@Tagada
The BrewLan Mod by Balthazar has the option to upgrade the Aeon T2 shield to the T3, including the animation for the upgrade. I'd love to see the T2 upgrade to T3 integrated into FAF, provided he's ok with it.
Best posts made by Blackrobe
-
RE: Add upgrade t2 shields for aeon
-
RE: 4DFAF Uploaded
@resin_smoker said in 4DFAF Uploaded:
I took a look at how or rather where the information of where the shields health info is coming from. Far as I can tell, this isn't being provided by the shield, but by the units blueprint. Being that our shield drone adds a P-shield to a unit there isn't a blueprint to be drawn from. Maybe there is some way to "hook" in a change for that. Unfortunately , UI modding is not my area of knowledge.
Well if there's one thing I've observed about you Resin, whether on your own, or with the aid of someone else, you always seem to figure things out

PS: Loving the custom Cybran cloak. I always thought that every faction should have its custom cloak. Now you can differentiate UEF and Cybran cloak. While not essential, to the aesthetic lovers amongst us, a treat. Might as well bring in what you can from DMS. Something different is always good.
-
RE: SUGGESTION: AEON T2 Shield Generator Fix
Thanks for the effort in doing this Saver. I'm with the other guys on #3
-
RE: Redesign of all HQ and support factories
@Saver
Nice work mate; but you've hooked the T1 Air Factory at 4800 Health. It should be 4000. Seems odd that you go from a T1 Air factory at 4800, to upgrade to a T2 Air factory that is 4000 health. -
RE: BlackOpsFAF-ACUs only for FAF v20
@blackrobe said in BlackOpsFAF-ACUs only for FAF v19:
@Uveso
Hey Uveso,I've noticed that the Cybran ACU doesnt't show cloak, and the Seraphim ACU doesn't show Phasic cloaking.
I've also noticed that only the UEF ACU shows the Overcharge splash damage target ring when wanting to fire. All other Faction ACU's show the original small target firing option.
Using FAF default game and not using any other Mods.
As there has been no response to this post for over a month, is there anybody else who is working on this Mod, or should I report this issue elsewhere?
Thanks -
RE: SUGGESTION: AEON T2 Shield Generator Fix
@Deribus said in SUGGESTION: AEON T2 Shield Generator Fix:
@ZetRoy said in SUGGESTION: AEON T2 Shield Generator Fix:
I do not see any excuses why the shield cannot be upgraded, maybe the developers did not have enough time to add this functionality or forgot.
As far as I remember the current state is "we agree to add it as long as someone makes the upgrade animation."
Nobody has made the upgrade animation.
While this is not what Hyperiox is suggesting, I will comment on this specific point people have mentioned: I have made this observation in another post almost 2 years ago; in that the BrewLan Mod by Balthazar has the option to upgrade the Aeon T2 shield to the T3, including the animation for the upgrade.
-
RE: Redesign of all HQ and support factories
@Saver
I had a quick run through of those two campaign missions you tested, and I had no problem my end. I didn't play the full missions yet, as initially, I wanted to see if they started first; which they did. Where as before, those two missions would crash while the mission was loading, before the cut away scenes started. So far, so good.... -
RE: 4DFAF Uploaded
Some minor bugs:
Seraphim:
- T2 Shield Drone no longer works.
Aeon:
- T2 Abolisher Beam Cannon Gunship seems to not have defensive teleportation option or ability (?)
- Predator Sniper Bot doesn't display any information in T2 Land Factory when hovering arrow over it.
Cybran:
- T2 Termite Stealth Insectoid doesn't move legs when walking.
- T4 Vulcanizer doesn't leave track marks. Also, if your order unit to move a second time, it takes about 15+ seconds for it to move. Also, what is the purpose of the "change rate of fire" toggle, other than to change the rate of fire?
UEF:
- T3 Harkon Assault Walker doesn't leave any footprints/track marks.
- Why does the T3 Little John Ultra Heavy Assault Tank and the T3 Harkon have more health/hit points than the T4 Exp Fatboy? Aren't T4 Experimentals always have to have the highest hit points/health?
-
RE: 4DFAF Uploaded
How's the progress going? Its been a while since you were quite prolific on the forums. Looking forward to your next iteration.
Latest posts made by Blackrobe
-
RE: Redesign of all HQ and support factories
@Saver
I had a quick run through of those two campaign missions you tested, and I had no problem my end. I didn't play the full missions yet, as initially, I wanted to see if they started first; which they did. Where as before, those two missions would crash while the mission was loading, before the cut away scenes started. So far, so good.... -
RE: Redesign of all HQ and support factories
Unfortunately, your latest version in the vault crashes the game in campaign mode. I only had a quick test on Black Day - twice using mod that crashed both times, and once using without mod, didn't crash. Almost there mate....
-
RE: Redesign of all HQ and support factories
@Saver I noticed on your last "Savers Factory Rework" upload, that when a T1 Seraphim Naval Factory is built, you cannot upgrade it. Yet, it appears as a T2 Naval upgrade in a T1 Land Factory. I've tested it as the only mod running. A simple oversight I'm sure. Thanks for you work, good effort.
-
RE: Redesign of all HQ and support factories
@Saver
Nice work mate; but you've hooked the T1 Air Factory at 4800 Health. It should be 4000. Seems odd that you go from a T1 Air factory at 4800, to upgrade to a T2 Air factory that is 4000 health. -
RE: 4DFAF Uploaded
@Resin_Smoker Hope you can sought out RL stuff mate. Glad to have you back.
@CDRMV Thanks for letting me know. Keep up the good work.
-
RE: 4DFAF Uploaded
Hey @EbolaSoup. Resin was quite active in the FAF Mod community last year in 2024, but went MIA in August last year I think. He updated the 4DC Mod from 4thD Mod to be compatible with FAF. So his crazy worm is indeed available to use - as I have seen. I think all your units are there to. I particularly like the Flying Assault Walker (Kyhkyu Oss), as it is the only "transformer" unit ever created in any mod - as far as I'm aware; but I could be wrong. I for one would love to see more "transformer" units in SC FA. Maybe your could release your units in a small mod pack? Otherwise you can use his 4DFAF Mod which is downloadable in the FAF Client, to play the game.
-
RE: SUGGESTION: AEON T2 Shield Generator Fix
Thanks for the effort in doing this Saver. I'm with the other guys on #3
-
RE: SUGGESTION: AEON T2 Shield Generator Fix
@Deribus said in SUGGESTION: AEON T2 Shield Generator Fix:
@ZetRoy said in SUGGESTION: AEON T2 Shield Generator Fix:
I do not see any excuses why the shield cannot be upgraded, maybe the developers did not have enough time to add this functionality or forgot.
As far as I remember the current state is "we agree to add it as long as someone makes the upgrade animation."
Nobody has made the upgrade animation.
While this is not what Hyperiox is suggesting, I will comment on this specific point people have mentioned: I have made this observation in another post almost 2 years ago; in that the BrewLan Mod by Balthazar has the option to upgrade the Aeon T2 shield to the T3, including the animation for the upgrade.
-
RE: Let 's fix a bug in BlackOpsFAF-Unleashed
Yes, @Uveso has done a great job; but he has not been online on FAF since January this year. There are a few bugs that I have identified in other posts, but have not really been responded to. So fixing this bug and others would be much appreciated by the lovers of this mod.