• BlackOpsFAF-Unleashed only for FAF v26

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    UvesoU

    Update 21.Apr.2025 (v26)

    Added Annotations (MrRowey) Speed up functions (MrRowey) Fixed CreateProjectileAtMuzzle hooks by returning the projectile to parent function Unit bea0402 (Experimental Aerial Fortress) now has a dummy weapon to attack enemies directly below. Unit bea0402 (Experimental Aerial Fortress) changed UISelection from tank to air unit
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    S

    Some pictures of the next version (still in development...)

    Presets management : load the preset you want from your files UI orders and construction are moveable, resizeable, with free positionning, docking, and scaling support (native). Alternative UI option configuration between attackers and factories-engineers. The UI change depending of the mode you are (free customization).

    sample.png
    sample2.png
    sample3.png
    Tuned for wide and high resolution screen.

  • Commander Survival Kit (A new SIM Mod)

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    C

    Hello everyone,
    I want to let you know that the new Version 2.0.2 of the Commander Survival Kit has been released on Moddb yesterday.

    Check out the Patchnotes here:
    Patchnotes.pdf

    Check out the updated Readme:
    Readme.pdf

    Check out the updated CSK-Categories Database
    CSK-Categories.pdf

    You can download the Mod here:

    Manual:
    https://www.moddb.com/mods/commander-survival-kit-csk/downloads/manual-commander-survival-kit-version-202

    Installer:
    https://www.moddb.com/mods/commander-survival-kit-csk/downloads/installer-commander-survival-kit-version-202

    FAF Modvault:
    Unfortunately there is still an Strange Issue to Upload the Mod on the FAF Modvault at the Moment even with the reduced Size. I have already contact @Brutus5000 and @Jip about this Issue to find an fix for it to upload it there but its needs to be analyzed. Once a Solution is found the Mod will be uploaded on the FAF Modvault as well. So Stay tuned for Updates related to this Topic. 😉

    Have fun with the Mod and as always if you have any Suggestions or find any Bugs let me know.

    Stay tuned for more Updates
    Best regards
    CDRMV

  • Scaled resource panel [UI]

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    S

    but does not work with Supreme Score board 2 😞

  • Savers Unitpack

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    SaverS

    Hello, again a small addition for the people who use my units in the single mods. These mods will not be extended or updated by me anymore, only the modpack will be maintained by me.

    Furthermore CDRMV has the permission from me to use the units in their mods. If you are interested, please contact me in this post. I will try to answer you.

  • Help with a Mod idea

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    MadMaxM

    I second that come join the discord
    https://discord.gg/mXahVSKGVb
    it's more active over there with people that can help, I have personally made many models for faf and discord is my preferred way to provide help

  • ReUI

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    N

    Call it what you will, its still the fact of a subscription for a mod.
    Another issue is that if you are "selling" the mod i actually expect support for the mod. I hate to say it but your history shows you dont really update the mods based on feedback (no, i am not talking about guess elo).

    Also not a huge fan of the fact you edit the main post which was upvoted for "hype" reason and not mentioned a paywall or whatever you call it. And now its showing your Boosty as if people upvoted that. Regardless if people find it good or not its just the fact that the up or downvotes where for something else

  • Check out a new mod

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    CaliberC

    This idea worked out better than I thought it would.

    I wanted to create a unit that filled the function of a direct fire exp for the uef as the fatty is less than useful in this role.

    So I came up with this.
    dfghjtdjyrs.jpg

    The UEF ACU is a highly detailed unit and looks great at a larger scale and reminds me of gypsy danger from pacific rim.

    The unit has 45k health with 40k shield twin blasters that shoot larger percy projectiles, its also armed with a sub nuke that launches from its backpack.

    It costs the same as a GC and has very similar dps but overall loses in a 1v1 with a GC as it has a recharging shield and can launch nukes.

  • Need help with unit modding(New Monkey Lord) & effects.

