The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

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  • 386 Topics
    9k Posts
    SkratS
    Snipers should not be given such speed with such characteristics. They won't be countered. With the help of T2 pd, you can only defend yourself. It will become impossible to attack It's a bad decision to make cheaper already the most effective rembo sacu in the game (sera with OC)
  • 33 Topics
    603 Posts
    CrofisC
    @Deribus 3 years and still no implementation? Keep it up harder then! XD
  • "Select nearest idle land scout"?

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    Sylph_S
    @cheeseberry Thanks for helping. My problem, it turned out, was that after initial syntax (or perhaps field order, if that matters) the game renamed my game.prefs file after the crash and made a new one without me realising! I'm up and running fine now! (although I am curious what exactly triggers the game to auto-create that UserKeyActions field; it could be important if new players see these threads and wonder why they, too, don't have it.)
  • Whay not make CAPTCHA for login?

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    JipJ
    Captcha is not used to prevent a DDOS attack. It is used to prevent access to bots. You can read up about it here: https://developers.google.com/recaptcha/
  • new down loads

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    MostLostNoobM
    @slam Here's the direct download link: https://github.com/FAForever/downlords-faf-client/releases/download/v2023.10.0/faf_windows-x64_2023_10_0.exe Once that's downloaded, double-click to open the installer & when prompted, select "Update current installation".
  • Message to MLT CLAN

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    maudlin27M
    Locking the thread as I don't think it's appropriate to publicly try and shame people, and I don't see anything positive coming from this thread.
  • Nucleus genius and ddos of FAF. (ru original is below)

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    GiebmasseG
    Locking this as quality of discussion not exactly high nor productive, and as discussing moderation actions in public is not allowed (as we can see how well this thread is already doing). From the thread author hoping for someone to die of an illness is just over the line. To briefly comment the first post, the moderation team is a team, actions are more often than not discussed as a team and thus taken as a team. Furthermore the appeal system is in place where you can get the team lead and moderation team to review any bans if you feel you've been mistreated contrary to the community rules and policies in place. In this particular case the ban history does not consist solely of one moderator's actions, and the perma ban resulted eventually from repeatable (and unchanged) bad behavior and other offenses where many other community members have been affected. If anything I'd say FAF moderation is quite lenient and gives multiple chances for users to improve upon their behavior, perma bans are the last resort.
  • Cant log in to FAF anymore

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    MostLostNoobM
    @lolthedestroyer Try temporarily changing your default browser in Windows Settings. If you're still not able to loging, please open Run (Windows-R), then copy/paste: %Appdata%\Forged Alliance Forever\logs. When the logs folder opens, sort by Date Modified. From there, drag/drop your client.log file (the Text Document file, not the .gz compressed files) into here so those that can help (not me) have that data to look at.
  • assist on mexT2 don't build anymore mass storage around them

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    Sladow-NoobS
    It was removed but added into the game again a week later cuz 4z0t managed to fix the performance issue
  • mapgen snow maps are too bright

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    waffelzNoobW
    average gamer wearing sunglasses in his dark room
  • How exactly do we expect low rated players to play the game?

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    C
    @nex I don't know, kind of feels like we're exiting the vampire castle. A rigorous analytical solution for a better team rating is beyond my mathematical ability without some heavy research, but that doesn't mean there isn't one floating around out there. Also, given the setup we have, it's also possible to silently test alternative systems (TrueSkill was tested in the same way against Elo, graded based on their percent of wins predicted correctly). Mathematically the metric we want is the players ability to play the game and cooperate with their team well I would refer to that as a goal/outcome--but now I know where you're coming from. And I agree, that is the outcome I'm looking for. I can spitball about what metrics would be good for FAF (in game score? mass efficiency? kills?) but can't confidently say that using any of them wouldn't be abused/go sideways. @FtXCommando A meta-level correction would be to incorporate map statistics. Map gen maps have a larger effect, maps that other people play a lot have a larger effect (and vice versa), playing the same map over and over has a smaller effect*. *Could grade this based on size, terrain, and distribution of mass spots to catch all the gap clones. EDIT: After asking my friend Mr. GPT-4, looks like TrueSkill2 is a good starting point for all the above.
  • #fafalive

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    No one has replied
  • This topic is deleted!

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  • This topic is deleted!

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  • Lots of people rage quitting in 3v3 TMM

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    KnownSniperK
    who?
  • Am I banned from FAF chat or is it just consistently busted now

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    F
    That is sad.
  • [Forum] Please remove downvote button

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    Sladow-NoobS
    damn at least link my profile when using my screenshots smh!
  • Experimental incompleteness feeling

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    Sladow-NoobS
    You got my vote for that lol
  • T2 arty's are a bit broken

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    R
    T2 arty is in general not a great counter to T2 arty so I'm not sure this really matters much. It is cool seeing the game's physics at work as that has always been a selling point of the game, but it is a bit annoying/confusing in the moment since this limitation isn't presented in the game in any way and you just see arty mysteriously not firing. Same with other situations where weapons cannot fire due to physics. Unfortunately there's probably nothing to be done unless we want to increase the muzzle velocity of arty, which I really don't think we do. In an alternate universe where we could make engine changes, it'd be really cool if the range ring took into account terrain and elevation and range actually varied by height changes in ways other than just "lol muzzle velocity too low/gravity too high"
  • game crash at startup randomly

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    maggeM
    Can you post a game log - thank you in advance. [image: 1696318628922-df6076dd-9a9b-4991-8baf-636441046a87-image.png]
  • Using mapgen to make a mission gen

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    nullptrN
    @FunkOff Good to know. But this doesnt lower the efforts needed for your idea. I'll be glad if you look into Oxygen and example mission I was working on.
  • BrewLan sub module Cityscape no longer working after sept patch for FAF

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    H
    Thank you for the reply. Much appreciate it.