The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
  • Wish-A-Mod Foundation

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    CaliberC
    Allow a dead team mate acu to respawn from quantum gateway.
  • BlackOpsFAF-ACUs only for FAF v20

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    UvesoU
    After several hours of debugging, I was unable to fix the issue. Even after re-enabling the weapon, it only fires when aiming southwest. In all other directions, it does not fire. This is similar to the issue with drones: the code technically works, but the result is flawed without throwing any errors. At this point, only Jip can help.
  • HotBuild Overhaul

    uimod mods gameplay new
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    SiX_of_SeVeNS
    @SiX_of_SeVeN said in HotBuild Overhaul: Hi @Ctrl-K any change you still have this project in mind? To add Orders to HotBuild list? I fully understand if this is not any of your priorities, just checking. Tnx. @Ctrl-K New Year, new chance thanks!
  • Actions Grid Panel

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    Ctrl-KC
    Hello! @czqawa mod is only a base for other mods to expand it. Right now there are Factory Templates and Enhancements extensions, plus one for debugging the game. I'm not planning adding more just yet, because I'm busy with other project.
  • Let me tell you how to fix RK-s-Explosions Mod on the latest FAF game

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    Z
    @JamCrumpet I'm sorry that I didn't solve your problem, but I still need to explain it further. As I mentioned at the beginning of my post, the latest v13 version of the RK-s-Explosions Mod needs to be downloaded from the author's github, not moddb, and not faforever. my solution is also for the problem that exists with v13, not v12.
  • Updated Mods for FAF and Vanilla Steam

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    UvesoU
    Update: 14.Dec.2024 AI-Uveso (v114) New: Platoons will now merge if engaged in combat and nearby. Fix: Resolved an issue where RepeatBuild could potentially cause a stack overflow. Fix: Fixed a bug where the BuilderName was deleted after using the AirUnitRefit functionality. Fix: Added an upgrade mechanism for Tech3 factories when the economy is fully saturated. Fix: The hover platoon former will now only be created if there is no land path available to the enemy. Fix: Fixed tactical missile not targeting Heavy Assault units from the Total Mayhem mod. Fix: Fixed a bug in attack function when a platoon unit is dead. Opt: Increased the priority of panic builders. Opt: Units constructed by panic builders will now push aggressively into enemy lines. Opt: Introduced a new former for managing Total Mayhem spam and panic situations. Opt: Units fighting near corners will now maneuver around corners if their line of sight is obstructed. Opt: The Ecomanager will no longer pause the construction of strategic missile defense systems. Opt: Strategic missile defense systems will now automatically begin construction if a nuclear submarine is detected. Opt: Updated formers specifically for the Total Mayhem mod. Opt: Added builder for transport needed and transport wanted. Opt: Engineers will now assist only if mass storage is over 50% to prevent eco stall. Opt: Naval expansions will now build a factory first instead of defense. Opt: Reduced the number of naval base builders to prevent double builds on the same spot.
  • Advanced Selection Extension

    uimod mod
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    Ctrl-KC
    Suggestion by @Tagada Version 2: add hotkey toggles for domain, exotic and assisters filters
  • This topic is deleted!

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  • BrewLAN 0.8.9.9

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    Z
    The latest version of BrewLAN is fully compatible with FAF. I've used it plenty of times.
  • Let 's fix a bug in BlackOpsFAF-Unleashed

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    Z
    @Uveso That's the best news I've heard in a while! I will test it soon, thanks for your great work, best wishes!
  • C Request for modification unit selection. Ineed HELP

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    FreadyFishF
    @Ctrl-K Never had that problem but I suppose you are right, thanks! @bronedooy It is great if you want to try! If you want to learn I will gladly guide you but I will also help you actually finish it. Feel free to send me a DM if you have specific questions Not russian, I only know a few words (za zdarovye!) Your English is fine but if I miss something let me know You are right btw, lets continue in the wish-a-mod topic. I will update it soon with a proper reply https://forum.faforever.com/topic/8368/wish-a-mod-foundation
  • Advanced hotkeys

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    FreadyFishF
    @bronedooy I am working on this mod, slowly, and it will include a list of useful functions like this, so it might be added there in the future. This mod is foucsed on more overarching changes to the arcitecture of how hotkeys work though, and also has a thousand other struggles I need to solve, so might be a while until you can use it. I have had similar ideas however and we should be able to solve your problems seperately. You inspired me to make a new thread for this purpose, feel free to post it there with some more details https://forum.faforever.com/topic/8368/wish-a-mod-foundation
  • Ninja Reclaim Drones V19 for all game versions

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    UvesoU
    Update 02.Nov.2024 (v19) fixed cloak
  • BlackOpsFAF-EXUnits only for FAF v22

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    UvesoU
    Update 02.Nov.2024 (v22) UEFClusterCruise01_proj.bp fix DesiredShooterCap not matching health fixed VisionRadius, OmniRadius, WaterVisionRadius Unit eeb0402 (Stellar Generator) Fixed collision size (for torpedo hit) fixed cloak ERL0301
  • player statistics tool

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    maggeM
    AFAIK, the developer needs an auth method for his tool and can request such credentials from server admin, but the developer seems busy or not interested to maintain the code, nor to make it open source. The 4on4 was not supported since quite some time, and other stuff was broken, too.
  • Mass extractor template snapping

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  • UI mod request: show ally overflow

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    S
    @ctrl-k I would be happy with your scoreboard as well
  • Color coded strategic icons

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    FreadyFishF
    @arran Ah! That's right, I forgot the SMDs! For V4 they will have graduated from elemantary school, promise! Casts, I know.. sorry about that You know what, I will write some YT comments and ask if they want to try it!
  • Request for UI mod for TML auto pause

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    S
    There was an entire balance patch dedicated to resolve your issue https://patchnotes.faforever.com/pages/balance/2016/3655.html#tml Enjoy Though not with customization feature, that one is really for UI mod
  • Firey Explosions mod FAF

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    C
    @ZBC Hey ZBC, thank you so much for your hard Work to bring the classic Firey Explosions Mod to FAF. Looking forward for upcoming Updates and you own Explosion Mod in the future. Keep Up the good Work. Best regards CDRMV