The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
@qazwer said:
After yesterday's mod update, everything works fine, the buttons work right away.
The bug was caused by the missile panel (which i made) and Azot patched the acu enhancemente mod to be compatible with how the missile panel works.
A change for the missile panel is needed aswell (so it doesnt happen again in the future with some other mod), but I havent gotten to it yet.
@Reckless_Charger I started studying and entered the settings file on the way. C:\Users%user%\AppData\Local\Gas Powered Games\Supreme Commander Forged Alliance\Game.prefs Right? Next, I haven't been able to complete your item yet, there seems to be a User actions item, but at this point I need your help. Should I write here?
@nex there are lots of possibilities for combinations for sure, but there must be consistency for player to understand. Ability toggle is nice to have and I'll look into it!
If you want to do it nobody is stopping you. I just don't expect anybody to do it for you because there is no benefit of doing that aside of personal curiosity of finding out how things work.
I use this icon mod and it works fine. There are two things to take into account:
Icon mods are often not compatible with one another. You should run only one. The ACU Highlight UI mod is another icon mod.
Because of how icon mods work internally it may not apply immediately. Without being too technical, the use of the icon mod needs to be written to the preference file. This often happens after you launched the lobby. That means that if you selected the icon mod in the same lobby then it will be available in the next lobby. This can be quite confusing as you try out icon mods. But unfortunately, there's not much that we can do about it.
@illumination This was a fantastic read, and I almost have my head around it. Can the integrated hotkey mod be changed in this way? For example, one of the default combinations is 'Upgrade - T3 mobile AA - T3 transport - T3 torpedo bomber'. Could I swap Transport with ASF in that combination? Or would I need to write a new mod for that new hotkey combo?