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  • 393 Topics
    9k Posts
    N
    Buff brick DPS 295 -> ~304, returning 50% of the DPS it lost after the last nerf (down from 312.5) because: the nerf's goal was to make brick weaker vs Percy, and now Percy is strong vs brick, so there is space to buff the DPS the nerf's goal was to make brick weaker vs othuum/harb, and while in a 1-unit-composition matchup this nerf made it more fair per mass, the brick needs to be more unfair because their lack of shields makes sniper DPS and Ythotha AoE very strong. Their stats also struggle to beat GC/ythotha + harb/othuum compositions a bit too much, which makes getting Megalith too difficult. Monkeylord is not good against GC/Ythotha at all, so mega is required to fight those T4s efficiently without just winning hard in T2 and getting an overpowering army at later T3. Add the Pulsar, which is the unreleased cybran T3 long range anti shield unit. It was wanted by old balance team, then it got delayed and eventually canceled by Rhaelya looking for an alternative solution before adding new units. Since no alternatives have been proposed and I don't see what would work better, I think the unit should finally be added. It solves the shieldless arty's low DPS against snipers and the struggle against mid-late gun coms that OC all your bricks if you try to attack anything while easily tanking with shield upgrades and mobile shields. Make firebeetles jump at enemies. it looks cool and fits the theme makes them hit in the middle of unit clumps more consistently, including on attack move/attack orders. reduces pathfinding needed increases their effective attack range The jump range in my prototype is around 5, which is the current detonation trigger range, and is small compared to any gun (LABs have 14 range). I think after the last nerf beetle is pretty good for gameplay but is a little weak because it dies very easily, especially at T3 stage, if you don't have basically equal unit counts and are in range to tank for the beetles, so that's why I'm interested in trying this new mechanic as a straight buff.
  • 33 Topics
    603 Posts
    CrofisC
    @Deribus 3 years and still no implementation? Keep it up harder then! XD
  • Experimental incompleteness feeling

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    713 Views
    Sladow-NoobS
    You got my vote for that lol
  • T2 arty's are a bit broken

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    24 Posts
    3k Views
    R
    T2 arty is in general not a great counter to T2 arty so I'm not sure this really matters much. It is cool seeing the game's physics at work as that has always been a selling point of the game, but it is a bit annoying/confusing in the moment since this limitation isn't presented in the game in any way and you just see arty mysteriously not firing. Same with other situations where weapons cannot fire due to physics. Unfortunately there's probably nothing to be done unless we want to increase the muzzle velocity of arty, which I really don't think we do. In an alternate universe where we could make engine changes, it'd be really cool if the range ring took into account terrain and elevation and range actually varied by height changes in ways other than just "lol muzzle velocity too low/gravity too high"
  • game crash at startup randomly

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    2 Posts
    221 Views
    maggeM
    Can you post a game log - thank you in advance. [image: 1696318628922-df6076dd-9a9b-4991-8baf-636441046a87-image.png]
  • Using mapgen to make a mission gen

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    15 Posts
    670 Views
    Azoth-A
    @FunkOff Good to know. But this doesnt lower the efforts needed for your idea. I'll be glad if you look into Oxygen and example mission I was working on.
  • BrewLan sub module Cityscape no longer working after sept patch for FAF

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    3 Posts
    322 Views
    H
    Thank you for the reply. Much appreciate it.
  • You guys ever play 1km 1v1?

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    9 Posts
    540 Views
    Sylph_S
    @melanol said in You guys ever play 1km 1v1?: you have to be very careful not to order them more than once Personally, I tend to micro aurora with tons of boxing. I'm sure this comes from starcraft 'marine split' micro, addressing the need to have the rear aurora attack-moving forwards to get into weapon range, while the front auroras need to be moved back - but many get confused when I issue lots of commands, you're very right!) Have you ever tried ctrl+shift+moving the move order around? (IE instead of issuing a new one)... It seems to result in less confused wobbling, but I can't be certain, and would love to hear more consensus about it.
  • Sera MMLs are broken

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    10 Posts
    942 Views
    JipJ
    That's not a bug though, the volcano just behaves different than other TMDs and missiles fired at max range are usually very high in the sky
  • Open beta for PBR shaders

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    11 Votes
    33 Posts
    37k Views
    C
    The aim of this is to gather new comparison screenshots for the promotion of the release, to get feedback and to hopefully inspire people to help with the remaining units that have issues with the new shaders due to their textures.
  • Please remove dark red from the color options in TMM

    23
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    23 Posts
    2k Views
    F
    @slicknixon Indeed. Whether or not I am the dark red color player in the original screenshot is irrelevant, the dark red color is still terrible and should not be used.
  • faf server problem ?

