The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
  • Fixed income values [UI]

    uimod eternal-modpack
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    Eternal-E
    Version: 5 Changelog: fixed hard-coded code
  • Patch for hotkey modding tutorial

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    No one has replied
  • How to use different strategic icons

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    M
    edit: ignore, issue was my fault in addition to that, i did not notice that manually setting support commanders only works for the default , not for the preset rascoms, rambo, etc. i tried seeing if there was a specific BP name for presets to change, but couldn't find them. I noticed that the nxt file in gamedata only works if named Advanced strategic icons, otherwise log flags it as unsafe, but I assume that is built in behavior.
  • This topic is deleted!

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  • Steamstats mod?

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    M
    @macdeffy Thanks! This was the one I was looking for
  • List of Crowdsourced Icons for UI Mods

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    C
    Has anyone done a full rescale of the stock icons at 150% (nicely)? I have batch rescaled them with ImageMagick (with a sharpen filter) but the result is not pretty in-game.
  • Civilians Defence

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    SaverS
    Hello everyone, I'm looking for the Mod Civilian Defense. Does anybody know him? In the old forum - https://forums.faforever.com/viewtopic.php?f=38&t=3916 I saw at least one discussion about it.
  • Text data output from mods.

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    KaletheQuickK
    @softles Holy shit my dude, this is outstanding. I was driving myself mad trying to get io.open to do something. I'll be sure to check your code out and ask you a million questions!
  • change mod

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  • Custom Factional Modding

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  • Disable leading a target for a unit when ground fire selected

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    Chenbro101C
    When I say ground fire, I mean the fire mode, not the action. There are 3 modes. Return fire, ground fire and hold fire.
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    O
    Same problem, uploaded client log client.log
  • Mod idea - Draft & Skirmish

    draft
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  • Any way to disable built-in selection deprioritisation?

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    JipJ
    The dragger is used for UI elements such as a scrollbar. I don't think it has to do anything with selection. You can look into the mod of my first post (the filter selection mod) to find some functions related to selection. Besides that - I made that mod four years ago and uploaded it to gitlab a while back. My memory of these functions / this part of the base code are vague .
  • Mod request: fix control group behavior

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    B
    Thanks, this is pretty promising! However it's not perfect There is no "Set control group and remove from other control groups", only "Add" doubletap delay, doubletap zoom level, factory control grouping thing
  • Needs help with dockable drone's behavior

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    UvesoU
    Well, check the game.log for warnings / errors. You could use a IssueMove() command to move the drone to the target. This way you can see if undock etc. is working Then check fire angle of drone weapons. Maybe they can't aim to the ground.
  • 6 Votes
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    VanificaV
    @lightsaviour Ok, I joined your discord. I managed to dig up some of your replays. You guys have been having fun We can talk more there.
  • Request for campaign editor

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    G
    Thank you very much for the support.
  • The unit icon is modified to indicate important units

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    ZartanZ
    Still cannot get this to work: [image: 1629125653650-faf.png]
  • Allow UI mods to communicate with external services

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    M
    Kyros lobby has an /info <player> text command that be done in lobby that can be recalled along with other things. The old version is busted but I'll be uploading a new version soon with fixes and other additions.