The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

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  • 340 Topics
    4k Posts
    Q
    @LLIALLIJIbIK It looks like some mods were conflicting—I haven't had that happen in a long time. I suspect the "Selection Cost UI" mod.
  • 112 Topics
    1k Posts
    F
    kindly requesting bigger version of this map, pref 6 v 6
  • Blog posts from individual members

    71 Topics
    505 Posts
    N
    I have created a mod that dumps unit information and economy information into the game log. It is on the vault called unit logger. I created some python code that runs multiple instances of FAF at once on a linux server with this mod enabled and goers through a folder full of replays at high gamespeed generating this data. I created a seperate python program to parse out the log into an unitfile displaying "GameTick,Army,EntityId,UnitId,FractionComplete,Position.x,Position.y,Position.z,MaxHealth,Health,ShieldRatio,IsIdle,MassKilled" and an economy file displaying GameTick,Army,lastUseRequested.MASS,lastUseRequested.ENERGY,lastUseActual.MASS,lastUseActual.ENERGY,stored.MASS,stored.ENERGY,income.MASS,income.ENERGY,maxStorage.MASS,maxStorage.ENERGY,reclaimed.MASS,reclaimed.ENERGY This was done a year ago or so. I have processed 659 replays creating 12GB of CSV files (compressed to ~ 300mb) of unit positions with time, player economies, and if players won or lost. From this data you can absolutley get insight into what units built at what time correlate to a win. If you would like this data please message me. https://forum.faforever.com/topic/7746/unit-logger-mod?_=1756499882431
  • 13 Topics
    1k Posts
    maudlin27M
    v320 Update 16 changes, mostly relating to small naval maps, including: ACU should help build the first naval factory and initial naval units (on small naval maps) Inties should be built if the reason M28 isn't attacking with torpedo bombers is the enemy having too many nearby air units Fixed a bug relating to MAA introduced in v318 M28 should be less likely to pause it's main T1 naval factory when stalling energy Acknowledgements Radde - mapgen replay beating 1.6 M28 AIx Trophy award Radde - Sladow trophy - beating 1.6 resource and build rate M28 (on a 5km mapgen)