The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

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  • 386 Topics
    9k Posts
    SkratS
    Snipers should not be given such speed with such characteristics. They won't be countered. With the help of T2 pd, you can only defend yourself. It will become impossible to attack It's a bad decision to make cheaper already the most effective rembo sacu in the game (sera with OC)
  • 33 Topics
    603 Posts
    CrofisC
    @Deribus 3 years and still no implementation? Keep it up harder then! XD
  • Ideas for Disconnect Mitigation

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    arma473A
    @jip said in Ideas for Disconnect Mitigation: I've also thought of introducing the ability to (almost) immediately vote-kick observers or dead players as they time out. To reduce the waiting time when it doesn't impact the game itself My concern with this is that people in team games often rely on a dead player's help I would suggest: members of the dead player's TEAM can kick their own dead teammate after just a brief delay, like 10 seconds of non-connection players that are not on the dead player's team need to wait longer, unless at least 1 other player has already voted to kick
  • I would like my custom avatar back

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    FtXCommandoF
    Thank you funkoff for being the only person to contribute years of service to FAF for your personal avatar.
  • I am sorry

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    CheeriosC
    @azath0th Nah i got crushed today unfortuantly :(:(
  • New 1v1 Ladder Map Selections

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    ?
    And try fixing this: https://forum.faforever.com/topic/6426/weird-neroxis-spawns
  • What if? Atlantis has stealth

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    ComradeStrykerC
    @jip said in What if? Atlantis has stealth: That is considered a glitch and can get you banned if you get reported This doesn't fall under any (bannable) exploit. As far as I am concerned, it's an intentional mechanic since base SupCom, right? If it is bannable, then why do Jamming and Stealth work in transports, to begin with? Shouldn't those be considered exploits, too, then? It also takes time to set up requiring multiple factions. It's a team effort to get working. ~ Stryker
  • Who is Paralon, shutting down lobbies?

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    H
    @maudlin27 said in Who is Paralon, shutting down lobbies?: if one of us is available
  • Restarting games after someone crashes/leaves early in a game

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    FtXCommandoF
    60 seconds per player in real time
  • Banning certain people from your`own thread?

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    DeribusD
    No, that feature does not exist, and do not make forum threads complaining about a specific user. If you have a problem with a particular user feel free to make a report or otherwise get in touch with a moderator.
  • Old Player Returning to SC:FA - State of the Game Questions

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    bakiB
    smurf
  • Surface subs on factoriess

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    Sylph_S
    I've played games where these kind of 'home-field' advantages work out to help balance by preventing pushes. I can actually see how it might apply to Supreme commander, given that the 'anti-rush' measure is usually the commander, and the commander is limited in naval combat. That being said, it's important to know that this exists, so I thankyou for the visibility, while being unable to comment on the balance implications. Thanks.
  • This topic is deleted!

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  • This topic is deleted!

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  • tmm: no matching with foes

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    Brutus5000B
    https://forum.faforever.com/topic/6372/feature-request-tmm-matching-change-don-t-put-foes-on-same-team
  • This is how you get more people to play ladder

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    T
    Nomads is still imbal and people already complain a lot about the current 4 factions.
  • Assist on t3 air factory update

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    C
    Yeah that change was shitty and the option to deactivate it doesn't work properly, it also deactivates the ringing of the mexes.
  • Unassisting one factory with onather shouldn't kill current cue

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    Sylph_S
    @drpatrickstar said in Unassisting one factory with onather shouldn't kill current cue: So if I have a factory assisting another one, and I want to upgrade the assisting factory to t2, if I cancel the assist order directly the current order gets cancelled and the buildtime and resources wasted. Unfortunately that command doesn't help. The "stop and cancel all factory orders except the current one" command tells said factory to finish whatever it is currently building, then do what you tell it to. In the example you gave, the command I mentioned ("stop and cancel all factory orders except the current one") would have the assisting factory complete its current build, so what you descibed : "current order gets cancelled and the buildtime and resources wasted" wouldn't happen. It would, instead, finish its current build (the one it inherited from the factory it was assisting) before starting its T2 upgrade.
  • 2 features i would like to be added regarding auto-mass fab manager.

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    T
    I forgot that this was even a feature, and now I'm excited to try it again.
  • BrewLan no longer works with current game Ver.

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    JipJ
    @Balthazar is the maintainer, we could start by asking him
  • Time to move on!

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    E
    Thanks a lot for everything you've done for the coommunity Rowey!
  • Status of Game? It sucks!

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    DoompantsD
    @closed said in Status of Game? It sucks!: And I don't know if it is only me, but when I quit FAF, it stays most of the time in the task manager and I have to end the task. Maybe this is worth mentioning, but the problems my (closed) playgroup has had seems to also involve the ICE adapters, and people not being able to quit the game properly without a black screen and involving Task Manager. We play tonight, so I guess we have to cross our fingers that some reinstalls we did help.