Since one of the last patches, the fancy mass/kills etc. over time graphs do not show up anymore when a game ends (after hitting the "Score" button). I only see the default tables. Is that a known issue?
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I had a Virgin Media technician come to my home and I showed him the issues. We even confirmed that it must be related to the Virgin Media internet connection by showing that everything was fine when using a WiFi hotspot via mobile (I was able to reproduce the issue elsewhere too). He changed my Hub to the new Hub 5 instead of the previous Hub 4 and improved my coax connection signal generally, but that did not fix it. He escalated it then to the next level.
Today they seem to have finally resolved it. @HavikAdama how about you?
Latest posts made by Spooky__
Ah, well if this is not a general issue, then I'll try to disable some of my UI mods just in case they interfere with this.
In any case here is one of the recent logs:
Since one of the last patches, the fancy mass/kills etc. over time graphs do not show up anymore when a game ends (after hitting the "Score" button). I only see the default tables. Is that a known issue?
Yes, thank you. For some reason I thought it was not working, but it is working after all
@nex said in Cannot give resources?:
You can give resources via the scoreboard.
How though? I am still confused about this. I also see player rapidly sharing ressources continuously - is that some kind of special command?
I had a Virgin Media technician come to my home and I showed him the issues. We even confirmed that it must be related to the Virgin Media internet connection by showing that everything was fine when using a WiFi hotspot via mobile (I was able to reproduce the issue elsewhere too). He changed my Hub to the new Hub 5 instead of the previous Hub 4 and improved my coax connection signal generally, but that did not fix it. He escalated it then to the next level.
Today they seem to have finally resolved it. @HavikAdama how about you?
Oh no, looks like this is some sort of weird issue with my ISP (Virgin Media in the UK). If I use a VPN all these problems vanish (and immediately come back again if I don't use the VPN). I also noticed other issues during my regular work today as suddenly certain SSH connections would get a connection timeout as well.
Is it may be possible to display the currently available range of an individual Mercy via LUA scripting? That would already help.
Since yesterday afternoon (UTC) or so I am having issues with the FAF client. Sometimes it times out just when trying to log in
;just now I got a message saying
for example; when trying to join a game it often takes tens of seconds before the game actually launches (and even then connection facilitation might not work) - or it might time out once again with
(looks like an error message translation is missing within the FAF client).
Are there any known issues on FAF's side? I asked around in-game yesterday and there were others confirming these issues (but I could not find anything on Discord or here in the forum).
I see, thank you :). And I agree, it's just annoying and not critical.
I've mentioned this already to @Jip on Discord, though since any Discord discussion is fleeting I thought I'd mention it here instead. Basically almost every time (like 9 out of 10 games) I exit the game, the game does not properly exit. I see the cursor and a black screen and I have to Alt+Tab out of the game, since there is an "Unhandled Exception" window in the background:
This is the full text of the exception:
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0090994a
attempted to read memory at 0x00000020
Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_16142459.log /gpgnet 127.0.0.1:51333 /mean 1151.85 /deviation 108.829 /savereplay gpgnet://127.0.0.1:60904/16142459/Spooky__.SCFAreplay /country GB /numgames 135 /numgames 131
Callstack:
Unknown symbol (address 0x0090994a)
Unknown symbol (address 0x0083ec10)
Last 100 lines of log...
info: send Ptr: B9DC0002
info: send Ptr: B9DC0002
info: send Ptr: B9DC0002
info: send Ptr: B9DC0002
info: send Ptr: B9DC0002
info: send Ptr: B9DC0002
info: send Ptr: B9DC0002
info: send Ptr: B9DC0002
info: send Ptr: B9DC0002
info: send Ptr: B9DC0002
info: send Ptr: B9DC0002
info: send Ptr: B9DC0002
info: send Ptr: B9DC0002
info: send Ptr: B9DC0002
info: send Ptr: B9DC0002
info: send Ptr: B9DC0002
info: send Ptr: B9DC0002
info: send Ptr: B9DC0002
info: send Ptr: B9DC0002
info: send Ptr: B9DC0002
info: send Ptr: B9DC0002
info: send Ptr: B9DC0002
info: send Ptr: B9DC0002
info: send Ptr: B9DC0002
info: send Ptr: B9DC0002
info: send Ptr: B9DC0002
info: send Ptr: B9DC0002
info: send Ptr: B9DC0002
info: send Ptr: B9DC0002
info: send Ptr: B9DC0002
info: send Ptr: B9DC0002
info: send Ptr: B9DC0002
info: send Ptr: B9DC0002
info: send Ptr: B9DC0002
info: send Ptr: B9DC0002
info: send Ptr: B9DC0002
info: send Ptr: B9DC0002
info: send Ptr: B9DC0002
info: send Ptr: B9DC0002
info: send Ptr: B9DC0002
info: send Ptr: B9DC0002
info: send Ptr: B9DC0002
info: send Ptr: B9DC0002
info: send Ptr: B9DC0002
info: send Ptr: B9DC0002
info: send Ptr: B9DC0002
info: send Ptr: B9DC0002
info: send Ptr: B9DC0002
info: send Ptr: B9DC0002
info: send Ptr: B9DC0002
info: send Ptr: B9DC0002
info: send Ptr: B9DC0002
info: send Ptr: B9DC0002
info: send Ptr: B9DC0002
warning: Connection dialogue opening due to disconnection by players:
info: terminated
debug: Current gametime: 00:56:30
debug: Current gametime: 00:57:00
info: Block is too late !
warning: Connection dialogue opening due to disconnection by players:
info: terminated
debug: Current gametime: 00:57:30
info: CWldSession::DoBeat() unknown entity id (0x2ff00162) supplied in a pose update.
debug: Current gametime: 00:58:00
debug: Current gametime: 00:58:30
debug: Current gametime: 00:59:00
debug: Current gametime: 00:59:30
info: send Ptr: BADC0002
info: send Ptr: BADC0002
info: send Ptr: BADC0002
info: send Ptr: BADC0002
info: send Ptr: BADC0002
warning: Connection dialogue opening due to disconnection by players:
info: send Ptr: BADC0002
info: send Ptr: BADC0002
info: send Ptr: BADC0002
info: terminated
info: Sending game result: 10 victory 10
info: GAMERESULT : \000victory 10
info: Sending game result: 12 victory 10
info: GAMERESULT : \000victory 10
info: Sending stats: {"stats":…}
warning: Connection dialogue opening due to disconnection by players:
info: Block is too late !
info: terminated
info: syncing max ping markers: \00015
info: Block is too late !
info: terminated
debug: OpenMovie /movies/menu_background.sfd: 412234
debug: Preparing movie /movies/menu_background.sfd: 412234
debug: Preparing movie /movies/menu_background.sfd: 412234
debug: Preparing movie /movies/menu_background.sfd: 412234
debug: Preparing movie /movies/menu_background.sfd: 412234
debug: Preparing movie /movies/menu_background.sfd: 412234
debug: Preparing movie /movies/menu_background.sfd: 412234
info: /init
debug: Playing movie c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies\menu_background.sfd: 412234
info: ren_Oblivion false
info: ren_oblivion true
info: ren_ui false
(I removed the game stats JSON from the exception)
Everything is normal otherwise I think. The game's result is properly transmitted as far as I can tell for instance.
Any pointers to what could be going wrong here?