The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
  • Wyvern Battle Pack v5 for all game versions

    24
    2 Votes
    24 Posts
    7k Views
    B
    @Hariz Your browser is trying to protect you, use right click and "save as". Also I really like the mod but I have placeholdder icons on every unit and building. Using latest FAF client.
  • AI Wave Survival Mod Information

    163
    9 Votes
    163 Posts
    30k Views
    S
    Hello, are bug reports for this mod still being accepted/reviewed? There is a recurring game crash I'd love to get some feedback on, which I believe (though can't be certain) to be tied to this mod
  • 8 Votes
    25 Posts
    1k Views
    S
    @SealingSatyr511 Thanks that fixed it!!
  • Commander Survival Kit (A new SIM Mod)

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    20 Votes
    238 Posts
    99k Views
    C
    Hello everyone, its been a while since our Last Development Update. But now it is time for the next one. For anyone who is playing the Game Helldivers 2 I have exiting News for you. As you know CSK Units on GitHub contains the UEF Emancipator Multifunctional Support Bot which is based on the Patriot/Emancipator Exosuits from Helldivers 2. However several more Helldivers 2 inspired Units are coming. Currently I think about to put all Helldivers 2 inspired Units into thier own separated Unit Pack. Which could be called "Mechdivers" and Released much more earlier compared to CSK Units. Today I want to Show you an Model Improvement on the UEF Emancipator Multifunctional Support Bot and several new Units, which are based on Helldivers 2. Emancipator - Tech 3 Multifunctional Support Bot [image: 1751150839242-8270ba47-b9ed-44cb-9fdb-ce404fabfb49-17511508306675471886372521943975.png] [image: 1751150906982-ba24e96f-5707-4d46-830f-3b3b55d04266-17511509012683875428260905802444.jpg] The Model of this Bot has get an Model Improvement. The Autocannons on both arms are now coming with an Design, which is more based on the Autocannons of the Helldivers 2 Emancipator Exosuit. Additionally there are now larger in caliber and a few more Model Details has been added to the Autocannon Arms New Units Razer G-167 - UEF Tech 2 Assault Truck [image: 1751151013924-24eb0a95-62d6-4bd6-bff5-3851d443b0dc-17511510086364128968142275025442.jpg] [image: 1751151030841-8966c5cf-e183-435f-ab97-4afd292df5e0-17511510261574418180180738588756.png] A Mech Marine Support Vessel, which is armed with an attached Armor Piercing Machine Gun Turret. The Turret is controlled by an Tech 1 Mech Marine (Prop). If the Truck gets destroyed there is the possibility to spawn an Mech Marine tech 1 Light Assault Bot on its latest position. The Design is based on the 'M-102 Fast Recon Vehicle' from the Game: Helldivers 2 New UEF Drop Defenses Several Variants of Helldivers 2 inspired Drop Turrets has been added to the Mod. Of course more are coming. [image: 1751151210789-0a69b8a4-9b7e-452c-854a-8c84986485ba-17511512033128112263203186624515.jpg] [image: 1751151228969-e9d17682-ea4c-45d4-978d-f2072d4a7606-17511512222855609681677613539909.jpg] The Aeon are finally getting thier First Units as Well which are based on several Illuminate Units from Helldivers 2 Harvester - Elite/Experimental Super Heavy Tripod: A large armored Tripod, which is armed with an Laser Beam Generator and a Bubble Shield Generator. In Close Combat he will fire Lightning instead of the Beam. Design is based on the Illuminate Harvester Tripod from Helldivers 2. [image: 1751151472275-bfc0d7ae-e296-4f68-b907-97712f3a3389-17511513974661297883108899683169.jpg] [image: 1751151487571-1f4755d7-6c24-4208-9d4b-fe927b7aae24-17511514811907977204016456064370.jpg] Leviathan - Elite/Experimental Super Heavy Air Ship A large armored Airship, which is armed with 4 Quantum Cannons and several Light Bomb Slots. This Unit doesn't has any AA yet but will get a few AA Missile Slots soon. Design is based on the Illuminate Leviathan from Helldivers 2. [image: 1751151565717-9b00fa47-4821-4fac-86e7-03935c63a78b-1751151561443133520239405499405.jpg] Stingray - Tech 3 Groundattack Fighter A new generation of an Fighter, which is able to attack Ground Targets with Quantum Cannons. Design is based on the Illuminate Stingray from Helldivers 2. [image: 1751151706110-90c57d9b-37aa-4191-b4d1-811d3e2568e2-17511516887945066024860571902203.jpg] These Units are currently available in Early Access on GitHub and included in the Mod Commander Survival Kit Units (CSK Units). However they will be available in thier own separated upcoming Unit Pack "Mechdivers" in the future. It will be available soon in Early Access on GitHub as Well. This First Standalone Crossover Unit Pack will make it more easier for you to spread Democracy into Supcom soon. Stay tuned for more upcoming Updates or News. Best regards CDRMV
  • 4z0t's ScoreBoard

