@uveso said in Benchmarking time spent in beat functions, 'avatar update' is very expensive:
@crispweed
i am hooking the beatfunction destructive because i test the function for a gamepatch.
I plan to remove the beat throttling completely from the game. ( i can't see any speedimprovements here on my PC)
OK.
Got to say I did wonder how useful this throttling actually is.
I mean, with the way this is setup, it seems like, as more units get created, and the game slows down, the 'throttled' functions are actually going to be run in more game ticks..