The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
  • Reviewing an old mod, possibly reworking it for FAF.

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    FichomF
    Make sure to check licenses first, we can't upload stuff if we can't ensure it follows our vault policy. @balthazar ^ fyi
  • Build order optimization simulation? Possible?

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    ZLOZ
    would be cool to just have AI repeat your inputs from previous game. So you can make a test map that has 16 copies of the map Then you test your build and export your commands then you test your build again but now you choose second spawn while you put AI on a 1rst spawn and make it repeat your prevous BO so you can see differences in real time. Then you repeat and you will be able to see 16 different BOs in one replay (as a disadvantage - all those BOs need to be manually played by you) Also would be cool to try to play against such AI You could take some pro build order and try to practice against it Edit: afaik currently people just record videos of their own builds so they can rewind around and play multiple videos at the same time
  • ReUI

    uimod mod
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    LLIALLIJIbIKL
    @qazwer Unfortunately I don't see anything that woul hint on the issue. Could you please make a video of how issue looks like?
  • Add custom video

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    M
    @Nomander What frame size and resolution format should a video have for the game to play it? I generated a 10-second video using AI, 16:9 aspect ratio, 1280:720 frame size. I did everything exactly as described, but the game won't play it, and the logs show these errors: warning: SofDec error: E0092911: can't open 'd:\games\supreme commander - forged alliance\gamedata\qai.scd\movies\qai_load.sfd'.(err:3) warning: SofDec error: cvFsOpen #6:open failed warning: SofDec error: E02110501 adxstmf_stat_exec: can't open d:\games\supreme commander - forged alliance\gamedata\qai.scd\movies\qai_load.sfd
  • Improved Selection

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  • 0 Votes
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    N
    "All factions FAF BlackOps Nomads" + "Low Commander Tech-Ras Upgrade Costs incl BO" would spawn in all ACUs and let you instantly build their tech upgrades for free.
  • experimental strategic missile defense system idea

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    M
    Unfortunately, it doesn't work. It's quite possible that this is because I'm testing everything on the vanilla version of the game. Perhaps something has already been changed in FAF, and that's why it doesn't work for me. The code I have written in both files is in the attached file. For testing, I created a nuclear mother missile that disintegrates into 10 fragments. When it disintegrates, the strategic missile defense system fires all 24 missiles, although 10 would have been sufficient. How can I solve this problem? GEB4403.txt
  • Wish-A-Mod Foundation

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    S
    Terraforming, or hardly restrictive building placement.
  • DDDX RPG survival (map and mod)

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    H
    I tried hosting this map a few times, and every time at the start, the civilians who were supposed to help defend our side all turned into enemies. I left all the settings at their defaults except for setting the teams to Top vs Bottom. The only mods I had installed were the four required ones. I also have Extreme Wars installed, but it wasn't enabled.
  • civilians turned into enemies

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  • 4z0t's ScoreBoard

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    NuggetsN
    "4z0t's ScoreBoard" is old and was replaced by ReUI.Score. But for ReUI.Score to work you also need ReUI as a ui mod (required as dependency)
  • BlackOpsFAF Balance and Patch Mod 2026

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    S
    It looks like the Nomad Protector (XNB4302) is missing its anti-sat missile projectile files. The /projectiles/NAntiNukeMissile2/ folder and its files are missing in the latest version.
  • [MOD UI] NextUI.Icons

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    wolfredW
    @HotCheeseInRear I'm not entirely sure what the best approach is for making the icons look good at 1440p and 4K yet, but I'll take a look at how other mods handle it and see what I can learn.
  • Commander Survival Kit Project

