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  • 298 Topics
    3k Posts
    C

    Hello everyone,
    I just want to let you know that a new Article will be released on Moddb today.
    The Article is focused on the Release Date of Version 2.0 of the Commander Survival Kit and give you an Overview about its Features.

    Link:
    https://www.moddb.com/mods/commander-survival-kit-csk/news/commander-survival-kit-version-20-release-date-announcement

    To make it short:
    The new Version 2.0 of CSK will be released on 28 February on Moddb and on the FAF Modvault.

    Best regards
    CDRMV

  • 108 Topics
    1k Posts
    IndexLibrorumI

    glacies.png

    We need ice for our drinks, commander. Remove these enemies and secure that ice! -- Licensed under CC BY-NC-SA 4.0. Based on a map design by StaySane0.

    Project Glacies is a 10x10km map made for at most 4v4. The map is a rework and redesign of a map originally designed by StaySane0, who was kind enough to give me permission to adjust his original concept. Changes involve significant changes to the heightmap, a redistribution of mexes and reclaim, as well as a complete overhaul of the textures and decals. Assets from my previous map Project Albus were used for the design of this map.

    As with most of my maps, there is a good amount of reclaim spread out all over the map, with larger chunks of reclaim on the route most engineers will take to reach mexes. Those players with the extra APM to spare will find it rewarding to give the manual reclaim orders to their expanding engineers.

    This map also features clumps of dense forests, which also contain a hefty amount of mass and energy. Like with Project Tumulus, keeping the tree clumps intact will make scaling your economy significantly easier. Some slots may find that an extra greedy build of starting with 2 factories and no mexes is just about possible if you pay enough attention at manually reclaiming the trees.

    62d29ef7-0ec4-413c-ac74-4a4e3cb3b101-image.png

    38be89da-d58f-49e3-bd21-bd240d6d7b86-image.png

    37bc1759-75e3-4741-9702-22de1b93884d-image.png

    fff70e75-06ca-461e-99f0-c1634840ec54-image.png

    079be861-bb2e-4e25-a582-ea9e7155f5ce-image.png

  • Blog posts from individual members

    70 Topics
    487 Posts
    AskaholicA

    After almost 3 years I have finally released another version of the rust crate, and CLI tool. I also published a new version of the python package which adds binary wheels for python 3.11 and 3.12, and removes support for python 3.7. Note, the version numbers happen to correspond between the rust/python packages but that is just coincidence, I have not updated the python library to use the new changes from the rust one yet.

    Rust: https://crates.io/crates/faf-replay-parser/0.6.0
    Python: https://pypi.org/project/faf-replay-parser/0.6.0/

    What's new?

    Many, many refactors to the API. If you wrote some rust code that used version 0.5.2 of the rust crate, you'll have to update some syntax to get it to work with 0.6.0. See the improved docs page for the new syntax.

    For CLI users things you'll notice are:

    The improvement to the command output is now released on 0.6.0 Some additional output like game title and game quality in fafreplay info A new fafreplay info --raw option for dumping out the entire contents of the replay header Better detection of file type which does not rely on the file extension Some basic support for Supreme Commander 2 replays

    Enjoy!

  • 13 Topics
    1k Posts
    maudlin27M

    v198 Update
    6 changes, including:

    Improved logic and bugfix relating to M28's choice of island to drop so it is more likely to drop large mex islands Fixed a bug with calculating enemy air threats that would lead to subs running from inties M28 should no longer go 3rd land on naval maps in a 1v1

    Acknowledgements

    zwaffel - 1v1 replay against v194 M28