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    L

    Looks awesome.

  • 4z0t's ScoreBoard

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    H

    @Haribo for anybody here looking for the anwser you have to open the game menu (f10) and click "ui mod options"

    If it's not there you probably haven't got the dependable ui mod installed and active

  • NextGen UI mods?

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    B

    @Reckless_Charger I started studying and entered the settings file on the way. C:\Users%user%\AppData\Local\Gas Powered Games\Supreme Commander Forged Alliance\Game.prefs Right? Next, I haven't been able to complete your item yet, there seems to be a User actions item, but at this point I need your help. Should I write here?

  • Wish-A-Mod Foundation

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    CaliberC

    Allow a dead team mate acu to respawn from quantum gateway.

  • BlackOpsFAF-ACUs only for FAF v20

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    UvesoU

    After several hours of debugging, I was unable to fix the issue.
    Even after re-enabling the weapon, it only fires when aiming southwest. In all other directions, it does not fire.

    This is similar to the issue with drones: the code technically works, but the result is flawed without throwing any errors.

    At this point, only Jip can help.

  • HotBuild Overhaul

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    SiX_of_SeVeNS

    @SiX_of_SeVeN said in HotBuild Overhaul:

    Hi @Ctrl-K any change you still have this project in mind? To add Orders to HotBuild list? I fully understand if this is not any of your priorities, just checking. Tnx.

    @Ctrl-K New Year, new chance 🙂 thanks!

  • Actions Grid Panel

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    Ctrl-KC

    Hello! @czqawa mod is only a base for other mods to expand it. Right now there are Factory Templates and Enhancements extensions, plus one for debugging the game. I'm not planning adding more just yet, because I'm busy with other project.

  • Let me tell you how to fix RK-s-Explosions Mod on the latest FAF game

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    Z

    @JamCrumpet I'm sorry that I didn't solve your problem, but I still need to explain it further.
    As I mentioned at the beginning of my post, the latest v13 version of the RK-s-Explosions Mod needs to be downloaded from the author's github, not moddb, and not faforever. my solution is also for the problem that exists with v13, not v12.

  • AI Wave Survival Mod Information

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    T

    @magge here this game.log game_23906880.log

  • Updated Mods for FAF and Vanilla Steam

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    51 Posts
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    UvesoU

    Update: 14.Dec.2024

    AI-Uveso (v114)

    New: Platoons will now merge if engaged in combat and nearby. Fix: Resolved an issue where RepeatBuild could potentially cause a stack overflow. Fix: Fixed a bug where the BuilderName was deleted after using the AirUnitRefit functionality. Fix: Added an upgrade mechanism for Tech3 factories when the economy is fully saturated. Fix: The hover platoon former will now only be created if there is no land path available to the enemy. Fix: Fixed tactical missile not targeting Heavy Assault units from the Total Mayhem mod. Fix: Fixed a bug in attack function when a platoon unit is dead. Opt: Increased the priority of panic builders. Opt: Units constructed by panic builders will now push aggressively into enemy lines. Opt: Introduced a new former for managing Total Mayhem spam and panic situations. Opt: Units fighting near corners will now maneuver around corners if their line of sight is obstructed. Opt: The Ecomanager will no longer pause the construction of strategic missile defense systems. Opt: Strategic missile defense systems will now automatically begin construction if a nuclear submarine is detected. Opt: Updated formers specifically for the Total Mayhem mod. Opt: Added builder for transport needed and transport wanted. Opt: Engineers will now assist only if mass storage is over 50% to prevent eco stall. Opt: Naval expansions will now build a factory first instead of defense. Opt: Reduced the number of naval base builders to prevent double builds on the same spot.
  • Advanced Selection Extension

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    Ctrl-KC

    Suggestion by @Tagada
    Version 2:

    add hotkey toggles for domain, exotic and assisters filters
  • This topic is deleted!

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