The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

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  • 393 Topics
    9k Posts
    N
    Buff brick DPS 295 -> ~304, returning 50% of the DPS it lost after the last nerf (down from 312.5) because: the nerf's goal was to make brick weaker vs Percy, and now Percy is strong vs brick, so there is space to buff the DPS the nerf's goal was to make brick weaker vs othuum/harb, and while in a 1-unit-composition matchup this nerf made it more fair per mass, the brick needs to be more unfair because their lack of shields makes sniper DPS and Ythotha AoE very strong. Their stats also struggle to beat GC/ythotha + harb/othuum compositions a bit too much, which makes getting Megalith too difficult. Monkeylord is not good against GC/Ythotha at all, so mega is required to fight those T4s efficiently without just winning hard in T2 and getting an overpowering army at later T3. Add the Pulsar, which is the unreleased cybran T3 long range anti shield unit. It was wanted by old balance team, then it got delayed and eventually canceled by Rhaelya looking for an alternative solution before adding new units. Since no alternatives have been proposed and I don't see what would work better, I think the unit should finally be added. It solves the shieldless arty's low DPS against snipers and the struggle against mid-late gun coms that OC all your bricks if you try to attack anything while easily tanking with shield upgrades and mobile shields. Make firebeetles jump at enemies. it looks cool and fits the theme makes them hit in the middle of unit clumps more consistently, including on attack move/attack orders. reduces pathfinding needed increases their effective attack range The jump range in my prototype is around 5, which is the current detonation trigger range, and is small compared to any gun (LABs have 14 range). I think after the last nerf beetle is pretty good for gameplay but is a little weak because it dies very easily, especially at T3 stage, if you don't have basically equal unit counts and are in range to tank for the beetles, so that's why I'm interested in trying this new mechanic as a straight buff.
  • 33 Topics
    603 Posts
    CrofisC
    @Deribus 3 years and still no implementation? Keep it up harder then! XD
  • My faf PTSD story

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    phongP
    @SEGAcaretaker I second the suggestion for supremacy, until decapitation makes it into the game proper. It's unrated unfortunately but I managed to get a few games using it, so at least some people aren't completely opposed to playing it. Best host yourself, and remind players that either team can recall at any time once the game stops being fun.
  • My Apologies from my behaviour in the tourney

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    Sylph_S
    [edited out: I think I might have been digressing too much here (I can't delete this post).]
  • This topic is deleted!

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  • all good things come to end

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    Brutus5000B
    FAF will always stay here and you are always invited to come back. Maybe we're more stable in a year or so.
  • I thank whoever removed the flags

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    D
    I like the flags. I like meeting people from our worldwide and getting a hint on language and location. I hope it comes back
  • "Select nearest idle land scout"?

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    Sylph_S
    @cheeseberry Thanks for helping. My problem, it turned out, was that after initial syntax (or perhaps field order, if that matters) the game renamed my game.prefs file after the crash and made a new one without me realising! I'm up and running fine now! (although I am curious what exactly triggers the game to auto-create that UserKeyActions field; it could be important if new players see these threads and wonder why they, too, don't have it.)
  • Whay not make CAPTCHA for login?

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    JipJ
    Captcha is not used to prevent a DDOS attack. It is used to prevent access to bots. You can read up about it here: https://developers.google.com/recaptcha/
  • new down loads

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    MostLostNoobM
    @slam Here's the direct download link: https://github.com/FAForever/downlords-faf-client/releases/download/v2023.10.0/faf_windows-x64_2023_10_0.exe Once that's downloaded, double-click to open the installer & when prompted, select "Update current installation".
  • Message to MLT CLAN

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    maudlin27M
    Locking the thread as I don't think it's appropriate to publicly try and shame people, and I don't see anything positive coming from this thread.
  • Nucleus genius and ddos of FAF. (ru original is below)

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    GiebmasseG
    Locking this as quality of discussion not exactly high nor productive, and as discussing moderation actions in public is not allowed (as we can see how well this thread is already doing). From the thread author hoping for someone to die of an illness is just over the line. To briefly comment the first post, the moderation team is a team, actions are more often than not discussed as a team and thus taken as a team. Furthermore the appeal system is in place where you can get the team lead and moderation team to review any bans if you feel you've been mistreated contrary to the community rules and policies in place. In this particular case the ban history does not consist solely of one moderator's actions, and the perma ban resulted eventually from repeatable (and unchanged) bad behavior and other offenses where many other community members have been affected. If anything I'd say FAF moderation is quite lenient and gives multiple chances for users to improve upon their behavior, perma bans are the last resort.
  • Cant log in to FAF anymore

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    MostLostNoobM
    @lolthedestroyer Try temporarily changing your default browser in Windows Settings. If you're still not able to loging, please open Run (Windows-R), then copy/paste: %Appdata%\Forged Alliance Forever\logs. When the logs folder opens, sort by Date Modified. From there, drag/drop your client.log file (the Text Document file, not the .gz compressed files) into here so those that can help (not me) have that data to look at.
  • assist on mexT2 don't build anymore mass storage around them

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    Sladow-NoobS
    It was removed but added into the game again a week later cuz 4z0t managed to fix the performance issue
  • mapgen snow maps are too bright

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    waffelzNoobW
    average gamer wearing sunglasses in his dark room
  • How exactly do we expect low rated players to play the game?

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    C
    @nex I don't know, kind of feels like we're exiting the vampire castle. A rigorous analytical solution for a better team rating is beyond my mathematical ability without some heavy research, but that doesn't mean there isn't one floating around out there. Also, given the setup we have, it's also possible to silently test alternative systems (TrueSkill was tested in the same way against Elo, graded based on their percent of wins predicted correctly). Mathematically the metric we want is the players ability to play the game and cooperate with their team well I would refer to that as a goal/outcome--but now I know where you're coming from. And I agree, that is the outcome I'm looking for. I can spitball about what metrics would be good for FAF (in game score? mass efficiency? kills?) but can't confidently say that using any of them wouldn't be abused/go sideways. @FtXCommando A meta-level correction would be to incorporate map statistics. Map gen maps have a larger effect, maps that other people play a lot have a larger effect (and vice versa), playing the same map over and over has a smaller effect*. *Could grade this based on size, terrain, and distribution of mass spots to catch all the gap clones. EDIT: After asking my friend Mr. GPT-4, looks like TrueSkill2 is a good starting point for all the above.
  • #fafalive

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  • This topic is deleted!

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  • This topic is deleted!

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  • Lots of people rage quitting in 3v3 TMM

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    KnownSniperK
    who?
  • Am I banned from FAF chat or is it just consistently busted now

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    F
    That is sad.
  • [Forum] Please remove downvote button

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    Sladow-NoobS
    damn at least link my profile when using my screenshots smh!