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    Quantum Resource Generators V18 for all game versions

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    • UvesoU
      Uveso
      last edited by Uveso

      This is Quantum Resource Generators version 18 for all Supreme Commander game versions. Tested with (vanilla)1.5.3599, (steam)1.6.6, (FAF)1.5.3652+, Nomads
      This mod supports Nomads.

      Quantum Resource Generators <for all gameversions> v18
      QuantumResourceGenerators(AllGameVersions)-V18.zip
      DownloadSize: 65 KB, Unpacked: 128 KB

      Author: Uveso

      How to install:

      UnZip the archive.

      Copy the "QuantumResourceGenerators" folder from the Zip archive to:

      C:\...User...\My Games\Gas Powered games\Supreme Commander Forged Alliance\Mods\
      

      The right Filepath to the file "mod_info.lua" should be then:

      C:\...User...\My Games\Gas Powered games\Supreme Commander Forged Alliance\Mods\QuantumResourceGenerators\mod_info.lua
      

      Start the game, and activate inside the modmanger "Quantum Resource Generators".

      This Mod adds the following 5 buildings:

      UEF Buildings:
      UEF - EXPERIMENTAL - LAND : Tarapur - (Experimental Resource Generator)

      CYBRAN Buildings:
      CYBRAN - EXPERIMENTAL - LAND : Madras - (Experimental Resource Generator)

      AEON Buildings:
      AEON - EXPERIMENTAL - LAND : Narora - (Experimental Resource Generator)

      SERAPHIM Buildings:
      SERAPHIM - EXPERIMENTAL - LAND : Uyayaliya - (Experimental Resource Generator)

      NOMADS Buildings:
      NOMADS - EXPERIMENTAL - LAND : Sarge - (Experimental Resource Generator)

      Info:
      Quantum Resource Generators cost 50% more then a normal paragon and produces 50% less.
      They have shields, and power/mass creation can be switched on/off.

      The mod also adds BuilderGroups for normal and sorian AI.
      AI will be able to build up to 3 Resource Generators.

      Update 27.Apr.2022 (v18)

      • Added synergy for multiple Resource Generators. (Generators will be more powerfull if you build more)
      • Changed DamageType for weapon (Death Weapon) from Normal to 'Nuke'.

      Update 16.Jun.2019 (v17)
      -Fixed unitnames to match the latest nomads version.

      Update 20.Jan.2019 (v16)

      • Unit UEB1404 Optimized function call :IsDead() to .Dead
      • Unit URB1404 Optimized function call :IsDead() to .Dead
      • Unit UAB1404 Optimized function call :IsDead() to .Dead
      • Unit XSB1404 Optimized function call :IsDead() to .Dead
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      • UvesoU
        Uveso
        last edited by

        Update 27.Apr.2022 (v18)

        • Added synergy for multiple Resource Generators. (Generators will be more powerfull if you build more)
        • Changed DamageType for weapon (Death Weapon) from Normal to 'Nuke'.
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