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    Spooky__

    Spooky__

    @Spooky__

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    Best posts made by Spooky__

    Game stats graphs not showing after game finished

    Since one of the last patches, the fancy mass/kills etc. over time graphs do not show up anymore when a game ends (after hitting the "Score" button). I only see the default tables. Is that a known issue?

    posted in Game Issues and Gameplay questions •
    RE: timeout issues since 2022-09-25

    I had a Virgin Media technician come to my home and I showed him the issues. We even confirmed that it must be related to the Virgin Media internet connection by showing that everything was fine when using a WiFi hotspot via mobile (I was able to reproduce the issue elsewhere too). He changed my Hub to the new Hub 5 instead of the previous Hub 4 and improved my coax connection signal generally, but that did not fix it. He escalated it then to the next level.

    Today they seem to have finally resolved it. @HavikAdama how about you?

    posted in FAF support (client and account issues) •

    Latest posts made by Spooky__

    RE: Game stats graphs not showing after game finished

    Ah, well if this is not a general issue, then I'll try to disable some of my UI mods just in case they interfere with this.

    In any case here is one of the recent logs:

    game_18548967.log

    posted in Game Issues and Gameplay questions •
    Game stats graphs not showing after game finished

    Since one of the last patches, the fancy mass/kills etc. over time graphs do not show up anymore when a game ends (after hitting the "Score" button). I only see the default tables. Is that a known issue?

    posted in Game Issues and Gameplay questions •
    RE: Cannot give resources?

    Yes, thank you. For some reason I thought it was not working, but it is working after all 🙂

    posted in Game Issues and Gameplay questions •
    RE: Cannot give resources?

    @nex said in Cannot give resources?:

    You can give resources via the scoreboard.

    How though? I am still confused about this. I also see player rapidly sharing ressources continuously - is that some kind of special command?

    posted in Game Issues and Gameplay questions •
    RE: timeout issues since 2022-09-25

    I had a Virgin Media technician come to my home and I showed him the issues. We even confirmed that it must be related to the Virgin Media internet connection by showing that everything was fine when using a WiFi hotspot via mobile (I was able to reproduce the issue elsewhere too). He changed my Hub to the new Hub 5 instead of the previous Hub 4 and improved my coax connection signal generally, but that did not fix it. He escalated it then to the next level.

    Today they seem to have finally resolved it. @HavikAdama how about you?

    posted in FAF support (client and account issues) •
    RE: timeout issues since 2022-09-25

    Oh no, looks like this is some sort of weird issue with my ISP (Virgin Media in the UK). If I use a VPN all these problems vanish (and immediately come back again if I don't use the VPN). I also noticed other issues during my regular work today as suddenly certain SSH connections would get a connection timeout as well.

    posted in FAF support (client and account issues) •
    RE: Improve Mercy quality of life - turn radius and fuel

    Is it may be possible to display the currently available range of an individual Mercy via LUA scripting? That would already help.

    posted in Balance Discussion •
    timeout issues since 2022-09-25

    Since yesterday afternoon (UTC) or so I am having issues with the FAF client. Sometimes it times out just when trying to log in

    cc988289-c310-42a5-99ca-f792bd83efb2-image.png

    ;just now I got a message saying

    e0678223-41fb-464d-8d9f-fe7f2eba3467-image.png

    for example; when trying to join a game it often takes tens of seconds before the game actually launches (and even then connection facilitation might not work) - or it might time out once again with

    01dfa163-6404-4189-9208-75c5f0b6cb5e-image.png

    (looks like an error message translation is missing within the FAF client).

    Are there any known issues on FAF's side? I asked around in-game yesterday and there were others confirming these issues (but I could not find anything on Discord or here in the forum).

    client.log

    posted in FAF support (client and account issues) •
    RE: Unhandled exception almost every time the game exits

    I see, thank you :). And I agree, it's just annoying and not critical.

    posted in FAF support (client and account issues) •
    Unhandled exception almost every time the game exits

    I've mentioned this already to @Jip on Discord, though since any Discord discussion is fleeting I thought I'd mention it here instead. Basically almost every time (like 9 out of 10 games) I exit the game, the game does not properly exit. I see the cursor and a black screen and I have to Alt+Tab out of the game, since there is an "Unhandled Exception" window in the background:

    0b3a1983-0777-4bac-b69b-daab49712841-image.png

    This is the full text of the exception:

    EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0090994a
        attempted to read memory at 0x00000020
    
    Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
    Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_16142459.log /gpgnet 127.0.0.1:51333 /mean 1151.85 /deviation 108.829 /savereplay gpgnet://127.0.0.1:60904/16142459/Spooky__.SCFAreplay /country GB /numgames 135 /numgames 131
    