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    98 Posts
    201k Views
    Ctrl-KC
    The mod does not effect economy panel. It must be some other UI mod.
  • 4DFAF Uploaded

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    BlackrobeB
    @Resin_Smoker Hope you can sought out RL stuff mate. Glad to have you back. @CDRMV Thanks for letting me know. Keep up the good work.
  • Tac missile defense help.

    12
    1 Votes
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    230 Views
    SaverS
    @Nomander https://github.com/FAForever/fa/pull/6738/commits/f06a490d72ca0f75921b79ca44d4f80b16f16e79 Thank you for your message, I wasn't fully aware of that before.
  • Nuke friendly

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    FAoncemoreF
    Can someone help me please?
  • New Mod: EventAlert FAF

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    deletethisD
    Nice!
  • Land Units Collison Box Issue

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    FAoncemoreF
    @Nomander That was almost the same idea as mine before. I turn land units collision box off and resume it once encounter with enemy . but seemed not good for game performance.
  • ReUI

    uimod mod
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    3 Votes
    10 Posts
    730 Views
    Ctrl-KC
    Updated post.
  • Need help with unit modding(New Monkey Lord) & effects.

    3
    4 Votes
    3 Posts
    186 Views
    SaverS
    hi, can you describe your problem better? I might then be able to help you. Does your model not play animations? Do I understand that correctly?
  • BlackOpsFAF-Unleashed only for FAF v26

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    2 Votes
    143 Posts
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    UvesoU
    Update 21.Apr.2025 (v26) Added Annotations (MrRowey) Speed up functions (MrRowey) Fixed CreateProjectileAtMuzzle hooks by returning the projectile to parent function Unit bea0402 (Experimental Aerial Fortress) now has a dummy weapon to attack enemies directly below. Unit bea0402 (Experimental Aerial Fortress) changed UISelection from tank to air unit
  • Scaled resource panel [UI]

    uimod eternal-modpack
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    45 Posts
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    S
    but does not work with Supreme Score board 2
  • Savers Unitpack

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    4 Votes
    2 Posts
    290 Views
    SaverS
    Hello, again a small addition for the people who use my units in the single mods. These mods will not be extended or updated by me anymore, only the modpack will be maintained by me. Furthermore CDRMV has the permission from me to use the units in their mods. If you are interested, please contact me in this post. I will try to answer you.
  • Help with a Mod idea

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    MadMaxM
    I second that come join the discord https://discord.gg/mXahVSKGVb it's more active over there with people that can help, I have personally made many models for faf and discord is my preferred way to provide help
  • Check out a new mod

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    CaliberC
    This idea worked out better than I thought it would. I wanted to create a unit that filled the function of a direct fire exp for the uef as the fatty is less than useful in this role. So I came up with this. [image: 1742225414120-dfghjtdjyrs.jpg] The UEF ACU is a highly detailed unit and looks great at a larger scale and reminds me of gypsy danger from pacific rim. The unit has 45k health with 40k shield twin blasters that shoot larger percy projectiles, its also armed with a sub nuke that launches from its backpack. It costs the same as a GC and has very similar dps but overall loses in a 1v1 with a GC as it has a recharging shield and can launch nukes.
  • NextGen UI mods?

    uimod
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    10 Votes
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    951 Views
    B
    @Reckless_Charger I started studying and entered the settings file on the way. C:\Users%user%\AppData\Local\Gas Powered Games\Supreme Commander Forged Alliance\Game.prefs Right? Next, I haven't been able to complete your item yet, there seems to be a User actions item, but at this point I need your help. Should I write here?
  • Wish-A-Mod Foundation

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    CaliberC
    Allow a dead team mate acu to respawn from quantum gateway.
  • BlackOpsFAF-ACUs only for FAF v20

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    UvesoU
    After several hours of debugging, I was unable to fix the issue. Even after re-enabling the weapon, it only fires when aiming southwest. In all other directions, it does not fire. This is similar to the issue with drones: the code technically works, but the result is flawed without throwing any errors. At this point, only Jip can help.