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    2 Posts
    356 Views
    R
    Check out these threads, but the TL;DR is just wait. Or just... play smaller games? Not sure why people insist on playing 6v6 and being surprised it's unstable. https://forum.faforever.com/topic/6182/addressing-severe-connectivity-issues-what-has-happened https://forum.faforever.com/topic/4918/status-report-and-new-roadmap-for-the-ice-adapter https://forum.faforever.com/topic/6482/ice-adapter-status-report-2
  • Unresponsive ACU late game

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    12 Posts
    1k Views
    S
    @redx It's a measure of CPU saturation - and it starts with an individual's CPU - so while initially the problem is local to one user, it will eventually and usually quickly, result in apparent lag across the entire multiplayer session, as the others will end up waiting on the slow machine to catch up.
  • A few questions about a 1v1 ranked

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    7 Posts
    460 Views
    JipJ
    @funkoff said in A few questions about a 1v1 ranked: Okay what about walls. I swore there was a hotkey to target them automatically There is not, fairly certain there never was. Maybe through a UI mod such as advanced target priorities? What you can do is issue attack orders and then distribute those
  • 0 Votes
    5 Posts
    531 Views
    AskaholicA
    If you get timed out from the matchmaker then it won’t let you join the queue. If you were in queue and didn’t get a game then it’s because there was no way to put you in a balanced game given the other players in the queue at the time.
  • Ringing T3 mex with massfabs

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    6 Posts
    568 Views
    H
    @jip said in Ringing T3 mex with massfabs: It was removed from the game because of the performance penalty it can have for low-end computers. A feature like that doesn't belong in the default FAForever experience. You can find it as a UI mod: [image: 1694165325314-df9687cb-723f-4eff-a990-053831e790cb-image.png] My CPU too old, so low-end, but i see no any difference in perfomance when it enabled before, and removed now, but i use more time now at game start for build all this with select every mex in buildings menu, thats really penalty. Just hope all guys will know how to fix it back with that mod.
  • Mobile factory rally point

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    4 Posts
    370 Views
    F
    new patch new problems
  • Nuclear thread - can we go ballistic?

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    37 Posts
    2k Views
    F
    There are two ways to get a projectile to curve. One, fire is ballistically, meaning gravity is on and flight controls/propulsion are off. Second, reverse it, but give the missile instructions. This is what the nuke does. It flies up, turns 90 degrees towards the target, then another 90 degrees when it's very close to the target. A rectangular trajectory. Parabolic or parabolic-ish trajectory could be easily programmed similar to how it's done in MMLs: Set the missile's turn radius to be a function of it's distance from the target upon launch. With calibration, this will make an eliptical trajectory. It will also clear terrain easily, except possibly tall mountains on short distance shots. The main problem with this would be that it would make nukes spend a lot more time in the air generally, and this problem would be much worse for further targets.
  • This is how you get more people to play ladder

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    ThomasHiattT
    I never seen the forum announcement since it wasn't posted in news, announcements, the matchmaker pool thread, or pinned anywhere. I do now see there was a random post that's already buried a page down in general. This is only my fourth time looking at the FAF forums in the last 6 months. I imagine most people will entirely miss it if that's how it's being communicated though.
  • No privacy for mex points

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    15 Posts
    1k Views
    veteranasheV
    Units have a setting on how many bombs they drop on a attack ground then move on
  • Virusscans and previous versions with virusses

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    3 Posts
    232 Views
    Brutus5000B
    You cannot make a web-based app copy around and modifying files on the file system. You can also not start other processes on that PC. Both is required to run Forged Alliance.
  • Funny little bug, probably needs to be fixed though

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    2 Votes
    2 Posts
    346 Views
    Azoth-A
    Yeet!