    Callstack:
    	Unknown symbol (address 0x0090994a)
    	Unknown symbol (address 0x0083ec10)
    
    Last 100 lines of log...
    
    info: send Ptr: B9DC0002 
    info: send Ptr: B9DC0002 
    info: send Ptr: B9DC0002 
    info: send Ptr: B9DC0002 
    info: send Ptr: B9DC0002 
    info: send Ptr: B9DC0002 
    info: send Ptr: B9DC0002 
    info: send Ptr: B9DC0002 
    info: send Ptr: B9DC0002 
    info: send Ptr: B9DC0002 
    info: send Ptr: B9DC0002 
    info: send Ptr: B9DC0002 
    info: send Ptr: B9DC0002 
    info: send Ptr: B9DC0002 
    info: send Ptr: B9DC0002 
    info: send Ptr: B9DC0002 
    info: send Ptr: B9DC0002 
    info: send Ptr: B9DC0002 
    info: send Ptr: B9DC0002 
    info: send Ptr: B9DC0002 
    info: send Ptr: B9DC0002 
    info: send Ptr: B9DC0002 
    info: send Ptr: B9DC0002 
    info: send Ptr: B9DC0002 
    info: send Ptr: B9DC0002 
    info: send Ptr: B9DC0002 
    info: send Ptr: B9DC0002 
    info: send Ptr: B9DC0002 
    info: send Ptr: B9DC0002 
    info: send Ptr: B9DC0002 
    info: send Ptr: B9DC0002 
    info: send Ptr: B9DC0002 
    info: send Ptr: B9DC0002 
    info: send Ptr: B9DC0002 
    info: send Ptr: B9DC0002 
    info: send Ptr: B9DC0002 
    info: send Ptr: B9DC0002 
    info: send Ptr: B9DC0002 
    info: send Ptr: B9DC0002 
    info: send Ptr: B9DC0002 
    info: send Ptr: B9DC0002 
    info: send Ptr: B9DC0002 
    info: send Ptr: B9DC0002 
    info: send Ptr: B9DC0002 
    info: send Ptr: B9DC0002 
    info: send Ptr: B9DC0002 
    info: send Ptr: B9DC0002 
    info: send Ptr: B9DC0002 
    info: send Ptr: B9DC0002 
    info: send Ptr: B9DC0002 
    info: send Ptr: B9DC0002 
    info: send Ptr: B9DC0002 
    info: send Ptr: B9DC0002 
    info: send Ptr: B9DC0002 
    warning: Connection dialogue opening due to disconnection by players:
    info: terminated 
    debug: Current gametime: 00:56:30
    debug: Current gametime: 00:57:00
    info: Block is too late ! 
    warning: Connection dialogue opening due to disconnection by players:
    info: terminated 
    debug: Current gametime: 00:57:30
    info: CWldSession::DoBeat() unknown entity id (0x2ff00162) supplied in a pose update.
    debug: Current gametime: 00:58:00
    debug: Current gametime: 00:58:30
    debug: Current gametime: 00:59:00
    debug: Current gametime: 00:59:30
    info: send Ptr: BADC0002 
    info: send Ptr: BADC0002 
    info: send Ptr: BADC0002 
    info: send Ptr: BADC0002 
    info: send Ptr: BADC0002 
    warning: Connection dialogue opening due to disconnection by players:
    info: send Ptr: BADC0002 
    info: send Ptr: BADC0002 
    info: send Ptr: BADC0002 
    info: terminated 
    info: Sending game result: 10 victory 10
    info: GAMERESULT : \000victory 10
    info: Sending game result: 12 victory 10
    info: GAMERESULT : \000victory 10
    info: Sending stats: {"stats":…}
    warning: Connection dialogue opening due to disconnection by players:
    info: Block is too late ! 
    info: terminated 
    info: syncing max ping markers: \00015
    info: Block is too late ! 
    info: terminated 
    debug: OpenMovie /movies/menu_background.sfd: 412234
    debug: Preparing movie /movies/menu_background.sfd: 412234
    debug: Preparing movie /movies/menu_background.sfd: 412234
    debug: Preparing movie /movies/menu_background.sfd: 412234
    debug: Preparing movie /movies/menu_background.sfd: 412234
    debug: Preparing movie /movies/menu_background.sfd: 412234
    debug: Preparing movie /movies/menu_background.sfd: 412234
    info: /init
    debug: Playing movie c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies\menu_background.sfd: 412234
    info: ren_Oblivion false
    info: ren_oblivion true
    info: ren_ui false
    

    (I removed the game stats JSON from the exception)

    Everything is normal otherwise I think. The game's result is properly transmitted as far as I can tell for instance.

    Any pointers to what could be going wrong here?

    posted in FAF support (client and account issues) •