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  • 302 Topics
    3k Posts
    E

    Just found this forum. I haven't played in a long time, but I have recently gotten interested again. I was part of the 4thD team and really enjoyed that. I mostly created units with some light script hacking that went along with that. Resin Smoker was the mad coder, always coming up with clever and sometimes far out concepts. Optimus was the game balancer, mod founder, and early unit maker. Some others got involved too.
    The reason I came here was, once I started getting interested again, I wondered how the modding situation was on FAF and thought that I would maybe release my unit creations to encourage someone to use them in a mod since last I checked 4thD was dead.
    Glad to see Resin is back at it! Good to see you. Thanks for taking this on.
    I'd love to see that crazy worm in the ground thing you made and the micro black hole weapon that you were testing out. Those came along too late to be in 4DC, I believe, but they were very cool. People would love those.

    Units I created:
    UEF: Balrog, Caiman, Mine,
    Aeon: T1 bot (Artemis?), Tarantula, redesign of Sniper Bot
    Seraphim: T3(?) Flying Assault Walker (Kyhkyu Oss)
    Probably something else I'm forgetting

  • 110 Topics
    1k Posts
    V

    upd: found out that POINT4 maps generation seems to be ok:

    image.png

  • Blog posts from individual members

    71 Topics
    502 Posts
    AskaholicA

    That is correct. In order to figure out that information you’d have to run the replay through the actual game simulation (I.e. watch the replay). You could probably create some sort of mod that would dump that info out while the replay is running, but I’m not very familiar with that side of things. A mod like that might even exist already.

  • 13 Topics
    1k Posts
    maudlin27M

    v226 Update
    12 Updates, including:

    Refinements to Inties/ASFs to make them more cautious if the enemy has an air threat in an adjacent zone to the one it plans on defending, or if lots of airAA units have been sent for refueling Several tweaks to the first bomber for some rare cases where they'd get stuck not attacking a unit, and to consider hover-bombing before firing their first bomb ACUs should be more likely to run from approaching land experimentals 4 mod specific changes, including removing AA threat from ACUs in QUIET, recognising if bombers in QUIET/LOUD fire salvos, and increasing the AirAA M28 wants to defend friendly targets

    Acknowledgements

    Vortex - QUIET replay on big wonder Little Tank – Replay and highlighting a strange M28 message (where it just said “1” in chat, when it should’ve been saying it had gifted a mex) Zhanghm – Log with some error messages relating to a unit mod