Hello everyone,
Its time for the next Development Report of this Project.
Today I want to give you an Overview of the new Drop Turrets and Devices Section of the Fire Support Manager.
Drop Turrets and Devices Section (All Factions):
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Each Faction can call 3 Units in this Section:
Of course there are unique for each Faction and have differences.
Drop Turret
Drop Beam Turret
Drop Supply Station
Each of them has access to Enhancement Upgrades to Improve their Fire Power, give them more Weapons or Abilities and a few of them can change their Gameplay. They are not buildable by Engineers or SACU's. So they are only callable by this Section.
Of course a new Lobby Option to Manage the Access to make them callable or not has been added as well:
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'Ionus' - Tech 3 Drop Turret
Health: 10000
Armed with an Improved Graviton Cannon
Delivered by: Teleportation Ring
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Has access to these following Upgrades:
Armor (Increase the Health to 15000)
Targeting Sensors (Increase the Range of all Weapons)
Quantum Cannon (Single to two Barrel Version)
Quantum Disruptor (Replaces the Graviton Cannon)
Miasma Artillery (Single to two Barrel Version)
Secondary Zealot Missile Launchers
Secondary Laser Cannons
Secondary Quantum Cannons
'Obolus' - Tech 3 Drop Beam Turret
Health: 10000
Armed with small Stable Tendium Laser Beam Cannon
Delivered by: Teleportation Ring
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Has access to these following Upgrades:
Armor (Increase the Health to 15000)
Targeting Sensors (Increase the Beam)
Energy Storage (Increase the Damage of the Laser Beam)
Laser Beam Projector
Stargate (Laser beam comes out from an small Stargate)
Moral Improver (Gives ally Units an Regen Buff in Range)
'Calisto' - Tech 3 Drop Supply Station
Health: 5000
Comes with 4 Boosters to gives ally Land Units an temporary Weapon Range Buff)
If you have use all Boosters the Manually Self Destruct Ability will be unlocked
Delivered by: Teleportation Ring
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Has access to these following Upgrades:
Armor (Increase the Health to 15000)
Fluid Controller (Manually or Automatically Repair of ally Units in Range)
Impulsewave Generator (Generates Shockwaves (If enemy Units are in Range the Unit wqill damage them with Shockwaves)
Dimension Generator (Generates an Dimensional Interference which sucks enemy Units slowly into an another Dimension)
Shield Generator
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'Tetranit' - Tech 3 Drop Turret
Health: 5000
Armed with two Rapid Fire Impulse Laser Cannons
Delivered by: Drop Drill Capsule
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Has access to these following Upgrades:
Armor (Increase the Health to 15000)
Targeting Sensors (Increase the Range of all Weapons)
Two addional Rapid Fire Impulse Laser Cannons
Proton Artillery
Missile Launcher
'Obelisk Mark 1' - Tech 3 Drop Laser Beam Turret
Health: 5000
Armed with an Light Photonic Beam Laser
Delivered by: Drop Drill Capsule
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Has access to these following Upgrades:
Armor (Increase the Health to 15000)
Targeting Sensors (Increase the Range of the Beam)
Cooling Cells Level 1 to 4 Laser beam Improvement Upgrades (Increase Damage)
Screenshot with Armor Upgrade:
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'NS-1 Hexagon' - Tech 3 Drop Supply Station
Health: 5000
Can generate 4 Nanite Clouds as Boosters
Nanite Clouds will repair ally Units in Range.
