The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

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  • 386 Topics
    9k Posts
    SkratS
    Snipers should not be given such speed with such characteristics. They won't be countered. With the help of T2 pd, you can only defend yourself. It will become impossible to attack It's a bad decision to make cheaper already the most effective rembo sacu in the game (sera with OC)
  • 33 Topics
    603 Posts
    CrofisC
    @Deribus 3 years and still no implementation? Keep it up harder then! XD
  • BrewLan sub module Cityscape no longer working after sept patch for FAF

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    H
    Thank you for the reply. Much appreciate it.
  • You guys ever play 1km 1v1?

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    Sylph_S
    @melanol said in You guys ever play 1km 1v1?: you have to be very careful not to order them more than once Personally, I tend to micro aurora with tons of boxing. I'm sure this comes from starcraft 'marine split' micro, addressing the need to have the rear aurora attack-moving forwards to get into weapon range, while the front auroras need to be moved back - but many get confused when I issue lots of commands, you're very right!) Have you ever tried ctrl+shift+moving the move order around? (IE instead of issuing a new one)... It seems to result in less confused wobbling, but I can't be certain, and would love to hear more consensus about it.
  • Sera MMLs are broken

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    JipJ
    That's not a bug though, the volcano just behaves different than other TMDs and missiles fired at max range are usually very high in the sky
  • Open beta for PBR shaders

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    C
    The aim of this is to gather new comparison screenshots for the promotion of the release, to get feedback and to hopefully inspire people to help with the remaining units that have issues with the new shaders due to their textures.
  • Please remove dark red from the color options in TMM

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    F
    @slicknixon Indeed. Whether or not I am the dark red color player in the original screenshot is irrelevant, the dark red color is still terrible and should not be used.
  • faf server problem ?

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    R
    Check out these threads, but the TL;DR is just wait. Or just... play smaller games? Not sure why people insist on playing 6v6 and being surprised it's unstable. https://forum.faforever.com/topic/6182/addressing-severe-connectivity-issues-what-has-happened https://forum.faforever.com/topic/4918/status-report-and-new-roadmap-for-the-ice-adapter https://forum.faforever.com/topic/6482/ice-adapter-status-report-2
  • Unresponsive ACU late game

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    S
    @redx It's a measure of CPU saturation - and it starts with an individual's CPU - so while initially the problem is local to one user, it will eventually and usually quickly, result in apparent lag across the entire multiplayer session, as the others will end up waiting on the slow machine to catch up.
  • A few questions about a 1v1 ranked

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    JipJ
    @funkoff said in A few questions about a 1v1 ranked: Okay what about walls. I swore there was a hotkey to target them automatically There is not, fairly certain there never was. Maybe through a UI mod such as advanced target priorities? What you can do is issue attack orders and then distribute those
  • 0 Votes
    5 Posts
    518 Views
    AskaholicA
    If you get timed out from the matchmaker then it won’t let you join the queue. If you were in queue and didn’t get a game then it’s because there was no way to put you in a balanced game given the other players in the queue at the time.
  • Ringing T3 mex with massfabs

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    H
    @jip said in Ringing T3 mex with massfabs: It was removed from the game because of the performance penalty it can have for low-end computers. A feature like that doesn't belong in the default FAForever experience. You can find it as a UI mod: [image: 1694165325314-df9687cb-723f-4eff-a990-053831e790cb-image.png] My CPU too old, so low-end, but i see no any difference in perfomance when it enabled before, and removed now, but i use more time now at game start for build all this with select every mex in buildings menu, thats really penalty. Just hope all guys will know how to fix it back with that mod.
  • Mobile factory rally point

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    F
    new patch new problems
  • Nuclear thread - can we go ballistic?

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    F
    There are two ways to get a projectile to curve. One, fire is ballistically, meaning gravity is on and flight controls/propulsion are off. Second, reverse it, but give the missile instructions. This is what the nuke does. It flies up, turns 90 degrees towards the target, then another 90 degrees when it's very close to the target. A rectangular trajectory. Parabolic or parabolic-ish trajectory could be easily programmed similar to how it's done in MMLs: Set the missile's turn radius to be a function of it's distance from the target upon launch. With calibration, this will make an eliptical trajectory. It will also clear terrain easily, except possibly tall mountains on short distance shots. The main problem with this would be that it would make nukes spend a lot more time in the air generally, and this problem would be much worse for further targets.
  • This is how you get more people to play ladder

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    ThomasHiattT
    I never seen the forum announcement since it wasn't posted in news, announcements, the matchmaker pool thread, or pinned anywhere. I do now see there was a random post that's already buried a page down in general. This is only my fourth time looking at the FAF forums in the last 6 months. I imagine most people will entirely miss it if that's how it's being communicated though.
  • No privacy for mex points

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    15 Posts
    968 Views
    veteranasheV
    Units have a setting on how many bombs they drop on a attack ground then move on
  • Virusscans and previous versions with virusses

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    3 Posts
    228 Views
    Brutus5000B
    You cannot make a web-based app copy around and modifying files on the file system. You can also not start other processes on that PC. Both is required to run Forged Alliance.
  • Funny little bug, probably needs to be fixed though

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    nullptrN
    Yeet!
  • 1v1 Map pool is horrible.

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    Chenbro101C
    Sorry but it was more then 1/17. Including the other small maps this was half the time. I got small maps three consecutive times against the same aeon player. Glad to hear about the trial change. Its not that I dont ever want to play on a small map, just not with water on it.
  • Re: Current air unit crash effect BUG report

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    Z
    @jip I see. Thank you very much for your work. Still very much looking forward to this issue being fixed
  • 3 Votes
    108 Posts
    12k Views
    SpikeyNoobS
    @tryth said in Deceiver < Stinger < Atlantis / Czar Do you think this should be a bug or a feature?: I agree with @SpikeyNoob whatever he said I will back thanks Enjoy your £5!
  • 3v3 TMM with map gen is peak FAF

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    S
    Worth it for some maybe. I've stopped playing TMM entirely since 3v3 was introduced. I do not like 95% of the maps generated and 4v4 is almost impossible to get a game in now.