• Adding new Strategic Icon

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    Ctrl-KC

    This was meant for UI mods, so, talk to @Balthazar, i think he knows more about it

  • Quantum Resource Generators V18 for all game versions

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    UvesoU

    Update 27.Apr.2022 (v18)

    Added synergy for multiple Resource Generators. (Generators will be more powerfull if you build more) Changed DamageType for weapon (Death Weapon) from Normal to 'Nuke'.
  • SharedMouse [UI]

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    M

    Winner! Confirmed working!

  • Mod helping manage mexes

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    arma473A

    "UI Party" is another mod that has a display of mexes by tech level

  • Is there a Mod where unit-wrecks block units like in TA?

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    speed2S

    I dont remember making this one. But the description looks like something I would write

  • Need UI Mod? Let me know

    Locked
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    archsimkatA

    Locked by request from Dragun, who is too busy to take up more projects.

  • This topic is deleted!

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  • The MOST detailed UI modding tutorial · hotkey aspect

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    Rodimus_PrimeR

    @illumination This was a fantastic read, and I almost have my head around it. Can the integrated hotkey mod be changed in this way? For example, one of the default combinations is 'Upgrade - T3 mobile AA - T3 transport - T3 torpedo bomber'. Could I swap Transport with ASF in that combination? Or would I need to write a new mod for that new hotkey combo?

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  • SCTA Project: Balance, Bugfixing, and more!

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    Dragun101D

    Showmatch next week (March 9th), Noon EST featuring Blackheart vs Jagged! Also some updates released featuring unit descriptions for units and otherwise.

  • Battle Royale - a community maintained mod

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    TheVVheelboyT

    Also if you wanna see what is possible here are 2 simple ideas recorded:
    Area shrinking
    Player dying

  • Could Enhanced Campaign AI mod work in FAF?

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    R

    Ah yup cool. I'd never looked at campaign AI before so was quite a fascinating exercise in how it compares to the skirmish.

  • UI Mods

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  • Looking for help whit old mod that's outdated and missing uID

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    L

    @uveso Alright thanks to that the client loads it but the mod itself is not working, it should change some of the campaign maps but seems it's not doing anything, guess its not implementing the map, mohodata and lua changes when it loads the campaign mission.

    Thanks for the help tho

  • Advanced Grouping Mod

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    BlackYpsB

    If you want to do it nobody is stopping you. I just don't expect anybody to do it for you because there is no benefit of doing that aside of personal curiosity of finding out how things work.

  • 3D models of the characters

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    C

    futa aeon com mistress cat dolls for everone?

    wasnt there this guy (beteigeuse or something like this) who 3d printed the coms and the monkeylord. Maybe he got

    EDIT: ahh lol you mean the actual character, not the war machines.

    Maybe pls make a fortnite dancing dostya or something like this? =P

  • Sound Modding

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    F

    Thank you for the help, i will tell if I can make it work in the next few days. I really appreciate it!

  • Smart Reclaim Support [UI][REMOVED]

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    M

    Changed game.prefs. Thank you for the help.

  • Looking For help with mod

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    UvesoU

    @Zukko
    like Jip already stated, almost everything is possible. Just a matter of time to code it.

    So yes you can increase the mass output like you descibed.

    Its also possible to lower or increase the buildcost of all stuff and also change the build time.
    Like the cheat option for the AI you could make a handicap function for one or all players.

    But this will need deep knowledge about the game function to mod this.
    So join us in the discord that jip already posted.

    @Jip
    As always, thank you for you help 😄

  • DynamicReclaimGrouping [UI]

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    Eternal-E

    @femboy only if you use bad mods with "reclaim counter", dont include my mod. With my OnScreenReclaimCounter it works fine. They are written bad and touching reclaim logic on what we worked on