The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

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  • 393 Topics
    9k Posts
    N
    Buff brick DPS 295 -> ~304, returning 50% of the DPS it lost after the last nerf (down from 312.5) because: the nerf's goal was to make brick weaker vs Percy, and now Percy is strong vs brick, so there is space to buff the DPS the nerf's goal was to make brick weaker vs othuum/harb, and while in a 1-unit-composition matchup this nerf made it more fair per mass, the brick needs to be more unfair because their lack of shields makes sniper DPS and Ythotha AoE very strong. Their stats also struggle to beat GC/ythotha + harb/othuum compositions a bit too much, which makes getting Megalith too difficult. Monkeylord is not good against GC/Ythotha at all, so mega is required to fight those T4s efficiently without just winning hard in T2 and getting an overpowering army at later T3. Add the Pulsar, which is the unreleased cybran T3 long range anti shield unit. It was wanted by old balance team, then it got delayed and eventually canceled by Rhaelya looking for an alternative solution before adding new units. Since no alternatives have been proposed and I don't see what would work better, I think the unit should finally be added. It solves the shieldless arty's low DPS against snipers and the struggle against mid-late gun coms that OC all your bricks if you try to attack anything while easily tanking with shield upgrades and mobile shields. Make firebeetles jump at enemies. it looks cool and fits the theme makes them hit in the middle of unit clumps more consistently, including on attack move/attack orders. reduces pathfinding needed increases their effective attack range The jump range in my prototype is around 5, which is the current detonation trigger range, and is small compared to any gun (LABs have 14 range). I think after the last nerf beetle is pretty good for gameplay but is a little weak because it dies very easily, especially at T3 stage, if you don't have basically equal unit counts and are in range to tank for the beetles, so that's why I'm interested in trying this new mechanic as a straight buff.
  • 33 Topics
    603 Posts
    CrofisC
    @Deribus 3 years and still no implementation? Keep it up harder then! XD
  • 2 features i would like to be added regarding auto-mass fab manager.

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    T
    I forgot that this was even a feature, and now I'm excited to try it again.
  • BrewLan no longer works with current game Ver.

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    JipJ
    @Balthazar is the maintainer, we could start by asking him
  • Time to move on!

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    E
    Thanks a lot for everything you've done for the coommunity Rowey!
  • Status of Game? It sucks!

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    DoompantsD
    @closed said in Status of Game? It sucks!: And I don't know if it is only me, but when I quit FAF, it stays most of the time in the task manager and I have to end the task. Maybe this is worth mentioning, but the problems my (closed) playgroup has had seems to also involve the ICE adapters, and people not being able to quit the game properly without a black screen and involving Task Manager. We play tonight, so I guess we have to cross our fingers that some reinstalls we did help.
  • FAF is a registered trademark?

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    MazorNoobM
    Isn't FAF logo just an edited EA logo?
  • Idle Engineers 2 Mod Fix

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    ComradeStrykerC
    I face the same issue, and occasionally, a worse one. Sometimes my idle engineers icon turns a considerable portion of my screen black. You either Ctrl + K the unit or gift it over and have it gifted back. It used to happen quite often, but it's a little more rare, now, thankfully. Still occasionally happens, though. ~ Stryker
  • mantis help

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    R
    You need to make sure you trade well in battles. Make sure your rally points are not trickling units into groups of Mantis who have got across the map faster and got the numerical advantage. It's general advise for all factions but against Cybran all the more important as it can snowball that much faster. You also need to have good Intel and play zoomed out so you can intercept run bys. I think playing Cybran is more forgiving at T1 because you can react later and Mantis speed will help out. You can also finish facs which are half built (cos the engineer building them died) using any nearby mantis. This makes it easier to expand quickly.
  • 1v1 Ranked Matchmaker Queue

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    411 Views
    T
    because active ladder players banned
  • Windows 7 and 8.1 Fix Testers Needed

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    15 Posts
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    Z
    the client window not being "captured" by the mouse cursor glitch is an old one, i use my client minimized a bit so i can have a browser open next to it (equal sizes 1920x1080), if i stretch the client a small amount then i can grab the title bar and move the client around, however if i stretch it too much little squares of desktop wallpaper show up in the client window, this has been happening for a long time (more than a year?). There is another possible w7 glitch where the chat list is broken into halves, so i have some guys A-Z, and then another bunch of guys also A-Z, and then the chat only guys, this goes back to about client version 23, but i'm not too worried about either of these glitches tbh
  • Mapgen....

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    N
    based
  • All A.I. resort to turtle and never attack despite A.I. settings

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    F
    The AI might not have sufficient information about the game state or the opponent's actions to make strategic decisions. Without accurate data, it may default to a conservative approach to minimize risks.
  • Current air unit crash effect BUG report

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    JipJ
    That would help too, just to make sure we understand the context.
  • troll ? hack ?

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    T
    i am
  • Delete nothas

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    21 Posts
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    ZLOZ
    @tankenabard said in Delete nothas: How do people use the Notha that makes them particularly effective? groundfire inbetween 2 t2 mex on dualgap 840 metal (afaik thats the cost of 2 nothas) investment kills 1800-2800 metal in one shot (2 t2 mex and maybe also 5 storages if there are just ringed t2 mexes then it is t2 mex+4 storages to kill in 1 bomb from 2 nothas wich is 1700 metal They are aslo dealing like 1250 damage, so 10 of then can one-shot ACU and if they miss they don't die from 1 hit from aa, they can even fight air and go for other targets on second pass or groundfire your com if you have managed to dodge So if you don't pay attansion to your ACU constantly you may just suddenly die and they don't have range limit like mercies have And it does work vs high rated players if they don't expect it They can also bomb t2 flack, tho probably worse than corsairs, they are great at killing TMD and eco structures They 2 shot all t2 pgens (other t2 bombers can't do that) so the answer is that if you send 2 nothas and they drop just once on a ringed t2 mex then they are already very effective You can just keep sending random nothas from different sides and keep killing eco most players can't properly split their air and if they are chasing one notha you just attack with them on other side of the map... and if opponent does split their air they risk loosing air as you maybe able to kinda bait them on your nothas They also have decent speed and even have radar Decent HP so maybe you can repair then in refueling stations after doing 1 bomb drop on enemy army that has aa or after an air fight
  • Developers Iteration II of 2023

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    JipJ
    A hot fix has been released this evening, you can find the details in the second post
  • aeon arty double dmg ?

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    H
    sure they are examples. and like i said there are exeptions. but you are confusing functionality with weighting.
  • This topic is deleted!

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  • This topic is deleted!

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  • What if? Experimentals end ASFs

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    veteranasheV
    I was saying they were not used when they were t2
  • EVERY GAME DISCONNECTS

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    AskaholicA
    The server admins have been working on this as a top priority. Already they have moved as much of the FAF infrastructure as possible behind cloudflare which required some code changes to several of our backend services. This is why our services like the website, forums, api, lobby, etc all remain stable. Unfortunately due to technical limitations we can’t just drop the coturn servers (the servers used by ICE to relay game data between peers) behind cloudflare, however, the admins are continuing to work on other solutions.