Enemy Units will be temporary Stunned and Damaged by the Nanites if they are in their Cloud
If you have use all Boosters the Manually Self Destruct Ability will be unlocked
Delivered by: Drop Drill Capsule
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Has access to these following Upgrades:
Armor (Increase the Health to 15000)
Nanite Capsule Launcher (Comes with Silo Build and Manually Lauinch Ability)
Level 2 to 5 Improvement Nanite Upgrades (Increase Damage to enemy Units)
Cloaking Generator
Can be upgraded to an High Explosive Cloaking Mine
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'Sentry' - Tech 3 Drop Turret
Health: 10000
Armed with an Machine Gun
Delivered by: Cargo Gunship
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Has access to these following Upgrades:
Armor (Increase the Health to 15000)
Targeting Sensors (Increase the Range of all Weapons)
Ammo Supply's (Increase the Damage of all Weapons)
Two Machine Guns (Replaces the single Machine Gun)
Gauss Cannon (Replaces the Machine Gun)
Two Gauss Cannons (Replaces the single Gauss Cannon)
Plasma Gatling Gun
Two Plasma Gatling Guns (Replaces the single Plasma Gatling Gun)
Missile Battery
Example Screenshot with an few installed Upgrades:
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'Niray' - Tech 3 Drop Repair Turret
Health: 10000
Comes with an Repair Laser Beam (Manually or Automatically Repair of ally Units in Range)
The Repair Laser beam can be replaced with an Military Laser Beam Cannon with an upgrade
So it can be used as an Defense Turret as well
Delivered by: Cargo Gunship
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Has access to these following Upgrades:
Armor (Increase the Health to 15000)
Targeting Sensors (Increase the Range of the Military Laser Beam)
Cooling System (Increase the Damage of the Military Laser Beam)
Example Screenshot with an few installed Upgrades:
With the Military Laser Beam
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'S-15 Knox' - Tech 3 Drop Supply Station
Health: 5000
Comes with 4 Ammo Containers to give ally Land Units an temporary Weapon Range Buff
If you have use all Boosters the Manually Self Destruct Ability will be unlocked
Delivered by: Cargo Gunship
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Has access to these following Upgrades:
Armor (Increase the Health to 15000)
Shield Generator
Stealth Generator
4 Engineering Drones
4 Combat Drones (Armed with Machine Guns)
Note:
The Drones are working similar like the Kennel Engineering Drones.
So you are able to give them Orders directly.
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Compared to the other 3 factions the Seraphim are using an interesting Concept.
All 3 Units are Tripods (Walkers) which have access to these two Modes:
Movable
Stationary
You can switch both Modes with an specific Toggle Button.
So you can use these Units as Movable Land Units or as Stationary Defenses
Once called all 3 Units are coming from the Orbit with an nice Drop Arrival Sequence.
They are coming with 5000 Health.
If you want to increase their Health to 15000 you will need to install the Armor Upgrade
However this Upgrade will force all 3 Units to switch to Stationary Mode.
Once the Armor Upgrade is completed the Units will loses the access to the Movable Mode.
But you can install the Movable Mode Upgrade to remove the Armor to get the access Back.
'Ishanthu Defanthum Asha' - Tech 3 Drop Deployable Turret
Health: 5000
Armed with two Chromantic Cannons
Movable Mode:
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Stationary Mode:
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Has access to these following Upgrades:
Armor (Increase the Health to 15000 - Forces the Unit to switch to Stationary Mode)
Tactical Missile Launchers
Secondary Energy Cannons
Energy Capsules (Increase the Damage of all Weapons)
Movable Mode Upgrade
'Ishanthu Defanthum Eaum' - Tech 3 Drop Deployable Beam Turret
Health: 5000
Armed with an Chromantic Beam Cannon
Movable Mode:
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Stationary Mode:
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Has access to these following Upgrades:
Armor (Increase the Health to 15000 - Forces the Unit to switch to Stationary Mode)
Repair Mode (Manully or Automatically Repair of ally Units in Range)
Artillery Cannon (Replaces the Beam Cannon)
Support Beam Emitters and Beam Improver Upgrades
Movable Mode Upgrade
'Ishanthu Senathum' - Tech 3 Drop Deployable Supply Station
Health: 5000
Comes with 4 Energy Capsules as Boosters to give ally Land Units an temporary Weapon Range Buff
If you have use all Boosters the Manually Self Destruct Ability will be unlocked
Each Booster gives ally Units an temporary Weapon Range Buff in Range.
Movable Mode:
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Stationary Mode:
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Has access to these following Upgrades:
Armor (Increase the Health to 15000 - Forces the Unit to switch to Stationary Mode)
Shield Generator
Regenaration Aura Generator (Gives ally Land Units an Regen Buff in Range)
Dimesnional Shockwave Generator (If enemy Units are in Range the Unit wqill damage them with Shockwaves)
Dimensional Interference Mine Mode (Converts the Unit into an High Explosive Stationary Mine)
Movable Mode Upgrade
Alright this is enough for this Report (Alot to read actually).
Currently I work on the latest Major Content for the next Version of the Commander Survival Kit.
Several new callabe Air Strikes are coming to the Fire Support Manager soon.
So the next Development Report will be focused on it and will show you several new Air Units as well.
Stay tuned for it and see you soon. Good Hunting Commanders
Best regards
CDRMV