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    C
    Hello everyone, Its time for an new Development Report, This time Mechdivers and CSK Units has get some new Stuff in the last month. So lets juimp in to see what is new in these two Mods. Mechdivers [image: 1784388681937-c04fb89c-ae48-44ac-b02b-b588d3e4bda9-image.png] [image: 1784388770682-fc59992b-2794-42aa-92d7-116933638b73-image.png] Tech 2 Modular Mech Factory With this Factory you can now build a new Typ of Mech, where you can install Modules on it. To Install Modules on the Mech you need to install the specific Enhancement Upgrades on the Factory and then the Mech. Once the Mech Chassis/Body has been builded the Factory will install the choosed Modules on the Mech Compared to regular Enhancement Upgrades these Modules are basically Dummy Units attached on this Mech. So they have their own Collisionsbox, Health, Weapons and so on. [image: 1784388962668-15b09253-64d0-4bd7-9bfc-b047142a7afc-image.png] [image: 1784389148393-2798743b-6921-4718-a28a-b964f8751ce5-image.png] Tech 2 Modular Mech Workship To Install or Refit your Modular Mech in term of the installed Modules you need to Move him to an Workshop. To Install new Modules on the Mech you need to install the specific Enhancement Upgrades on the Workshop. After that is done press the Remove & Install Modules Button to install the Modules on the Mech. A Demonstration Video how they work can be seen here: https://www.moddb.com/mods/mechdivers/videos/demonstration-modular-mech-feature#imagebox [image: 1784465465225-c9ab0cb8-2aae-44c4-b429-ee501516ea3c-image.png] 'OC-130 Dora' - UEF Tech 3 Heavy Anti Orbital Cannon This Artillery Structure is designed to shot its Hiro Plasma Projectiles on enemy Spaceships to damage them. With modifications on its Targeting Systems this Artillery can be used against Ground Targets as well. The Design is based on the SEAF Orbital Cannon from Helldivers 2 [image: 1784389616607-2b295ed0-8f4b-410c-8b97-6ca2f32115a4-image.png] [image: 1784389739995-399c691f-0df2-4ef4-a34a-aac53dfeb825-image.png] 'HX-65 Zetan' - Cybran Tech 3 Heavy Anti Orbital Cannon This Artillery Structure is designed to shot its Fusion Projectiles on enemy Spaceships to damage them. With modifications on its Targeting Systems this Artillery can be used against Ground Targets as well. The Barrel of this Cannon is highly Flexible, which allows it to move and aim quickly. The Design is based on the Automaton Orbital Cannon from Helldivers 2 [image: 1784389946420-42da1ed2-c315-4696-b939-69154d050eae-image.png] Tech 2 Cyborg Cloning Facility This Building allows you to train/build the Cyborgs of the Mod For example the Radical and the Agitator AI Support will be added soo [image: 1784389591139-34aafe93-baf9-49e9-8c72-3c2d3cc7d285-image.png] 'Eradica Class' - Experimental Fleet Destroyer A large armed Spaceship, which comes with several different Weapon Systems and an large Hangar. The Design is based on the currently unknown Automaton Spaceship from Helldivers 2, which was seen during the Siege of Cyberstan. [image: 1784389807443-b7a8634f-db87-4f45-bb30-a9c76e0ab727-image.png] [image: 1784389832626-c4fc67a8-7904-478c-bf9f-72b89b60cdd3-image.png] 'Omblesum Class' - Tech 3 Overship A large armed Spaceship, which comes with several different Weapon Systems and an large Hangar. The Design is based on the currently unknown Illuminate Overship from Helldivers 2, which was seen during the Siege of Earth. [image: 1784389894582-12d1eaeb-7285-4934-8bef-35705a9b46fb-image.png] 'Voteless' - Tech 1 Melee Android One of the most advanced Android Models of the Aeon. This one is armed with two really sharp claws which will be used in Close Combat against enemy Land Units. This Unit has access to the Speed Booster Ability. Buildable in the Warpship and in the regular Land Factory. The Unit is based on the Voteless from Helldivers 2. [image: 1784389920029-1c71af62-d94e-4396-bbf5-58382b4af126-image.png] 'Neomob' - Tech 2 Heavy Melee Android A large and uncommon looking Android Design. He is armed with 4 sharp Claws, which will be used in Close Combat against enemy Land Units. Currently Buildable in the regular Land Factory The Unit is based on the Fleshmob from Helldivers 2. All Units above are now available in Early Access on Github and on the Discord Version of the Mod. The Version of Mechdivers, which can be downloaded on the FAF Modvault is an older Version of the Mod. I will going to update it.. So Mechdivers will offically start its Early Access on the FAF Modvault soon. Commander Survival Kit Units In CSK Unis the UEF, Aeon and Cybrans have get a new Naval Unit: All of them are large super Battleships Design created by @zhanghm18 [image: 1784390317811-711b6db2-1372-4303-86f7-9bf29784c00b-image.png] [image: 1784390375962-40128eaf-a2ed-474e-be69-a60d56a9de29-image.png] [image: 1784390362437-e4263b10-9284-49bd-a9f9-51a46ddb45d0-image.png] As always stay tuned for more Updates and for the Release of the new Early Access Version of Mechdivers on the FAF Modvault. Best regards CDRMV and the Team
  • strategic icons and creating .dds file problem

    strat icons
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    wolfredW
    Yes, the game interprets the pixels in diferent ways, i havent found a fix for this, just try new colors and shapes
  • AI Wave Survival Mod Information

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    R
    v295 Fixed some configurations that could cause extra HQs to spawn. Buffs: Abyss Depth Charge Platform: 12k health -> 18k health Shield 27k -> 28k Shield Regeneration 208 -> 240 Recharge 30s -> 29s Depth Charges and Torp Defenses 60 range -> 65 range Seraphim Storms Missiles: Missiles 6HP -> 8HP Storms Lifespan 30s -> 32s Stolen Guardian Shields: Shield Regeneration 400 -> 450 Recharge 40s -> 38s Enemy Guardian Shields got some small buffs.
  • [MOD UI] Build Grid

    magge ui mods
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    C
    Fabulous!
  • Advanced Selection Extension

    uimod mod
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    D
    okay i figured it out, there is an ignored flag to bypass filtering hook
  • [MOD UI] Enemy Tagger

    magge ui mods
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    NuggetsN
    @magge said: Thanks @nuggets Good point. I moved the config into the regular FAF UI mod options, and updated the first post. Ah, i didnt actually mean in the game options, but that works aswell
  • [MOD UI] Auto Hide UI Menu Elements

    magge ui mods
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    maggeM
    Has been updated to work with the latest patch changes. Added logging and a retry watcher for easier future debugging.