The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
  • Whats the mod that shows enemy attack range?

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    gabrilendG
    Oh, I remember a mod that just showed the enemy range at all times. The two red circles, your range and their range, were overlayed on one-another.... I think. Your allies would merge their circles with yours. It also showed allied radar and AA range.
  • BlackOpsFAF-ACUs only for FAF v20

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    Lol, I just found it: All modded ACUs are missing the AverageDensity parameter.
  • Get Playable Area of Map

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    R
    Oh my god... I didn't realize I needed to copy the entire function CDRMV provided. I thought it was a built-in function like GetMapSize(). When it didn't work, I headed over to Github to look at more examples. Of course, they all used getPlayableArea(), which I copied. Then, it finally occurred to me CDRMV meant for me to copy the entire function. Except, I forgot I'd switch my syntax to getPlayableArea(). Only took an hour of troubleshooting to see it.
  • APM monitoring

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    @IndexLibrorum said: Perhaps you can put the code on Github? Easier to review. https://gist.github.com/cephalonlabel-commits/67460d85f23fbb7c1c39f3fd8c117996 think I did it.
  • Arrows -> WASD

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  • Faster Way to Check Terrain Pathability

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    R
    @jip Hi Jip, read through the provided links a few times. Is there a function I use to get information on leafs? Or a mod that would be a good example of how to use these functions that I could look at to better understand how to use?
  • ReUI

    uimod mod
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    NuggetsN
    @qazwer said: After yesterday's mod update, everything works fine, the buttons work right away. The bug was caused by the missile panel (which i made) and Azot patched the acu enhancemente mod to be compatible with how the missile panel works. A change for the missile panel is needed aswell (so it doesnt happen again in the future with some other mod), but I havent gotten to it yet.
  • Novax rework

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    C
    Another idea that turned out better than I expected is the energy tether, Its purpose was to make novax spam less viable. [image: 1776119242445-ykjsr5yu.png]
  • Color coded strategic icons

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    D
    Btw, Why the mexes are circles, not squares - it's a building! @freadyfish
  • BlackOpsFAF-Unleashed only for FAF v26

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    DoompantsD
    Interesting. EES0302 is actually the Escort Frigate. Seawolf is EES0301. We hadn't noticed lag or caught that the torps weren't doing damage. I'll test that one and add it to the list for next time. Might be a bit, but this is definitely more the kind of bug I want to devote time to figuring out.
  • Hava a question...need help

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    cychwa_klaymbergC
    Thanks for answeers. I simply made a script (essentially copied it) similar to the T2 Seraphim station, attached it to both the hive and the unit, and it wouldn't even run. I figured that since the unit already had the script and it was stored elsewhere/in the mod/, my mod couldn't call it correctly. So you understand, I have a Merge mod file only
  • Research FAF

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    FAoncemoreF
    @KnownSniper , like SC2, it uses points, instead of using mass/e to upgrade (that will require lots of reworks) I can make an entry like using mass to purchase points
  • New Mod: EventAlert FAF

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    FAoncemoreF
    @Jip Thank you
  • Savers Unitpack

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    SaverS
    @Uveso Thank you Does this refer to a fix for Total Mayhem?
  • Seraphim Mod shields

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    S
    Just BrewLan or the sub folders? And does manually activating those subfolders DO anything?
  • ModNUKEs - MIRVs

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    Antares 2.5 https://www.moddb.com/mods/antares-unit-pack-v25/downloads and Antares Unit pack (preservation) https://www.moddb.com/mods/preservation-project-400-antares-unit-pack/downloads/preservation-project-402 This particular version has the GOOD version of Orbital Wars with spaceships that arent massive suckitude for no reason. IIRC there is also another mod out there that has MIRV nukes. This one has Antares units and SEVERAL others, including an arty variant called the Omatham which rapidly fires energy beings as artillery, hits and shield and falls down immediately. devastating. We really need to change some rules regarding uploading things to the vault regarding the authors, especially since several have been gone for years. The only reason I managed to get these mods originally was the auto download function when you clicked into a modded game. They were autoshared. I had forgotten about moddb and most others forgot about it too. EDIT: DERP @AntaresOne Holy crap you LIVE. And i already replied to this thread. whoops.
  • UI Party Mod

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    There is also a mod in the vault called 'Selection Fix', which fixed the UI Party selection problem. Even though that doesn't appear to be the intended use, based on the vault description. It made UI Party usable for me.
  • Let me tell you how to fix RK-s-Explosions Mod on the latest FAF game

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    K
    @saver By the way: really like your Unit Pack!! Your Fatboy kicks ass!
  • Nuke in Customized Text Formation

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    FAoncemoreF
    @magge thank you have fun
  • 4DFAF Uploaded

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    R
    @Blackrobe NP... I still drop in every so often to see if there is anyone asking something. So technically I'm still reachable, just not quickly.