The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
  • 4z0t's ScoreBoard

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    19 Votes
    98 Posts
    201k Views
    Ctrl-KC
    The mod does not effect economy panel. It must be some other UI mod.
  • 4DFAF Uploaded

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    49 Posts
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    BlackrobeB
    @Resin_Smoker Hope you can sought out RL stuff mate. Glad to have you back. @CDRMV Thanks for letting me know. Keep up the good work.
  • 8 Votes
    23 Posts
    1k Views
    S
    due to personal busy time, i was not able to deliver some update since the last weeks. Be sure i m planning to provide an updated version.
  • Tac missile defense help.

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    1 Votes
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    SaverS
    @Nomander https://github.com/FAForever/fa/pull/6738/commits/f06a490d72ca0f75921b79ca44d4f80b16f16e79 Thank you for your message, I wasn't fully aware of that before.
  • Nuke friendly

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    FAoncemoreF
    Can someone help me please?
  • Commander Survival Kit (A new SIM Mod)

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    20 Votes
    237 Posts
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    C
    Hello everyone, [image: 1748772766665-version-2.0-cover.png] first of all the I want to let you know that the newest Version 2.0.5 of the Commander Survival Kit has been released on Moddb. Check out the Patchnotes here: Patchnotes.pdf Check out the updated Readme: Readme.pdf Check out the CSK-Categories Database: CSK-Categories.pdf You can download the Mod here: Manual: https://www.moddb.com/mods/commander-survival-kit-csk/downloads/manual-commander-survival-kit-version-205 Installer: https://www.moddb.com/mods/commander-survival-kit-csk/downloads/installer-commander-survival-kit-version-205 [image: 1748772575873-csk-timeos-version-1.0.0-cover.png] Additionally the first official Standalone Addon for the Commander Survival Kit has been released today on the FAF Modvault and Moddb as well. It is called Commander Survival Kit Timeos: [image: 1748774481422-d4a18149-510f-4f5d-aecb-1303751467d8-image.png] Check out the Readme File for Details what this Addon do in Detail: Readme.pdf Stay tuned for more Updates Best regards CDRMV
  • New Mod: EventAlert FAF

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    deletethisD
    Nice!
  • Land Units Collison Box Issue

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    7 Posts
    152 Views
    FAoncemoreF
    @Nomander That was almost the same idea as mine before. I turn land units collision box off and resume it once encounter with enemy . but seemed not good for game performance.
  • ReUI

    uimod mod
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    3 Votes
    10 Posts
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    Ctrl-KC
    Updated post.
  • Need help with unit modding(New Monkey Lord) & effects.

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    4 Votes
    3 Posts
    185 Views
    SaverS
    hi, can you describe your problem better? I might then be able to help you. Does your model not play animations? Do I understand that correctly?
  • BlackOpsFAF-Unleashed only for FAF v26

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    UvesoU
    Update 21.Apr.2025 (v26) Added Annotations (MrRowey) Speed up functions (MrRowey) Fixed CreateProjectileAtMuzzle hooks by returning the projectile to parent function Unit bea0402 (Experimental Aerial Fortress) now has a dummy weapon to attack enemies directly below. Unit bea0402 (Experimental Aerial Fortress) changed UISelection from tank to air unit
  • Scaled resource panel [UI]

    uimod eternal-modpack
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    6 Votes
    45 Posts
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    S
    but does not work with Supreme Score board 2
  • Savers Unitpack

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    4 Votes
    2 Posts
    280 Views
    SaverS
    Hello, again a small addition for the people who use my units in the single mods. These mods will not be extended or updated by me anymore, only the modpack will be maintained by me. Furthermore CDRMV has the permission from me to use the units in their mods. If you are interested, please contact me in this post. I will try to answer you.
  • Help with a Mod idea

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    3 Posts
    140 Views
    MadMaxM
    I second that come join the discord https://discord.gg/mXahVSKGVb it's more active over there with people that can help, I have personally made many models for faf and discord is my preferred way to provide help
  • Check out a new mod

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    10 Votes
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    CaliberC
    This idea worked out better than I thought it would. I wanted to create a unit that filled the function of a direct fire exp for the uef as the fatty is less than useful in this role. So I came up with this. [image: 1742225414120-dfghjtdjyrs.jpg] The UEF ACU is a highly detailed unit and looks great at a larger scale and reminds me of gypsy danger from pacific rim. The unit has 45k health with 40k shield twin blasters that shoot larger percy projectiles, its also armed with a sub nuke that launches from its backpack. It costs the same as a GC and has very similar dps but overall loses in a 1v1 with a GC as it has a recharging shield and can launch nukes.
  • NextGen UI mods?

    uimod
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    10 Votes
    11 Posts
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    B
    @Reckless_Charger I started studying and entered the settings file on the way. C:\Users%user%\AppData\Local\Gas Powered Games\Supreme Commander Forged Alliance\Game.prefs Right? Next, I haven't been able to complete your item yet, there seems to be a User actions item, but at this point I need your help. Should I write here?
  • Wish-A-Mod Foundation

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    8 Votes
    44 Posts
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    CaliberC
    Allow a dead team mate acu to respawn from quantum gateway.
  • BlackOpsFAF-ACUs only for FAF v20

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    2 Votes
    19 Posts
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    UvesoU
    After several hours of debugging, I was unable to fix the issue. Even after re-enabling the weapon, it only fires when aiming southwest. In all other directions, it does not fire. This is similar to the issue with drones: the code technically works, but the result is flawed without throwing any errors. At this point, only Jip can help.
  • HotBuild Overhaul

    uimod mods gameplay new
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    18 Votes
    36 Posts
    6k Views
    SiX_of_SeVeNS
    @SiX_of_SeVeN said in HotBuild Overhaul: Hi @Ctrl-K any change you still have this project in mind? To add Orders to HotBuild list? I fully understand if this is not any of your priorities, just checking. Tnx. @Ctrl-K New Year, new chance thanks!
  • Actions Grid Panel

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    9 Votes
    8 Posts
    990 Views
    Ctrl-KC
    Hello! @czqawa mod is only a base for other mods to expand it. Right now there are Factory Templates and Enhancements extensions, plus one for debugging the game. I'm not planning adding more just yet, because I'm busy with other project.