The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

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  • 332 Topics
    4k Posts
    S
    Hey fellas, The Inquisitor is nigh unkillable. I wish I could get a snapshot that features all different angles for the incoming fire. In any case the only unit doing damage was the engineer seen in the pic. I previously rammed the Experimental with a Mazer ACU, and the only angle from which it was able to deal damage was directly below. Even torpedoes miss that bastard. There are still quite a few issues with BlackOps that I'm willing to organize into a list if that would be useful. Off the top of my head, the Aeon ACU's second intel upgrade -the one with Eye of Rihanne-style quantum optics- costs 270 mass, which I'm pretty sure is meant to be 2700, matching the cost of a similar intel upgrade for another ACU. (270 is unbalanced for multiple reasons: 1. it grants too much health for such a low cost, 2. the peeping module is extremely powerful on its own, and 3. Aeon can exlusively get their commander into T3 power level in early stages) Less important but still there: Vanisher: T3 T3 Air Transport. ED5 UI and economy values (the entry itself is unnecessary IMO due to it being a clutter but right now it's worse: a suboptimal choice that costs more than building ED4 then upgrading it) These issuesare hard to remember, but very easy to write down in a note when they pop-up in play, so lemme know if you need such a list. There are also some inconsistencies immersion-wise: Cybran structures lose their regenerative capabilities from vanilla on higher tier (eg. Hydrocarbon Power Plants and T3 Storage), Manticore T3 PD sits on UEF pavement. Unrelated to BlackOps: the track mark bug in vanilla, produced by every unit rolling on treads like the Viper, Fatboy, etc. is extremely disturbing. Do you know who to reach out to? I don't care if mass spot or hydrocarbon marks are low resolution, the track mark glitches are way worse. [image: 1783629538848-inquisitor_hitbox_issue.jpg]
  • 112 Topics
    1k Posts
    F
    kindly requesting bigger version of this map, pref 6 v 6
  • Blog posts from individual members

    71 Topics
    505 Posts
    N
    I have created a mod that dumps unit information and economy information into the game log. It is on the vault called unit logger. I created some python code that runs multiple instances of FAF at once on a linux server with this mod enabled and goers through a folder full of replays at high gamespeed generating this data. I created a seperate python program to parse out the log into an unitfile displaying "GameTick,Army,EntityId,UnitId,FractionComplete,Position.x,Position.y,Position.z,MaxHealth,Health,ShieldRatio,IsIdle,MassKilled" and an economy file displaying GameTick,Army,lastUseRequested.MASS,lastUseRequested.ENERGY,lastUseActual.MASS,lastUseActual.ENERGY,stored.MASS,stored.ENERGY,income.MASS,income.ENERGY,maxStorage.MASS,maxStorage.ENERGY,reclaimed.MASS,reclaimed.ENERGY This was done a year ago or so. I have processed 659 replays creating 12GB of CSV files (compressed to ~ 300mb) of unit positions with time, player economies, and if players won or lost. From this data you can absolutley get insight into what units built at what time correlate to a win. If you would like this data please message me. https://forum.faforever.com/topic/7746/unit-logger-mod?_=1756499882431
  • 13 Topics
    1k Posts
    maudlin27M
    v309 Update 24 changes, mostly relating to some AI vs AI games run as part of the 10km version of the 'Vs M28AI' AI tournament, including: More shield boats are built if enemy has a novax nearby Increased ACU aggression in assassination modes if it's behind on eco Improved M28's ability to rebuild power outside of the main base if almost all its core base power is killed T3 land should be obtained quicker if M28 has lots of t2 support factories M28 should be less likely to upgrade multiple T2 mexes to T3 if it lacks any T3 mexes Added a couple of basic chat responses Acknowledgements Nomander - Helping with identifying a function for reading chat messages sent by players (which I’d mistakenly dismissed as only being relevant for resource sharing messages). Radde – 3 replays against M28 Relent0r – 2 replays of team games vs M28