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    Blackrobe

    Blackrobe

    @Blackrobe

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    Best posts made by Blackrobe

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    Latest posts made by Blackrobe

    RE: New ScoreBoard

    Great Mod. While I see that random AI players are shown in the scoreboard in the Campaign, Is it possible to have the Default AI controlled factions in the Campaign be visible? For example, it would be great to have Rhiza, Fletcher, Order, and the Seraphim Factions be visible in the FA Mission 6 Scoreboard (as well as every other mission - whoever the default AI faction is), so you could give units to allies for example, or see allies and enemies stats like you can for ally AI a player chooses to have assist in campaign or skirmish.

    posted in Modding & Tools •
    RE: Shared Units in Campaign

    @jip said in Shared Units in Campaign:

    Do you have a link to the mod @Blackrobe ?

    Yes @jip, here's the link:
    http://gpgnet.obliteratingwave.co.uk/Vault/Individual-Mods/

    This is a list of all Supreme Commander / Forged Alliance mods created during GPGnet days. I just checked, the AI Ally Control Mod is amongst them and still downloadable. And this mod DOES allow you to give units and buildings to AI in both skirmish and Campaign. I've been using it for years. You might find a lot of ideas amongst them that has been lost in time, and perhaps can be adapted.
    Go nuts mate 🙂

    posted in Suggestions •
    RE: Shared Units in Campaign

    @speed2 said in Shared Units in Campaign:

    You were always able to give units to other players in coop campaign, through the diplomacy menu. And it still works.

    I've never been able to give units through diplomacy screen in coop campaign, unless I had the Al Ally control mod activated. Unless I'm missing something? I go into the diplomacy screen, and the only option if have is to turn resource sharing off and on. To further add, I'm referring to giving units to AI controlled players.

    posted in Suggestions •
    Shared Units in Campaign

    While it is possible to share units in Skirmish mode, it is not possible in Campaign mode. There was a mod that allowed this called "AI Ally Control" by duncane, which has been around for many years. The mod allowed you to access the diplomacy screen and give units from there. As of the last major patch, this mod no longer works. Would it be possible to allow units to be shared in Campaigns by integrating that mod, or via another way that s already a similar feature in skirmish?

    posted in Suggestions •
    RE: Redux Strategic Icons

    @macdeffy said in Redux Strategic Icons:

    which size were you using? i thought i had made them all gold for non selected, and white for selected, but perhaps i only did that on the 1440 size. But let me know which size regular, 1080, or 1440 and clarify if you wanted the selected to be red, or the non selected icon to show red, or both. Can't swear i'll get it to it immediately, but i'll throw up a link when i do.

    To reiterate, and make it easier to understand what I mean, I'm only using the default "Redux ACU Icons" from the Vault. As far as I can tell, you only have that version in the vault, and not listed above in a link. I was hoping to change from default white selected and unselected ACU icons, to red selected and unselected. Thanks

    posted in Contribution •
    RE: Redux Strategic Icons

    Sorry, I should have specified which of your mods I was using. I'm only using the default "Redux ACU Icons" from the Vault, as I'm trying different creator's mod icons that incorporate different mods. So the red outline is only applicable to ACU's, whether its selected or not. When you select any unit, the blue default FA corner selectors are highlighted anyhow The mod in particular only contains ACU icons anyhow. Thanks macdeffy

    posted in Contribution •
    RE: Redux Strategic Icons

    Hey macdeffy. I really like how you have created original and distinct icons for the Commanders. I was wondering, if it were possible to change the colour of the surrounding Commander icon corners from white to red? As this would look similar to the highlighted red surrounding the Commander icons in campaigns. I also sometimes think that I have selected the Commander when I haven't, due to the white surrounding corners. If white is still the preferred colour, then perhaps an alternative to have the red colour, or if others want other colours? Thanks

    posted in Contribution •
    BlackOps & BrewLAN Mod compatibility

    I've noticed that the BlackOpsFAF-Unleashed Mod is no longer compatible with the most recent BrewLAN mod version. Previous to this, they were always compatible.

    posted in Modding & Tools •
    Acu Overcharge

    I've noticed that when using the BrewLan Mod, all faction ACU's hit just over 300 HP damage when using overcharge to attack buildings, etc; as opposed to normally hitting 800 HP overcharge damage when mod is not used. Works as normal in other mods such as BlackOps. Have also mentioned this on BrewLAN webpage, and the author says he doesn't touch ACU's. I'm not running any other mods.

    posted in Game Issues and Gameplay questions •
    RE: All Factions Shield Generator / Mobile shields Bug

    Thanks Jip.

    posted in Game Issues and Gameplay questions •