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  • 301 Topics
    3k Posts
    C

    Hello everyone,
    If you play the current Version 2.0.1 of the Commander Survival Kit with the AI Uveso Mod on FAF.
    You will notice that the Economy Panel is broken and will not display several Informations.
    A fix for this has been uploaded today on the Github Version of the Commander Survival Kit and will be included in the upcoming Patch Version 2.0.2.
    The Issue was caused because the modifed Gamemain.lua of the Mod included several unneeded Function Overwrites related to the Beat Function.
    Those unneeded Function Overwrites has been removed and fix this Issue completly.
    So if you want to play the Mod with the AI Uveso Mod please download the Github Version until Version 2.0.2 is released on the FAF Modvault soon.

    You can download the Github Version here:
    https://github.com/CDRMV/Commander-Survival-Kit

    Stay tuned for upcoming Updates or Annoucements
    Best regards
    CDRMV

  • 109 Topics
    1k Posts
    maggeM

    Loading the map where? In FAF client, map editor, in game?

    Provide a screenshot, please.

    How to see the map:

    image.png

  • Blog posts from individual members

    71 Topics
    502 Posts
    AskaholicA

    That is correct. In order to figure out that information you’d have to run the replay through the actual game simulation (I.e. watch the replay). You could probably create some sort of mod that would dump that info out while the replay is running, but I’m not very familiar with that side of things. A mod like that might even exist already.

  • 13 Topics
    1k Posts
    maudlin27M

    v218 Update
    5 changes, including:

    Fixing a bug in QUIET where mobile SMD would be built instead of spearheads Units should be more likely to engage enemies near the frontline that they outrange. Improved ACU build order so it is less likely to build the 5th+ mexes at the start

    v219 Update
    15 changes, including:

    Various improvements to Aeon missile ship usage, including making them less likely to fire at units protected by cliffs Civilian buildings in water will now be considered for capture Fixed a bug where water zone locatiosn could be considered as land zones Fixed an issue where if the asf support location was too near the frontline (with the enemy having ground based AA near the frontline) they'd ignore all enemy units

    Acknowledgements

    Relent0r - Replay involving Aeon missile ships

    v220
    Hotfix with 4 changes, including:

    Fixed a major bug with torp bombers that meant most of the time they wouldn't attack Fixing a couple of ACU related errors where the ACU was in a different plateau to nearby units Fatboys should be more likely to attackmove in LOUD and QUIET

    Acknowledgements

    goblinsly2 - Highlighting issues with M28 torp bombers Vortex - QUIET replay involving fatboy