• Land Units Collison Box Issue

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    maudlin27M
    I interpreted the reference to M28 as being that they wanted it possible to stack land units ontop of each other a bit like how M28 might with its air units; but either way it’s not something I know the answer to
  • ReUI

    uimod mod
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    Ctrl-KC
    Updated post.
  • Tac missile defense help.

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    N
    Try using DisableWhileReloading = true in the weapon blueprint, this is what we do with FAF gun TMD. The issue you describe seems to be that 4 TMD fire, the 5th missile gets locked on to by a reloading TMD out of the first 4, and missiles can only have a number of shooters equal to their HP, so that lockon makes the 5th TMD ignore the missile as its shooter cap is filled.
  • 4DFAF Uploaded

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    BlackrobeB
    Hey @EbolaSoup. Resin was quite active in the FAF Mod community last year in 2024, but went MIA in August last year I think. He updated the 4DC Mod from 4thD Mod to be compatible with FAF. So his crazy worm is indeed available to use - as I have seen. I think all your units are there to. I particularly like the Flying Assault Walker (Kyhkyu Oss), as it is the only "transformer" unit ever created in any mod - as far as I'm aware; but I could be wrong. I for one would love to see more "transformer" units in SC FA. Maybe your could release your units in a small mod pack? Otherwise you can use his 4DFAF Mod which is downloadable in the FAF Client, to play the game.
  • Commander Survival Kit (A new SIM Mod)

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    20 Votes
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    C
    Hello everyone, Version 2.0.3 of the Commander Survival Kit will be released soon on Moddb. It includes several Fixes related to Air Strikes, which have a few Issues in Version 2.0.2 and are probably broken. The Fixes are already included in the Development Version on Github for this Mod. So I recommend to download the Mod from Github until Version 2.0.3 is released: https://github.com/CDRMV/Commander-Survival-Kit Stay tuned for more Updates Best regards CDRMV
  • Need help with unit modding(New Monkey Lord) & effects.

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    SaverS
    hi, can you describe your problem better? I might then be able to help you. Does your model not play animations? Do I understand that correctly?
  • 8 Votes
    18 Posts
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    S
    Here is a screenshot of the new windowed mode. I have reworked the UI logic. the UI prevent all the out of range issues due to resolution change and window resize. All the current features still works as usual. 100% scaling, 1024x768 minimum native windowed mode : [image: 1746553065649-windowed_mode.jpg] I will upload the new update soon.
  • BlackOpsFAF-Unleashed only for FAF v26

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    UvesoU
    Update 21.Apr.2025 (v26) Added Annotations (MrRowey) Speed up functions (MrRowey) Fixed CreateProjectileAtMuzzle hooks by returning the projectile to parent function Unit bea0402 (Experimental Aerial Fortress) now has a dummy weapon to attack enemies directly below. Unit bea0402 (Experimental Aerial Fortress) changed UISelection from tank to air unit
  • Scaled resource panel [UI]

    uimod eternal-modpack
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    S
    but does not work with Supreme Score board 2
  • Savers Unitpack

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    SaverS
    Hello, again a small addition for the people who use my units in the single mods. These mods will not be extended or updated by me anymore, only the modpack will be maintained by me. Furthermore CDRMV has the permission from me to use the units in their mods. If you are interested, please contact me in this post. I will try to answer you.
  • Help with a Mod idea

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    MadMaxM
    I second that come join the discord https://discord.gg/mXahVSKGVb it's more active over there with people that can help, I have personally made many models for faf and discord is my preferred way to provide help
  • Check out a new mod

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    CaliberC
    This idea worked out better than I thought it would. I wanted to create a unit that filled the function of a direct fire exp for the uef as the fatty is less than useful in this role. So I came up with this. [image: 1742225414120-dfghjtdjyrs.jpg] The UEF ACU is a highly detailed unit and looks great at a larger scale and reminds me of gypsy danger from pacific rim. The unit has 45k health with 40k shield twin blasters that shoot larger percy projectiles, its also armed with a sub nuke that launches from its backpack. It costs the same as a GC and has very similar dps but overall loses in a 1v1 with a GC as it has a recharging shield and can launch nukes.
  • 4z0t's ScoreBoard

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    H
    @Haribo for anybody here looking for the anwser you have to open the game menu (f10) and click "ui mod options" If it's not there you probably haven't got the dependable ui mod installed and active
  • NextGen UI mods?

    uimod
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    B
    @Reckless_Charger I started studying and entered the settings file on the way. C:\Users%user%\AppData\Local\Gas Powered Games\Supreme Commander Forged Alliance\Game.prefs Right? Next, I haven't been able to complete your item yet, there seems to be a User actions item, but at this point I need your help. Should I write here?
  • Wish-A-Mod Foundation

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    CaliberC
    Allow a dead team mate acu to respawn from quantum gateway.
  • BlackOpsFAF-ACUs only for FAF v20

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    UvesoU
    After several hours of debugging, I was unable to fix the issue. Even after re-enabling the weapon, it only fires when aiming southwest. In all other directions, it does not fire. This is similar to the issue with drones: the code technically works, but the result is flawed without throwing any errors. At this point, only Jip can help.
  • HotBuild Overhaul

    uimod mods gameplay new
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    SiX_of_SeVeNS
    @SiX_of_SeVeN said in HotBuild Overhaul: Hi @Ctrl-K any change you still have this project in mind? To add Orders to HotBuild list? I fully understand if this is not any of your priorities, just checking. Tnx. @Ctrl-K New Year, new chance thanks!
  • Actions Grid Panel

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    Ctrl-KC
    Hello! @czqawa mod is only a base for other mods to expand it. Right now there are Factory Templates and Enhancements extensions, plus one for debugging the game. I'm not planning adding more just yet, because I'm busy with other project.
  • Let me tell you how to fix RK-s-Explosions Mod on the latest FAF game

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    5 Votes
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    Z
    @JamCrumpet I'm sorry that I didn't solve your problem, but I still need to explain it further. As I mentioned at the beginning of my post, the latest v13 version of the RK-s-Explosions Mod needs to be downloaded from the author's github, not moddb, and not faforever. my solution is also for the problem that exists with v13, not v12.
  • AI Wave Survival Mod Information

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    T
    @magge here this game.log game_23906880.log