ... me and my friend barely get touched in those games while AIs go at eachother hard. I am desperately trying to avoid using AIx since i like watching how much AI can accomplish with same resources as human player.

    ps: tried a 6v6 game with a bunch of AIs and me and my friend on a big 80x80 map. Tried 2 maps, 4 times, always crashed or timed out. Its understandable since even on 20x20 map, it takes a long time to load as AIs are doing their thing. And 80x80 is what, 16x bigger.

    posted in I need help •
    RE: Question about maps and AI

    Right now i am using uveso, rng and M27. Which other AIs are challenging and/or fun ? I usualy play with my friend 6v6 with AIs and it would be fun to have only 1 instance of each AI in each team and then observe their differences. M27 is incredibly good so far, followed by uveso. RNG is third and usualy doesnt eco that much and just spams units (though to be fair i pick unusual small maps, i just played the wierd map with 2 spots / team under water, just to see how AIs will be able to adjust to this wierd map - much better than me and my friend it turns out xD )

    posted in I need help •
    RE: Question about maps and AI

    @relentless said in Question about maps and AI:

    Uveso AI has a marker generator that will help alot of these sorts of maps (rng still requires markers but if uveso is enabled then it will be fine).

    There will be an update within the next 6 months that will help the ai marker situation significantly.

    Though Sorian won't be getting much love as its going to be pretty redundant compared to the other AI available.

    When you say "if uveso is enabled" you mean if the mod is picked when you are about to host a game ?

    posted in I need help •
    RE: Question about maps and AI

    @indexlibrorum Tnx. I just tested Uveso, M27 and RNG on this map. They were all incredible, let me in ave. Swarm terror seemed to have problem working since it ignored mass extractors. I am guessing it needs AI markers unlike other AI's. All those AIs are lots of fun.

    edit: when you pick map at creating game, you can filter maps that have AI markers, if that setting indeed works.

    posted in I need help •
    Question about maps and AI

    ForgedAlliance 2023-05-20 22-42-43-91.jpg Hello, i have a question about AI. I just played a map and i am not sure it worked as it should - i am guessing AI markers are missing on the map ? In the attached image you can see how i set up the game.

    None of the AIs made a navyard even though its a water map. They all built tons of land units but didnt know how to move them anywhere. At the start there was a lot of T1 intercepter wars but pretty useless. The 2 rush AIs at the middle did most battling but at a certain point the red player had mass superiority but simply didnt use his units to attack, just sat there. I rarely saw level 3 mex. I have no idea where they put their eco, it took them like 1 hour to build experimentals and they were actualy smart enough to attack enemy commander and killed 1. So its strange that they didnt move their land units to attack the enemy or build navy.

    Since i remember me and a friend playing against 2 normal sorian AI's on a different map and it was quite the challenge, i remember AI being super annoying constantly attacking all expansion bases, converting them, etc. I am guesing the map i just played didnt have a proper AI markers ? So, how do i know on which map AI will work great and on which it wont ? I choose this map because it was kind of isolated island with lots of water.

    posted in I need help •
    RE: Unrealistic rating

    I went into 2v2 game where my rating is about 300 and ended in a game with 2 other 300's and a 1900, obviously in the opposite team. With custom games its about 2 different maps all the time, i wonder where that nice 2v2 isis map is and similar maps. In the end, me and my friend, who belive it or not is even worse than me, went playing 2v2 vs uveso AI. On 5x5 map we won quite easily. Then went to 10x10 map and it was pure luck that we won - 1 of the enemy commanders stupidily went almost to the middle of the map while it was like minute 20, so we sniped him. Same with the other commander - he killed my friends base with bots and even had chicken coming, only to get killed by his destroyers at like mid map. That AI is really tough, the only thing i would change is the same thing i would change with human players - keep ur com hidden in ur freakin base if its past minute 10 or u will get sniped.

    Anyway i felt that i learned a lot more from this 2v2 game vs uveso than i did from that gap 6v6. I had to do so much multitasking and was quickly overwhelmed but knew what i need to improve.

    posted in I need help •
    RE: Unrealistic rating

    I guess i will cry myself to sleep with some 1v1's then and keep this account. Tnx

    posted in I need help •
    RE: Unrealistic rating

    All that info is public, lol. I mostly play dual gap but that seems to be almost the only map thats being played lately. Its gonna take a while to get my rating down, im almost thinking if its worth the time or i just make a new account and play a couple of 1v1's to get my rating more accurate. Thoughts ?

    posted in I need help •