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  • 393 Topics
    9k Posts
    N
    Buff brick DPS 295 -> ~304, returning 50% of the DPS it lost after the last nerf (down from 312.5) because: the nerf's goal was to make brick weaker vs Percy, and now Percy is strong vs brick, so there is space to buff the DPS the nerf's goal was to make brick weaker vs othuum/harb, and while in a 1-unit-composition matchup this nerf made it more fair per mass, the brick needs to be more unfair because their lack of shields makes sniper DPS and Ythotha AoE very strong. Their stats also struggle to beat GC/ythotha + harb/othuum compositions a bit too much, which makes getting Megalith too difficult. Monkeylord is not good against GC/Ythotha at all, so mega is required to fight those T4s efficiently without just winning hard in T2 and getting an overpowering army at later T3. Add the Pulsar, which is the unreleased cybran T3 long range anti shield unit. It was wanted by old balance team, then it got delayed and eventually canceled by Rhaelya looking for an alternative solution before adding new units. Since no alternatives have been proposed and I don't see what would work better, I think the unit should finally be added. It solves the shieldless arty's low DPS against snipers and the struggle against mid-late gun coms that OC all your bricks if you try to attack anything while easily tanking with shield upgrades and mobile shields. Make firebeetles jump at enemies. it looks cool and fits the theme makes them hit in the middle of unit clumps more consistently, including on attack move/attack orders. reduces pathfinding needed increases their effective attack range The jump range in my prototype is around 5, which is the current detonation trigger range, and is small compared to any gun (LABs have 14 range). I think after the last nerf beetle is pretty good for gameplay but is a little weak because it dies very easily, especially at T3 stage, if you don't have basically equal unit counts and are in range to tank for the beetles, so that's why I'm interested in trying this new mechanic as a straight buff.
  • 33 Topics
    603 Posts
    CrofisC
    @Deribus 3 years and still no implementation? Keep it up harder then! XD
  • 1v1 Map pool is horrible.

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    Chenbro101C
    Sorry but it was more then 1/17. Including the other small maps this was half the time. I got small maps three consecutive times against the same aeon player. Glad to hear about the trial change. Its not that I dont ever want to play on a small map, just not with water on it.
  • Re: Current air unit crash effect BUG report

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    Z
    @jip I see. Thank you very much for your work. Still very much looking forward to this issue being fixed
  • 3 Votes
    108 Posts
    13k Views
    SpikeyNoobS
    @tryth said in Deceiver < Stinger < Atlantis / Czar Do you think this should be a bug or a feature?: I agree with @SpikeyNoob whatever he said I will back thanks Enjoy your £5!
  • 3v3 TMM with map gen is peak FAF

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    S
    Worth it for some maybe. I've stopped playing TMM entirely since 3v3 was introduced. I do not like 95% of the maps generated and 4v4 is almost impossible to get a game in now.
  • Ideas for Disconnect Mitigation

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    arma473A
    @jip said in Ideas for Disconnect Mitigation: I've also thought of introducing the ability to (almost) immediately vote-kick observers or dead players as they time out. To reduce the waiting time when it doesn't impact the game itself My concern with this is that people in team games often rely on a dead player's help I would suggest: members of the dead player's TEAM can kick their own dead teammate after just a brief delay, like 10 seconds of non-connection players that are not on the dead player's team need to wait longer, unless at least 1 other player has already voted to kick
  • I would like my custom avatar back

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    FtXCommandoF
    Thank you funkoff for being the only person to contribute years of service to FAF for your personal avatar.
  • I am sorry

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    575 Views
    ReformedPlayerR
    @azath0th Nah i got crushed today unfortuantly :(:(
  • New 1v1 Ladder Map Selections

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    706 Views
    ?
    And try fixing this: https://forum.faforever.com/topic/6426/weird-neroxis-spawns
  • What if? Atlantis has stealth

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    ComradeStrykerC
    @jip said in What if? Atlantis has stealth: That is considered a glitch and can get you banned if you get reported This doesn't fall under any (bannable) exploit. As far as I am concerned, it's an intentional mechanic since base SupCom, right? If it is bannable, then why do Jamming and Stealth work in transports, to begin with? Shouldn't those be considered exploits, too, then? It also takes time to set up requiring multiple factions. It's a team effort to get working. ~ Stryker
  • Who is Paralon, shutting down lobbies?

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    H
    @maudlin27 said in Who is Paralon, shutting down lobbies?: if one of us is available
  • Restarting games after someone crashes/leaves early in a game

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    FtXCommandoF
    60 seconds per player in real time
  • Banning certain people from your`own thread?

    Locked
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    474 Views
    DeribusD
    No, that feature does not exist, and do not make forum threads complaining about a specific user. If you have a problem with a particular user feel free to make a report or otherwise get in touch with a moderator.
  • Old Player Returning to SC:FA - State of the Game Questions

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    bakiB
    smurf
  • Surface subs on factoriess

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    Sylph_S
    I've played games where these kind of 'home-field' advantages work out to help balance by preventing pushes. I can actually see how it might apply to Supreme commander, given that the 'anti-rush' measure is usually the commander, and the commander is limited in naval combat. That being said, it's important to know that this exists, so I thankyou for the visibility, while being unable to comment on the balance implications. Thanks.
  • This topic is deleted!

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  • This topic is deleted!

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  • tmm: no matching with foes

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    240 Views
    Brutus5000B
    https://forum.faforever.com/topic/6372/feature-request-tmm-matching-change-don-t-put-foes-on-same-team
  • This is how you get more people to play ladder

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    T
    Nomads is still imbal and people already complain a lot about the current 4 factions.
  • Assist on t3 air factory update

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    C
    Yeah that change was shitty and the option to deactivate it doesn't work properly, it also deactivates the ringing of the mexes.
  • Unassisting one factory with onather shouldn't kill current cue

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    Sylph_S
    @drpatrickstar said in Unassisting one factory with onather shouldn't kill current cue: So if I have a factory assisting another one, and I want to upgrade the assisting factory to t2, if I cancel the assist order directly the current order gets cancelled and the buildtime and resources wasted. Unfortunately that command doesn't help. The "stop and cancel all factory orders except the current one" command tells said factory to finish whatever it is currently building, then do what you tell it to. In the example you gave, the command I mentioned ("stop and cancel all factory orders except the current one") would have the assisting factory complete its current build, so what you descibed : "current order gets cancelled and the buildtime and resources wasted" wouldn't happen. It would, instead, finish its current build (the one it inherited from the factory it was assisting) before starting its T2 upgrade.