@Tagada
The BrewLan Mod by Balthazar has the option to upgrade the Aeon T2 shield to the T3, including the animation for the upgrade. I'd love to see the T2 upgrade to T3 integrated into FAF, provided he's ok with it.
Best posts made by Blackrobe
@blackrobe said in BlackOpsFAF-ACUs only for FAF v19:
@Uveso
Hey Uveso,I've noticed that the Cybran ACU doesnt't show cloak, and the Seraphim ACU doesn't show Phasic cloaking.
I've also noticed that only the UEF ACU shows the Overcharge splash damage target ring when wanting to fire. All other Faction ACU's show the original small target firing option.
Using FAF default game and not using any other Mods.
As there has been no response to this post for over a month, is there anybody else who is working on this Mod, or should I report this issue elsewhere?
Thanks
Latest posts made by Blackrobe
No worries @Uveso. Thanks for your response, just an acknowledgement is always appreciated. I'm delighted to hear that this Mod and the BlackOps Unleashed Mod will be fixed.
@blackrobe said in BlackOpsFAF-ACUs only for FAF v19:
@Uveso
Hey Uveso,I've noticed that the Cybran ACU doesnt't show cloak, and the Seraphim ACU doesn't show Phasic cloaking.
I've also noticed that only the UEF ACU shows the Overcharge splash damage target ring when wanting to fire. All other Faction ACU's show the original small target firing option.
Using FAF default game and not using any other Mods.
As there has been no response to this post for over a month, is there anybody else who is working on this Mod, or should I report this issue elsewhere?
Thanks
@Uveso
Hey Uveso,
I've noticed that the Cybran ACU doesnt't show cloak, and the Seraphim ACU doesn't show Phasic cloaking.
I've also noticed that only the UEF ACU shows the Overcharge splash damage target ring when wanting to fire. All other Faction ACU's show the original small target firing option.
Using FAF default game and not using any other Mods.
@Tagada
The BrewLan Mod by Balthazar has the option to upgrade the Aeon T2 shield to the T3, including the animation for the upgrade. I'd love to see the T2 upgrade to T3 integrated into FAF, provided he's ok with it.
Great Mod. While I see that random AI players are shown in the scoreboard in the Campaign, Is it possible to have the Default AI controlled factions in the Campaign be visible? For example, it would be great to have Rhiza, Fletcher, Order, and the Seraphim Factions be visible in the FA Mission 6 Scoreboard (as well as every other mission - whoever the default AI faction is), so you could give units to allies for example, or see allies and enemies stats like you can for ally AI a player chooses to have assist in campaign or skirmish.
@jip said in Shared Units in Campaign:
Do you have a link to the mod @Blackrobe ?
Yes @jip, here's the link:
http://gpgnet.obliteratingwave.co.uk/Vault/Individual-Mods/
This is a list of all Supreme Commander / Forged Alliance mods created during GPGnet days. I just checked, the AI Ally Control Mod is amongst them and still downloadable. And this mod DOES allow you to give units and buildings to AI in both skirmish and Campaign. I've been using it for years. You might find a lot of ideas amongst them that has been lost in time, and perhaps can be adapted.
Go nuts mate
@speed2 said in Shared Units in Campaign:
You were always able to give units to other players in coop campaign, through the diplomacy menu. And it still works.
I've never been able to give units through diplomacy screen in coop campaign, unless I had the Al Ally control mod activated. Unless I'm missing something? I go into the diplomacy screen, and the only option if have is to turn resource sharing off and on. To further add, I'm referring to giving units to AI controlled players.
While it is possible to share units in Skirmish mode, it is not possible in Campaign mode. There was a mod that allowed this called "AI Ally Control" by duncane, which has been around for many years. The mod allowed you to access the diplomacy screen and give units from there. As of the last major patch, this mod no longer works. Would it be possible to allow units to be shared in Campaigns by integrating that mod, or via another way that s already a similar feature in skirmish?
@macdeffy said in Redux Strategic Icons:
which size were you using? i thought i had made them all gold for non selected, and white for selected, but perhaps i only did that on the 1440 size. But let me know which size regular, 1080, or 1440 and clarify if you wanted the selected to be red, or the non selected icon to show red, or both. Can't swear i'll get it to it immediately, but i'll throw up a link when i do.
To reiterate, and make it easier to understand what I mean, I'm only using the default "Redux ACU Icons" from the Vault. As far as I can tell, you only have that version in the vault, and not listed above in a link. I was hoping to change from default white selected and unselected ACU icons, to red selected and unselected. Thanks
Sorry, I should have specified which of your mods I was using. I'm only using the default "Redux ACU Icons" from the Vault, as I'm trying different creator's mod icons that incorporate different mods. So the red outline is only applicable to ACU's, whether its selected or not. When you select any unit, the blue default FA corner selectors are highlighted anyhow The mod in particular only contains ACU icons anyhow. Thanks macdeffy